We've chosen our first negligibly competitive flavor ability in Forewarn, and now we must decide whether we want another and if so, what it should be. For reference, the slated abilities from the last poll that did not pass were Unnerve, Sticky Hold, Anticipation, and Liquid Ooze. I do not consider them shoe-ins for this poll, however, as now we have a little more flavor than we did before in knowing our first ability. Treat this discussion as if it had never mentioned those four abilities, and sell them to me if you can! For the edification of those involved, consider No Secondary Ability mandatory for the slate. Since this is flavor, there's no reason why we have to have a second ability. Furthermore, although most Pokemon have a Dream World ability, they do not have to. Ferrothorn, Terrakion, Levitate-Pokemon, and many others do not have Dream World abilities. While some advertise that this is only because they are 'defined' by their primary abilities, I find that argument too subjective. If we want CAP 2 to have no Dream World ability, it will have no Dream World ability.
This thread will be open for roughly 24 hours. I may leave it open for longer if we have trouble getting anywhere with flavor abilities.
I went through every ability in the game for the last discussion thread and, using my current feelings, created a list of the negligibly competitive abilities that we could give to CAP 2 in this poll.
CAP 2 thus far:
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Ability: Forewarn
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon
tl;dr: Quack! (More flavor abilities!)
This thread will be open for roughly 24 hours. I may leave it open for longer if we have trouble getting anywhere with flavor abilities.
I went through every ability in the game for the last discussion thread and, using my current feelings, created a list of the negligibly competitive abilities that we could give to CAP 2 in this poll.
Anticipation
Big Pecks
Damp
Forewarn
Friend Guard
Gluttony
Healer
Heavy Metal
Honey Gather
Illuminate
Infiltrator
Keen Eye
Light Metal
Liquid Ooze
Magma Armor
Minus
Moody
Oblivious
Own Tempo
Pickup
Plus
Pressure
Run Away
Soundproof
Sticky Hold
Swarm
Tangled Feet
Telepathy
Torrent
Unnerve
Big Pecks
Damp
Friend Guard
Gluttony
Healer
Heavy Metal
Honey Gather
Illuminate
Infiltrator
Keen Eye
Light Metal
Liquid Ooze
Magma Armor
Minus
Moody
Oblivious
Own Tempo
Pickup
Plus
Pressure
Run Away
Soundproof
Sticky Hold
Swarm
Tangled Feet
Telepathy
Torrent
Unnerve
CAP 2 thus far:
Focus: Bulky OffenseConcept: Sketch Artist
Description: A Pokemon that learns Sketch, once, and everything that goes along with that.
Justification:
In terms of uniqueness, I think that few existing Pokemon can match DPP Smeargle, an otherwise laughably worthless Pokemon trolling OU with access to every trick in the book (or at least 4 of them) but also affecting the metagame greatly by becoming a top threat in the lead metagame. This Pokemon will borrow some of that uniqueness by learning the move Sketch and thus having access to ONE surprise/strategic/gutshot bonus move to supplement its pre-existing movepool. Being otherwise competently built (read: usable stats), this Poke could be a top threat or specialist for reasons we can't even predict yet.
Questions To Be Answered:
Explanation: The key here is that we have a lot of freedom to construct a unique Pokemon while staying within the confines of the concept. Typing, stats, abilities, and even most of the movepool are completely fair game so long as the Poke learns Sketch only once along the way and that we keep that in mind during previous steps. Now, this doesn't mean the CAP process will be directionless; Rising Dusk is pretty well organized and good at keeping discussions focused, and the concept itself has firm grounding in Smeargle's precedent. What's really being studied with this concept is movepool diversity and effectiveness, so it should have the most effect on the movepool process, where movepool creators will have to carefully balance their Sketchmon's actual movepool with the possibility of adding any one other move to the list. In terms of the metagame, there is no doubt in my mind that throwing a wildcard like this into the mix will strongly affect the metagame.
- How will a Poke that has access to any one move out of all the moves in the game affect common battling tactics, namely prediction, scouting, and switching?
- Which Sketch moves will become most common on this Poke's best sets? Does Sketchmon's success rely on hiding that secret Sketch move until just the right moment or can it succeed with predictably powerful moves like Spore, Spikes, Hurricane, Shell Smash, etc.?
- Does this unique and powerful access to moves need to be counterbalanced elsewhere in the Pokemon's design? If so, then to what degree?
- What kind of impact can Sketchmon have on teambuilding in terms of being able to patch holes with common utility moves like Rapid Spin or Toxic Spikes?
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Ability: Forewarn
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon
tl;dr: Quack! (More flavor abilities!)