reporting on a thrown-together team which has at least reached 20 victories, involving two gts acquisitions, as i haven't had the opportunity to get something good running but definitely want that destiny knot (a team of pickup meowths has failed me) and test the waters. (test results: there are a lot of waters.)
(lineup: kartana, salazzle, garchomp)
kartana@botanium z
evs: none yet
ivs: 31 atk / def / sdef; everything else 20+
hasty nature +spd -def
beast boost
germany
- leaf blade
- x scissor
- brick break [now sacred sword]
- smart strike
in fact, this one's my own; i really should have reset for optimal natures on the ultra beasts, impatience got the better of me (i wisened up for the tapus). it supports the team very well by virtue of the wonderful typing. if this had u-turn it would be perfect (pheromosa would make this team 100% weak to bulky waters such as energy ball jellicent)
it probably learns a better steel stab (...right?), but screw you double team/brightpowder nonsense, and i was giddy enough not to take the detour to the move tutor before attempting the tree
z-move + fast ultra beast is a very good combo in general for rather obvious reasons (z items mimic choice items, but without the drawback, when used with beast boost). i imagine that nihilego and pheromosa will also wreck the battle tree on the right teams (xurki might be too slow). competitive talk seems to be all about pheromosa and perhaps for good reason, but kartana has grown on me, mostly because this team is in desperate need of not "support" but rather a lacedaimonian answer against waters ("if"). also unlike pheromosa, this one has a 50/50 chance of actually pulling through if it's your last mon against something with near-full health, depending on what side of the physical/special spectrum your enemy will hit. only the lack of u-turn disappoints me
salazzle@life orb
evs: 6 hp / 252 satk / 252 spd
ivs: flawless with 0 atk
timid nature +spd -atk
corrosion
spain
- nasty plot
- sludge wave
- fire blast
- dragon pulse
this thing is probably as legitimate as the 2004/05 juventus serie a performance but holy moly, does +2 orb salazzle not take names (sludge wave is an ohko on e.g. lapras) and it surprisingly takes a hit (that is, exactly one); also this has a really cool x0.25 bug resist and appreciates the lures of ice and fire from its teammates. i do enjoy kinklizard much more than previously expected, this thing hits harder than starmie and outspeeds it too
still loses to waters (if unboosted... it outspeeds and ohkos them most likely otherwise), random quakes, rock stabs, which the rest of this team can mostly handle (no ground resist, though). sometimes wishes that it could learn dark pulse rather than dragon pulse, since i cannot hit a few ghosts super-effectively, but hitting dragons can help out chomp anyway.
fire blast because i like to live dangerously
garchomp@focus sash
evs: all over the place
ivs: pretty good, but no 31 atk
jolly nature +spd -satk
sand veil (sadly)
japan
- swords dance
- outrage
- earthquake
- aerial ace
you know this one, and the malice of its tenderness (or vice versa). fairies hinder your outrage but dclaw is strictly worse in my book because it misses unboosted ohkos.
ace has helped in a few situations but i'm mostly running it because i can't think of a replacement move
----
this is how this team and i have performed so far:
1) carbink, komala, tsareena: carbink is 4x weak to steel, komala surprises with held berry (weakens fighting) and flails back for 2-2; salazzle cleans up
2) houndoom, liepard, absol: houndoom outspeeds and kills untrained kartana but loses to garchomp even after burning it; liepard does nothing; absol tries dt but gets 2hkod by outrage. this battle demonstrates why ev training is necessary though, making the difference between 2-3 and 3-2
3) gigalith, bewear, wishiwashi: telegraphs itself as sand stream gigalith, on which the kusanagi *performs* (z-move); bewear gets ohko'd by +1 brick break (wonder if it had fluffy?); wishiwashi gets ohko'd by +2 leaf blade. reminder that this was with 0 atk evs
4) ludicolo, flareon, lycanroc-sun: x-scissor only 2hkos, but ludicolo used rain dance? z-move on flareon; it holds on with sash and ohkos. flareon can't hurt chomp, though. chomp outspeeds lycanroc-s for me, which has 112 base (imperfect ivs? evs? nature?) and ohkos with +4 eq
5) dugtrio, toxapex, togedemaru: duggy used sand storm okay, tangled hair proves annoying, but kartana still sweeps the surprisingly incompetent opposition. saw z toxic spikes from toxapex
6) toxapex, mawile, togedemaru: unfortunately, 0 atk evs means that z leaf blade misses the ohko on toxapex, which burns with scald to render kartana mostly harmless (still enough to drag mawile down to 20%). mawile unwisely taunts salazzle after i have already used nasty plot. why is everyone using that damn pikamouse
7) greninja, houndoom, sawk: leaf blade ohko, switch to salazzle based on prior experience; sadly sucker punch wrecks me so it's back to chomp which hard-counters that thing except for eating the wisp burn. in this case, wisp misses twice anyway so chomp goes through; sawk turns out to outspeed my badly-ev'd chomp, but misplays revenge (good grief)
8) rhyperior, tentacruel, gyarados: rhyperior uses protect, but i used z leaf blade. feels like a pocket pair. kartana ohkos gyara at +2 with non-critical leaf blade
9) mimikyu, bewear, vanilluxe: fortunately this mimikyu proves to find no answer to smart strike, manages to land the t-wave though. bewear doesn't outspeed in any case (perhaps due to new para speed debuff rules?) and gets ohko'd; ice cream wrecks with ice beam but fails to dazzle the salazzle
10) ludicolo, gastrodon, carracosta: 3-0
11) ferrothorn, zoroark, breloom: switch to salazzle, it uses t-wave (argh) but then eats the fire blast without objecting? nasty plot zoroark comes in, fire blast misses (dammit) but chomp gets zoro, and breloom just doesn't threaten this team
12) dugtrio, machamp, lycanroc-s: note that kartana takes physical hits quite well for what you'd expect from a paper sword; this battle goes exactly as you'd expect btw
13) metagross, flareon, [gen 6 ice platform]: 30 hp dmg from metagross' meteor mash. this is with a -def nature and no evs invested. kartana owns those resisted physical hits. flareon utterly wrecks it, but like almost all fire mons, flareon is also chomp setup fodder of the finest vintage; ice thing barely survives +4 outrage (what?!) but lazzle just snipes that one in turn
14) medicham, bewear, gastrodon: i dare not underestimate medicham so z-move it is. this thing flings a shadow ball (lol) but barely breaks 60%. bewear barely survives brick break and wrecks with force palm (i think); chomp in, aer-ace ko, outrage 2hko on gastro
15) gothitelle, tyranitar, toxapex: it uses fake tears, because kartana's 50 sdef (not base, this is the actual lv50 stat with a 31 iv, i believe) commands such respect. ohkoing tyranitar never felt so satisfactory. +2 leaf blade from 0 atk ev kartana misses the ohko on toxapex only barely, sheer insanity
16) haxorus, salazzle, [gen 6 squid]: i know next to nothing about most gen5/gen6 mons right now, including their english names, so do forgive my idiosyncrasy. haxorus doesn't seem to have anything of note in this situation (he switches to salazzle after taking a smart strike in return to taunt). lazzle is just another fire mon waiting to get set up on by chomp, its toxic means nothing because the battle lasts 3 turns from that point onward
17) magmortar, haxorus, pidgeot: switch to chomp because kartana surely can't do anything but deal 70% and die here; sd, confuse ray. i switch on his will-o-wisp rather than risk losing chomp to confusion; i attempt sludge wave (psychic risk, so no nasty plot) but it quick claw-confuse rays salazzle (thanks game freak). luckily, lazzle pulls through with the 2hko and dpulse weakens haxorus (it kills with eq in return, though). chomp eq on haxorus, outrage 2hko (!) on pidgeot, that's it. 2-0
18) beartic, crabominable, froslass: steel move for ohko x3 (froslass spends its outspeed on hail, haha)
19) crabominable, glaceon, rotom-fridge: qc blizzard from my favorite eeveelution ends kartana's sweep (coup de glace honhonhon) but lazzle hits 2/3 times which proves sufficient. a curious accumulation of these mono-ice teams
20) BATTLE LEGEND: trainer red! the music changes to a harmonica-flavoured variation on the rby champion theme, by the way. charizard, lapras, venusaur: switch to chomp to take fire fang (<10% dmg). chomp takes two dclaws before lapras ohkos with ice shard; i decide to spend z leaf blade on lapras and x-scissor venusaur; it only uses ingrain and synthesis because annoyingly, 0 atk ev xscissor does 48% to it; i'm guessing this is some leech seed set. 2-0 and 20 gp (!), also unlocks "super single battles" for me. revisiting the tree has red give me all the kanto starter mega stones
----
it seems that a lot of mons get picked multiple times for whatever reason (toxapex and bewear showed up thrice, and a lot of things came up twice), and i'm quite sure that the computer "builds" either weather teams or mono teams (#18, #19; battle #10 looks suspiciously like a rain team)
last note: i love that you can set the battle music in-game (i use e4 music), and the tree theme being a play on the old emerald frontier theme makes me rather fond of the developers too, this place probably even deserves it in terms of the fun offered
edit: so my first streak has ended at the 10th battle in super singles, but i'm curious to see how a better chomp (i have a gible lying around) and kartana will fare. team has no way to hit ghosts and dislikes getting outsped
1) rotom-mower, dhelmise, lopunny: xscissor 55%, reflect; then my z-leaf blade ... does almost nothing, volt switch to dhelmise. i'm getting outplayed! switch to lazzle, take dark claw, fire blast ohko; lopunny takes 90% from fblast before koing salazzle. lope then outspeeds lol, i really need to get those evs up i guess. chomp being healthy results in victory
2) minior, lucario, golurk: minior is not aegislash, and only sets up reflect. luke takes 90% from sacred sword (and note that i outsped it without speed evs), aura sphere kills though. chomp cleans up
3) palossand, dugtrio, ferrothorn: z-leaf blade ohko; dugtrio only sets up sandstorm? +2 sacred sword with some atk will ohko ferrothorn as well; but the 2hko i get doesn't matter because thorn only t-waves, and it's too late at that point
4) jellicent, [ice platform], gothitelle: always z-leaf blade on bulky water leads with this team. +1 smart strike isn't quite a 2hko on ice platform for me; avalanche 2hkos back. it can't hurt salazzle, though (or so it seems); gothitelle loses to +2 sludge wave
5) drifblim, beartic, banette: drifblim is a bit of a problem, i cannot hit it super-effectively at all with this team... and it's the salac/stockpile baton passer. fortunately the boost just goes to beartic, which doesn't even outspeed at +1 lol. crit ohko from +1 leaf blade on banette decides the matter
6) komala, porygon-z, dhelmise: didn't expect that berry weakening my sacred sword; also chomp gets outsped by pory-z (scarfed or just bad evs?). +2 aerial ace misses the ohko on dhelmise (again, bad evs...) for a somewhat narrow victory all things considered
7) zoroark, drapion, sableye: kartana gets fast-taunted by "sableye" but doesn't exactly care. oh look, it's focus sash zoroark! drapion cuts me up with its impressive physical bulk, but now chomp carries the game.
8) hariyama, salazzle, pidgeot: z leaf blade ohko (its fake out doesn't matter here). i decide to sac against salazzle to ensure fresh chomp; enemy lazzle nasty plots unwisely, eq and i'm not losing against pidgeot
9) staraptor, nidoking, [ice platform] : staraptor u-turns to nidoking, smart strike does 60% and kos the next turn. thanks i guess? it also has a sash and endeavor. i really need to look up ice platform's name btw
10) plumeria! oh god it's mega gengar, which just blasts kartana with shadow ball. chomp revenges with eq, but enemy salazzle's dpulse wrecks it... own lazzle pushes through but needs a good matchup; now i'm crossing my fingers... no, she has crobat for last, outspeeds and kills. not sure how to play this differently, in fact, since mega-gar just 2hkos chomp so switching was not an option
----
thinking about it, the real weakness of the team is that none of the three members wants to lead, there's no "life orb starmie" that just hits everything to set up the situation where the others sweep, maybe i should test tapu fini over salazzle