vonFiedler
I Like Chopin
So here is where I say where my inspiration was for this game, and I don't remember exactly to be honest. I make card games, I'm interested in mafia, it was a pretty basic idea really. Then once I had the idea I just really wanted to design the cards, so I fussed over trying to find a host but I never did really. Once I could show that I was truly dedicated to making this work, I was given the go ahead by myself. It was alot of fun making and running, though exhausting at points.
Once again I gotta give a shout out to Nasty Jungle for making the card type emblems and doing a fantastic job.
World Destruction x22
Holy Materia x19
Assassinate x17
Timesplitter x15
Riskbreaker x13
Motion Shift x12
Mediate x12
Bahamut x10
Flammie x9
Illuminati x9
Soul Reaver x9
Keyblade x8
Luminaire x8
Dewprism x7
Takedown x4
Parasite x4
Amulet of Horus x2
Fear Effect x0
As a faction, Square never united to take control of the lynch. Which should have given non-Square Lynch players all the more chance to control the lynch, but we didn't see that either. "Green sucks" became a self-fulfilling prophecy. While the lynch should have been capable of doing OHKOs that would also prevent players from doing anything the turn they die, people were too afraid and too ill equipped to try this.
Everyone instead relied on the heavily costed World Destruction, which made lynching even harder. Don't get me wrong, one or two players dies due to lynch damage increases (dak comes to mind), but Green was underutilized like crazy. Assassinate as an attack almost wasn't a factor at all in the game.
It still wasn't a bad secondary type, due to Timesplitter and Holy Materia.
jigglypuffers42
I always want to see jig do well, but she hasn't exactly been on a roll lately. She almost immediately figured out who her arch enemy was, but then told another player "I just talked to my arch enemy". All that player had to do was ask who had just talked to jig, and soon Quagsires knew who jig was as well. She tried to organize people against Quagsires, but the tide turned rather fast.
jig had a somewhat clever plan of trying to trick people into thinking she had a negative vote (I actually really like the ability she invented), then stealth voting. But voting for yourself as soon as the turn starts is just really stupid.
UncleSam
UncleSam got one of the best character abilities in the game in my opinion, it wasn't fully utilized due to people constantly screwing with him and his strange insistence on holding onto a Soul Reaver (which he eventually discarded anyway). When he finally started getting a big hand, Nook and billymills were already teaming up against him.
reyscarface / Lesm46
Rey / Lesm, neither used their character ability. Which is understandable actually. I guess I can't say I'm sorry when Lesm won, but Crono's ability wasn't very good unless you knew what someone's actions were going to be. Rey made a really questionable deck too, I guess I was right when I said "It doesn't matter if you don't understand what is going on Rey, you'll win somehow" (a refference to Pokemon TCG).
Acklow / StevenSnype / coolking49
Initially, Cloud took half damage from lynches. Well, that would have sucked, so I gave him two LPVs instead. Which, was still not very good even though one broke. After 2 subs this character didn't have much business winning, then Phantasia and HD ganged up on him and coolking didn't bother to send his final PM anyway.
imperfectluck
ipl was in the shadow of zorbees the whole game, it's really fortunate for him that the two had similar interests. However, when zorbees began to idle it was ipl who sealed the deal by killing Fangren. He spent most of the game hiding under HD's ability, having blackmailed him somehow.
Boost x26
Falcon Punch x23
PokeDex x22
Critical Hit x20
Swallow x18
PSI Fire x15
Mini-Game x13
Yoshi x9
Mr. Resetti x8
Mushroom x8
Barrage x7
Fancy Tie x6
Guardian x5
Djinn x3
Ice Beam x2
Tome of Eternal Darkness x2
Ocarina of Time x1
By a good margin, the type that did the most damage this game was Yellow. Critical Hit and Falcon Punch were both used by alot of players, and did 4 damage each (2 to 3HKO), and thanks to their abilities and zorbees, information was plenty.
Its strange that Nintendo never really unified for information purposes, yet info was still as easy to come by as it was.
Boost was absolutely boss, it also really contributed to the amount of damage Yellows could do.
Veedrock
Veedrock bragged about taking 14 damage and winning with 8 HP. Though he really didn't do much to win. He took out makiri, but most of his enemies were killed by others (hell, he won when shade was godkilled). Maybe this is because he spent so much of his effort trying not to die.
Midou
Midou was the first person to come within one kill of victory, then he died. He was killed by askaninjask when there where Nintendos with less HP to target, who was helped by zorbees who needed askaninjask dead :| . It was all kind of a dick situation to be honest. In spite of me mentioning a harmless neutral in the OP, no one bought the Master Chief ruse, which didn't help either.
billymills
Billy and dak had the most pronounced rivalry in the game, and it's kind of bizarre that neither ended up winning (billy was killed by Amelia). Billy took lambasto down to 2 HP very early in the game, but had to bide his time to get through that last 2 HP. As a full inspector he was something of an asset to others, but missed an update which may have been his downfall.
Aura Guardian
Aura Guardian never really made friends, and was an enemy of one of the anti-Konamis. He used his ability often, meaning that he always had new cards even though he had a tendency to sit on old ones.
Nook
He mostly screwed around with his ability, but as an anti-Konami his victory was pretty streamlined. He got billy to team up against UncleSam, and with Fangren dead he won with the rest of his allies.
Vector Drain x27
First Aid Spray x22
I've Covered Wars You Know x20
Oni Gauntlet x16
Power Stone x16
Hunt x16
Million Stab x12
E Tank x12
Slow x12
Hold It! x11
Tyrannosaurus x10
Piledriver x10
Shoryuken x9
Arthur's Armor x8
Sho-Oh-Ken x5
Ryuenjin x3
Team Up x2
Celestial Brush x2
More players with teamwork potential that was underutilized. Sho-Oh-Ken and Shoryuken, mafia staples, were largely passed up in favor of First Aid Spray and other self use cards (yet Ryuenjin was not popular). If even two Oranges had formed a team, they could have protected eachother with their spare cards, but this was never done.
Surprisingly few players used Power Stone, I'm really not sure why. It may be the best card in the entire game.
Johann / HD
HD subbed in, was blackmailed by ipl to waste his ability, and was reduced to 1 HP. Yet somehow he won. Good ability and good deck.
makiri
Veedrock very quickly discovered who makiri was, and attacking makiri didn't reveal who Link was. I can imagine the "oh shit" when makiri got that turn result. Though Veedrock was afraid of getting really hurt due to makiri's ability, he eventually got over it and ended makiri.
Phantasia
Phantasia's ability was used late in the game, and it ended up hitting an LPV. Phantasia did manage to equip all 3 E Tanks, but I do think he's really lucky to have won with so few attacks.
Accent / Crux
Amaterasu had an amazing ability, yet between Accent and Crux it was only used once, and one only one target. Crux was unfortunately excluded from the anti-konami alliance due to being mortal enemies with zorbess (yeah, most people killed their arch enemies before going after the team they needed dead, even though their arch couldn't cause a chain reaction by winning). Seems like Amaterasu's ability would have been useful to the anti-konamis, but you can't argue with results.
Mekkah
Mekkah was alot like Phantasia, lots of defense, few attacks, fewer allies, and all 3 E Tanks. Mekkah got really unlucky between the two, and it's kind of baffling to be honest. Why? Because he allied himself with zorbees, protecting him. Now zorbees also needed askaninjask dead and could have arranged it, but I don't think it ever really came up (most players didn't know who Mekkah's character was for the longest time).
Dormin's Curse x30
So The World Might Be Mended x26
Giant Enemy Crab x25
Cintamani Stone x19
Cursed Horns x19
Double Jump x15
Rage of the Gods x15
Eco x15
Syphon Filter x14
Pickpocket x14
Shock Grenade x14
Level Editor x10
JASON! x7
Fire Breath x6
Dodge Concept Car x4
Time Net x3
Rap x2
Morph-O-Ray x2
Being the control type, it was easy to look at Blue and worry that they were absolutely going to dominate (Actually, more Green and Orange players actually won). Maybe that's because the more controlling cards weren't used much (19 Cursed Horns in the game and none were used) will one of the best cards, Time Net, wasn't packed much at all.
Dormin's Curse was the only card in the game that was put into the maximum number of player's deck's the maximum number of times (30/30). Blue attacks were never meant to be cost effective, but Blue players nevertheless found the energy to use them.
In spite of the high amount of stealing and Syphon Filters, only one person ever took 2 damage from stealing one.
Goldenknight
Another anti-Konami, it was fun to watch him steal items. I felt like giving him a reward if he managed to steal an item of each type, but he won before he could.
Nachos
Nachos had the misfortune of being Amelia's arch enemy, one of the better players in the game. They started attacking eachother around the same time and Nachos did use a Rage of the Gods, but Amelia also had help from a friend.
Yeti
Another casualty to the anti-Konamis, though Yeti never really made use of her ability (it did cause people to discard like crazy, but no lynch was ever set up with it). Ironically, Yeti was one of the few players who got lynched due to lynch effects.
LifeAdmiral
LifeAdmiral aught to have had one of the hardest to kill characters in the game, but was smacked with two Rocket Charges on one of his off turns. After being reduced to 2 HP, he was destroyed by Mekkah (a misunderstanding, Mekkah thought only 2 Sonys had died) while he idled.
shade
shade's kidnap was the basic around which I put the power level of all other character abilities, an ability that combines more than one role. However, shade rarely used it. He made a neutral fake claim just to screw with people (which worked, as people for the longest time didn't know the his, Mekkah, or danman's faction). Sadly, he was godkilled when he didn't read Quagsire's post restriction carefully enough.
Snipe x17
FACEOFF! x16
White Claudia x16
Snatcher x14
Holy Water x13
Konami Code x11
Bomb x10
Dance Dance x9
Distraction x9
Vic Viper x9
Solar Gun x7
Stars of Destiny x7
Jump Attack x6
Trap Card x5
Spread Gun x5
Interrogate x4
Ender x3
Rocket Charge x3
I thought Konami more than any faction would be dealing the most damage, but Red was actually behind Yellow and Blue. I really struggled to make Red distinct when it drew concepts from Green, Yellow, and Blue. I settled on fast aggro, with Jump Attack capable of 2HKOing any player before damage reduction, but most people played defensive and that included the Konamis (for what good it did them, being totally ganged up on).
Of all other types, Red could be forgiven for not using teamwork, but only half the players even used Snatcher. Even if moling didn't work, it was permanent protection against inspection.
Dance Dance was used more than it's stronger Blue equivalent, Rap. However, no one used it for its most devious purpose, to discard Energy cards.
Holy Water is the worst card in the game and I have no idea why so many players used it. I guess people just like free things.
Exarius
Nothing to say here, Exarius was godkilled for never sending a PM in (someone attacked him down to 2 HP that turn anyway).
Quagsires
Quagsires won almost purely by virtue of being spared by zorbees. He did manage to kill jig, but bided most of his time until there were only two Segas left, which others were easy to help take down out of fear of a chain reaction.
askaninjask
aska was also spared by zorbees, or maybe he intimidated zorbees. Either way, between his excellent deck and character, aska played very well and deserved his victory. He also managed to acquire a great many items through other players. Richter may seem outrageous, but keep in mind that he neither won fast nor was he ever attacked much.
Fangren
After Exarius and Lightwolf, Fangren was kept alive and at low HP while the anti-Konamis prepared to kill their arch enemies. Fangren's ability was really weird, it could help or hinder but Frangen didn't steal much and the priority only mattered once.
LightWolf
LightWolf took a massive interest in this game, and I really liked chatting with him about the cards and his plans and such. The deck isn't that great, as I told most people more attacks is better than less. He also wanted to be a lone wolf, which led to Midou getting others to gang up on him. I wish he had lasted longer, but I'm sure most players were just relieved that the Shadow Realm was no longer around either.
Grab x15
Air x14
Focus x14
Seaman x13
Moonwalk x12
Macro x11
Motherfucker x10
Ring Out x9
Tag x8
Golden Axe x7
Groove x5
Question x5
Fly x4
Torture Attack x4
Dragon x4
Taxi x4
Tank Shell x3
Spin Dash x2
I got more complaints about Purple than any other type, and you know what? The Segas made a pretty damn good team. They could have been even better, with more tagging and energy passing, but they still worked well as a team, which was the point. Ring Out only did 1 damage but after being tagged and Dragoned you could bet you'd be killing even an Orange player.
As another player said, "Why are the Purples complaining when they can use Grab?". Indeed, not sure why more players didn't use this card.
Dogfish44
Dogfish's ability made him a hell of a boon to the rest of his team, always making sure they had plenty of cards to use (and accidently giving cards to billymills through dak, once). He lost because with his teammates winning, he didn't have much luck in hoping for danman to help him.
Amelia
After telling almost every player that they needed more attacks in their deck, I took one look at Amelia's deck and said "Thank you". Sure, Purple was almost entirely ignored but Amelia had a clear strategy and powered through to victory.
zorbees
This guy, I think by Turn 3 I said to myself that he would be MVP. He built his deck around the clever idea of combining his ability with Million Stab (which he destroyed Crux with). He discovered the identity of almost every player in the game. He had two teams to draw help from, Segas and anti-Konamis. I really wish he hadn't gone idle his last two turns, he really owned this game for the longest time.
lambasto
When the going got tough, dak got going right under Amelia's protection. He could have won too, if danmantincan hadn't fucked him over (if 3 Segas had won, dan and dogfish would no longer have had Quags trying to kill them, so all 5 of them could have won). You see, UncleSam failed to divert the lynch because danman tricked him with his ability. Dan was really fucking stupid with how he used his ability, screwing dak twice (once unintentionally).
danmantincan
As awesome as Sega's teamwork was, that was largely before they figured out that danman was Sega. Danman screwed them over hard on Turn 7, causing dak's death which sealed his and dogfish's fate (and UncleSam's as well).
Now for the awards.
The Kaiba Award for Best Deck
The Bentley Award for Best Spreadsheet
The Chuck Greene Award for Best Newcomer
The Ike Award for Teamwork
The Sakura Award for Most Valuable Player
Anyway, hope everyone enjoyed it as much as I did.
Once again I gotta give a shout out to Nasty Jungle for making the card type emblems and doing a fantastic job.
World Destruction x22
Holy Materia x19
Assassinate x17
Timesplitter x15
Riskbreaker x13
Motion Shift x12
Mediate x12
Bahamut x10
Flammie x9
Illuminati x9
Soul Reaver x9
Keyblade x8
Luminaire x8
Dewprism x7
Takedown x4
Parasite x4
Amulet of Horus x2
Fear Effect x0
As a faction, Square never united to take control of the lynch. Which should have given non-Square Lynch players all the more chance to control the lynch, but we didn't see that either. "Green sucks" became a self-fulfilling prophecy. While the lynch should have been capable of doing OHKOs that would also prevent players from doing anything the turn they die, people were too afraid and too ill equipped to try this.
Everyone instead relied on the heavily costed World Destruction, which made lynching even harder. Don't get me wrong, one or two players dies due to lynch damage increases (dak comes to mind), but Green was underutilized like crazy. Assassinate as an attack almost wasn't a factor at all in the game.
It still wasn't a bad secondary type, due to Timesplitter and Holy Materia.
jigglypuffers42
Bomb x2
Flammie x3
Illuminati x2
Interrogate x2
Snatcher x3
Timesplitter x3
White Claudia x3
Assassinate x3
Bahamut x2
FACEOFF! x2
Jump Attack
Motion Shift x2
World Destruction x3
Dewprism x2
Holy Materia x2
Flammie x3
Illuminati x2
Interrogate x2
Snatcher x3
Timesplitter x3
White Claudia x3
Assassinate x3
Bahamut x2
FACEOFF! x2
Jump Attack
Motion Shift x2
World Destruction x3
Dewprism x2
Holy Materia x2
I always want to see jig do well, but she hasn't exactly been on a roll lately. She almost immediately figured out who her arch enemy was, but then told another player "I just talked to my arch enemy". All that player had to do was ask who had just talked to jig, and soon Quagsires knew who jig was as well. She tried to organize people against Quagsires, but the tide turned rather fast.
jig had a somewhat clever plan of trying to trick people into thinking she had a negative vote (I actually really like the ability she invented), then stealth voting. But voting for yourself as soon as the turn starts is just really stupid.
UncleSam
Mediate x3
Mushroom x3
PokeDex x3
Swallow x3
Assassinate x3
Critical Hit x3
Falcon Punch x3
PSI Fire x3
Riskbreaker x3
World Destruction x3
Dewprism x3
Keyblade x3
Mr. Resetti x3
Soul Reaver x3
Mushroom x3
PokeDex x3
Swallow x3
Assassinate x3
Critical Hit x3
Falcon Punch x3
PSI Fire x3
Riskbreaker x3
World Destruction x3
Dewprism x3
Keyblade x3
Mr. Resetti x3
Soul Reaver x3
UncleSam got one of the best character abilities in the game in my opinion, it wasn't fully utilized due to people constantly screwing with him and his strange insistence on holding onto a Soul Reaver (which he eventually discarded anyway). When he finally started getting a big hand, Nook and billymills were already teaming up against him.
reyscarface / Lesm46
Air x3
Amulet of Horus
Focus x2
Grab x3
Illuminati x2
Moonwalk x2
Question x2
Spin Dash x2
Timesplitter x2
Torture Attack x2
Assassinate x2
Bahamut x2
Parasite
Ring Out x3
Riskbreaker
Tag x2
Tank Shell x3
World Destruction x3
Dragon
Holy Materia x2
Seaman x2
Soul Reaver x2
Amulet of Horus
Focus x2
Grab x3
Illuminati x2
Moonwalk x2
Question x2
Spin Dash x2
Timesplitter x2
Torture Attack x2
Assassinate x2
Bahamut x2
Parasite
Ring Out x3
Riskbreaker
Tag x2
Tank Shell x3
World Destruction x3
Dragon
Holy Materia x2
Seaman x2
Soul Reaver x2
Rey / Lesm, neither used their character ability. Which is understandable actually. I guess I can't say I'm sorry when Lesm won, but Crono's ability wasn't very good unless you knew what someone's actions were going to be. Rey made a really questionable deck too, I guess I was right when I said "It doesn't matter if you don't understand what is going on Rey, you'll win somehow" (a refference to Pokemon TCG).
Acklow / StevenSnype / coolking49
First Aid Spray x3
I've Covered Wars You Know x3
Mediate x2
Timesplitter x3
Tyrannosaurus x2
Assassinate x3
Hunt x3
Piledriver x3
Riskbreaker x3
Vector Drain x3
World Destruction x3
Holy Materia x3
Power Stone x2
I've Covered Wars You Know x3
Mediate x2
Timesplitter x3
Tyrannosaurus x2
Assassinate x3
Hunt x3
Piledriver x3
Riskbreaker x3
Vector Drain x3
World Destruction x3
Holy Materia x3
Power Stone x2
Initially, Cloud took half damage from lynches. Well, that would have sucked, so I gave him two LPVs instead. Which, was still not very good even though one broke. After 2 subs this character didn't have much business winning, then Phantasia and HD ganged up on him and coolking didn't bother to send his final PM anyway.
imperfectluck
Cursed Horns x3
Double Jump x3
Level Editor x3
Pickpocket x3
Shock Grenade x3
So The World Might Be Mended x3
Dormin's Curse x3
Eco x3
Giant Enemy Crab x3
Parasite x3
Rage of the Gods x3
Riskbreaker x3
World Destruction x3
Cintamani Stone x3
Holy Materia x3
Double Jump x3
Level Editor x3
Pickpocket x3
Shock Grenade x3
So The World Might Be Mended x3
Dormin's Curse x3
Eco x3
Giant Enemy Crab x3
Parasite x3
Rage of the Gods x3
Riskbreaker x3
World Destruction x3
Cintamani Stone x3
Holy Materia x3
ipl was in the shadow of zorbees the whole game, it's really fortunate for him that the two had similar interests. However, when zorbees began to idle it was ipl who sealed the deal by killing Fangren. He spent most of the game hiding under HD's ability, having blackmailed him somehow.
Boost x26
Falcon Punch x23
PokeDex x22
Critical Hit x20
Swallow x18
PSI Fire x15
Mini-Game x13
Yoshi x9
Mr. Resetti x8
Mushroom x8
Barrage x7
Fancy Tie x6
Guardian x5
Djinn x3
Ice Beam x2
Tome of Eternal Darkness x2
Ocarina of Time x1
By a good margin, the type that did the most damage this game was Yellow. Critical Hit and Falcon Punch were both used by alot of players, and did 4 damage each (2 to 3HKO), and thanks to their abilities and zorbees, information was plenty.
Its strange that Nintendo never really unified for information purposes, yet info was still as easy to come by as it was.
Boost was absolutely boss, it also really contributed to the amount of damage Yellows could do.
Veedrock
Boost x2
First Aid Spray x3
I've Covered Wars You Know x3
Mini-Game x3
PokeDex x3
Shoryuken x3
Swallow x3
Team Up x2
Tyrannosaurus x2
Critical Hit x3
Falcon Punch x3
Hunt x3
PSI Fire x3
Vector Drain x3
E Tank x3
Oni Gauntlet
First Aid Spray x3
I've Covered Wars You Know x3
Mini-Game x3
PokeDex x3
Shoryuken x3
Swallow x3
Team Up x2
Tyrannosaurus x2
Critical Hit x3
Falcon Punch x3
Hunt x3
PSI Fire x3
Vector Drain x3
E Tank x3
Oni Gauntlet
Veedrock bragged about taking 14 damage and winning with 8 HP. Though he really didn't do much to win. He took out makiri, but most of his enemies were killed by others (hell, he won when shade was godkilled). Maybe this is because he spent so much of his effort trying not to die.
Midou
Boost x3
Djinn x2
Guardian x2
Mini-Game x2
Mushroom x3
PokeDex x3
Swallow x2
White Claudia x3
FACEOFF! x3
Jump Attack x3
PSI Fire x3
Snipe x3
Holy Water
Mr. Resetti x2
Tome of Eternal Darkness
Yoshi x3
Djinn x2
Guardian x2
Mini-Game x2
Mushroom x3
PokeDex x3
Swallow x2
White Claudia x3
FACEOFF! x3
Jump Attack x3
PSI Fire x3
Snipe x3
Holy Water
Mr. Resetti x2
Tome of Eternal Darkness
Yoshi x3
Midou was the first person to come within one kill of victory, then he died. He was killed by askaninjask when there where Nintendos with less HP to target, who was helped by zorbees who needed askaninjask dead :| . It was all kind of a dick situation to be honest. In spite of me mentioning a harmless neutral in the OP, no one bought the Master Chief ruse, which didn't help either.
billymills
Air x3
Boost x3
Focus x3
Grab x3
Barrage x3
Critical Hit x3
Falcon Punch x3
Macro x3
Dragon x2
Seaman x3
Taxi
Boost x3
Focus x3
Grab x3
Barrage x3
Critical Hit x3
Falcon Punch x3
Macro x3
Dragon x2
Seaman x3
Taxi
Billy and dak had the most pronounced rivalry in the game, and it's kind of bizarre that neither ended up winning (billy was killed by Amelia). Billy took lambasto down to 2 HP very early in the game, but had to bide his time to get through that last 2 HP. As a full inspector he was something of an asset to others, but missed an update which may have been his downfall.
Aura Guardian
Boost x3
Fancy Tie x3
PokeDex x3
Shock Grenades x3
So The World Might Be Mended x3
Swallow x3
Critical Hit x3
Dormin's Curse x3
Eco x3
Falcon Punch x3
Giant Enemy Crab x2
Rage of the Gods
Cintamani Stone x3
Syphon Filter x3
Fancy Tie x3
PokeDex x3
Shock Grenades x3
So The World Might Be Mended x3
Swallow x3
Critical Hit x3
Dormin's Curse x3
Eco x3
Falcon Punch x3
Giant Enemy Crab x2
Rage of the Gods
Cintamani Stone x3
Syphon Filter x3
Aura Guardian never really made friends, and was an enemy of one of the anti-Konamis. He used his ability often, meaning that he always had new cards even though he had a tendency to sit on old ones.
Nook
Boost x3
Fancy Tie x2
Flammie
Illuminati x2
Mini-Game x3
PokeDex x2
Swallow x2
Assassinate
Bahamut x3
Critical Hit x2
Falcon Punch x2
Motion Shift
World Destruction x3
Holy Materia
Keyblade
Mr. Resetti
Yoshi
Fancy Tie x2
Flammie
Illuminati x2
Mini-Game x3
PokeDex x2
Swallow x2
Assassinate
Bahamut x3
Critical Hit x2
Falcon Punch x2
Motion Shift
World Destruction x3
Holy Materia
Keyblade
Mr. Resetti
Yoshi
He mostly screwed around with his ability, but as an anti-Konami his victory was pretty streamlined. He got billy to team up against UncleSam, and with Fangren dead he won with the rest of his allies.
Vector Drain x27
First Aid Spray x22
I've Covered Wars You Know x20
Oni Gauntlet x16
Power Stone x16
Hunt x16
Million Stab x12
E Tank x12
Slow x12
Hold It! x11
Tyrannosaurus x10
Piledriver x10
Shoryuken x9
Arthur's Armor x8
Sho-Oh-Ken x5
Ryuenjin x3
Team Up x2
Celestial Brush x2
More players with teamwork potential that was underutilized. Sho-Oh-Ken and Shoryuken, mafia staples, were largely passed up in favor of First Aid Spray and other self use cards (yet Ryuenjin was not popular). If even two Oranges had formed a team, they could have protected eachother with their spare cards, but this was never done.
Surprisingly few players used Power Stone, I'm really not sure why. It may be the best card in the entire game.
Johann / HD
Hold It! x3
I've Covered Wars You Know x2
JASON! x3
Level Editor x2
Ryuenjin x3
Sho-Oh-Ken x3
Slow x3
So The World Might Be Mended x3
Dormin's Curse x3
Giant Enemy Crab x3
Piledriver x3
Vector Drain x2
Cintamani Stone
Oni Gauntlet x2
Power Stone
I've Covered Wars You Know x2
JASON! x3
Level Editor x2
Ryuenjin x3
Sho-Oh-Ken x3
Slow x3
So The World Might Be Mended x3
Dormin's Curse x3
Giant Enemy Crab x3
Piledriver x3
Vector Drain x2
Cintamani Stone
Oni Gauntlet x2
Power Stone
HD subbed in, was blackmailed by ipl to waste his ability, and was reduced to 1 HP. Yet somehow he won. Good ability and good deck.
makiri
Boost x3
Celestial Brush
First Aid Spray x3
Hold It! x3
I've Covered Wars You Know x3
Mini-Game x2
Hunt x2
Million Stab x3
Piledriver x3
PSI Fire x3
Vector Drain x3
E Tank x3
Ocarina of Time
Oni Gauntlet x2
Celestial Brush
First Aid Spray x3
Hold It! x3
I've Covered Wars You Know x3
Mini-Game x2
Hunt x2
Million Stab x3
Piledriver x3
PSI Fire x3
Vector Drain x3
E Tank x3
Ocarina of Time
Oni Gauntlet x2
Veedrock very quickly discovered who makiri was, and attacking makiri didn't reveal who Link was. I can imagine the "oh shit" when makiri got that turn result. Though Veedrock was afraid of getting really hurt due to makiri's ability, he eventually got over it and ended makiri.
Phantasia
Amulet of Horus
Celestial Brush
First Aid Spray x2
Hold It! x2
Illuminati x2
I've Covered Wars You Know x2
Luminaire x2
Mediate x2
Sho-Oh-Ken x2
Shoryuken
Takedown
Timesplitter x2
Tyrannosaurus
Million Stab
Piledriver
Vector Drain x2
World Destruction
E Tank x3
Holy Materia x3
Oni Gauntlet x3
Celestial Brush
First Aid Spray x2
Hold It! x2
Illuminati x2
I've Covered Wars You Know x2
Luminaire x2
Mediate x2
Sho-Oh-Ken x2
Shoryuken
Takedown
Timesplitter x2
Tyrannosaurus
Million Stab
Piledriver
Vector Drain x2
World Destruction
E Tank x3
Holy Materia x3
Oni Gauntlet x3
Phantasia's ability was used late in the game, and it ended up hitting an LPV. Phantasia did manage to equip all 3 E Tanks, but I do think he's really lucky to have won with so few attacks.
Accent / Crux
Motherfucker x3
Shoryuken x3
Slow x3
Team Up x3
Tyrannosaurus x3
Million Stab x3
Tag x3
Vector Drain x3
Arthur's Armor x3
Power Stone x3
Shoryuken x3
Slow x3
Team Up x3
Tyrannosaurus x3
Million Stab x3
Tag x3
Vector Drain x3
Arthur's Armor x3
Power Stone x3
Amaterasu had an amazing ability, yet between Accent and Crux it was only used once, and one only one target. Crux was unfortunately excluded from the anti-konami alliance due to being mortal enemies with zorbess (yeah, most people killed their arch enemies before going after the team they needed dead, even though their arch couldn't cause a chain reaction by winning). Seems like Amaterasu's ability would have been useful to the anti-konamis, but you can't argue with results.
Mekkah
Dance Dance x3
Ender x3
First Aid Spray x2
Hold It! x3
I've Covered Wars You Know x3
White Claudia x3
FACEOFF! x2
Snipe x3
Vector Drain x3
Arthur's Armor x2
E Tank x3
Holy Water
Oni Gauntlet x3
Power Stone x3
Spread Gun x2
Vic Viper x3
Ender x3
First Aid Spray x2
Hold It! x3
I've Covered Wars You Know x3
White Claudia x3
FACEOFF! x2
Snipe x3
Vector Drain x3
Arthur's Armor x2
E Tank x3
Holy Water
Oni Gauntlet x3
Power Stone x3
Spread Gun x2
Vic Viper x3
Mekkah was alot like Phantasia, lots of defense, few attacks, fewer allies, and all 3 E Tanks. Mekkah got really unlucky between the two, and it's kind of baffling to be honest. Why? Because he allied himself with zorbees, protecting him. Now zorbees also needed askaninjask dead and could have arranged it, but I don't think it ever really came up (most players didn't know who Mekkah's character was for the longest time).
Dormin's Curse x30
So The World Might Be Mended x26
Giant Enemy Crab x25
Cintamani Stone x19
Cursed Horns x19
Double Jump x15
Rage of the Gods x15
Eco x15
Syphon Filter x14
Pickpocket x14
Shock Grenade x14
Level Editor x10
JASON! x7
Fire Breath x6
Dodge Concept Car x4
Time Net x3
Rap x2
Morph-O-Ray x2
Being the control type, it was easy to look at Blue and worry that they were absolutely going to dominate (Actually, more Green and Orange players actually won). Maybe that's because the more controlling cards weren't used much (19 Cursed Horns in the game and none were used) will one of the best cards, Time Net, wasn't packed much at all.
Dormin's Curse was the only card in the game that was put into the maximum number of player's deck's the maximum number of times (30/30). Blue attacks were never meant to be cost effective, but Blue players nevertheless found the energy to use them.
In spite of the high amount of stealing and Syphon Filters, only one person ever took 2 damage from stealing one.
Goldenknight
Boost x3
Cursed Horns x2
Double Jump x3
JASON! x2
Level Editor x3
PokeDex x2
Shock Grenade x3
So The World Might Be Mended x2
Swallow x2
Time Net x3
Critical Hit x3
Dormin's Curse x3
Falcon Punch x3
Rage of the Gods x3
Cintamani Stone
Syphon Filter
Yoshi
Cursed Horns x2
Double Jump x3
JASON! x2
Level Editor x3
PokeDex x2
Shock Grenade x3
So The World Might Be Mended x2
Swallow x2
Time Net x3
Critical Hit x3
Dormin's Curse x3
Falcon Punch x3
Rage of the Gods x3
Cintamani Stone
Syphon Filter
Yoshi
Another anti-Konami, it was fun to watch him steal items. I felt like giving him a reward if he managed to steal an item of each type, but he won before he could.
Nachos
Air x3
Cursed Horns x3
Double Jump x3
Fire Breath x3
Focus x3
Moonwalk x3
Pickpocket x3
Shock Grenade x3
So The World Might Be Mended x3
Dormin's Curse x3
Eco x3
Giant Enemy Crab x3
Rage of the Gods x3
Cintamani Stone x2
Golden Axe x2
Taxi x2
Cursed Horns x3
Double Jump x3
Fire Breath x3
Focus x3
Moonwalk x3
Pickpocket x3
Shock Grenade x3
So The World Might Be Mended x3
Dormin's Curse x3
Eco x3
Giant Enemy Crab x3
Rage of the Gods x3
Cintamani Stone x2
Golden Axe x2
Taxi x2
Nachos had the misfortune of being Amelia's arch enemy, one of the better players in the game. They started attacking eachother around the same time and Nachos did use a Rage of the Gods, but Amelia also had help from a friend.
Yeti
Cursed Horns x3
Fire Breath x3
Flammie x3
Illuminati
Luminaire x3
Mediate x3
Pickpocket x2
Takedown x3
Assassinate x2
Bahamut
Dormin's Curse x3
Eco x3
Giant Enemy Crab x3
Motion Shift x3
Cintamani Stone x2
Holy Materia
Soul Reaver x2
Syphon Filter x3
Fire Breath x3
Flammie x3
Illuminati
Luminaire x3
Mediate x3
Pickpocket x2
Takedown x3
Assassinate x2
Bahamut
Dormin's Curse x3
Eco x3
Giant Enemy Crab x3
Motion Shift x3
Cintamani Stone x2
Holy Materia
Soul Reaver x2
Syphon Filter x3
Another casualty to the anti-Konamis, though Yeti never really made use of her ability (it did cause people to discard like crazy, but no lynch was ever set up with it). Ironically, Yeti was one of the few players who got lynched due to lynch effects.
LifeAdmiral
Cursed Horns x3
Double Jump x3
First Aid Spray x3
I've Covered Wars You Know x3
Level Editor x2
Slow x3
So The World Might Be Mended x3
Dormin's Curse x3
Giant Enemy Crab x3
Hunt x3
Vector Drain x3
Cintamani Stone
Oni Gauntlet x2
Power Stone
Double Jump x3
First Aid Spray x3
I've Covered Wars You Know x3
Level Editor x2
Slow x3
So The World Might Be Mended x3
Dormin's Curse x3
Giant Enemy Crab x3
Hunt x3
Vector Drain x3
Cintamani Stone
Oni Gauntlet x2
Power Stone
LifeAdmiral aught to have had one of the hardest to kill characters in the game, but was smacked with two Rocket Charges on one of his off turns. After being reduced to 2 HP, he was destroyed by Mekkah (a misunderstanding, Mekkah thought only 2 Sonys had died) while he idled.
shade
Cursed Horns x3
Double Jump x3
Konami Code x3
Pickpocket x3
Snatcher x2
So The World Might Be Mended x3
White Claudia x2
Dormin's Curse x3
Giant Enemy Crab x3
Rage of the Gods
Snipe x3
Cintamani Stone x3
Dodge Concept Car x2
Holy Water x2
Morph-O-Ray x2
Syphon Filter x2
Vic Viper x2
Double Jump x3
Konami Code x3
Pickpocket x3
Snatcher x2
So The World Might Be Mended x3
White Claudia x2
Dormin's Curse x3
Giant Enemy Crab x3
Rage of the Gods
Snipe x3
Cintamani Stone x3
Dodge Concept Car x2
Holy Water x2
Morph-O-Ray x2
Syphon Filter x2
Vic Viper x2
shade's kidnap was the basic around which I put the power level of all other character abilities, an ability that combines more than one role. However, shade rarely used it. He made a neutral fake claim just to screw with people (which worked, as people for the longest time didn't know the his, Mekkah, or danman's faction). Sadly, he was godkilled when he didn't read Quagsire's post restriction carefully enough.
Snipe x17
FACEOFF! x16
White Claudia x16
Snatcher x14
Holy Water x13
Konami Code x11
Bomb x10
Dance Dance x9
Distraction x9
Vic Viper x9
Solar Gun x7
Stars of Destiny x7
Jump Attack x6
Trap Card x5
Spread Gun x5
Interrogate x4
Ender x3
Rocket Charge x3
I thought Konami more than any faction would be dealing the most damage, but Red was actually behind Yellow and Blue. I really struggled to make Red distinct when it drew concepts from Green, Yellow, and Blue. I settled on fast aggro, with Jump Attack capable of 2HKOing any player before damage reduction, but most people played defensive and that included the Konamis (for what good it did them, being totally ganged up on).
Of all other types, Red could be forgiven for not using teamwork, but only half the players even used Snatcher. Even if moling didn't work, it was permanent protection against inspection.
Dance Dance was used more than it's stronger Blue equivalent, Rap. However, no one used it for its most devious purpose, to discard Energy cards.
Holy Water is the worst card in the game and I have no idea why so many players used it. I guess people just like free things.
Exarius
Cursed Horns x2
Interrogate x2
JASON! x2
Rap x2
Shock Grenade x2
Snatcher
So The World Might Be Mended x3
Stars of Destiny x2
Trap Card x3
Dormin's Curse x3
Giant Enemy Crab x2
Rage of the Gods
Snipe x2
Dodge Concept Card
Holy Water
Solar Gun x2
Syphon Filter x2
Vic Viper
Interrogate x2
JASON! x2
Rap x2
Shock Grenade x2
Snatcher
So The World Might Be Mended x3
Stars of Destiny x2
Trap Card x3
Dormin's Curse x3
Giant Enemy Crab x2
Rage of the Gods
Snipe x2
Dodge Concept Card
Holy Water
Solar Gun x2
Syphon Filter x2
Vic Viper
Nothing to say here, Exarius was godkilled for never sending a PM in (someone attacked him down to 2 HP that turn anyway).
Quagsires
Bomb x3
Dance Dance x3
Distraction x3
Konami Code x3
Luminaire x3
Timesplitter x3
White Claudia x3
Assassinate x3
Motion Shift x3
Snipe x3
Holy Materia x2
Holy Water x2
Keyblade x3
Soul Reaver x2
Dance Dance x3
Distraction x3
Konami Code x3
Luminaire x3
Timesplitter x3
White Claudia x3
Assassinate x3
Motion Shift x3
Snipe x3
Holy Materia x2
Holy Water x2
Keyblade x3
Soul Reaver x2
Quagsires won almost purely by virtue of being spared by zorbees. He did manage to kill jig, but bided most of his time until there were only two Segas left, which others were easy to help take down out of fear of a chain reaction.
askaninjask
Bomb x3
First Aid Spray x3
Konami Code
Snatcher x3
FACEOFF! x3
Hunt x3
Jump Attack x2
Million Stab x2
Vector Drain x3
Arthur's Armor x3
Holy Water x3
Oni Gauntlet
Power Stone x3
Solar Gun x3
Vic Viper x3
First Aid Spray x3
Konami Code
Snatcher x3
FACEOFF! x3
Hunt x3
Jump Attack x2
Million Stab x2
Vector Drain x3
Arthur's Armor x3
Holy Water x3
Oni Gauntlet
Power Stone x3
Solar Gun x3
Vic Viper x3
aska was also spared by zorbees, or maybe he intimidated zorbees. Either way, between his excellent deck and character, aska played very well and deserved his victory. He also managed to acquire a great many items through other players. Richter may seem outrageous, but keep in mind that he neither won fast nor was he ever attacked much.
Fangren
Air x3
Focus x3
Moonwalk x3
Motherfucker x3
Snatcher x3
Stars of Destiny x3
FACEOFF! x3
Rocket Charge x3
Seaman x3
Spread Gun x3
Focus x3
Moonwalk x3
Motherfucker x3
Snatcher x3
Stars of Destiny x3
FACEOFF! x3
Rocket Charge x3
Seaman x3
Spread Gun x3
After Exarius and Lightwolf, Fangren was kept alive and at low HP while the anti-Konamis prepared to kill their arch enemies. Fangren's ability was really weird, it could help or hinder but Frangen didn't steal much and the priority only mattered once.
LightWolf
Bomb x2
Boost x3
Dance Dance x3
Distraction x3
Guardian x3
Konami Code x3
Mini-Game x3
Mushroom x2
PokeDex x3
White Claudia x2
Barrage x3
Falcon Punch x3
PSI Fire x3
Holy Water x2
Solar Gun x2
Yoshi x2
Boost x3
Dance Dance x3
Distraction x3
Guardian x3
Konami Code x3
Mini-Game x3
Mushroom x2
PokeDex x3
White Claudia x2
Barrage x3
Falcon Punch x3
PSI Fire x3
Holy Water x2
Solar Gun x2
Yoshi x2
LightWolf took a massive interest in this game, and I really liked chatting with him about the cards and his plans and such. The deck isn't that great, as I told most people more attacks is better than less. He also wanted to be a lone wolf, which led to Midou getting others to gang up on him. I wish he had lasted longer, but I'm sure most players were just relieved that the Shadow Realm was no longer around either.
Grab x15
Air x14
Focus x14
Seaman x13
Moonwalk x12
Macro x11
Motherfucker x10
Ring Out x9
Tag x8
Golden Axe x7
Groove x5
Question x5
Fly x4
Torture Attack x4
Dragon x4
Taxi x4
Tank Shell x3
Spin Dash x2
I got more complaints about Purple than any other type, and you know what? The Segas made a pretty damn good team. They could have been even better, with more tagging and energy passing, but they still worked well as a team, which was the point. Ring Out only did 1 damage but after being tagged and Dragoned you could bet you'd be killing even an Orange player.
As another player said, "Why are the Purples complaining when they can use Grab?". Indeed, not sure why more players didn't use this card.
Dogfish44
Flammie x2
Fly x2
Groove x2
Mediate x2
Motherfucker x2
Timesplitter x2
Torture Attack x2
Bahamut x2
Motion Shift x3
Ring Out x3
Riskbreaker x3
World Destruction x3
Dewprism x2
Holy Materia x2
Keyblade
Fly x2
Groove x2
Mediate x2
Motherfucker x2
Timesplitter x2
Torture Attack x2
Bahamut x2
Motion Shift x3
Ring Out x3
Riskbreaker x3
World Destruction x3
Dewprism x2
Holy Materia x2
Keyblade
Dogfish's ability made him a hell of a boon to the rest of his team, always making sure they had plenty of cards to use (and accidently giving cards to billymills through dak, once). He lost because with his teammates winning, he didn't have much luck in hoping for danman to help him.
Amelia
Pickpocket x3
So The World Might Be Mended x3
Dormin's Curse x3
Eco x3
Giant Enemy Crab x3
Rage of the Gods x3
Cintamani Stone x3
Dodge Concept Card
Golden Axe
Syphon Filter x3
Taxi
So The World Might Be Mended x3
Dormin's Curse x3
Eco x3
Giant Enemy Crab x3
Rage of the Gods x3
Cintamani Stone x3
Dodge Concept Card
Golden Axe
Syphon Filter x3
Taxi
After telling almost every player that they needed more attacks in their deck, I took one look at Amelia's deck and said "Thank you". Sure, Purple was almost entirely ignored but Amelia had a clear strategy and powered through to victory.
zorbees
First Aid Spray x3
Focus x3
Grab x3
Shoryuken x2
Slow x3
Tyrannosaurus x2
Hunt x2
Macro x3
Million Stab x3
Vector Drain x2
Golden Axe x3
Oni Gauntlet x2
Power Stone x3
Focus x3
Grab x3
Shoryuken x2
Slow x3
Tyrannosaurus x2
Hunt x2
Macro x3
Million Stab x3
Vector Drain x2
Golden Axe x3
Oni Gauntlet x2
Power Stone x3
This guy, I think by Turn 3 I said to myself that he would be MVP. He built his deck around the clever idea of combining his ability with Million Stab (which he destroyed Crux with). He discovered the identity of almost every player in the game. He had two teams to draw help from, Segas and anti-Konamis. I really wish he hadn't gone idle his last two turns, he really owned this game for the longest time.
lambasto
Air x2
Boost x3
Djinn
Fancy Tie
Fly x2
Grab x3
Groove x3
Ice Beam x2
Moonwalk
Motherfucker x2
PokeDex x3
Swallow x3
Barrage
Critical Hit x3
Falcon Punch x3
Macro x2
Mr. Resetti x2
Seaman x2
Taxi
Tome of Eternal Darkness
Yoshi x2
Boost x3
Djinn
Fancy Tie
Fly x2
Grab x3
Groove x3
Ice Beam x2
Moonwalk
Motherfucker x2
PokeDex x3
Swallow x3
Barrage
Critical Hit x3
Falcon Punch x3
Macro x2
Mr. Resetti x2
Seaman x2
Taxi
Tome of Eternal Darkness
Yoshi x2
When the going got tough, dak got going right under Amelia's protection. He could have won too, if danmantincan hadn't fucked him over (if 3 Segas had won, dan and dogfish would no longer have had Quags trying to kill them, so all 5 of them could have won). You see, UncleSam failed to divert the lynch because danman tricked him with his ability. Dan was really fucking stupid with how he used his ability, screwing dak twice (once unintentionally).
danmantincan
Grab x3
Interrogate x3
Konami Code
Moonwalk x3
Question x3
Snatcher x2
Stars of Destiny x2
Trap Card x2
FACEOFF! x3
Macro x3
Ring Out x3
Snipe x3
Tag x3
Dragon
Golden Axe
Holy Water
Seaman x3
Interrogate x3
Konami Code
Moonwalk x3
Question x3
Snatcher x2
Stars of Destiny x2
Trap Card x2
FACEOFF! x3
Macro x3
Ring Out x3
Snipe x3
Tag x3
Dragon
Golden Axe
Holy Water
Seaman x3
As awesome as Sega's teamwork was, that was largely before they figured out that danman was Sega. Danman screwed them over hard on Turn 7, causing dak's death which sealed his and dogfish's fate (and UncleSam's as well).
Now for the awards.
The Kaiba Award for Best Deck
askaninjask for playing to his strengths.
Amelia as runner up for having a strong and simple strategy.
Amelia as runner up for having a strong and simple strategy.
The Bentley Award for Best Spreadsheet
zorbees hands down.
The Chuck Greene Award for Best Newcomer
Actually most newcomers were really bad so does Midou count? How about Nook?
The Ike Award for Teamwork
Team Anti-Konami
Runner up goes to Team Sega
Runner up goes to Team Sega
The Sakura Award for Most Valuable Player
zorbees
I know, we usually treat this like there is some sort of point system and idling for two turns is a huge negative. However, then we're losing sight of what Most Valuable Player really means. Through his massive amount of info and his ability to coordinate kills, zorbees was most valuable to the most number of players, being a part of two different groups at least.
The runner up in this category goes to Amelia.
I know, we usually treat this like there is some sort of point system and idling for two turns is a huge negative. However, then we're losing sight of what Most Valuable Player really means. Through his massive amount of info and his ability to coordinate kills, zorbees was most valuable to the most number of players, being a part of two different groups at least.
The runner up in this category goes to Amelia.
Anyway, hope everyone enjoyed it as much as I did.