snake
CAP Co-Leader
My two favorite abilities proposed thus far are Tough Claws and Aerilate. This is snek the user posting, not snek the TL.
Tough Claws is actually pretty neat because it allows us to have an Attack stat that's high enough to not make Spirit Shackle powerful but not super duper spammable but allow the rest of CAP23's moves to be spammable as well. If the argument "give it a higher attack stat" can be made, then "disallow Shadow Claw so Spirit Shackle is still the best STAB move" can also be made. This ability could boost physical Psychic coverage moves, which would help break through our checks.
Aerilate is fantastic for our threatlist because it hits most of them for super effective damage. While one could say "why not give it Brave Bird over Aerilate Return?", Aerilate Return has almost no downside whatsoever, allowing CAP23 to effectively chip down Tomohawk. In combination with Toxic or other residual damage, Tomohawk will be sweating to Roost off the damage as its trapped.
On a side note, Comatose is a cool ability that lets us not have to worry about Rest stalling or status in general, but I'm worried how strong it'd be.
I particularly dislike Poison Heal - while it does provide the sustain and status immunity CAP23 wants, it completely cancels the Leech Seed damage from Ferrothorn and Celesteela. If abilities denying Leech Seed are undesirable, this one is too.
Tough Claws is actually pretty neat because it allows us to have an Attack stat that's high enough to not make Spirit Shackle powerful but not super duper spammable but allow the rest of CAP23's moves to be spammable as well. If the argument "give it a higher attack stat" can be made, then "disallow Shadow Claw so Spirit Shackle is still the best STAB move" can also be made. This ability could boost physical Psychic coverage moves, which would help break through our checks.
Aerilate is fantastic for our threatlist because it hits most of them for super effective damage. While one could say "why not give it Brave Bird over Aerilate Return?", Aerilate Return has almost no downside whatsoever, allowing CAP23 to effectively chip down Tomohawk. In combination with Toxic or other residual damage, Tomohawk will be sweating to Roost off the damage as its trapped.
On a side note, Comatose is a cool ability that lets us not have to worry about Rest stalling or status in general, but I'm worried how strong it'd be.
I particularly dislike Poison Heal - while it does provide the sustain and status immunity CAP23 wants, it completely cancels the Leech Seed damage from Ferrothorn and Celesteela. If abilities denying Leech Seed are undesirable, this one is too.