Just gonna pitch in my thoughts here:
Outrage: Like many others have said, Dragon Hammer is generally superior, and nearly every dragon gets Outrage, so it should be allowed.
Recover: Recover is a great option here because if CAP28 isn't blowing up walls with a banded or boosting set, it'll need longevity in order to discourage pivoting. I say allow Recover.
Scale Shot: Scale Shot should be blacklisted on the same basis that we agreed that Dragon Dance and Quiver Dance should be disallowed. With Swords Dance, Scale Shot gives CAP28 the potential to become a scary sweeper, which we have agreed could be potentially overbearing and not the route we want to go.
Toxic Spikes: They're not terrible, but I really don't see the point of giving us TSpikes. CAP28 frankly doesn't have the stats or typing to come in often to set up TSpikes and like others have said, TSpikes are pretty easy to remove right now. There are some cases where TSpikes can be run I'm sure, but because it's really not that great overall it just seems like another option that's being tacked on for the sake of viability.
Knock Off: On paper, removing HDB from pivots seems like a great way to fulfill this concept, but the problem is that most HDB users like
,
,
,
,
, and others have no business switching in on us anyway. Realistically, mons like
,
, and
will be switching in on us, and while knocking them is nice, it doesn't really discourage pivoting that well. Really, the only mon that runs HDB and would switch in on us I'd imagine is
, and calling Knock Off pro-concept because it knocks Bao on the switch isn't a great justification. While Knock Off is a great move, I don't find it to be as pro-concept as it sounds and it seems more like an option being tacked on for viability.
Knock Off should be Blacklisted.
Corrosive Gas: Same logic as Knock Off, I really don't see this move removing HDB like we want it to. Also, in my honest opinion, Corrosive Gas is pretty awful. Corrosive Gas's lack of damage makes it extremely passive, and that's the last thing we want CAP28 to be. Although removing an item is great, if we consider CAP28's 135/115 offenses and great coverage, Corrosive Gas honestly just seems like a waste of a turn in comparison to our other options. It's nowhere near as good as Knock Off so I don't think we have to blacklist it, but it's honestly just not a great option.