Voted Poison because it does more stopping of the secondary.
Yes ground has immunities to Sandstorm but Poison actually absorbs toxic/toxic spikes, stopping them completely.
Please. I am an advocate for Dark/Poison myself, but I wish that others would stop hyping Toxic Spikes absorption so much. It is a useful
secondary trait for Poison. Surely the rest of you can actually see more to it than that? Poisons diverse movepool; its weaknesses and resistances; and I would also like to quote a line from "The Smog" in which Poison was given an overview.
SDS: "While Poison is commonly thought of as the worst type in the game, it is not without its perks. Poison-types tend to have fantastic movepools with which to bludgeon foes, and the resistances provided by the Poison typing are an excellent complement to most other types. It's not the best, but Poison definitely isn't a type to overlook."
It was a tough choice between Ground and Poison, but I ended up choosing Ground. I just feel like speed will be important and ensure it is well protected against that is going to be important.
And who said that Poison types had to be slow? Going by that logic, no one should pick Ground either. Look at Hippowdon. He is slow also. Oh wait, Flygon? He's pretty fast. Just because others of a group exude similar characteristics does not mean that all of them have to follow the set pattern. (Drapion even has 95 Base Speed.)
I voted Ground because not only does it give us TWave immunity, but also immunity to most of the entry hazards as well. And, although it doesn't immediately deal with theme, the immunity to Sandstorm not only sets it up against Sandstorm teams, but makes making one an option as well, which I am in favor of.
It doesn't give an immunity to any entry hazards. As a matter of fact, all it does is resist Stealth Rock. It is still susceptible to Toxic Spikes and Spikes. The same can be said of Poison. All it does it become immune to Toxic Spikes. It's a trade off. Which which you rather do? Absorb Toxic Spikes, or resist Stealth Rock?
I'm disappointed that most people here are not voting for fighting just because of flavour reasons even though they know it would make a great typing with Dark.
Like others, because of my timezone i didn't have time to participate in the discussion so i would like to suggest to make them perhaps longer in the future?
I voted for Fighting even though it's pretty clear it won't make the cut, I will probably vote Ground next poll as i fully agree with what Deck Knight said about the many similarities Poison typing will give it with Drapion.
Again, similarities don't mean everything in Pokemon. If you give it completely different Stats, a completely different movepool, and a different ability, can you tell me how it will be in any way similar to Drapion other than it's typing?
And my stance on Fighting was already rocking between it and Poison. Doug brought up a very valid point, however- What would fighting teach us? Honestly, nothing. It would teach us that Fighting and Dark make a great pair together. I'm sure we all already knew that. What does Fighting do to "Stop the Secondary", though? STAB Brick Break is the only thing it will be able to do to stop the secondary, and that is limited to breaking screens. Brick Break can accomplish the exact same thing on any other pokemon, albeit without STAB.
Besides, when we come to decide on an ability, there is an ability that grants immunity to Toxic and other secondary effects and another couple of abilities that can make the poison status beneficial to CAP9 (certainly more so than paralysis status). The only abilities that would give CAP9 a Thunder Wave immunity (if it doesn't become Dark/Ground) have no concept-related use outside of that.
And when it comes time to choose the ability, there are plenty of abilities that make it immune to Thunderwave and other electric moves as well. Also, those same abilities make the Electric moves beneficial.
And how does it work that giving it a "Secondary Effect" immunity does not follow the concept? It's a back and forth arguement that you just brought forth; one that comes down to preference. "Do I want a Dark/Poison with [Ability] that can absorb Poison and [Move]? Or do I want a Dark/Ground with [Ability] that can absorb Electric and [Move]?"