Cawmodore was definitely a formidable addition to hyper offensive teams. The only way to wall it was to use Quagsire, who isn't even that viable in OU. Scarfers like Heatran, Rotom-W, and Keldeo were all suitable checks at first. Then once we discovered a viable SubSalac set, those scarfers were eliminated before they could even do anything. The most trouble I've had on was dealing with sun teams as they can easily threaten to check Cawmodore and have Dugtrio for Heatran. Rain teams were tricky too, but they were more manageable for my team. Oddly enough, I've only encountered a few sand teams, and most of those I won against, and I've never faced a hail team. Anyway, here is the final version of my hyper offensive Cawmodore team:
Cawmodore @ Salac Berry
Ability: Volt Absorb
EVs: 252 Atk / 24 SDef / 232 Spd
Jolly Nature
IVs: 30 HP
- Belly Drum
- Substitute
- Drain Punch
- Acrobatics
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 4 HP / 252 Def
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magic Coat
- Spikes
- Spore
Latios @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Dragon Pulse
- Memento
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 112 HP / 160 SAtk / 236 Spd
Modest Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Flamethrower
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Disable
- Focus Blast
- Shadow Ball
- Substitute
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Ability: Volt Absorb
EVs: 252 Atk / 24 SDef / 232 Spd
Jolly Nature
IVs: 30 HP
- Belly Drum
- Substitute
- Drain Punch
- Acrobatics
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 4 HP / 252 Def
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magic Coat
- Spikes
- Spore
Latios @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Dragon Pulse
- Memento
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 112 HP / 160 SAtk / 236 Spd
Modest Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Flamethrower
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Disable
- Focus Blast
- Shadow Ball
- Substitute
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
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