OU Camerupt

p2

Banned deucer.
[OVERVIEW]

Camerupt's Fire / Ground typing provides a valuable immunity to Electric-type moves and a resistance to Fairy-type moves, which, along with its solid bulk, allows Mega Camerupt to function as an effective check to Electric-types such as Tapu Koko and Mega Manectric and Fairy-types such as Magearna and Mega Mawile. Access to extremely powerful Fire- and Ground-type STAB moves is very useful too, as it allows Mega Camerupt to shred common Pokemon found on bulky offense teams such as Celesteela, Tangrowth, Toxapex, Mew, and Ferrothorn. Fire-resistant Pokemon aren't very common in the metagame either, with many teams relying on the likes of Greninja and Keldeo, which are very shaky answers to Mega Camerupt, while others such as Tyranitar and Heatran can't switch into Mega Camerupt reliably because of the threat of Earth Power. Mega Camerupt does struggle in the metagame, however, mostly due to its low Speed, which forces it to take a hit before it can attack back; this also often leads to it being very prediction reliant. On top of this, Ground- and Water-types such as Garchomp, Landorus-T, Zygarde, Greninja, Keldeo, Mantine, and Tapu Fini are all common in the metagame.

[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Earth Power
move 3: Ancient Power
move 4: Stealth Rock / Hidden Power Ice
item: Cameruptite
ability: Magma Armor
nature: Modest
evs: 216 HP / 168 SpA / 124 Spe

[SET COMMENTS]
Moves
========

Fire Blast hits extremely hard and has solid coverage against the tier. Earth Power rounds off this coverage, hitting Water- and Rock-types such as Greninja, Keldeo, Toxapex, and Tyranitar harder while also hitting Heatran. Ancient Power allows Mega Camerupt to reliably break Mega Charizard Y and Volcarona and also hits Mantine very hard too. Stealth Rock is an option that frees up moveslots on Mega Camerupt's teammates, while Hidden Power Ice can be used to break down the likes of Zygarde and Garchomp. Hidden Power Grass and Electric can be used for additional coverage against Water-types, with Hidden Power Grass covering Pokemon such as Rotom-W and Gastrodon, while Hidden Power Electric hits Mantine and Pelipper very hard. Nature Power is also an option that can potentially provide Mega Camerupt with access to Thunderbolt and Energy Ball, but this mandates teammates that can set up Terrains.

Set Details
========

The given Speed and Special Attack investment allows Mega Camerupt to outspeed and OHKO standard Toxapex, while the rest is thrown into HP to help Mega Camerupt check threats such as Magearna as effectively as possible. Magma Armor prevents potential freezes if Camerupt switches into the likes of Magearna prior to Mega Evolution. Mega Camerupt can also run an EV spread of 248 HP / 8 Def / 252 SpA with a Quiet nature if used on Trick Room teams.

Usage Tips
========

Mega Camerupt should be used to pressure threats such as Magearna and Mega Mawile throughout games, but avoid switching it often into the likes of Tapu Koko because Tapu Koko can U-turn out, making Camerupt rack up chip damage from entry hazards. Because Mega Camerupt is extremely slow, predicting when Fire-resistant Pokemon such as Garchomp and Zygarde will come in and using the appropriate coverage move against them is recommended because Mega Camerupt will lose 1v1 to almost all common Fire-resistant Pokemon. If the opponent has a hard counter to Mega Camerupt such as Chansey, use the opportunity to set up Stealth Rock or take advantage of it and double switch into a teammate that can effectively pressure Chansey.

Team Options
========

Bulky Water-resistant or Water-immune Pokemon such as Mantine, Toxapex, and Gastrodon all pair nicely with Mega Camerupt, handling its horrible weakness to Water-type moves. Tangrowth also pairs nicely with Camerupt, as it can handle most Water-types and take on common Ground-types such as Garchomp and Zygarde. Ground-immune Pokemon such as Landorus-T and Celesteela can usually take on most Ground-types that threaten Mega Camerupt. Dugtrio is an option that can trap and remove Chansey from play, while Pursuit users such as Weavile and Choice Band Tyranitar can also be used to remove the likes of Latios and Latias from play. Physical Ground-type wallbreakers such as Landorus-T, Garchomp, and Zygarde all appreciate Mega Camerupt breaking checks to them such as Tangrowth and Celesteela. Mega Camerupt can fit on VoltTurn teams too because of how effectively the likes of Tapu Koko and Landorus-T can bait in bulky Grass-types for Mega Camerupt. Using Tapu Koko with Nature Power Mega Camerupt provides it with temporary access to Thunderbolt, while Tapu Bulu provides Mega Camerupt with Energy Ball. Mega Camerupt can also easily fit on Trick Room teams: pairing it with setters such as Cresselia and Magearna is optimal, and it appreciates being paired with other Trick Room wallbreakers such as Azumarill, Crawdaunt, and Araquanid.

[STRATEGY COMMENTS]
Other Options
=============

Yawn allows Mega Camerupt to take advantage of a switch-in, forcing it to either switch out or stay in and fall asleep. Flamethrower can be used over Fire Blast for more consistent accuracy, but the power trade-off is huge and rarely worth it. Rest along with Sleep Talk can provide Mega Camerupt with somewhat reliable recovery and helps deal with the bad longevity it suffers from. Toxic can also be used to cripple various different switch-ins, including Dragon-types such as Garchomp, Zygarde, Latios, and Latias and Water-types such as Mantine, Rotom-W, and Suicune.

Checks and Counters
===================

**Chansey**: Chansey walls Mega Camerupt very easily and just wears it down with Seismic Toss and Toxic.

**Water-types**: Although it's not optimal relying on bulky Water-types to defensively answer Mega Camerupt, they can still handle it through prediction. Bulky Water-types such as Mantine, Suicune, Tapu Fini, and Rotom-W can all take a hit and threaten to OHKO with their Water-type STAB moves. Offensive Water-types such as Greninja, Keldeo, Gyarados, and Pelipper all threaten Camerupt too but have a much harder time switching into it.

**Ground-types**: Offensive Ground-types such as Landorus-T, Garchomp, and Zygarde all struggle to reliably switch into Mega Camerupt, but they can easily beat it 1v1 or force it out.

**Dragon-types**: Latios and Latias resist or are immune to Mega Camerupt's STAB moves, outspeed it, and threaten it with Draco Meteor or Surf. Other Dragon-types such as Dragonite and Kyurem-B can also deal heavy damage, whether it's through Z-Moves or through Ground-type coverage.

**Heavy Offensive Pressure**: Although some Pokemon such as Tyranitar, Tapu Bulu, and Tapu Lele aren't the most solid switch-ins to Mega Camerupt, they can threaten it heavily 1v1 due to their access to super effective coverage or extremely powerful STAB moves. Tyranitar, for example, can threaten to OHKO with Choice Band Earthquake, while Tapu Bulu can threaten to OHKO with Wood Hammer; the same applies for Tapu Lele with Choice Specs-boosted Psychic.
 
Last edited:

Gary

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Probably worth mentioning how it has decent bulk in overview which helps circumvent its shit Speed a little bit.

I have no personal experience using Camel this gen myself, but as for possible teammates, I'd say Voltturn teammates would be some of its best. Tapu Koko is big because it appreciates the likes of Zyg/Chomp weakened so they are in range of HP Ice, while it also baits in the likes of Tangrowth/Moonguss and slaughters Water-types that give Camel trouble. Lando-T is also good for the reasons you mentioned but just add how it can give camel free switch-ins. Also mention how Bulu/Koko are good teammates because they can give it extra useful coverage in Nature Power + Bulu has the added plus of beating Water-types/Zyg switch-in while giving Camel free Lefties recovery.

Oh Suicune is probably worth mentioning in C&C too. It can grab a free CM vs Camel cause EP is only doing like 38% max if it chooses to stay in and attack for w/e reason.

QC 1/3
 

Finchinator

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^^ (although cune kinda fits into "water types" but ig you mean as an example pkmn listed, not its own point) &

mention that you should move the speed EVs into HP/SAtk on trick room teams in the point about using a minus speed nature on TR teams

could mention pursuit support or use of smth like celes/magearna as latios/latias seem to handle camerupt well when discussing team options

if we're mentioning yawn in the oo, might as well include wisp or even toxic (prolly just the former)

prolly should add latios/latias to c&c bc they resist/immune to the dual STAB, threaten it, and obviously outspeed

jej

cue see two out of three
 

Mr. Uncompetitive

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GP 1/2

Additions, (AC) = add comma
Removals, (RC) = remove comma
Comments


[OVERVIEW]

Camerupt's Fire / ground Ground typing along with solid bulk provides a valuable immunity to Electric-type moves and a resistance to Fairy-type moves, allowing which, along with its solid bulk, allows Mega Camerupt to function as an effective check to Electric-types such as Tapu Koko and Mega Manectric, (RC) and Fairy-types such as Magearna and Mega Mawile. Access to extremely powerful Fire- and Ground-type STAB moves is very useful too, (AC) as it allows Mega Camerupt to shred common Pokemon found on bulky offense teams such as Celesteela, Tangrowth, Toxapex, Mew, and Ferrothorn. Fire-type resists Fire-resistant Pokemon aren't very common in the metagame either, with many teams relying on the likes of Greninja and Keldeo, (AC) which are very shaky answers to Mega Camerupt, while others Fire resists such as Tyranitar and Heatran can't switch in to into Mega Camerupt's Camerupt reliably because of the threat of Earth Power. Mega Camerupt does struggle in the meta however, mostly due to its low Speed, (AC) which leaves it easily outsped, forcing forces (seemed a bit fluffy imo) it to take a hit before it can attack back, (RC) ; (add semicolon) this also often leads to it being very prediction reliant too (you're using "too" a lot; varying the prose). On top of this, Ground- and Water-types such as Garchomp, Landorus-T, Zygarde, Greninja, Keldeo, Mantine, and Tapu Fini are all common in the metagame too.

[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Earth Power
move 3: Ancient Power
move 4: Stealth Rock / Hidden Power Ice
item: Cameruptite
ability: Magma Armor
nature: Modest
evs: 216 HP / 168 SpA / 124 Spe

[SET COMMENTS]
Moves
========

Fire Blast hits extremely hard and has solid coverage against the tier. Earth Power rounds off this coverage, hitting Water- and Rock-types such as Greninja, Keldeo, Toxapex, and Tyranitar harder while also hitting Heatran. Ancient Power allows Mega Camerupt to reliably break Mega Charizard Y and Volcarona, (RC) which and also hits Mantine very hard too. Stealth Rock is an option that frees up moveslots on Mega Camerupt's teammates, while Hidden Power Ice can be used to break down the likes of Zygarde and Garchomp. Hidden Power Grass and Electric can be used for additional coverage against Water-types, hitting Water-types with Hidden Power Grass covering Pokemon such as Rotom-W, (RC) and Gastrodon, while Hidden Power Electric hits Mantine, (RC) and Pelipper very hard, (RC) respectively. (the use of "respectively" seemed incorrect here. Tried to salvage it a bit) Nature Power is also an option which that can potentially provide Mega Camerupt with access to Thunderbolt and Energy Ball, but this mandates teammates that can set up terrains Terrains.

Set Details
========

The given Speed and Special Attack investment allows Mega Camerupt to outspeed and OHKO standard Toxapex, while the rest is thrown into HP to help Mega Camerupt check threats such as Magearna as effectively as possible. Magma Armor prevents potential freezes if Camerupt switches into the likes of Magearna prior to Mega Evolution. Mega Camerupt can also run an EV spread of 248 HP / 8 Def / 252 SpA with a Quiet nature if used on Trick Room teams.

Usage Tips
========

Mega Camerupt should be used to pressure threats such as Magearna and Mega Mawile throughout games, however but avoid switching it often into the likes of Tapu Koko because Tapu Koko can U-turn out and , (AC) making Camerupt rack up chip damage from entry hazards. (I'm assuming this is what you mean? This part is a bit unclear...) Because Mega Camerupt is extremely slow, predicting Fire-type resists when Fire-resistant Pokemon such as Garchomp and Zygarde coming will come in and using the appropriate coverage move against them is recommended because Mega Camerupt will lose 1v1 to almost all common Fire-type resistances Fire-resistant Pokemon. If the opponent has a hard counter to Mega Camerupt such as Chansey, use the opportunity to set up Stealth Rock or take advantage of it and double switch into a teammate that can effectively pressure Chansey.

Team Options
========

Bulky Water-type resists Water-resistant or Water-immune Pokemon such as Mantine, Toxapex, and Gastrodon all pair nicely with Mega Camerupt, handling its horrible weakness to Water-type moves. Grass-types such as Tangrowth pair nicely too, (AC) as it they (since the subject of this sentence is "Grass-types". You may want to rework this sentence a bit given that I don't think there are any Grass types besides Tang that can comfortably take on Ground types) can handle most Water-types and take on common Ground-types such as Garchomp and Zygarde. Ground-immune (add hyphen) Pokemon such as Landorus-T and Celesteela can usually take on most Ground-types that threaten Mega Camerupt. Dugtrio is an option that can trap and remove Chansey from play, while the likes of Pursuit users such as ("the likes of" is being used a lot :/) Weavile and Choice Band Tyranitar can also be used to remove the likes of Latios and Latias from play with Pursuit. Physical Ground-type wallbreakers such as Landorus-T, Garchomp, and Zygarde all appreciate Mega Camerupt breaking the likes of checks to them such as Tangrowth and Celesteela. Mega Camerupt can fit on VoltTurn teams too because of how effectively the likes of Tapu Koko and Landorus-T can bait in bulky Grass-types for Mega Camerupt. Using Tapu Koko with Nature Power Mega Camerupt provides it with temporary access to Thunderbolt, while the same applies for Tapu Bulu and provides Mega Camerupt with Energy Ball. Mega Camerupt can also easily fit on Trick Room teams, (RC) : (add colon) pairing it with setters such as Cresselia and Magearna is optimal while , (AC) and it appreciates being paired with other Trick Room wallbreakers such as Azumarill, Crawdaunt, and Araquanid.

[STRATEGY COMMENTS]
Other Options
=============

Yawn allows Mega Camerupt to take advantage of a switchin switch-in, either forcing it to either switch out, (RC) or let it stay in and fall asleep. Flamethrower can be used over Fire Blast for more consistent accuracy, but the power trade off is huge and rarely worth it. Rest along with Sleep Talk can provide Mega Camerupt with somewhat reliable recovery and helps deal with the bad longevity it suffers from. Toxic can also be used to cripple various different switch ins switch-ins, whether it's including Dragon-types such as Garchomp, Zygarde, Latios, and Latias or and Water-types such as Mantine, Rotom-W, and Suicune.

Checks and Counters
===================

**Chansey**: Chansey walls Mega Camerupt very easily and just wears it down with Seismic Toss and Toxic.

**Water-types**: Although it's not optimal relying on bulky Water-types to defensively answer Mega Camerupt, it can still be handled they can still handle it through prediction. Bulky Water-types such as Mantine, Suicune, Tapu Fini, and Rotom-W can all take a hit and threaten to OHKO with their Water-type STAB moves. Offensive Water-types such as Greninja, Keldeo, Gyarados, and Pelipper all threaten Camerupt too but have a much harder time switching into it.

**Ground-types**: Offensive Ground-types such as Landorus-T, Garchomp, and Zygarde all struggle to reliably switch into Mega Camerupt, but they can easily beat it 1v1 or force it out.

**Dragon-types**: Latios and Latias resist both of or are immune to Mega Camerupt's STAB moves, outspeed it, and threaten it with Draco Meteor or Surf. Other Dragon-types such as Dragonite and Kyurem-B can also deal heavy damage, (AC) whether it's through Z-moves Z-Moves or through Ground-type coverage.

**Heavy offensive pressure**: Although some Pokemon such as Tyranitar and Tapu Bulu aren't the most solid switchins switch-ins to Mega Camerupt, they can threaten it heavily 1v1 due to their access to super effective coverage or extremely powerful STAB moves. Tyranitar, (AC) for example, can threaten an to OHKO with Choice Banded Band Earthquake, (AC) while Tapu Bulu can threaten an to OHKO with Wood Hammer. Other examples include Tapu Lele and with Choice Specs Psychic. (Were there supposed to be more examples here? If not, I'd suggest merging this with the previous sentence)


 
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P Squared

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GP 2/2

[OVERVIEW]

Camerupt's Fire / Ground typing provides a valuable immunity to Electric-type moves and a resistance to Fairy-type moves, which, along with its solid bulk, allows Mega Camerupt to function as an effective check to Electric-types such as Tapu Koko and Mega Manectric and Fairy-types such as Magearna and Mega Mawile. Access to extremely powerful Fire- and Ground-type STAB moves is very useful too, as it allows Mega Camerupt to shred common Pokemon found on bulky offense teams such as Celesteela, Tangrowth, Toxapex, Mew, and Ferrothorn. Fire-resistant Pokemon aren't very common in the metagame either, with many teams relying on the likes of Greninja and Keldeo, which are very shaky answers to Mega Camerupt, while others such as Tyranitar and Heatran can't switch into Mega Camerupt reliably because of the threat of Earth Power. Mega Camerupt does struggle in the metagame, however, mostly due to its low Speed, which forces it to take a hit before it can attack back; this also often leads to it being very prediction reliant. On top of this, Ground- and Water-types such as Garchomp, Landorus-T, Zygarde, Greninja, Keldeo, Mantine, and Tapu Fini are all common in the metagame.

[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Earth Power
move 3: Ancient Power
move 4: Stealth Rock / Hidden Power Ice
item: Cameruptite
ability: Magma Armor
nature: Modest
evs: 216 HP / 168 SpA / 124 Spe

[SET COMMENTS]
Moves
========

Fire Blast hits extremely hard and has solid coverage against the tier. Earth Power rounds off this coverage, hitting Water- and Rock-types such as Greninja, Keldeo, Toxapex, and Tyranitar harder while also hitting Heatran. Ancient Power allows Mega Camerupt to reliably break Mega Charizard Y and Volcarona and also hits Mantine very hard too. Stealth Rock is an option that frees up moveslots on Mega Camerupt's teammates, while Hidden Power Ice can be used to break down the likes of Zygarde and Garchomp. Hidden Power Grass and Electric can be used for additional coverage against Water-types, with Hidden Power Grass covering Pokemon such as Rotom-W and Gastrodon, while Hidden Power Electric hits Mantine and Pelipper very hard. (add period) Nature Power is also an option that can potentially provide Mega Camerupt with access to Thunderbolt and Energy Ball, but this mandates teammates that can set up Terrains.

Set Details
========

The given Speed and Special Attack investment allows Mega Camerupt to outspeed and OHKO standard Toxapex, while the rest is thrown into HP to help Mega Camerupt check threats such as Magearna as effectively as possible. Magma Armor prevents potential freezes if Camerupt switches into the likes of Magearna prior to Mega Evolution. Mega Camerupt can also run an EV spread of 248 HP / 8 Def / 252 SpA with a Quiet nature if used on Trick Room teams.

Usage Tips
========

Mega Camerupt should be used to pressure threats such as Magearna and Mega Mawile throughout games, but avoid switching it often into the likes of Tapu Koko because Tapu Koko can U-turn out, making Camerupt rack up chip damage from entry hazards. Because Mega Camerupt is extremely slow, predicting when Fire-resistant Pokemon such as Garchomp and Zygarde will come in and using the appropriate coverage move against them is recommended because Mega Camerupt will lose 1v1 to almost all common Fire-resistant Pokemon. If the opponent has a hard counter to Mega Camerupt such as Chansey, use the opportunity to set up Stealth Rock or take advantage of it and double switch into a teammate that can effectively pressure Chansey.

Team Options
========

Bulky Water-resistant or Water-immune Pokemon such as Mantine, Toxapex, and Gastrodon all pair nicely with Mega Camerupt, handling its horrible weakness to Water-type moves. Tangrowth also pairs nicely with Camerupt, as it can handle most Water-types and take on common Ground-types such as Garchomp and Zygarde. Ground-immune Pokemon such as Landorus-T and Celesteela can usually take on most Ground-types that threaten Mega Camerupt. Dugtrio is an option that can trap and remove Chansey from play, while Pursuit users such as Weavile and Choice Band Tyranitar can also be used to remove the likes of Latios and Latias from play. Physical Ground-type wallbreakers such as Landorus-T, Garchomp, and Zygarde all appreciate Mega Camerupt breaking checks to them such as Tangrowth and Celesteela. Mega Camerupt can fit on VoltTurn teams too because of how effectively the likes of Tapu Koko and Landorus-T can bait in bulky Grass-types for Mega Camerupt. Using Tapu Koko with Nature Power Mega Camerupt provides it with temporary access to Thunderbolt, while Tapu Bulu provides Mega Camerupt with Energy Ball. Mega Camerupt can also easily fit on Trick Room teams: pairing it with setters such as Cresselia and Magearna is optimal, and it appreciates being paired with other Trick Room wallbreakers such as Azumarill, Crawdaunt, and Araquanid.

[STRATEGY COMMENTS]
Other Options
=============

Yawn allows Mega Camerupt to take advantage of a switch-in, forcing it to either switch out or stay in and fall asleep. Flamethrower can be used over Fire Blast for more consistent accuracy, but the power trade-off is huge and rarely worth it. Rest along with Sleep Talk can provide Mega Camerupt with somewhat reliable recovery and helps deal with the bad longevity it suffers from. Toxic can also be used to cripple various different switch-ins, including Dragon-types such as Garchomp, Zygarde, Latios, and Latias and Water-types such as Mantine, Rotom-W, and Suicune.

Checks and Counters
===================

**Chansey**: Chansey walls Mega Camerupt very easily and just wears it down with Seismic Toss and Toxic.

**Water-types**: Although it's not optimal relying on bulky Water-types to defensively answer Mega Camerupt, they can still handle it through prediction. Bulky Water-types such as Mantine, Suicune, Tapu Fini, and Rotom-W can all take a hit and threaten to OHKO with their Water-type STAB moves. Offensive Water-types such as Greninja, Keldeo, Gyarados, and Pelipper all threaten Camerupt too but have a much harder time switching into it.

**Ground-types**: Offensive Ground-types such as Landorus-T, Garchomp, and Zygarde all struggle to reliably switch into Mega Camerupt, but they can easily beat it 1v1 or force it out.

**Dragon-types**: Latios and Latias resist or are immune to Mega Camerupt's STAB moves, outspeed it, and threaten it with Draco Meteor or Surf. Other Dragon-types such as Dragonite and Kyurem-B can also deal heavy damage, whether it's through Z-Moves or through Ground-type coverage.

**Heavy Offensive Pressure**: Although some Pokemon such as Tyranitar, Tapu Bulu, and Tapu Lele aren't the most solid switch-ins to Mega Camerupt, they can threaten it heavily 1v1 due to their access to super effective coverage or extremely powerful STAB moves. Tyranitar, for example, can threaten to OHKO with Choice Band Earthquake, while Tapu Bulu can threaten to OHKO with Wood Hammer; the same applies for Tapu Lele with Choice Specs-boosted Psychic.
 
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