Never thought of it like that... perhaps you could list the move if you think it could be important to see if others like or dislike it, but not specifically state whether you think it should be allowed or disallowed?(insert original post about "Stop arguing controversial" here)
This is pretty much why Transform should be disallowed. It works against everything that CAP10's regular attacks don't, and against quite a few things that CAP10's regular attacks do work against. It covers too many threats at once.I think we should allow Transform. Often times the best counters to a Pokemon is actually that Pokemon. Ex: Salamence vs. Krillowatt: Kril uses Transform as Mence uses Earthquake so EQ misses. Kril now has a 50/50 shot at now killing or losing against the opposing Mence because of Speed tie, leading to a switch. Effectively countered.
Ex2: Celebi uses Leaf Storm, but Kril uses Transform. LS does little damage and Celebi has no options but to switch or HP Ice/Fire.
Transform really wouldn't be out of this CaP's league since Trace copies the foe's ability anyway.
What? It takes no effort to do at all? That is absolutely untrue. It takes the same amount of "effort" as Haze or Psych Up or Power Swap. Let me quote what I said before, because it still applies.Mattman324 said:Heart Swap: UNLIKE Snatch, this requires no prediction, and always works. If you have set up any of your stats, I can steal that boost and (Most likely) use it against you. That takes no effort at all to do. And if you steal a boost, well, CAP10 is bulky enough to become a very fast, very bulky, and very hard hitting pokemon, and with the movepool we've given him, would easily be able to sweep. Dissallowed.
All of those things are also true for Power Swap, except Power Swap is completely non-competitive. I would much rather run Haze than Power Swap in all cases because it'd get rid of Def boosts, SpD boosts, and Spe boosts. Heart Swap, however, gives you the shot to beat the setup beasts of Snorlax, Suicune, and CursePert/Tar/Cradily/whatever by stealing the defensive boosts and offensive boosts and immediately forcing them out - whereas with Power Swap they'd just stay in with their defense boosts.Rising_Dusk said:Heart Swap is in no way overpowered. Think about what you have to do and the conditions that have to be satisfied to actually even be able to put Heart Swap's generated boosts to use:
I mean, given that, I say that anyone that can actually pull off a sweep with Heart Swap is my official hero and deserves whatever sweep they can pull off. Heart Swap actually makes the idea of stealing boosts plausible and competitively viable, whereas Power Swap and Guard Swap, in general, are too specific and lack usability. Also, Heart Swap's ability to snag speed boosts might be the most useful aspect of all three moves combined, since Krilowatt can always use to be faster and some threats only need an Agility to wreck havoc. (Metagross, Zapdos, etc)
- You need to use the appropriate moves (Physical/Special) for the offensive boost you steal.
- You need to use Heart Swap as they attack you, taking a huge hit - especially if they're faster.
- The opponent needs to not switch out of Krilowatt for fear of being countered, thus making you Heart Swap an unboosted Pokemon and giving up critical information about your movepool.
- You need to not be up against some counter of Krilowatt's after you steal the boosts and then be forced to switch out anyways.
Heart Swap for allowed.
Power swap does that too. Only differance between the 2 is Heart is better teamed with super power and against Calm Minders. This gives it a little competive edge thus allowing to actulaly maby be used some times.I don't look at heart swap as stealing boosts. I do look at it as giving out negatives. Super power and Draco meteor.
Also heart swap is signature
Heart swap for Disallowed
Wow - we can give the opponent our power losses. Because that's the first thing I'll do - make a Utility Counter dedicated to not loosing any power with high-power moves, such as Overheat, Superpower and Draco Meteor. Let's ignore the fact that to do so, we'll only be attacking every other turn, so we may as well run Hyper Beam/ Giga Impact as it does more damage, ignoring SE hits.I don't look at heart swap as stealing boosts. I do look at it as giving out negatives. Super power and Draco meteor.
Also heart swap is signature
Heart swap for Disallowed
I agree mostly with that, also, this thing forces switches with those combinations, which is what it must do.Wow - we can give the opponent our power losses. Because that's the first thing I'll do - make a Utility Counter dedicated to not loosing any power with high-power moves, such as Overheat, Superpower and Draco Meteor. Let's ignore the fact that to do so, we'll only be attacking every other turn, so we may as well run Hyper Beam/ Giga Impact as it does more damage, ignoring SE hits.
Secondly, who cares if it's signature? We aren't designing a Pokemon to impliment in the games, we're designing a battling Pokemon. Why is Volt Tackle any less significantly signature, or Draco Meteor for that matter, than Heart Swap? Draco Meteor can only be learnt by Dragon types, Smeargle when it Sketches and an event Jirachi, but Krilowatt is allowed to run it. If that is the case, why are you using that feeble excuse?
Yes - the idea that it can be abused is there, but in reality, you haven't got the time to do so, and are better off running weaker moves which don't have power drops if you think HS can make you able to do anything properly.
Heart Swap for allowed.
Yeah... he has a point. Agility on Krilowatt to me is sort of like Agility on Jolteon, to a slightly lesser extent. It's already fast, so it has virtually no need for Agility-- ergo, Allow Agility / Rock Polish.is Agility really that broken? I mean, how useful could +2 speed be on a Pokemon that already has 105 base speed, less than 85 in both attacks, and no way to boost either?
This is mostly my reason for saying the immediately above statement. Adm. Korski, I appreciate your comprehensive list of things that Kril can steal boosts from, but you're also overlooking things that can be potentially hindered or even crippled by giving away the stat drops from Superpower and Overheat/Draco Meteor. Its capacity to both steal boosts AND give drops of the offensive AND defensive nature is what makes it so threatening; by comparision Guard Swap and Power Swap are more balanced and should be allowed.I don't look at heart swap as stealing boosts. I do look at it as giving out negatives. Super power and Draco meteor.
Also heart swap is signature
Heart swap for Disallowed
I think you're seriously underestimating the pontential of a set built specifically to abuse Power Swap or even Heart Swap. Deck Knight built a fairly impressive set as evidence to this; judging by your argument, you haven't seen it, so here it is again:Wow - we can give the opponent our power losses. Because that's the first thing I'll do - make a Utility Counter dedicated to not loosing any power with high-power moves, such as Overheat, Superpower and Draco Meteor. Let's ignore the fact that to do so, we'll only be attacking every other turn, so we may as well run Hyper Beam/ Giga Impact as it does more damage, ignoring SE hits.
It's been shown that Power Swap alone can definitely be effective in certain circumstances against certain sweepers, exactly like Kril wants to be. You add Heart Swap and maybe Superpower in place of Draco Meteor, and Kril is instantly capable of countering even more things, like CMrachi, CM Latias, Crocune, Curselax, etc.I draw a distinction between Power Swap and Heart Swap.
I support Power Swap because it has a very distinct purpose in dissuading most of the offensive stat-up Pokemon. Defensive Stat-uppers like Jirachi and Suicune have only limited amounts of fear to Power Swap, since they can just keep boosting their defense and you'll never be able to break them.
I haven't put this theorymon set to paper but now I will.
Krilowatt @ Leftovers
Ability: Trace
Timid Nature (+Spe, -Atk)
24 HP / 28 Atk / 120 Def /120 SpA / 216 Spe
Discharge
Draco Meteor
Power Swap
Earthquake
Discharge vs. Offensive DDGyara: 103-123% (OHKO)
Draco Meteor vs. DDMence: 80-94% (OHKO with SR, guaranteed KO with 2 LO Recoil)
Earthquake vs. SDLucario: 54-64% (OHKO with Power Swapped SD, 82-96% at -1 Def [Within LO Recoil KO range])
DDMence LO EQ (assume DD and Traced Intimidate): 71-84%
DDGyara LO EQ: (assume DD and Traced Intimidate): 74-88%
Lucario LO Close Combat: 61-72%.
Lucario LO Extremespeed: 27-32%.
So while this Krilowatt set is an imperfect counter to Lucario, this set prevents any of Salamence, Gyarados, and Lucario from switching in at any point in time. It can switch into them and either survive their assault and KO back, or it can cripple them. Power Swap lets it stall Lucario's assault, and if Gyarados switches in after Salamence and Intimidates Krilowatt, it's left at +1 Spe after Power Swap as well, and is forced to Attack (or flee, he forgot to mention that) if it wants to survive. +1 Spe Gyarados is still somewhat scary, but not as much as +1 Atk/+1 Spe Gyara. This set is also largely worthless against defensive threats, save Discharge is selected for the 30% paralysis rate (60% if you can swipe Serene Grace from Jirachi or Togekiss). Additionally, if a special attacker comes in after Krilowatt uses Draco Meteor, you can blunt their offense by using Power Swap before switching out.
Well... I do, but it's already been established that no one should, so whatever.Secondly, who cares if it's signature?
I think you're on the money with this one. Speaking as a frequent user of Poliwrath in UU, it's incredibly easy to predict a support/stat-up or recovery move to switch in on and Encore it, giving you a free turn to do whatever the hell you want. Allowing this is going to prove to be a mistake later on, as Krilowatt will not only be a massive dick to a few sweepers your team is weak to, but the entirety of OU.Regarding Encore - I'm potentially willing to budge on this, but as of the moment, I'm pretty opposed to this move. People cite being able to do something to Blissey as the litmus test for allowing this move, which I think is silly. This Pokemon has the bulk and typing to switch into a wide variety of attacks, and with its high Speed, it can potentially take advantage of a huge number of threats by Encoring them. For example, you can Encore virtually any slower defensive Pokemon using a support move, any slower sweeper using a setup move, and any resisted attack used by a slower Pokemon. Unless somebody can provide proof that this is either untrue or not a big deal, I am inclined to disallow Encore entirely.