For Hit me, the reason I said +25% health is that, with the way the stat spreads are looking, any increase in any stat or, as with Guts and status, damage output would almost certainly make CAP9 broken unless we nerf its movepool, which I do not want to do. If anyone else can suggest another effect that would be useful but not gamebreaking, please do.
The problem with Guts and Poison heal is that they can be abused without relying on the opponent doing something to CAP9. These abilities wouldn't really be doing anything to stop the secondary, as is proven by Breloom and occasionally Machamp and Heracross.
The problem with Guts and Poison heal is that they can be abused without relying on the opponent doing something to CAP9. These abilities wouldn't really be doing anything to stop the secondary, as is proven by Breloom and occasionally Machamp and Heracross.
This depends on whether I change the benefit or not. Right now, I'm thinking the move's effects should be cancelled but then I'd add Trick and Switcheroo to the list of moves that don't activate the ability.I like this idea quite a bit, but when you are targeted by said attack do the effects still take place? or do you prevent the attack and gain HP?