spoo
CAP Co-Leader
CAP 31 So Far
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This is a poll to determine which move on the Prohibited Moves list we will select for CAP 31 to use. Please refer to the Concept Assessment thread HERE, where we discussed these moves at length, to make an informed decision before submitting your ballot. In addition, here are the short explanations for each move given by our Topic Leader SHSP.
Thunder Cage: Trapping moves like Cage and Thousand Waves attracted a lot of discussion this stage. The unique aspects of these moves compared to more well covered ground, like Pajantom's use of Spirit Shackle, have generally been agreed to be a strong foundation for a process with a number of curiosities surrounding immunities and the role of trapping itself. Thunder Cage makes the slate over Thousand Waves because of the nuances of its typing, its temporary trapping and the potential routes it can be taken with the additional chip damage.
Diamond Storm: Diamond Storm has been another sort of community darling and a solid slate option. The nature of the move gives a lot of direction, but keeps our options open as the stages progress: this can be offensive, defensive, or somewhere in between, with typing, stats and surrounding movepool given ideas of where to go but quite a bit of freedom to do so. The flexibility of Diamond Storm allows for a healthy project with a lot of creativity and a really cool end product were we to select it.
Sacred Fire: Sacred Fire is incredibly strong, and I have no fear about the viability of a project surrounding it. The existing users of the move- Ho-Oh and Entei- make use of it in similar ways, but they are far from the only approach we could follow. The move is very effective at a number of different roles, and the CAP we create would be able to make use of it in any number of ways. Sacred Fire would offer some really interesting challenges no matter if we make it offensive, defensive, on or off STAB, and the like.
Jungle Healing: Jungle Healing is a very unique move on this slate for being non damaging. Instead, it's a very unique and powerful effect that makes us incredibly effective into status, well shown off by its current user Zarude. The Zarude route is far from the only one that Jungle Healing lends itself to, however; this may actually be the option with the most flexibility on the whole slate and would take a very creative approach to the use of our forbidden fruit: building a movepool and an overall CAP around a utility option and a more subdued strength sounds like a very interesting challenge.
Spectral Thief: Spectral Thief was a bit divisive in discussion but overall I think is a strong addition to the slate. Spectral is a crazy powerful move that would interact with the power budget of the CAP in a way no other move on this slate can claim to. Its power can also lead it to fit many different chassis, and offer a lot of design freedom for the rest of the process around what it is so good at. Its basis of interacting with boosting is a very interesting and unique one that would certainly lead to a strong and creative process.
Photon Geyser: Despite being one of the more commonly seen Forbidden Fruit in the current meta, Photon Geyser is an incredibly deep move that Necrozma has only really scratched the surface of. The inherent flexibility in the use of Photon and the numerous different ways we can take advantage of that flexibility raise interesting questions surrounding most stages of the CAP process. I have no doubts that Photon would lead to a very different end product than its existing users and be a very fun ride along the way as we look at the very unique mixed nature of the attack and fit a creation around it.
Shadow Force: A late bloomer in discussion, Shadow Force falls into a type of moves that competitive Pokemon rarely looks at: two turn invulnerability attacks. A process surrounding Shadow Force would certainly be unlike any other and would force us to look at what makes these sort of moves- even ones as strong as Shadow Force- rarely used, what roles they lend themselves to in the creation of a CAP, and how we can best lean into those roles and strengths.
Wicked Blow: A former OU terror, the challenge of Wicked Blow is in its strength. Evaluating the move on its merits, divorced from Urshifu, would lead to a very unique process that draws heavily on the metagame while also leaning into what makes the move so effective in the first place. Asking questions surrounding the inherent strength of the move, how it interacts and pulls from our power budget, and what its power opens up for the role the CAP will end up taking will surely lead to a very interesting process.
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This is a ranked pairs poll. The order of your preferences DOES matter. You may rank as many or as few options as you like, but we encourage you to rank as many options as possible. A typical ballot might look like the following:
The voting options are:
Diamond Storm
Jungle Healing
Photon Geyser
Sacred Fire
Shadow Force
Spectral Thief
Thunder Cage
Wicked Blow
This poll will be open for 24 hours.
-----
This is a poll to determine which move on the Prohibited Moves list we will select for CAP 31 to use. Please refer to the Concept Assessment thread HERE, where we discussed these moves at length, to make an informed decision before submitting your ballot. In addition, here are the short explanations for each move given by our Topic Leader SHSP.
Thunder Cage: Trapping moves like Cage and Thousand Waves attracted a lot of discussion this stage. The unique aspects of these moves compared to more well covered ground, like Pajantom's use of Spirit Shackle, have generally been agreed to be a strong foundation for a process with a number of curiosities surrounding immunities and the role of trapping itself. Thunder Cage makes the slate over Thousand Waves because of the nuances of its typing, its temporary trapping and the potential routes it can be taken with the additional chip damage.
Diamond Storm: Diamond Storm has been another sort of community darling and a solid slate option. The nature of the move gives a lot of direction, but keeps our options open as the stages progress: this can be offensive, defensive, or somewhere in between, with typing, stats and surrounding movepool given ideas of where to go but quite a bit of freedom to do so. The flexibility of Diamond Storm allows for a healthy project with a lot of creativity and a really cool end product were we to select it.
Sacred Fire: Sacred Fire is incredibly strong, and I have no fear about the viability of a project surrounding it. The existing users of the move- Ho-Oh and Entei- make use of it in similar ways, but they are far from the only approach we could follow. The move is very effective at a number of different roles, and the CAP we create would be able to make use of it in any number of ways. Sacred Fire would offer some really interesting challenges no matter if we make it offensive, defensive, on or off STAB, and the like.
Jungle Healing: Jungle Healing is a very unique move on this slate for being non damaging. Instead, it's a very unique and powerful effect that makes us incredibly effective into status, well shown off by its current user Zarude. The Zarude route is far from the only one that Jungle Healing lends itself to, however; this may actually be the option with the most flexibility on the whole slate and would take a very creative approach to the use of our forbidden fruit: building a movepool and an overall CAP around a utility option and a more subdued strength sounds like a very interesting challenge.
Spectral Thief: Spectral Thief was a bit divisive in discussion but overall I think is a strong addition to the slate. Spectral is a crazy powerful move that would interact with the power budget of the CAP in a way no other move on this slate can claim to. Its power can also lead it to fit many different chassis, and offer a lot of design freedom for the rest of the process around what it is so good at. Its basis of interacting with boosting is a very interesting and unique one that would certainly lead to a strong and creative process.
Photon Geyser: Despite being one of the more commonly seen Forbidden Fruit in the current meta, Photon Geyser is an incredibly deep move that Necrozma has only really scratched the surface of. The inherent flexibility in the use of Photon and the numerous different ways we can take advantage of that flexibility raise interesting questions surrounding most stages of the CAP process. I have no doubts that Photon would lead to a very different end product than its existing users and be a very fun ride along the way as we look at the very unique mixed nature of the attack and fit a creation around it.
Shadow Force: A late bloomer in discussion, Shadow Force falls into a type of moves that competitive Pokemon rarely looks at: two turn invulnerability attacks. A process surrounding Shadow Force would certainly be unlike any other and would force us to look at what makes these sort of moves- even ones as strong as Shadow Force- rarely used, what roles they lend themselves to in the creation of a CAP, and how we can best lean into those roles and strengths.
Wicked Blow: A former OU terror, the challenge of Wicked Blow is in its strength. Evaluating the move on its merits, divorced from Urshifu, would lead to a very unique process that draws heavily on the metagame while also leaning into what makes the move so effective in the first place. Asking questions surrounding the inherent strength of the move, how it interacts and pulls from our power budget, and what its power opens up for the role the CAP will end up taking will surely lead to a very interesting process.
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This is a ranked pairs poll. The order of your preferences DOES matter. You may rank as many or as few options as you like, but we encourage you to rank as many options as possible. A typical ballot might look like the following:
All ballots will be revealed at the end of the poll and votes will be counted via automated scripts. If you do not compose a legal ballot, your post will be subject to moderation.Most Preferred
Second Most Preferred
Third Most Preferred
Any comments would go below the votes in non-bold text.
- Do NOT bold anything other than the options you are voting for.
- Do NOT put any formatting other than bold in your post.
- Only one option per line.
- Spellings must match EXACTLY the options listed below.
- Capitalization and spaces are ignored by the counting scripts, but you probably should not depend on it.
The voting options are:
Diamond Storm
Jungle Healing
Photon Geyser
Sacred Fire
Shadow Force
Spectral Thief
Thunder Cage
Wicked Blow
This poll will be open for 24 hours.