Hi everybody ! I'm back for a brand new team. As my title says, it has been quite effective on PS and I'm still rising on the ladder. After I gave LC Tier a try, I decided to go back to my first love : the classic OU Tier.
But I already used a lot of mons in the tier and after LC ( which was so fun btw ! ), I wanted to find new good teammates, to test new cores... So I created some teams, a Trick Room one, a HO, ... Some of them were good, others very bad... I even dared to test a Baton Pass Team ! And it was in this team that I discovered my new "toy" : Vaporeon.
EDIT: Unfortunately, my first team was too weak against major top threats like BD Azumarill, Pinsir, Alakazam... So I had to change it a little. This is what I have now :
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
First part of my VenuTran core, Heatran is a great check to a lot of things, especially special sweepers. With the combo Lava Plume / Toxic, it's very easy to get my opponent statused and then stall with him or another member of my team. Heatran is also my SR setter and Roar can be useful against set up sweepers, sub pokes, baton pass teams or even to do passive damages with SR. Heatran big weaknesses are EQ, Earth Power, Water and Fighting moves. So I needed a poke that can resist all these types, so I got :
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Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 204 HP / 232 Def / 72 SDef
Bold Nature
- Synthesis
- Leech Seed
- Sludge Bomb
- Giga Drain
My mega and the second part of my VenuTran Core. This thing is sooo bulky ! Leech Seed, Giga Drain and Synthesis allow me to have big recovery and to stall my opponents to death. Sludge Bomb is just here to have a great STAB, to deal easily with Fairy types and to get my opponent poisonned sometimes... M-Venusaur can wall many pokes, is a good check to Knock Off users and a good Choice Band Azumarill check. About his ability, Chlorophyll is better than Overgrow if I can use opposing M-Charizard Y sun...
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Brave Bird
- Roost
- Defog
- Whirlwind
As my VenuTran core is very weak to Pinsir, I needed a counter for it. After some suggestions, even if I don't like Skarmory at all ( don't ask me why, I just don't like him... ). This set is pretty classic. BB to have a good STAB even if recoil can be sometimes annoying. Roost for big recovery, Defog to get Hazards off from my field. I'm not sure about the last move : Whirlwind or Spikes ? I thought Spikes would be useless if I also have Defog. I don't want to use 2 or more turns to set up SR and one or two layers of spikes to see them leaving the field some turns after... So I chose Whirlwind. Actually, I don't like him because I find he can't do big damages by himself, he is just good to stall a physical sweeper which is toxic or burn IMO. But as nearly every physical sweepers won't try to touch this guy because of Rocky Helmet... It's here that I find Whirlwind useful : my opponent's mons will take damages from SR... And it is here that I miss Spikes... So help about this mon will be very welcome !
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell
My cleric and answer to BD Azumarill. Unaware is very useful against set up sweepers. This set is also pretty classic : Moonblast to have a STAB and to be not totally weak to Taunt. Wish to heal him or the other members of my team, Protect to be sure I will survive during the turn before Wish activates and to stall a little sometimes, Heal Bell to cure status. It's also a good check to Conkeldurr or Scraggy if Venusaur is not here anymore.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch
My physical sweeper and Knock Off user. His main function is to kill Chansey/Blissey, Gengar, Special Aegislash and to break walls. I didn't have any priority so Mach Punch is quite obvious, Drain Punch for STAB and recovery, Knock Off to get rid of my opponent's annoying items and Ice Punch to deal with Landorus-Therian and Gliscor. Repart and Assault Vest are for maximize bulk and Guts to make him a good status absorber.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Atk
- Foul Play
- Will-O-Wisp
- Recover
- Taunt
Venusaur and Conkeldurr are very weak to Psychic types. So I was looking for a Dark type poke and I thought to this guy. Priority burn and Taunt are just amazing, Recover for... recovery ( quite obvious I know ) and Foul Play to punish physical sweepers who try to switch in ( if I predict well ) or who try to set up in front of him. His ghost type is also very useful when I predict a Fighting move coming against Heatran. So it is very easy to make him switch in. I also use him against Deoxys-S or Deoxys-D that I couldn't counter without him.
Past members :
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature
- Earthquake
- Toxic
- Protect
- Substitute
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Wish
- Protect
- Heal Bell
Thank you for reading and don't hesitate to tell me what you think about my team, from the idea to the movesets and even to the teammate's choice !
But I already used a lot of mons in the tier and after LC ( which was so fun btw ! ), I wanted to find new good teammates, to test new cores... So I created some teams, a Trick Room one, a HO, ... Some of them were good, others very bad... I even dared to test a Baton Pass Team ! And it was in this team that I discovered my new "toy" : Vaporeon.
EDIT: Unfortunately, my first team was too weak against major top threats like BD Azumarill, Pinsir, Alakazam... So I had to change it a little. This is what I have now :
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
First part of my VenuTran core, Heatran is a great check to a lot of things, especially special sweepers. With the combo Lava Plume / Toxic, it's very easy to get my opponent statused and then stall with him or another member of my team. Heatran is also my SR setter and Roar can be useful against set up sweepers, sub pokes, baton pass teams or even to do passive damages with SR. Heatran big weaknesses are EQ, Earth Power, Water and Fighting moves. So I needed a poke that can resist all these types, so I got :
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 204 HP / 232 Def / 72 SDef
Bold Nature
- Synthesis
- Leech Seed
- Sludge Bomb
- Giga Drain
My mega and the second part of my VenuTran Core. This thing is sooo bulky ! Leech Seed, Giga Drain and Synthesis allow me to have big recovery and to stall my opponents to death. Sludge Bomb is just here to have a great STAB, to deal easily with Fairy types and to get my opponent poisonned sometimes... M-Venusaur can wall many pokes, is a good check to Knock Off users and a good Choice Band Azumarill check. About his ability, Chlorophyll is better than Overgrow if I can use opposing M-Charizard Y sun...
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Brave Bird
- Roost
- Defog
- Whirlwind
As my VenuTran core is very weak to Pinsir, I needed a counter for it. After some suggestions, even if I don't like Skarmory at all ( don't ask me why, I just don't like him... ). This set is pretty classic. BB to have a good STAB even if recoil can be sometimes annoying. Roost for big recovery, Defog to get Hazards off from my field. I'm not sure about the last move : Whirlwind or Spikes ? I thought Spikes would be useless if I also have Defog. I don't want to use 2 or more turns to set up SR and one or two layers of spikes to see them leaving the field some turns after... So I chose Whirlwind. Actually, I don't like him because I find he can't do big damages by himself, he is just good to stall a physical sweeper which is toxic or burn IMO. But as nearly every physical sweepers won't try to touch this guy because of Rocky Helmet... It's here that I find Whirlwind useful : my opponent's mons will take damages from SR... And it is here that I miss Spikes... So help about this mon will be very welcome !
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell
My cleric and answer to BD Azumarill. Unaware is very useful against set up sweepers. This set is also pretty classic : Moonblast to have a STAB and to be not totally weak to Taunt. Wish to heal him or the other members of my team, Protect to be sure I will survive during the turn before Wish activates and to stall a little sometimes, Heal Bell to cure status. It's also a good check to Conkeldurr or Scraggy if Venusaur is not here anymore.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch
My physical sweeper and Knock Off user. His main function is to kill Chansey/Blissey, Gengar, Special Aegislash and to break walls. I didn't have any priority so Mach Punch is quite obvious, Drain Punch for STAB and recovery, Knock Off to get rid of my opponent's annoying items and Ice Punch to deal with Landorus-Therian and Gliscor. Repart and Assault Vest are for maximize bulk and Guts to make him a good status absorber.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Atk
- Foul Play
- Will-O-Wisp
- Recover
- Taunt
Venusaur and Conkeldurr are very weak to Psychic types. So I was looking for a Dark type poke and I thought to this guy. Priority burn and Taunt are just amazing, Recover for... recovery ( quite obvious I know ) and Foul Play to punish physical sweepers who try to switch in ( if I predict well ) or who try to set up in front of him. His ghost type is also very useful when I predict a Fighting move coming against Heatran. So it is very easy to make him switch in. I also use him against Deoxys-S or Deoxys-D that I couldn't counter without him.
Past members :
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature
- Earthquake
- Toxic
- Protect
- Substitute
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Wish
- Protect
- Heal Bell
Thank you for reading and don't hesitate to tell me what you think about my team, from the idea to the movesets and even to the teammate's choice !
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