A Girl Worth Fighting With! (chifii vs. Mulan)

Only Chifii, Mulan15652, and myself may post in this thread.

Rules of Engagement:-
Da Rulez said:
1v1 LC Singles
Training Items
Switch = OK
All Abilities
2 Recovers/5 Chills per mon
2 Subs
2 Day DQ
Arena:-
Based off of the Pokemon Stadium stage series from the SSB series. I did modify it, though.

Arena: Pokemon Stadium
Type: Varies
Comlpexity: Medium


Restrictions:
Unless otherwise mentioned, the following are in effect always:
No sources of anything
No siesmic attacks
Digging is allowed.


Description:
Pokemon Stadium can change between types quickly. At the end of each round, it has a 75% chance of changing into any other arena type.
Moves matching the arena type have a 10% greater final damage (after all effects of items, abilities, moves, etc.)
Moves of the type the the arena type is weak to have a 10% lesser final damage.
When the arena changes types, it will change to each type with equal probability (including the one it just was).
When the arena changes types to one with a certain weather, that weather will be in play, barring weather changes, until the next arena change, where it becomes no weather.

Normal:
Nothing special

Fire:
Fires are burning. Pokemon will get burned if they hit the fire.
The weather is always harsh sunlight.

Water:
The arena has lots of water.
A river dumps into the arena, creating a waterfall.
Rain is always pouring down.

Grass:
Grass sources exist.
Trees that you can hide behind exist.
There are a few hills to hide behind.
Solar rays are always flooding downwards.

Electric:
High voltage wires with no insulator are running across the arena.
Any pokemon to touch the wires gets hit by a 4 BAP, increasing by 2 each action it stays on the wire, STAB electric-type move from a Special Attack of 4.
Torrents of water are always rushing from the sky.

Psychic:
Psychic powers are much stronger. As such, limits or damage reductions (barring type effectiveness and stat stages) on psychic-type moves are lifted.

Ice:
The arena is made of pure ice.
It can be melted with Fire to make water, which can then be used for attacks.
It is constantly hailing.

Dragon:
Base Rank differences matter twice as much.
The arena is very warm, so ice melts and ice-type moves become water-type ones.

Dark:
Effects inflicted by moves (paralysis, attract, sleep, etc.) are twice as likely to have effect. Effects like sleep last twice as long.


Fairy:
Moves deal 75% normal damage (82.5% if Fairy, 67.5% if Steel or Poison).

Fighting:
Just a flat arena, stretching into infinity, with no special anything.
Seismic attacks are legal.
Flying:
Strong updrafts to make moves that involve flying upwards (fly, sky drop, etc.) have +1 priority.

Poison:
Covered in toxic sludge that poisons all pokemon, barring those immune to poison.

Ground:
Seismic attacks are legal.
Limited ceiling.
Either a sandstorm or bright sunlight, with equal probability, are happening.

Rock:
Giant rocks are scattered everywhere.
A sandstorm is always going on.

Bug:
It has a 50% chance to rain.
Each pokemon's stats are subtracted from 10 to get their new stats in this type (base rank 11+ still means new base rank 0).

Ghost:
The arena is a maze with a limited ceiling.
Ghost-types can move through the walls.
The walls can be dug through, but the floor can't.

Steel:
The arena is made entirely of steel.
It can not be dug through.
Rain is always flooding down.


Mulan's Team! (Pick One)
Cranidos (Wrecker) (Female)
Nature: Hasty (-Defense, +15% Speed, +10 Accuracy

Type: Rock

Abilities: Mold Breaker, Sheer Force(Hidden)

EC: 0/6
MC: 0
AC: 0/5

HP: 100
Atk: Rank 5
Def(-): Rank 1
SpA: Rank 2
SpD: Rank 2
Spe(+): 67
+10 Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Moves:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash

Crunch
Hammer Arm
Iron Tail
Stomp
Whirlwind

Bulldoze
Earthquake
Ice Beam
Rock Slide
Thunderbolt
Gible (Nibble) (Male)
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin (H, locked)
Nature: Naive (+Attack, -Special Defense)

EC: 0/9
MC: 0
AC: 0/5

Stats:
HP: 90
Attack(+): 4
Defense: 2
Special Attack: 2
Special Defense(-): 1
Speed: 42
BRT: 13
SC: 1
WC: 2

Moves:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Iron Head
Thrash
Body Slam
Scary Face

Earthquake
Stone Edge
Aerial Ace
Fire Blast
Toxic

Solosis (Telekinetic) (Female)

Type: Psychic
Abilities: Overcoat, Magic Guard, Regenerator(H, locked)
Nature: Modest (+Special Attack, - Attack)

HP: 90
Attack(-): 1
Defense: 2
Sp.Attack(+): 5
Sp.Defense: 2
Speed: 20
SC: 1
WC: 1
BRT: 13

EC: 0/9
MC: 0
AC: 0/5

Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock

Trick
Night Shade
Imprison
Confuse Ray
Acid Armor

Shadow Ball
Energy Ball
Flash Cannon
Psychic
Infestation


Chifii's Team (Pick One):-

Abra (female)
Types: Psychic
Abilities:: Synchronize / Inner Focus / Magic Guard (H)
Nature: Modest (-1 Atk, +1 SpA)
Stats:
HP: 80
Atk: 0 (-)
Def: 1
SpA: 5 (+)
SpD: 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks (Current move total):
Level Up

Teleport*
Egg
Encore*
Guard Swap*
Skill Swap*
Barrier*
Ice Punch*
TM/HM
Protect*
Psychic*
Dazzling Gleam*
Light Screen*
Reflect*
Tutor
Other

Timburr (male)
Types: Fighting
Abilities:: Guts / Sheer Force / Iron Fist (H)
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 100
Atk: 4(+)
Def: 2
SpA: 0 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks (Current move total):
Level Up

Pound*
Leer*
Focus Energy*
Bide*
Low Kick*
Rock Throw*
Wake-Up Slap*
Chip Away*

Egg
Endure*
Reversal*
Drain Punch*
Counter*
Comet Punch*
TM/HM
Protect*
Focus Blast*
Bulk Up*
Taunt*
Facade*
Tutor
Other


This is how we do:-
Mulan sends out and equips
Chifii sends out, equips, and orders
Mulan orders
I get simple things wrong because it's half past one in the morning and I'm drunk.
 
Last edited:
Wrong arena. This is the arena:
Based off of the Pokemon Stadium stage series from the SSB series. I did modify it, though.

Arena: Pokemon Stadium
Type: Varies
Comlpexity: Medium


Restrictions:
Unless otherwise mentioned, the following are in effect always:
No sources of anything
No siesmic attacks
Digging is allowed.


Description:
Pokemon Stadium can change between types quickly. At the end of each round, it has a 75% chance of changing into any other arena type.
Moves matching the arena type have a 10% greater final damage (after all effects of items, abilities, moves, etc.)
Moves of the type the the arena type is weak to have a 10% lesser final damage.
When the arena changes types, it will change to each type with equal probability (including the one it just was).
When the arena changes types to one with a certain weather, that weather will be in play, barring weather changes, until the next arena change, where it becomes no weather.

Normal:
Nothing special

Fire:
Fires are burning. Pokemon will get burned if they hit the fire.
The weather is always harsh sunlight.

Water:
The arena has lots of water.
A river dumps into the arena, creating a waterfall.
Rain is always pouring down.

Grass:
Grass sources exist.
Trees that you can hide behind exist.
There are a few hills to hide behind.
Solar rays are always flooding downwards.

Electric:
High voltage wires with no insulator are running across the arena.
Any pokemon to touch the wires gets hit by a 4 BAP, increasing by 2 each action it stays on the wire, STAB electric-type move from a Special Attack of 4.
Torrents of water are always rushing from the sky.

Psychic:
Psychic powers are much stronger. As such, limits or damage reductions (barring type effectiveness and stat stages) on psychic-type moves are lifted.

Ice:
The arena is made of pure ice.
It can be melted with Fire to make water, which can then be used for attacks.
It is constantly hailing.

Dragon:
Base Rank differences matter twice as much.
The arena is very warm, so ice melts and ice-type moves become water-type ones.

Dark:
Effects inflicted by moves (paralysis, attract, sleep, etc.) are twice as likely to have effect. Effects like sleep last twice as long.


Fairy:
Moves deal 75% normal damage (82.5% if Fairy, 67.5% if Steel or Poison).

Fighting:
Just a flat arena, stretching into infinity, with no special anything.
Seismic attacks are legal.
Flying:
Strong updrafts to make moves that involve flying upwards (fly, sky drop, etc.) have +1 priority.

Poison:
Covered in toxic sludge that poisons all pokemon, barring those immune to poison.

Ground:
Seismic attacks are legal.
Limited ceiling.
Either a sandstorm or bright sunlight, with equal probability, are happening.

Rock:
Giant rocks are scattered everywhere.
A sandstorm is always going on.

Bug:
It has a 50% chance to rain.
Each pokemon's stats are subtracted from 10 to get their new stats in this type (base rank 11+ still means new base rank 0).

Ghost:
The arena is a maze with a limited ceiling.
Ghost-types can move through the walls.
The walls can be dug through, but the floor can't.

Steel:
The arena is made entirely of steel.
It can not be dug through.
Rain is always flooding down.


Anyways, I choose Telekinetic. I equip it with an Amulet Coin. I plan to use typing to my advantage.
 
Last edited by a moderator:
Well, I was planning on giving Timber some counters, but that's not happening now, is it? Did not realize it was bring three - and I probably should have brought something that has more than 1 level-up move.

Abra will have nothing, because I don't own any training items.

Skill Swap(Inner Focus for Magic Guard)-Light Screen-Dazzling Gleam

If Solosis uses Snatch, replace that action with Dazzling Gleam the first instance, Psychic the second, and Dazzling Gleam the third, pushing actions back.
 
"It might be a struggle for you to do anything."

Imprison(Light Screen, Reflect, Shadow Ball)-Light Screen-Shadow Ball
 
Before:-
Mulan's Telekinetic@Amulet Coin

1|2|5|2|20 / 1|1
Overcoat | Magic Guard
HP: 90
EN: 100
Status: Healthy
Boosts: None

Chifii's Abra@Nothing

0|1|5|2|90 / 2|2
Synchronize | Inner Focus
HP: 80
EN: 100
Status: Healthy
Boosts: None​
A1
Abra used Skill Swap!
Energy Cost: 7
Abra changed its skill!
Abra now has the skill Magic Guard!
Telekinetic now has the skill Inner Focus!

Telekinetic used Imprison!
Energy Cost: 8
Telekinetic set up a block!
Telekinetic blocked Reflect, Light Screen and Shadow Ball!

A2
Abra used Light Screen...
But it failed!
Abra used Struggle!

Hits automatically
Energy Cost: 5
Damage: (5+(0-3)) = 2 Damage
Recoil: 2 x 0.4 = 0.8 Damage

Telekinetic used Light Screen!
Energy Cost: 10
A glittering wall went up!

A3
Abra used Dazzling Gleam!
Hits automatically
Crit: (625) 2183 ==> No crit
Energy Cost: 6
Damage: ((8/2)+(7.5-3)) = 8.5 Damage

Telekinetic used Shadow Ball
Hits automatically
Crit: (625) 8679 ==> No crit
Energy Cost: 6
Damage: (8+(7.5-3))*1.5 = 18.75 Damage
Lower Special Defence?: MAGIC GUARD SAYS NOPE

Arena Type Change?: (7500) 2324 ==> The Pokemon Stadium Changed Type
Roll: (1-18, types sorted alphabetically) 3 ==> Dragon
The arena changed to the Dragon-type!
Da Roolz said:
Dragon:
Base Rank differences matter twice as much.
The arena is very warm, so ice melts and ice-type moves become water-type ones.
The Pokemon Stadium's a shifting place, prone to anomalies and home to strange patches of bendy spacetime. Therefore, there isn't a live audience. Bloody Health and Safety, innit. Hands are tied. However, from sofas and armchairs across the land, battle fans rejoice to see two very different Psychic-types battle it out; one a fast but fragile glass cannon, the other a bulky, heavy tank.

Abra starts off with a neat little trick, a red beam lancing out to Swap the Skills of the participants, leaving itself with a glittering coat of energy and the Solosis with a determined, focused look in its eye. That focus translates to foresight, as it Imprisons a few of the Abra's moves - including the one it tried next. Abra's Light Screen fizzles out before it's even up, and the thing throws what I believe is known in the trade as a major wobbly, its ineffectual Struggles earning it a sarcastic look from Telekinetic, who promptly teases it further by erecting a Light Screen of its own. After eventually calming down, the Abra tries to use its titanic Special Attack stat, charging itself with white light before sending forth a Dazzling Gleam, but alas the Light Screen renders it much less effective than might otherwise have been achieved. The Solosis responds by taking the white light and turning it into shadow, then launching a Ball of it at the target. The spectral energy and the absence of a screen means that the little roo thingy takes a lot of damage, and while the Solosis has been rather cavalier with its energy, it might not mean much when it's able to bring the hammer down so effectively...

After:-
Mulan's Telekinetic@Amulet Coin

1|2|5|2|20 / 1|1
Overcoat | Inner Focus
HP: 79
EN: 76
Status: Healthy
Boosts: Shiny Shiny Light Screen (5a)

Chifii's Abra@Nothing

0|1|5|2|90 / 2|2
Synchronize | Magic Guard
HP: 60
EN: 82
Status: Imprisoned (4a)
Boosts: None​

Mulan orders
Chifii orders
I flail around like a landed halibut trying to remember the ins and outs of this arena while the people who've reffed in my own arenas experience delicious schadenfreude.

Edited to add flavour and correct a minor mistake regarding recoil.

Edited again to clear up some confusion about the length of Imprison's effect.

I'm not very good at this.
 
Last edited:
"I'm afraid this will be one short match."

Shadow Ball-Shadow Ball-Shadow Ball
If Abra uses a successful p/e move, Chill and push back.


Also, Abra should still be imprisoned.
 
Before:-
Mulan's Telekinetic@Amulet Coin

1|2|5|2|20 / 1|1
Overcoat | Inner Focus (3a)
HP: 79
EN: 76
Status: Healthy
Boosts: Shiny Shiny Light Screen (5a)

Chifii's Abra@Nothing

0|1|5|2|90 / 2|2
Synchronize | Magic Guard (3a)
HP: 60
EN: 82
Status: Imprisoned (4a)
Boosts: None​
A1
Abra used Teleport!
Energy Cost: 7

Telekinetic chilled out!
Energy Regained: 12

A2
Abra used Protect...
But it failed!
Abra used Struggle!

Hits automatically
Energy Cost: 5
Damage: (5+((0-3)*2)) = 0 Damage.
Recoil: 0 Damage.
Embarrassing for Abra?: Christ, yes.
Telekinetic used Shadow Ball
Hits automatically
Crit: (625) 1667 ==> No crit
Energy Cost: 6
Damage: (8+((7.5-3)*2))*1.5 = 25.5 Damage (ooooooh...)
Lower Special Defence?: MAGIC GUARD SAYS NOPE

A3
Abra used Teleport!
Energy Cost: 7
Abra teleported out of the way!

Telekinetic chilled out!
Energy Regained: 12

The skill swap wore off!

Arena Type Change?: (7500) 1816 ==> The Pokemon Stadium Changed Type!
Roll: (1-18, types sorted alphabetically) 17 ==> Steel
The arena changed to the Steel-type!
Da Roolz said:
Steel:
The arena is made entirely of steel.
It can not be dug through.
Rain is always flooding down.
The Abra is clearly rattled after that last round, and Teleports out of the way when it sees Telekinetic preparing another Shadow Ball. The little bubble-thing was playing smart, though, and uses the opportunity to chill out and calm its nerves, regaining some of its energy. Then, it goes back on the offensive, summoning another Shadow Ball to rip more chunks out of Abra's brain. Where the Abra was cage, Telekinetic is confident, and the ball hits home (despite Abra's pathetic Struggling) to cause a huge amount of damage. It reels back and teleports away, giving the Solosis more time to chill. Its strength largely returned, its skill comes back as Abra rematerialises, and battle may be joined in earnest...

Hopefully. Assuming the Abra is not a massive coward.


After:-
Mulan's Telekinetic@Amulet Coin

1|2|5|2|20 / 1|1
Overcoat | Magic Guard
HP: 79
EN: 94
Status: Healthy
Boosts: Shiny Shiny Light Screen (2a)

Chifii's Abra@Nothing

0|1|5|2|90 / 2|2
Synchronize | Inner Focus
HP: 34
EN: 61
Status: Imprisoned (1a)
Boosts: None​

Chifii regrets Abra's lack of coverage
Mulan giggles at this
I get more obvious shit wrong.
 
Last edited:
Why am I Struggling when I Protect? Mulan didn't Imprison Protect. Abra should Protect, then Solosis' P/E substitution should activate and he should chill.
 
You are right about the part where its protect should just fail, but was not successful, therefore it was not a successful p/e move. So my sub should not have activated, and I should have used Shadow Ball (as I did).

Also, that Struggle should have done -1 damage, not 0.
 
No, Shadow Ball does not hit through Protect. Why would it?
Instead, the sub does not activate because the Protect failed, therefore the protect was unsuccessful, therefore the condition of my sub was not activated a2, therefore I still use Shadow Ball.
 
Just kidding, just kidding. Here.

Light Screen-Dazzling Gleam-Ice Punch

If Solosis uses Imprison, use Encore that action.
 
chifii - Y'know, I considered leaving a note to explain why Protect failed, but then I realised that letting Protect fail was the smart thing to do; it meant you didn't get lumbered with the rather large energy cost that Protecting against a Shadow Ball of that strength would've incurred. I now realise that this was a happy accident, and you should've been informed as to why the move failed. As such, let me get something out of the way now: you're still Imprisoned A1 so Light Screen fails.

Mulan15262 - I know it should have done -1 damage. I left it at 0 because thinking about a move doing negative damage makes me get all metaphysical and then my brain begins to bleed...

Before:-
Mulan's Telekinetic@Amulet Coin

1|2|5|2|20 / 1|1
Overcoat | Magic Guard
HP: 79
EN: 94
Status: Healthy
Boosts: Shiny Shiny Light Screen (2a)

Chifii's Abra@Nothing

0|1|5|2|90 / 2|2
Synchronize | Inner Focus
HP: 34
EN: 61
Status: Imprisoned (1a)
Boosts: None​
It started to rain!

A1

Abra used Light Screen...
But it failed!
Abra used Struggle!

Hits automatically
Energy Cost: 5
Damage: (5+(0-3)) = 2 Damage.
Recoil: 2*0.4 = 0.8 Damage.

Telekinetic used Shadow Ball!
Hits automatically
Crit: (625) 8679 ==> No crit
Energy Cost: 6
Damage: (8+(7.5-3))*1.5 = 18.75 Damage
Lower Special Defence?: (1000) 1088 ==> No hax. Which would just have been rubbing it in as far as I'm concerned.

Abra's Imprisonment wore off!

A2
Abra used Dazzling Gleam!
Hits automatically
Crit: (625) 2183 ==> No crit
Energy Cost: 6
Damage: ((8/2)+(7.5-3)) = 8.5 Damage


Telekinetic used Shadow Ball

Hits automatically
Crit: (625) 2094 ==> No crit
Energy Cost: 6+4 = 10
Damage: (8+(7.5-3))*1.5 = 18.75 Damage
Lower Special Defence?: Irrelevant.

Abra fainted!

A3
Inapplicable.


In the middle of the arena (now a large metal box), the Abra and the Solosis stare each other down with tiny, adorable faces. It'd be intense if it wasn't so unutterably cute. Each is waiting for the other to make the first move... and then it begins, Abra trying to summon a Light Screen again but still failing due to Imprisonment, leaving it to Struggle against its assailant. Utterly unaffected, Telekinetic fires off another Shadow Ball, because if you've got it, flaunt it. Reeling, the Abra hurls another Dazzling Gleam out, the light just barely kept at bay by the Solosis's own screen, and is finally undone by the last Shadow Ball of the battle. It sinks to the floor, unconscious and defeated, and Solosis punches the air in triumph.

Quite how it does so is, at this point, anyone's guess.

After:-
Mulan's Telekinetic@Amulet Coin

1|2|5|2|20 / 1|1
Overcoat | Magic Guard
HP: 68
EN: 78
Status: Healthy
Boosts: None

Chifii's Abra@Nothing

0|1|5|2|90 / 2|2
Synchronize | Inner Focus
HP: DOING AN EXTREMELY ACCURATE DODO IMPRESSION
EN: 61
Status: Healthy
Boosts: None​

PRIZES FOR EVERYONE! =D
MulanLongstringofnumbers's Prizes:-

1 CC + 1 CC (Amulet Coin) = 2 CC. See, Mother, I can do maths! Now will you tell me that you love me?
Telekinetic: 1 EC, 2 MC, 1 AC, 1 KOC

Chifii's Prizes:-
1 CC
Abra: 1 EC, 2 MC, 1 AC

CCC's UC:-
3 UC!

Well done everyone. =]
 
*sigh*

Well, my first two matches and a win and a loss. Keeps me from getting too cocky, I guess. Good game, all.

EDIT: OH! Protect works off of the damage the attack would have done! I didn't know that! Probably should read the move descriptions a bit more carefully next time, huh?
 

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