Introduction
The first is Alison Wonderland, who is a DJ from my native country of Australia. Not gonna lie she's p good. You should check her out. Also, even though she's not conventionally incredibly attractive and we're both girls I find her super hot. I'm talking 9/10.
The second thing is Altaria. Regular Altaria is much more hipster than Mega Altaria, so that's the main reason I'm using it. It's also a full Zard-Y and Keld counter with Natural Cure (fuck Scald), Heal Bell (fuck Scald), and Perish Song, all without taking the Mega slot or being a fat pink shit, so I saw a niche and decided to build a team around it.
This leads into the teambuilding process, but unfortunately, this is a stall team, so there isn't one. I started with M-Sableye and Altaria, obviously, avoided using Chansey because it takes away a lot of the point of using Altaria, tried a few Rotom-H builds which were average, and came up with this team. This was quite a few months back, pre-Hoopa.
Since then I've laddered twice with the team and made top 10 once, and more recently I decided to share it around for suggestions on refurbishing it for the new meta.
All Six Pokemon At Once
Deets
Cold (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Toxic / Whirlwind
- Iron Head
- Roost
- Stealth Rock
Physically defensive Skarm because otherwise I lack a dedicated physical wall and get torn apart by M-Meta, LO Exca, random Choice Banders, etc. Rocky Helmet for M-Meta, to stop Excadrill spinning for free, and all the other usual uses. I can't fit Spikes unfortunately without using an inferior Fable set. Iron Head covers M-Diancie and M-Gardevoir, which are two of my biggest threats. Toxic hits Torn-T, which is another threat, and can sometimes help pressure opposing stall in Heal Bell PP-stalls. Whirlwind stops physical set-up of course, but Toxic plus two Unaware mons usually does the job better. Not much else to say, Skarm + Quag is an almost perfect physical walling combination.
U Don't Know (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Earthquake
- Recover
Lies (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 80 Def / 180 SpD
Careful Nature
- Will-O-Wisp
- Fake Out
- Knock Off
- Recover
I Want U (Tentacruel) @ Leftovers
Ability: Rain Dish
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Toxic Spikes
- Scald
- Rapid Spin
- Rest
Run (Altaria) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 52 Def / 208 SpD
Calm Nature
- Heal Bell
- Roost
- Perish Song
- Toxic
Regular Altaria is just about the most niche mon that I think is actually viable in this meta. I don't even think it should be 'D' on the viability rankings, but on this particular team, it fits perfectly. Natural Cure, it's typing, and impressive special bulk all come together to make a mon which comes in and out freely and easily, never seems to be pressured to do what it needs to, and is just all round reliable. Heal Bell is necessary for stall v stall, but with this, Rest Tenta and M-Sableye, it's usually easy to win the Heal Bell PP stalls. Perish Song stops annoying stuff like short Baton Pass, RD Manaphy, and pretty much every other bulky stat booster, right up to +2 CM Clefable. Finally, Toxic over something like Dragon Pulse because it can actually do appreciable damage, and there aren't really better options. If nothing else it means you can actually 1v1 the special threats you wall.
When using this, you do have to remember that it's super passive. Generally, I avoid it in the early game while I try to set up an advantage between Sableye, hazards and status spam, and only once I have an advantageous status quo do I use Alt. However, at this point, I use it as much as possible to sponge status and pretty much any non-SE STAB special attack, keeping pressure off other key mons. In some games, Altaria can't directly do much, but it still makes a good pivot and death fodder.
Ignore (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 132 Def / 128 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Calm Mind
I've run out of things to say about standard sets...SDef CM Unaware Clef handles Volcarona, MG Clefable, Manaphy, Serperior, and gives me a way to beat special stat boosters which isn't called Perish Song and doesn't have just 8pp. I wanted Wish/Protect mainly because the alternative, Moonlight, is beyond awful, but the team support is obviously nice as well. EV's stop me from being 2HKO'd by LO Serperior, give me some physical bulk to help against Weavile, CB Dragonite and such, and avoid a possible 2HKO from non-Iron Head LO Kyu-B.
Threats etc
Hoopa can be a problem, since the team was built before it's introduction, but in general the combination of Sableye and Skarm will handle most of its movesets. M-Gardevoir and HP Fire M-Diancie are the two biggest threats in practise...LO Tornadus-T looks difficult, but has actually been pretty easy to deal with. Obviously Gothitelle is dangerous, but I get around that by abusing the opponent for using cancerous shit and ragequitting. Finally you have the usual crap like M-Heracross where you just have to make plays and hope for the best.
The big thing when using this team is to understand that everything has a very specific purpose, and that if you lose a wall, often you'll just get swept. Because of that, very careful play and forethought is necessary to get anywhere with this team. I also can't really recommend using it at all because any match against another bulky team will drag out for 100-300 turns, but whatever.
Thank you very much for reading all this way, god bless <3
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