Changes from on-site analysis:
- Made Offensive set
- Moved Swords Dance to OC
- Deleted SubSeed set
- Moved Double Powder to OC.
- Modernized update
QC Approvals (2/2): (Bluewind) (uragg)
QC Rejections (0/2):
CURRENTLY TYPING UP WRITE-UP
---------------------------------------------------
http://www.smogon.com/dp/pokemon/carnivine
[Overview]
- Oddball of Grass-types, with Levitate, poor offensive movepool, and poor defensive & Speed stats
- Almost completely outclassed by other Grass-types
- Possesses great base attacking stats, as well as a small but usable support movepool
[SET]
name: Offensive
move 1: Swords Dance / Substitute
move 2: Power Whip
move 3: Return
move 4: Sleep Powder / Synthesis
item: Life Orb / Leftovers
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
Why this set deserves to be on-site:
- Makes good use of Carnivine's great base Attack stat
- Levitate makes Carnivine immune to Spikes and Toxic Spikes
- Swords Dance boosts Carnivine's Attack to great levels
Additional Comments:
- Power Whip is Carnivine's main attacking move, due to high base power, STAB, and Carnivine's base Attack stat
- Return is a powerful attacking move
- This set can be used on a Trick Room team with a Relaxed Nature instead of Adamant. However, using Sleep Powder and Swords Dance after switching in only gives you one turn of Trick Room, so this is discouraged
- Substitute can be used over Swords Dance to give yourself wiggle room, but it is best used with Leftovers so it doesn't die as fast. Also, with Substitute you lose a lot of power
- Stun Spore can be used in the last spot to paralyze many switch-ins, allowing Carnivine or other Pokemon to set up on the crippled opponents
Teammates & Counters:
- Omastar takes on many of Carnivine's counters and sets up Stealth Rock, which discourages Carnivine's counters from switching in
- Rhyperior can defeat many of Carnivine's counters and can set up on the switch, while also luring in Grass-, Water-, and Ground-type moves for Carnivine to switch into
- Fire-types, such as Arcanine, Moltres, and Houndoom, defeat Carnivine with ease
- Scyther absolutely destroys this set
- Swellow also demolishes Carnivine
- Registeel completely walls Carnivine
Team Options:
- Omastar deals with many of Carnivine's counters, as well as setting up Stealth Rock to discourage switch-ins
- Arcanine takes on Fire-types well, defeats many of Carnivine's counters, and lures in Water- and Ground-type moves
- Rhyperior deals with opposing Bug-, Fire-, and Flying-types, while also luring in Water- and Grass-type moves for Carnivine to switch into
- Other teammates that set up Stealth Rock
- Slowking has great synergy with Carnivine, and can set up Trick Room, which makes up for Carnivine's low Speed
Optional Changes:
- Access to Sleep Powder, Stun Spore, and Knock Off give Carnivine the option of running a support set
- Leech Seed
- Growth boosts Carnivine's Special Attack, but Carnivine's low Speed stat and bad special movepool makes it harder to sweep
- Other Physical move worth using is Crunch
- Stockpile can help boost Carnivine's bulk
- Gastro Acid and Worry Seed ruin opponents that rely on their Abilities
Counters:
- Fire-types, such as Moltres, Arcanine, Houndoom, and Blaziken
- Flying-types, like Swellow, Scyther, and (again) Moltres
- Bulky Grass-types like Venusaur, Tangrowth, and Leafeon can take Carnivine's attacks easily and are immune to Leech Seed
- Registeel resists Power Whip and Return, but it does not appreciate Sleep Powder
- Made Offensive set
- Moved Swords Dance to OC
- Deleted SubSeed set
- Moved Double Powder to OC.
- Modernized update
QC Approvals (2/2): (Bluewind) (uragg)
QC Rejections (0/2):
CURRENTLY TYPING UP WRITE-UP
---------------------------------------------------
http://www.smogon.com/dp/pokemon/carnivine
[Overview]
- Oddball of Grass-types, with Levitate, poor offensive movepool, and poor defensive & Speed stats
- Almost completely outclassed by other Grass-types
- Possesses great base attacking stats, as well as a small but usable support movepool
[SET]
name: Offensive
move 1: Swords Dance / Substitute
move 2: Power Whip
move 3: Return
move 4: Sleep Powder / Synthesis
item: Life Orb / Leftovers
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
Why this set deserves to be on-site:
- Makes good use of Carnivine's great base Attack stat
- Levitate makes Carnivine immune to Spikes and Toxic Spikes
- Swords Dance boosts Carnivine's Attack to great levels
Additional Comments:
- Power Whip is Carnivine's main attacking move, due to high base power, STAB, and Carnivine's base Attack stat
- Return is a powerful attacking move
- This set can be used on a Trick Room team with a Relaxed Nature instead of Adamant. However, using Sleep Powder and Swords Dance after switching in only gives you one turn of Trick Room, so this is discouraged
- Substitute can be used over Swords Dance to give yourself wiggle room, but it is best used with Leftovers so it doesn't die as fast. Also, with Substitute you lose a lot of power
- Stun Spore can be used in the last spot to paralyze many switch-ins, allowing Carnivine or other Pokemon to set up on the crippled opponents
Teammates & Counters:
- Omastar takes on many of Carnivine's counters and sets up Stealth Rock, which discourages Carnivine's counters from switching in
- Rhyperior can defeat many of Carnivine's counters and can set up on the switch, while also luring in Grass-, Water-, and Ground-type moves for Carnivine to switch into
- Fire-types, such as Arcanine, Moltres, and Houndoom, defeat Carnivine with ease
- Scyther absolutely destroys this set
- Swellow also demolishes Carnivine
- Registeel completely walls Carnivine
Team Options:
- Omastar deals with many of Carnivine's counters, as well as setting up Stealth Rock to discourage switch-ins
- Arcanine takes on Fire-types well, defeats many of Carnivine's counters, and lures in Water- and Ground-type moves
- Rhyperior deals with opposing Bug-, Fire-, and Flying-types, while also luring in Water- and Grass-type moves for Carnivine to switch into
- Other teammates that set up Stealth Rock
- Slowking has great synergy with Carnivine, and can set up Trick Room, which makes up for Carnivine's low Speed
Optional Changes:
- Access to Sleep Powder, Stun Spore, and Knock Off give Carnivine the option of running a support set
- Leech Seed
- Growth boosts Carnivine's Special Attack, but Carnivine's low Speed stat and bad special movepool makes it harder to sweep
- Other Physical move worth using is Crunch
- Stockpile can help boost Carnivine's bulk
- Gastro Acid and Worry Seed ruin opponents that rely on their Abilities
Counters:
- Fire-types, such as Moltres, Arcanine, Houndoom, and Blaziken
- Flying-types, like Swellow, Scyther, and (again) Moltres
- Bulky Grass-types like Venusaur, Tangrowth, and Leafeon can take Carnivine's attacks easily and are immune to Leech Seed
- Registeel resists Power Whip and Return, but it does not appreciate Sleep Powder