beej
everybody walk the dinosaur
Vote on what will be CAP10's primary ability. Your choices include:
Filter/Solid Rock - Whenever a move is used on this Pokémon that is super effective, the damage is decreased by 1/4.
Intimidate - Lowers the opponent's Attack stat by one stage (original stat divided by 1.5) upon switching in.
Magic Guard - Makes the Pokemon immune to indirect damage (status-related damage, entry hazards, weather, Leech Seed and Life Orb recoil).
Trace - Copies the ability of the foe upon switching in.
The only controversial ability for me in that other thread was Download, which I ultimately felt was too effective in making this Pokemon offensively viable. A Pokemon with base 105 Speed and Download has too much of an incentive to run Specs/Band and Life Orb sets that are capable of dealing loads of damage to a wide variety of threats in the metagame at once. For these reasons, I felt that the cons for including it outweighed the pros.
Our Pokemon so far:
Stat Spread: 151/84/73/83/74/105
Filter/Solid Rock - Whenever a move is used on this Pokémon that is super effective, the damage is decreased by 1/4.
Intimidate - Lowers the opponent's Attack stat by one stage (original stat divided by 1.5) upon switching in.
Magic Guard - Makes the Pokemon immune to indirect damage (status-related damage, entry hazards, weather, Leech Seed and Life Orb recoil).
Trace - Copies the ability of the foe upon switching in.
The only controversial ability for me in that other thread was Download, which I ultimately felt was too effective in making this Pokemon offensively viable. A Pokemon with base 105 Speed and Download has too much of an incentive to run Specs/Band and Life Orb sets that are capable of dealing loads of damage to a wide variety of threats in the metagame at once. For these reasons, I felt that the cons for including it outweighed the pros.
Our Pokemon so far:
Typing: Water/Electricreachzero said:Name: Utility Counter
General Description: This Pokemon is capable of being customized to counter virtually any specific Pokemon, but is incapable of countering a large number of Pokemon at the same time.
Justification: It is not unusual for people to say that "versatility is broken" from an offensive standpoint; less attention is given to versatile defensive Pokemon such as Zapdos or Hariyama. This Pokemon would allow us to study the impact of having a Pokemon that is capable of dealing with such varied threats as Salamence, Lucario, and Gengar....but not all at once.
Questions To Be Answered:
--How useful is defensive versatility in a metagame with so many different threats to account for?
--Given the existence of a Pokemon that can hard counter only specific major threats, which threats will be prepared for the most?
--How would team building change if certain difficult-to-prepare-for threats became easier to prepare for?
--Which is more useful, a Pokemon that can somewhat handle a wide range of threats, or a Pokemon that can handle a few threats extremely well?
Stat Spread: 151/84/73/83/74/105
- As always, your posts MUST have substance to them. No "I voted for x" posts. This is a discussion thread.