A MATURE TEAM
Hey guys, welcome to my very first RMT. I ask you please take in consideration that I haven't ever made a RMT before, though I have read to learn how to do it. I hope you have fun reading, and, also, I hope I have done everything right. Also, I'm not a native speaker, so I may commit mistakes. Don't be so hard, please.
History and team building (first stage. This is not the actual team!)
Alright, this is a team I have been using for two months or so, consequently I have improved it. It has given me good results, and I have won a tournament with it.
It's not it all as I am going to say, because as I told you I made the team quite long ago, but I'm surely going to say most important things as they happened. Let's start:
I wanted to try out the new Landorus-T, atracted by its amazing attack, good typing and nice ability, which provides it good bulk; being also atracted by its feline beuty:
Weak to: water, ice.
Then, I added Rotom-W: it resist ice and water, making a good pair with Landorus.
Weak to: water ice.
Weak to: grass.
Scizor can resist grass and its weakness, fire, is covered by Rotom:
Weak to: water ice.
Weak to: grass.
Weak to: fire.
Now I need another special attacker. Heatran is a good one, because with its substitute + 3 atacks set, can set up a sub in a switch and then proceed to attack:
Weak to: water ice.
Weak to: grass.
Weak to: fire.
Weak to: ground fighting water.
I've realised I haven't any attack boosting move, so I included Conkeldurr:
Weak to: water ice.
Weak to: grass.
Weak to: fire.
Weak to: ground fighting water.
Weak to: flying psychic.
Finally, there's a spot left. Celebi makes nice synergy with my team, as it eliminates Heatran's weaknesses and Scizor and Heatran cover its:
Weak to: water ice.
Weak to: grass.
Weak to: fire.
Weak to: ground fighting water
Weak to: flying psychic.
Weak to: flying ghost dark fire ice bug poison.
A closer look (this is not the actual team yet)
Shadowcat: Landorus-T (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP/ 252 Atk/ 252 Spe
Adamant Nature (+Atk, -SAtk)
-Rock Polish
-U-Turn
-Earthquake
-Outrage
This guy can outspeed almost the whole tier after a single Rock Polish, and attack back with its blazing attack powered with Life Orb.
U-Turn can be used if predict a switch, then can bring on a counter. EQ is the stabed move, and Outrage is a powerful attack, generally for dragons.
FLUDD: Rotom-W @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SpA / 176 Spe
Modest Nature (+SAtk, -Atk)
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Pain Split
It's good against rain teams, Hydro Pump hits incredibly hard, and it also can cripple physical attackers with WoW. Volt Switch for scouting, and Pain Split for life recovering.
Karate Bug: Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature (+Atk, -SAtk)
-Bullet Punch
-U-Turn
-Pursuit
-Superpower
Pretty simple and classic set: powered with technician and choice band, it hits incredibly hard with priority Bullet Punch. U-Turn for scouting, Pursuit against ghost and psychic-types, and Superpower can be used a few times against another Scizor or Tyranitar.
So far, we've got a VoltTurn trio with perfect synergy, also with decent bulk.
Hefesto: Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature (+SAtk, -Atk)
-Substitute
-Fire Blast
-HP Ice
-Earth Power
I'm actually using this set with my little change: HP Ice instead Toxic, and Modest instead Timid, because I rather the raw power of 394 SAtk, and so far, it has worked nice. Substitute is a great move for Heatran, because so many pokes get switched against it, so it can set a sub and recover with lefties.
Minos: Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SpD
Adamant Nature (+Atk, -SAtk)
-Bulk Up
-Drain Punch
-Mach Punch
-Stone Edge
I'm not gonna go for Brave nature, I don't need it because I haven't payback. For a dark move, I've got Scizor, and Stone Edge is for Volcarona and others such as Dragonite. Bulk Up raise both attack and defense, and I can get benefit of getting statused. Status on Conkeldurr is almost a win match. I love this poke, but people don't use it so much these days, though it was top tier a year ago.
Mandragore: Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 HP / 220 SpA / 68 Spe
Timid Nature (-Atk, +Spe)
-Nasty Plot
-Gigadrain
-HP Fire
-Earth Power
This set have my own changes, too. 68 Spe can outspeed Scizor except the rare choice scarf set. Scizor will almost never switch into Celebi, and it can outspeed and hit with HP Fire.
I rather leftovers here because I don't like the effect of heal and get damaged of life orb + gigadrain. HP Fire for Scizor, and Nasty Plot is a great move for Celebi, as it's bulky and can resist while getting boosted and attacking.
Changes
Shadowcat: Landorus-T @ Choice Scarf
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-Outrage
-U-Turn
-Stone Edge
-Earthquake
Tired of being hit as I went for Rock Polish and being unable to attack first without any boost, I decided to go for this similar Choice Scarf set. It works better and it's a nice revenge killer.
Minos: Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SpD
Adamant Nature (+Atk, -SAtk)
-Bulk Up
-Drain Punch
-Mach Punch
-Ice Punch
I actually have another reliable rock-attacking user, so I can substitute Stone Edge by Ice Punch, which is more accurate and can cripple Dragonite better than Heatran does, as it carries EQ than can put Heatran in trouble if it's not behind a sub.
Mandragore: Celebi @ Life Orb
Trait: Natural Cure
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature (-Atk, +SAtk)
-Leaf Storm
-Hidden Power Fire
-Stealth Rock
-Recover
Guys, I don't have any entry hazards! Celebi can solve this, and with life orb can 100% kill Scizor with Life Orb, while the former set made about 95% ~ 110% damage. 200 EVs into speed also let outspeed Scizor if not scarfed, and Recover works good with Life Orb. Leaf Storm is a very powerful, stab move, and with the Life Orb support hits pretty hard.
Last stage: this is my team right now
SHADOWCAT, sacred feline beast: It'll eat your heart before you can blink
Shadowcat: Landorus-T @ Choice Scarf
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-Outrage
-U-Turn
-Stone Edge
-Earthquake
FLUDD, hydroelectric phantom: Let it wash your clothes... with you inside!
FLUDD: Rotom-W @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SpA / 176 Spe
Modest Nature (+SAtk, -Atk)
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Pain Split
KARATE BUG, steel-covered mantis: fast, powerful and bloody punches!
Karate Bug: Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature (+Atk, -SAtk)
-Bullet Punch
-U-Turn
-Pursuit
-Superpower
HEFESTO, the heat of the forge: melting rock against your Pokémon
Hefesto: Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature (+SAtk, -Atk)
-Substitute
-Fire Blast
-HP Ice
-Earth Power
MINOS, king with two pillars: can you stop this muscular nightmare?
Minos: Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SpD
Adamant Nature (+Atk, -SAtk)
-Bulk Up
-Drain Punch
-Mach Punch
-Ice Punch
MANDRAGORE, the creature of the rainforest: sap instead blood through its veins
Mandragore: Celebi @ Life Orb
Trait: Natural Cure
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature (-Atk, +SAtk)
-Leaf Storm
-Hidden Power Fire
-Stealth Rock
-Recover
I order my team this way to becoming more unpredictable in the battle viewer:
I usually go for Landorus or Rotom-W as a lead, as they can use VoltTurn.
Cores
Landorus, Scizor and Rotom.
Heatran, Scizor.
Celebi, Heatran.
Conkeldurr, Scizor (attacking core).
Weaknesses
I lack of a rapid spin user or a spin blocker. Also, I don't have a status inducer other than WoW. Volcarona is a hige counter to my team, but I have rocks and I can take it if it has not a QV up. Rotom also helps.
Conclusion
I really like this team, and I've enjoyed making this RMT. I hope you guys have enjoyed reading it too, and thanks for reading. Please, leave a comment.
Hey guys, welcome to my very first RMT. I ask you please take in consideration that I haven't ever made a RMT before, though I have read to learn how to do it. I hope you have fun reading, and, also, I hope I have done everything right. Also, I'm not a native speaker, so I may commit mistakes. Don't be so hard, please.
History and team building (first stage. This is not the actual team!)
Alright, this is a team I have been using for two months or so, consequently I have improved it. It has given me good results, and I have won a tournament with it.
It's not it all as I am going to say, because as I told you I made the team quite long ago, but I'm surely going to say most important things as they happened. Let's start:
I wanted to try out the new Landorus-T, atracted by its amazing attack, good typing and nice ability, which provides it good bulk; being also atracted by its feline beuty:
Then, I added Rotom-W: it resist ice and water, making a good pair with Landorus.
Scizor can resist grass and its weakness, fire, is covered by Rotom:
Now I need another special attacker. Heatran is a good one, because with its substitute + 3 atacks set, can set up a sub in a switch and then proceed to attack:
I've realised I haven't any attack boosting move, so I included Conkeldurr:
Finally, there's a spot left. Celebi makes nice synergy with my team, as it eliminates Heatran's weaknesses and Scizor and Heatran cover its:
A closer look (this is not the actual team yet)
Shadowcat: Landorus-T (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP/ 252 Atk/ 252 Spe
Adamant Nature (+Atk, -SAtk)
-Rock Polish
-U-Turn
-Earthquake
-Outrage
This guy can outspeed almost the whole tier after a single Rock Polish, and attack back with its blazing attack powered with Life Orb.
U-Turn can be used if predict a switch, then can bring on a counter. EQ is the stabed move, and Outrage is a powerful attack, generally for dragons.
FLUDD: Rotom-W @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SpA / 176 Spe
Modest Nature (+SAtk, -Atk)
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Pain Split
It's good against rain teams, Hydro Pump hits incredibly hard, and it also can cripple physical attackers with WoW. Volt Switch for scouting, and Pain Split for life recovering.
Karate Bug: Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature (+Atk, -SAtk)
-Bullet Punch
-U-Turn
-Pursuit
-Superpower
Pretty simple and classic set: powered with technician and choice band, it hits incredibly hard with priority Bullet Punch. U-Turn for scouting, Pursuit against ghost and psychic-types, and Superpower can be used a few times against another Scizor or Tyranitar.
So far, we've got a VoltTurn trio with perfect synergy, also with decent bulk.
Hefesto: Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature (+SAtk, -Atk)
-Substitute
-Fire Blast
-HP Ice
-Earth Power
I'm actually using this set with my little change: HP Ice instead Toxic, and Modest instead Timid, because I rather the raw power of 394 SAtk, and so far, it has worked nice. Substitute is a great move for Heatran, because so many pokes get switched against it, so it can set a sub and recover with lefties.
Minos: Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SpD
Adamant Nature (+Atk, -SAtk)
-Bulk Up
-Drain Punch
-Mach Punch
-Stone Edge
I'm not gonna go for Brave nature, I don't need it because I haven't payback. For a dark move, I've got Scizor, and Stone Edge is for Volcarona and others such as Dragonite. Bulk Up raise both attack and defense, and I can get benefit of getting statused. Status on Conkeldurr is almost a win match. I love this poke, but people don't use it so much these days, though it was top tier a year ago.
Mandragore: Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 HP / 220 SpA / 68 Spe
Timid Nature (-Atk, +Spe)
-Nasty Plot
-Gigadrain
-HP Fire
-Earth Power
This set have my own changes, too. 68 Spe can outspeed Scizor except the rare choice scarf set. Scizor will almost never switch into Celebi, and it can outspeed and hit with HP Fire.
I rather leftovers here because I don't like the effect of heal and get damaged of life orb + gigadrain. HP Fire for Scizor, and Nasty Plot is a great move for Celebi, as it's bulky and can resist while getting boosted and attacking.
Changes
Shadowcat: Landorus-T @ Choice Scarf
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-Outrage
-U-Turn
-Stone Edge
-Earthquake
Tired of being hit as I went for Rock Polish and being unable to attack first without any boost, I decided to go for this similar Choice Scarf set. It works better and it's a nice revenge killer.
Minos: Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SpD
Adamant Nature (+Atk, -SAtk)
-Bulk Up
-Drain Punch
-Mach Punch
-Ice Punch
I actually have another reliable rock-attacking user, so I can substitute Stone Edge by Ice Punch, which is more accurate and can cripple Dragonite better than Heatran does, as it carries EQ than can put Heatran in trouble if it's not behind a sub.
Mandragore: Celebi @ Life Orb
Trait: Natural Cure
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature (-Atk, +SAtk)
-Leaf Storm
-Hidden Power Fire
-Stealth Rock
-Recover
Guys, I don't have any entry hazards! Celebi can solve this, and with life orb can 100% kill Scizor with Life Orb, while the former set made about 95% ~ 110% damage. 200 EVs into speed also let outspeed Scizor if not scarfed, and Recover works good with Life Orb. Leaf Storm is a very powerful, stab move, and with the Life Orb support hits pretty hard.
Last stage: this is my team right now
SHADOWCAT, sacred feline beast: It'll eat your heart before you can blink
Shadowcat: Landorus-T @ Choice Scarf
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-Outrage
-U-Turn
-Stone Edge
-Earthquake
FLUDD, hydroelectric phantom: Let it wash your clothes... with you inside!
FLUDD: Rotom-W @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SpA / 176 Spe
Modest Nature (+SAtk, -Atk)
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Pain Split
KARATE BUG, steel-covered mantis: fast, powerful and bloody punches!
Karate Bug: Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature (+Atk, -SAtk)
-Bullet Punch
-U-Turn
-Pursuit
-Superpower
HEFESTO, the heat of the forge: melting rock against your Pokémon
Hefesto: Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature (+SAtk, -Atk)
-Substitute
-Fire Blast
-HP Ice
-Earth Power
MINOS, king with two pillars: can you stop this muscular nightmare?
Minos: Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SpD
Adamant Nature (+Atk, -SAtk)
-Bulk Up
-Drain Punch
-Mach Punch
-Ice Punch
MANDRAGORE, the creature of the rainforest: sap instead blood through its veins
Mandragore: Celebi @ Life Orb
Trait: Natural Cure
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature (-Atk, +SAtk)
-Leaf Storm
-Hidden Power Fire
-Stealth Rock
-Recover
I order my team this way to becoming more unpredictable in the battle viewer:
I usually go for Landorus or Rotom-W as a lead, as they can use VoltTurn.
Cores
Landorus, Scizor and Rotom.
Heatran, Scizor.
Celebi, Heatran.
Conkeldurr, Scizor (attacking core).
Weaknesses
I lack of a rapid spin user or a spin blocker. Also, I don't have a status inducer other than WoW. Volcarona is a hige counter to my team, but I have rocks and I can take it if it has not a QV up. Rotom also helps.
Conclusion
I really like this team, and I've enjoyed making this RMT. I hope you guys have enjoyed reading it too, and thanks for reading. Please, leave a comment.