Some changes have been made.
http://www.smogon.com/forums/showpost.php?p=2081991&postcount=11
Hey RMTers. This is my third RMT here and once again I come here looking for help. This is for shoddy/wifi use. I’m a high-speed, offensive kind of player when it comes to battling. Stall bores the crap out of me. Gimmicks aren’t my thing. I keep things simple. I like to hit hard, hit fast, and utilize predictions to break walls.
Credit for all pictures to arkeis.com's Pokemon Factory
The Pokemon
Metagross@Occa Berry (Lead)
Adamant
252 HP/252 Attack/6 Speed. (Perhaps I should tweak this, but I’m not sure how)
Clear Body
~Earthquake
~Meteor Mash
~Bullet Punch
~Explosion
If anything, this is an anti-lead Metagross. Let me explain why I use this. I’ve used a standard LeadGross extensively for the past two months (Bullet Punch, Meteor Mash/Earthquake, Stealth Rock, Explosion). It was a decent way to get SR up, but it was easily walled. If I ran Meteor Mash on the old set, I could handle Azelf/Aerodactyl/etc. but LeadApe, LeadTran, and other steel resist leads would laugh at me. If I ran Earthquake, the suicide leads mentioned before would take a crap all over Metagross. There had to be an answer, but what? Then I got a “radical” new idea. NO STEALTH ROCK FIRST TURN! Such an alien idea had never come up in my mind before. I had always used Stealth Rock on my leads. Offensively, I had options, as I was able to do a number on most of the common leads, especially the ones mentioned before. However, Ninjask sometimes gives issue, depending on how it uses Substitute, but it’s not too big a deal. This Metagross can dispose of many common leads, retreat, and then return to the field to lay down a hit or explode. The one thing I worry about on this Metagross is its EV spread. I wanted to hit hard, and speed didn’t matter, so I went with a simple EV spread designed to throw bulk in via HP. However, if someone knows a better way to maximize defensive potential, please tell me!
Bronzong@Leftovers
Sassy
252 HP / 86 Atk / 80 Def / 92 SpD (It’s standard because it works, k?)
Levitate (Heatproof is for suckers)
~Earthquake
~Gyro Ball
~Stealth Rock
~Hypnosis
I love Bronzong. It has saved my ass several times recently, and many more times over the course I’ve used this. This is where my awesome and 100 percent completely original idea of not using Stealth Rock on a lead comes in. When I feel the need, Zong comes in, sets up the rocks, puts something to sleep, and then switch to something that can deal damage in most situations, usually Starmie or Infernape. My team has three, count `em, three ground weaknesses, so this guy usually has some opening to enter the fight and do his job. Gyro Ball is an excellent move for hitting speedier Pokemon, and is excellent if I manage to pin speedier things like Latias down without a switch in. Earthquake is used most often on things like Heatran, but attacking is not Bronzong’s strong suit.
Starmie@Expert Belt
Timid
252 Speed/252 Sp. Attack/ 6 HP
Natural Cure (sleep/T-wave absorber in a pinch. A really bad pinch, but a pinch)
~Thunderbolt
~Hydro Pump
~Recover
~Ice Beam
Starmie’s best asset is its speed, and this Starmie does a good job of revenging things like Salamence and weakened Latias. When in doubt, fire off Hydro Pumps. A STAB base power 120 attack that sometimes is backed up by Expert Belt deals nice damage to anything that doesn’t resist, but Starmie doesn’t enjoy running into the pink fatass named Blissey (and even less into Snorlax, but he isn’t as common). If I can nail Scizor on the switch in, I have a chance to knock him out with Hydro Pump. If not , Starmie is going to feel the pain, which is partially why Bronzong and Metagross work well enough with it. Infernape can also cover this weakness to a degree. Starmie also fears Tyranitar, specifically CBTar. In this case, it’s going to Pursuit me more often than not. Damned if you switch, damned if you don’t, so I usually just opt to open fire on Tyranitar.
Salamence@Life Orb
Rash (Big middle finger to Scizor’s Bullet Punch)
Intimidate
84 Atk / 216 SpA / 208 Spe (Originality =/= success)
~Outrage
~Draco Meteor
~Flamethrower (Accuracy>Power in this case)
~Brick Break
“General Secretary Gorbachev, if you seek peace, if you seek prosperity for the Soviet Union and eastern Europe, if you seek liberalization, come here to this gate. Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!”
Salamence in on a mission as epic as the struggle between capitalism vs. communism. His mission is to tear down the walls that stop offensive teams like mine. As anyone knows, dragons are only resisted by steels, so blindly Draco Meteoring is often a safe option. Outrage is namely for screwing over the whore whose name is Blissey. Brick Break gets the nod over Earthquake because of Starmie’s Tyranitar weakness, at the sacrifice of hitting Heatran as hard. Flamethrower is to stop the bitch who is named Scizor because Salamence can take a CB Bullet Punch after SR damage and live after Life Orb recoil if it has taken no other damage. If it has taken LO recoil, it will die after killing Scizor, which is generally a successful mission. Salamence generally gets to have fun with his immunity to ground types combined with the weakness to ground of Infernape, Metagross, and Lucario.
Infernape@Life Orb
Naïve
Blaze
64 Atk/252 SpA/192 Speed (Perhaps a new EV spread is in order, but this works more often than not)
~Flamethrower
~Grass Knot
~HP Ice
~Close Combat
Salamence’s brother in arms. Infernape is a wall breaker and part time sweeper. While he doesn’t have as much dedicated power as Lucario, his Close Combat’s screw Blissey’s and Porygon2’s. His HP Ice stops Salamence so long as I don’t have the misfortune to run into Scarf variants. STAB Flamethrowers are always nice as well, usually because they can finish off weakened Rotom Forms. Grass Knot is lethal to any Swamperts, as well as Hippowdon provided it has taken slight damage beforehand. I wish I could write up a better description, but this guy is the icon of my philosophy, which is to attack, attack, attack!
Lucario@Life Orb (More cowbell… er… LO!)
Adamant (Perhaps Jolly?)
Inner Focus (although when I ran Steadfast, that worked too)
252 Atk/252 Speed/ 6 HP (Kill or be killed)
~Extremespeed
~Crunch
~Swords Dance
~Close Combat
“Finished here, Greeting Death!
He's yours to take away!”
Lyrics off of Disposable Heroes (Master of Puppets, Metallica)
Hopefully this guy isn’t coming out until there’s only one or two pokemon on the opposing side of the field. If he is, usually we’re in good shape. If not, something bad probably happened to Infernape. Sometimes, he likes to come out early if enemy Vaporeon have just killed something, allowing me to Swords Dance and Close Combat, and then proceed to rape with Close Combat or Extreme Speed. In my eyes, this is the most lethal late game sweeper in the metagame. He can keep Latias down so long as he gets a Swords Dance up. He can Crunch slower ghosts or Rotoms that are unfortunate enough to not be able to KO Lucario. Salamences weakened to the 65% mark can be eliminated. Jolteon and Infernape get whacked by Extremespeed. Bronzong, Skarmory, Hippowdon, and friends don’t like to handle Swords Dance’d Close Combats. In a pinch, he plays what used to be Scizor’s role of revenge killing, but only if I have knowledge of the rest of his team and deem him unnecessary for the late game.
Threat List
Note: An offensive team doesn’t necessarily counter these threats. You have to manipulate your situations with prediction so you don’t get put in holes like this. Any good offensive user will tell you that simple rock-paper-scissors type counters will get you nowhere.
Azelf: As a lead, Azelf is stopped cold by Metagross. As a sweeper, Bronzong can barely handle it. The sweeper version absolutely MUST be weakened if Lucario wishes to Extremespeed it. The sweeper gives problems, but this is where I thank Blissey for hampering its usage.
Breloom: Breloom is a bitch on every team, and there is no set way to handle it. I could use Starmie to absorb the Spore, but that’s a risky tactic. I could use Bronzong to absorb the sleep and any Seed Bombs. The idea basically is find a window where its sub is down and kill it with Starmie, Salamence, or Infernape.
Celebi: Metagross likes to go boom on this. Lucario’s Crunch can also strike fear, so long as it’d backed by Swords Dance. Salamence and Infernape’s Flamethrowers can also ding it up, but none of the above except Metagross enjoy being paralyzed. Starmie is sometimes used to absorb Thunder Waves.
Dugtrio: This bitch is UU, but I’ll write it up anyway. If Lucario has a SD, Duggy is not a factor. Starmie does a decent job, but does not enjoy Sucker Punch. Metagross can Bullet Punch, but Infernape is dead meat. Bronzong just loves seeing this guy though, as Duggy can’t touch him while Zong retaliates with high power Gyro Balls.
Electivire: Unfortunately, I haven’t had the opportunity to test this in a real field situation, but I can guess how it works. Earthquakes from Zong and Metagross can dent it, but both fear Flamethrower. As long as I can keep it from getting Motor Drive activated, Salamence, Infernape, and Starmie can usually damage it, with Salamence being the preferred option.
Empoleon: I hate this bitch. Starmie handles it fairly well with strong Thunderbolts. Infernape’s Close Combat can kill it, but you have to be keep it from setting up Agility or you’re done. Salamence’s Brick Break does a number on it. Lucario can handle versions that haven’t set up yet. Empoleon is a late game sweeper. As such, I force it to kill something first and then revenge it.
Flygon: If it’s scarfed, you have basically have to wait your turn to hit it when it has no place to run to. If it’s CB, Bronzong takes the hits while lots of things on my team are capable of killing.
Gengar: Starmie can revenge weakened versions, especially if Metagross gets a Bullet Punch or two in. Bronzong’s Gyro Balls tear holes in this thing, but everything else on the team needs to steer clear of Gengar.
Gliscor: Ice Beam from Starmie, HP Ice from Infernape, Draco Meteor from Salamence, or simply explode. This is why you keep Lucario hidden.
Gyarados: Kill it, and kill it quickly with Starmie or a Draco Meteor from Salamence. Predicting this coming in makes the job countering it much easier.
Heatran: Scarf versions must be tricked into using Earth Power and switching to Salamence or Bronzong. Starmie can also handle some damage. If it’s not scarfed, it’s not a problem.
Heracross: Salamence is an iffy switch in, but resists most attacks. Bronzong can also take a hit (although fears two hits). If he’s hit on the switch in, he can’t wreak too much havoc.
Infernape: Starmie. Nuff said.
Jirachi: If this is a TrickScarf variant, I need to pick something that can take the scarf, which changes in every battle (sometimes Starmie, sometimes Salamence, rarely Infernape or Lucario). Use my plethora of Earthquake’s and Flamethrowers to eliminate, but tread carefully.
Kingdra: I need help here. In the rain, it decimates my team. Sometimes the best option is to explode with Metagross or take my chances to put it to sleep with Bronzong. Outside of the rain, not as big a problem.
Latias: Weaken it and let Starmie kill it. If it’s predicted coming in, Salamence can Draco it to hell, or Lucario can Crunch it. Zong can put it to sleep without worrying too badly.
Lucario: I haven’t played against a special version yet, but I’ve played against SD sets. I’ve been considering making my own Lucario Jolly just because of this. Metagross can EQ it if it’s fresh. It must be torn down before it can Dance. If I can do that, Lucario is not a threat.
Machamp: I have no ghosts, therefore I can’t counter this thing completely. Usually consists of letting something die and killing it with Salamence’ Draco Meteor or a weaker attack because it’s usually weakened after letting something die.
Magnezone: Scarf Versions kill Lucario, but if Magnezone is standing at that late in the game, I’ve failed. Metagross and Bronzong can both take a Thunderbolt and OHKO back with Earthquake. Starmie also works.
Mamoswine: Bronzong handles this nicely, as does Infernape. If it’s a slower Mamoswine, Lucario can kill it as well. Keep Salamence away. Metagross can also work if it’s weakened to finish off with Bullet Punch.
Metagross: Bronzong can EQ it. Infernape can deal serious damage with Flamethrower, as can Salamence. Starmie also works on weakened versions.
Ninjask: Ninjask is usually only seen very early in the game. I have to get creative with Meteor Mash and Bullet Punch from Metagross.
Porygon-Z: If it’s scarfed, sacrifice something and kill it in the late game. Bronzong can take some of its hits and strike back with Gyro Ball. Slower versions die to Close Combat.
Rhyperior: Not a problem. Surf from Starmie, Grass Knot from Infernape all OHKO.
Roserade: Infernape OHKO’s this. Metagross works until it gets put to sleep. After it puts something to sleep, Roserade doesn’t do very well against any of my team.
Rotom-A: I hate these bitches. Whack them on the switch in and be prepared for Trick. Don’t let them Will O Wisp Metagross or Salamence.
Salamence: If they’re not scarfed, Infernape and Starmie both OHKO them, barring Yache berry.
Scizor: Infernape works well if it’s fresh. Bronzong can put it to sleep. If Scizor is weak, Starmie works just fine. Salamence can take Scizor one on one and come out alive.
Snorlax: Close Combat it before it gets to +2 Defense via Curse. Only way to do it. Possibly put it to sleep with Bronzong. Last resort: Go boom with Metagross.
Starmie: Use prediction and hit it on the switch. There is no surefire way to beat Starmie on this team.
Suicune: Kill it at any cost. Metagross can go boom. Bronzong could put it to sleep, but Crocune doesn’t mind that. If it gets put to sleep without Sleep Talk, Lucario can handle it. Draco Meteor from Salamence works in conjunction with Outrage if I can cripple Suicune.
Togekiss: Attack its weaker base Defense. Close Combat can ding it up pretty well. Outrage can pack a wallop. Starmie can finish off weakened version. Metagross also doesn’t fare too badly.
Tyranitar: Bitch killed Starmie! Brick Break and Close Combat will quickly dispose of him.
Weavile: Infernape, Bronzong, and Metagross handle it without too much thought. Lucario can win if Weavile doesn’t carry Brick Break.
Yanmega: Priority attacks handle this well, as does Bronzong so long as it doesn’t get put to sleep.
Zapdos: Hit it with a wall breaker. If I can force this to take SR damage twice without Roosting, I can beat this. Draco Meteor/Outrage is my best way to kill it. Flamethrower from Infernape works to finish off weakened versions, as does Starmie’s Ice Beam.
So, thoughts?
http://www.smogon.com/forums/showpost.php?p=2081991&postcount=11
Hey RMTers. This is my third RMT here and once again I come here looking for help. This is for shoddy/wifi use. I’m a high-speed, offensive kind of player when it comes to battling. Stall bores the crap out of me. Gimmicks aren’t my thing. I keep things simple. I like to hit hard, hit fast, and utilize predictions to break walls.
Credit for all pictures to arkeis.com's Pokemon Factory
The Pokemon
Metagross@Occa Berry (Lead)
Adamant
252 HP/252 Attack/6 Speed. (Perhaps I should tweak this, but I’m not sure how)
Clear Body
~Earthquake
~Meteor Mash
~Bullet Punch
~Explosion
If anything, this is an anti-lead Metagross. Let me explain why I use this. I’ve used a standard LeadGross extensively for the past two months (Bullet Punch, Meteor Mash/Earthquake, Stealth Rock, Explosion). It was a decent way to get SR up, but it was easily walled. If I ran Meteor Mash on the old set, I could handle Azelf/Aerodactyl/etc. but LeadApe, LeadTran, and other steel resist leads would laugh at me. If I ran Earthquake, the suicide leads mentioned before would take a crap all over Metagross. There had to be an answer, but what? Then I got a “radical” new idea. NO STEALTH ROCK FIRST TURN! Such an alien idea had never come up in my mind before. I had always used Stealth Rock on my leads. Offensively, I had options, as I was able to do a number on most of the common leads, especially the ones mentioned before. However, Ninjask sometimes gives issue, depending on how it uses Substitute, but it’s not too big a deal. This Metagross can dispose of many common leads, retreat, and then return to the field to lay down a hit or explode. The one thing I worry about on this Metagross is its EV spread. I wanted to hit hard, and speed didn’t matter, so I went with a simple EV spread designed to throw bulk in via HP. However, if someone knows a better way to maximize defensive potential, please tell me!
Bronzong@Leftovers
Sassy
252 HP / 86 Atk / 80 Def / 92 SpD (It’s standard because it works, k?)
Levitate (Heatproof is for suckers)
~Earthquake
~Gyro Ball
~Stealth Rock
~Hypnosis
I love Bronzong. It has saved my ass several times recently, and many more times over the course I’ve used this. This is where my awesome and 100 percent completely original idea of not using Stealth Rock on a lead comes in. When I feel the need, Zong comes in, sets up the rocks, puts something to sleep, and then switch to something that can deal damage in most situations, usually Starmie or Infernape. My team has three, count `em, three ground weaknesses, so this guy usually has some opening to enter the fight and do his job. Gyro Ball is an excellent move for hitting speedier Pokemon, and is excellent if I manage to pin speedier things like Latias down without a switch in. Earthquake is used most often on things like Heatran, but attacking is not Bronzong’s strong suit.
Starmie@Expert Belt
Timid
252 Speed/252 Sp. Attack/ 6 HP
Natural Cure (sleep/T-wave absorber in a pinch. A really bad pinch, but a pinch)
~Thunderbolt
~Hydro Pump
~Recover
~Ice Beam
Starmie’s best asset is its speed, and this Starmie does a good job of revenging things like Salamence and weakened Latias. When in doubt, fire off Hydro Pumps. A STAB base power 120 attack that sometimes is backed up by Expert Belt deals nice damage to anything that doesn’t resist, but Starmie doesn’t enjoy running into the pink fatass named Blissey (and even less into Snorlax, but he isn’t as common). If I can nail Scizor on the switch in, I have a chance to knock him out with Hydro Pump. If not , Starmie is going to feel the pain, which is partially why Bronzong and Metagross work well enough with it. Infernape can also cover this weakness to a degree. Starmie also fears Tyranitar, specifically CBTar. In this case, it’s going to Pursuit me more often than not. Damned if you switch, damned if you don’t, so I usually just opt to open fire on Tyranitar.
Salamence@Life Orb
Rash (Big middle finger to Scizor’s Bullet Punch)
Intimidate
84 Atk / 216 SpA / 208 Spe (Originality =/= success)
~Outrage
~Draco Meteor
~Flamethrower (Accuracy>Power in this case)
~Brick Break
“General Secretary Gorbachev, if you seek peace, if you seek prosperity for the Soviet Union and eastern Europe, if you seek liberalization, come here to this gate. Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!”
Ronald Reagan, June 12, 1987
Infernape@Life Orb
Naïve
Blaze
64 Atk/252 SpA/192 Speed (Perhaps a new EV spread is in order, but this works more often than not)
~Flamethrower
~Grass Knot
~HP Ice
~Close Combat
Salamence’s brother in arms. Infernape is a wall breaker and part time sweeper. While he doesn’t have as much dedicated power as Lucario, his Close Combat’s screw Blissey’s and Porygon2’s. His HP Ice stops Salamence so long as I don’t have the misfortune to run into Scarf variants. STAB Flamethrowers are always nice as well, usually because they can finish off weakened Rotom Forms. Grass Knot is lethal to any Swamperts, as well as Hippowdon provided it has taken slight damage beforehand. I wish I could write up a better description, but this guy is the icon of my philosophy, which is to attack, attack, attack!
Lucario@Life Orb (More cowbell… er… LO!)
Adamant (Perhaps Jolly?)
Inner Focus (although when I ran Steadfast, that worked too)
252 Atk/252 Speed/ 6 HP (Kill or be killed)
~Extremespeed
~Crunch
~Swords Dance
~Close Combat
“Finished here, Greeting Death!
He's yours to take away!”
Lyrics off of Disposable Heroes (Master of Puppets, Metallica)
Hopefully this guy isn’t coming out until there’s only one or two pokemon on the opposing side of the field. If he is, usually we’re in good shape. If not, something bad probably happened to Infernape. Sometimes, he likes to come out early if enemy Vaporeon have just killed something, allowing me to Swords Dance and Close Combat, and then proceed to rape with Close Combat or Extreme Speed. In my eyes, this is the most lethal late game sweeper in the metagame. He can keep Latias down so long as he gets a Swords Dance up. He can Crunch slower ghosts or Rotoms that are unfortunate enough to not be able to KO Lucario. Salamences weakened to the 65% mark can be eliminated. Jolteon and Infernape get whacked by Extremespeed. Bronzong, Skarmory, Hippowdon, and friends don’t like to handle Swords Dance’d Close Combats. In a pinch, he plays what used to be Scizor’s role of revenge killing, but only if I have knowledge of the rest of his team and deem him unnecessary for the late game.
Threat List
Note: An offensive team doesn’t necessarily counter these threats. You have to manipulate your situations with prediction so you don’t get put in holes like this. Any good offensive user will tell you that simple rock-paper-scissors type counters will get you nowhere.
Azelf: As a lead, Azelf is stopped cold by Metagross. As a sweeper, Bronzong can barely handle it. The sweeper version absolutely MUST be weakened if Lucario wishes to Extremespeed it. The sweeper gives problems, but this is where I thank Blissey for hampering its usage.
Breloom: Breloom is a bitch on every team, and there is no set way to handle it. I could use Starmie to absorb the Spore, but that’s a risky tactic. I could use Bronzong to absorb the sleep and any Seed Bombs. The idea basically is find a window where its sub is down and kill it with Starmie, Salamence, or Infernape.
Celebi: Metagross likes to go boom on this. Lucario’s Crunch can also strike fear, so long as it’d backed by Swords Dance. Salamence and Infernape’s Flamethrowers can also ding it up, but none of the above except Metagross enjoy being paralyzed. Starmie is sometimes used to absorb Thunder Waves.
Dugtrio: This bitch is UU, but I’ll write it up anyway. If Lucario has a SD, Duggy is not a factor. Starmie does a decent job, but does not enjoy Sucker Punch. Metagross can Bullet Punch, but Infernape is dead meat. Bronzong just loves seeing this guy though, as Duggy can’t touch him while Zong retaliates with high power Gyro Balls.
Electivire: Unfortunately, I haven’t had the opportunity to test this in a real field situation, but I can guess how it works. Earthquakes from Zong and Metagross can dent it, but both fear Flamethrower. As long as I can keep it from getting Motor Drive activated, Salamence, Infernape, and Starmie can usually damage it, with Salamence being the preferred option.
Empoleon: I hate this bitch. Starmie handles it fairly well with strong Thunderbolts. Infernape’s Close Combat can kill it, but you have to be keep it from setting up Agility or you’re done. Salamence’s Brick Break does a number on it. Lucario can handle versions that haven’t set up yet. Empoleon is a late game sweeper. As such, I force it to kill something first and then revenge it.
Flygon: If it’s scarfed, you have basically have to wait your turn to hit it when it has no place to run to. If it’s CB, Bronzong takes the hits while lots of things on my team are capable of killing.
Gengar: Starmie can revenge weakened versions, especially if Metagross gets a Bullet Punch or two in. Bronzong’s Gyro Balls tear holes in this thing, but everything else on the team needs to steer clear of Gengar.
Gliscor: Ice Beam from Starmie, HP Ice from Infernape, Draco Meteor from Salamence, or simply explode. This is why you keep Lucario hidden.
Gyarados: Kill it, and kill it quickly with Starmie or a Draco Meteor from Salamence. Predicting this coming in makes the job countering it much easier.
Heatran: Scarf versions must be tricked into using Earth Power and switching to Salamence or Bronzong. Starmie can also handle some damage. If it’s not scarfed, it’s not a problem.
Heracross: Salamence is an iffy switch in, but resists most attacks. Bronzong can also take a hit (although fears two hits). If he’s hit on the switch in, he can’t wreak too much havoc.
Infernape: Starmie. Nuff said.
Jirachi: If this is a TrickScarf variant, I need to pick something that can take the scarf, which changes in every battle (sometimes Starmie, sometimes Salamence, rarely Infernape or Lucario). Use my plethora of Earthquake’s and Flamethrowers to eliminate, but tread carefully.
Kingdra: I need help here. In the rain, it decimates my team. Sometimes the best option is to explode with Metagross or take my chances to put it to sleep with Bronzong. Outside of the rain, not as big a problem.
Latias: Weaken it and let Starmie kill it. If it’s predicted coming in, Salamence can Draco it to hell, or Lucario can Crunch it. Zong can put it to sleep without worrying too badly.
Lucario: I haven’t played against a special version yet, but I’ve played against SD sets. I’ve been considering making my own Lucario Jolly just because of this. Metagross can EQ it if it’s fresh. It must be torn down before it can Dance. If I can do that, Lucario is not a threat.
Machamp: I have no ghosts, therefore I can’t counter this thing completely. Usually consists of letting something die and killing it with Salamence’ Draco Meteor or a weaker attack because it’s usually weakened after letting something die.
Magnezone: Scarf Versions kill Lucario, but if Magnezone is standing at that late in the game, I’ve failed. Metagross and Bronzong can both take a Thunderbolt and OHKO back with Earthquake. Starmie also works.
Mamoswine: Bronzong handles this nicely, as does Infernape. If it’s a slower Mamoswine, Lucario can kill it as well. Keep Salamence away. Metagross can also work if it’s weakened to finish off with Bullet Punch.
Metagross: Bronzong can EQ it. Infernape can deal serious damage with Flamethrower, as can Salamence. Starmie also works on weakened versions.
Ninjask: Ninjask is usually only seen very early in the game. I have to get creative with Meteor Mash and Bullet Punch from Metagross.
Porygon-Z: If it’s scarfed, sacrifice something and kill it in the late game. Bronzong can take some of its hits and strike back with Gyro Ball. Slower versions die to Close Combat.
Rhyperior: Not a problem. Surf from Starmie, Grass Knot from Infernape all OHKO.
Roserade: Infernape OHKO’s this. Metagross works until it gets put to sleep. After it puts something to sleep, Roserade doesn’t do very well against any of my team.
Rotom-A: I hate these bitches. Whack them on the switch in and be prepared for Trick. Don’t let them Will O Wisp Metagross or Salamence.
Salamence: If they’re not scarfed, Infernape and Starmie both OHKO them, barring Yache berry.
Scizor: Infernape works well if it’s fresh. Bronzong can put it to sleep. If Scizor is weak, Starmie works just fine. Salamence can take Scizor one on one and come out alive.
Snorlax: Close Combat it before it gets to +2 Defense via Curse. Only way to do it. Possibly put it to sleep with Bronzong. Last resort: Go boom with Metagross.
Starmie: Use prediction and hit it on the switch. There is no surefire way to beat Starmie on this team.
Suicune: Kill it at any cost. Metagross can go boom. Bronzong could put it to sleep, but Crocune doesn’t mind that. If it gets put to sleep without Sleep Talk, Lucario can handle it. Draco Meteor from Salamence works in conjunction with Outrage if I can cripple Suicune.
Togekiss: Attack its weaker base Defense. Close Combat can ding it up pretty well. Outrage can pack a wallop. Starmie can finish off weakened version. Metagross also doesn’t fare too badly.
Tyranitar: Bitch killed Starmie! Brick Break and Close Combat will quickly dispose of him.
Weavile: Infernape, Bronzong, and Metagross handle it without too much thought. Lucario can win if Weavile doesn’t carry Brick Break.
Yanmega: Priority attacks handle this well, as does Bronzong so long as it doesn’t get put to sleep.
Zapdos: Hit it with a wall breaker. If I can force this to take SR damage twice without Roosting, I can beat this. Draco Meteor/Outrage is my best way to kill it. Flamethrower from Infernape works to finish off weakened versions, as does Starmie’s Ice Beam.
So, thoughts?