I voted
Ground. I think it's about time we got some facts straight about Ground, because I feel that a lot of people are (once again, like the "Electric = Levitate" CAP10 problem) stereotyping the type itself.
- Ground is weak to Ice, as is Togekiss, making it useless.
Looking at the entire OU section of Pokemon, the following Pokemon frequently have an Ice move used on most of their movesets:
Electivire, Jolteon, Jirachi, Mamoswine, Starmie, Suicune, Swampert, Vaporeon, Weavile, and Zapdos.
Of these Pokemon, Electivire, Jolteon, and Jirachi are hit Super Effectively by Ground attacks, so they aren't much of a threat to Ground types. Of these Pokemon, Swampert uses minimal to no investment when using Ice Beam, making it virtually not a threat to Togekiss or a potential CAP11. Zapdos is irrelevant, as it is better off using TBolt on Togekiss AND a Fighting CAP11. So, that leaves:
Mamoswine, Starmie, Suicune, Vaporeon, and Weavile.
Of these, only Mamoswine and Weavile get STAB, and both use Physical attacks
only. Some damage calculations verses NP Sweeper Togekiss:
Ice Beam:
LO Starmie:
53.5% - 63.1% (Cannot OHKO after SR. Togekiss can paralyze and Roost.)
+1 SubSuicune:
57.2% - 67.9% (See: Starmie, plus NP FlinchHax bait for the rest of the match.)
Standard Vaporeon:
35.3% - 41.7% (Could fail to 2HKO after SR.)
Note that all Bulky Waters hit Grounds harder with Water attacks, making "But Togekiss will switch into Ice Beam!" seem kind of silly.
Ice Shard:
CBMamoswine
: 54.5% - 64.7% (Surprisingly, does not OHKO after SR. Meanwhile, an unboosted Aura Sphere does
148.5% - 175.9% back.)
CBWeavile:
51.9% - 61.5% (See: Mamo)
Note that Ice Fang / Ice Punch OHKO with a Band.
It's obvious that I cannot begin to give you CAP11 calcs, because the Pokemon isn't made, but to be honest, these five Pokemon listed will give CAP11 the most trouble, and at the very least, three can be played around with easily by Togekiss.
Is it terrible that this pair could potentially "fear" two lower-used OU Pokemon together? I don't see why people are getting so worked up over this weakness when five out of forty or so Pokemon can use it to some sort of advantage, and only two can actually beat Togekiss one-on-one with it. :/
If you have this opinion,
please leave the thread now. Not to be rude, but if you think that one typing automatically qualifies CAP11 to have the same standards as a complete Colossoil, you're doing something wrong. This is a short, but sweet, statement. Just...don't. You are incredibly mistaken.
- Fighting Pokemon usually have *so and so* stats and *so and so* moves.
Like all CAP processes have been done, the competitive metagame is the basis in which we make moves and the BST.
If CAP11 needs certain things to succeed, it will get them. Regardless of type. While flavor is important in some (albeit very rare) cases, saying that CAP11 will be "generally bulky if its Fighting because Machamp is" is completely irrelevant. CAP11 =/= Machamp. In my opinion, my greatest fear is that those who are voting Fighting just can't get Machamp out of their head, which CAP11 will not be like aside from STAB and weaknesses. Just remember this.
- A Ground type will only make *so and so* Pokemon better, not Togekiss!
Guess what? Guaranteed, if CAP11 is Fighting, it's going to be able to help out another OU Pokemon. It could be Scizor, who hates opposing Steel types. It could be used to bash Blissey and Snorlax for Jolteon.
No matter what the typing will be, it's going to have a domino effect on the entire metagame. We knew this when the concept was selected, and we know it now. I don't care if it's Ground, Fighting, Poison, or Bug, it's going to help out a lot just because of its presence. Just because CAP11 helps out Togekiss
doesn't mean it's useless outside of this role.
- Fighting helps out with *so and so* counter. Ground doesn't!
It seems that Rotom-A, Zapdos, and Blissey are getting thrown around here. That's cool and everything, but a lot of people are forgetting the fact that
while Fighting handles some things well, so does Ground. While Ground can't handle things as well as Fighting, the same can be said for Fighting to Ground. What will a Fighting CAP11 do to Jolteon or Electivire that's more threatening than Ground? How about Jirachi, who can actually use its STAB Psychic often? A STAB Specs TBolt does more than a Super Effective Specs HP Ice, remember. The problem with the Fighting type
is its neutrality to so many common attacking types, including things like Electric and even Water. A few weaknesses may be bad, but a whole lot of neutrality can be even worse in most cases. I just don't see how a Fighting CAP11 will be able to tank more than a Ground type simply because of one or two weaknesses.
Now, let's talk about those three Pokemon we keep mentioning:
Blissey: STAB Fighting is nice...but Blissey dies to almost every decent Physical attack anyway. Besides, Ground takes TWave out of the equation anyway, unlike Fighting (giving Ground the advantage in terms of switching in.) I see the point that Fighting basically OHKO's as long as its not Karate Chop, but Blissey can be handled numerous ways anyway.
Rotom-A: A draw. Again, if you think CAP11 needs Fighting just to get Payback, you are incorrect, so that's invalid.
(See above arguments for reasoning) Rotom is immune to Ground
AND Fighting. Ground is immune to its most powerful STAB option at the cost of being weak to the second and third most used Rotom-A's special attack. Fighting takes more damage than Ground from STAB TBolts and takes neutral from every attack except from Rotom-F (Super Effective, mind you). In my opinion, Ground has the edge here.
Zapdos: Much like Rotom-A, except Fighting has the advantage of getting off a 50% weaker attack when compared to 0%, while Ground is immune to its STAB. Fighting takes the most damage from Zapdos, even with a SE Hidden Power.
Where the advantage for Fighting here again?
In conclusion,
stop stereotyping Ground. People have gone too far with overexaggerating the weaknesses of it here. Get the facts, and then vote. Please.