Absol @ Darkinium Z
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Scald
- Taunt
- Destiny Bond
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Healing Wish
Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- U-turn
- Stone Edge
Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 48 HP / 208 Atk / 252 Spe
Jolly Nature
- Multi-Attack
- Defog
- Parting Shot
- Thunderbolt
Guzzlord @ Choice Specs
Ability: Beast Boost
Shiny: Yes
EVs: 136 Def / 252 SpA / 60 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- Sludge Bomb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Scald
- Taunt
- Destiny Bond
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Healing Wish
Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- U-turn
- Stone Edge
Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 48 HP / 208 Atk / 252 Spe
Jolly Nature
- Multi-Attack
- Defog
- Parting Shot
- Thunderbolt
Guzzlord @ Choice Specs
Ability: Beast Boost
Shiny: Yes
EVs: 136 Def / 252 SpA / 60 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- Sludge Bomb
Absol: I wanted to build a team that can take advantage of Absol's early breaking potential with Swords Dance, Knock Off and Sucker Punch priority. Absol has the team's Z move with Z-Sucker Punch to hit mons harder and potentially ko mons that Knock + Sucker would not normally. Play Rough was my choice coverage move to allow Absol to punish switches into Hitmonchan and Gurdurr as well as threaten opposing Dark types like Guzzlord and Silvally-Dark (potentially Skuntank at +2)
Qwilfish: Qwilfish is the spike setting on defensive pivot against physical threats. Taunt allows Qwilfish to stallbreak and deny hazards from slower setters. Scald + Intimidate allows it to pivot on physical attackers and threaten them with a potential burn. Black Sludge is to help give Qwilfish longevity while Destiny Bond to let Qwilfish remove a terrifying threat on the sack.
Mesprit: Decided to go with Defensive Mesprit to provide rocks and healing wish support. Colour berry is to help survive knock up coverage or a potential pursuit trap from Stuntank. Psychic is stab with U-turn giving the team a slow turn pivot (to get Absol or Primape safely.)
Primeape: The team's scarf user and defog threatener with Defiant. Close Combat for stab with Gunk + Edge for strong coverage options. U-turn adds a momentum core with Mesprit to keep threats on the field when they need to be.
Silvally-Fairy: Silvally gives the team defog and parting shot support. Silvally gives the team a Fighting and Dragon check as well as a well as a defensive check for dark types. Multi-Attack acts as stab with Flamethrower to hit the prominent steel and ice types in the tier.
Guzzlord: A slow, bulkier special wall breaker, Guzzlord uses choice specs to place dents alongside Absol with Draco Meteor and Dark Pulse stab. Fire Blast is great coverage and Sludge Bomb can be used to harm defensive pivots that Fire Blast would otherwise not kill.