well laddering with one of my squads, I ran into a hydreigon and i quickly realized that in the current meta (or against my team at least) Hydreigon has very few switch ins especially paired with mega-gross And I thought what a great core to build around for the upcoming OLt shift i will take part in. so Lets get to this squad
3peat (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dark Pulse
- Fire Blast
- Draco Meteor
Like i said hydreigon is one of the stars of this team, i chose to use scarf because this team lacks speed control before metagross mega evolves, it works as a great lead because it can u-turn if it has a bad match up or drop a draco and take down scarf lando. dark plus is great for late game sweeping and wearing down teams so metagross or volk can sweep, fire blast is for the ferros and scizors. I'm thinking of replacing for a mixed set or life orb set
Metagay (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hammer Arm
- Meteor Mash
- Pursuit
- Zen Headbutt
Meta gross is the other part of the dregon metagross core. after dregon has warren down the slowbros and other mons that get in metagross's way it can tear it up. the set im running is pretty stander, I choose to run pursuit to help metagross finish off mons and trap the ladis witch are a pretty big threats to my team. I'm thinking of running a rock polish set though.
uber everywhere (Volcarona) @ Leftovers
Ability: Flame Body
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Roost
- Fiery Dance
- Quiver Dance
- Bug Buzz
I decided to pick volc because my team got bodied by mega scizor and volc takes care of lots of threats and mons that wall metagross. it can set up and works really well against most bulky teams and can deal with stall pretty well. I thought a bulkier set worked well so it would live longer and be able to set up on clefs witch bother this team since gross has to take needless damage switching in on moonblasts.
dank gucci777 (Thundurus) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Thundrus my smogon bird (talonflame) counter most of the time witch is pretty rough tbh. thundy is usally my lead because it can beat most opposing leads like tar m-diance and bully chomp. thundy is usually saved if there is a set up sweeper that could give me trouble so i can thunder wave it and slow them down. Its move set pretty much says everything kill everything then thunder wave to slow down a threat.
la flame (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Stealth Rock
- Iron Head
- Defog
I needed a way to remove and set up hazards and to stop me from getting tossed by exca in the sand or scarfed lando. skarmory takes on most of this teams physical threats to this team. I use iron head to beat clefs and slyvions. rocky helmet is to help deal damage to spinners and to deal some damage to turn turn cores (yes that's not just something you see on heata fajita) I'm thinking of running whirlwind over iron head to help phase set up sweppers like mega gara and scizor because they can set up pretty freely.
ferda gator (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Dragon Dance
- Ice Punch
- Waterfall
I'm really thinking of changing Gator because he does his job but i need a better way to face talon flame and zard x after a dd, thinking of replacing gator with band azu. but gator servs as a take a hit then hit back hard kind of mon when I get to set up a dd it ca n tear threw teams after drigon is done doing it stuff. crunch is to help hit rotoms witch are pretty bothersome to this team.
here is the squad if you wanna try
http://pastebin.com/8wTu6S5K
3peat (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dark Pulse
- Fire Blast
- Draco Meteor
Like i said hydreigon is one of the stars of this team, i chose to use scarf because this team lacks speed control before metagross mega evolves, it works as a great lead because it can u-turn if it has a bad match up or drop a draco and take down scarf lando. dark plus is great for late game sweeping and wearing down teams so metagross or volk can sweep, fire blast is for the ferros and scizors. I'm thinking of replacing for a mixed set or life orb set
Metagay (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hammer Arm
- Meteor Mash
- Pursuit
- Zen Headbutt
Meta gross is the other part of the dregon metagross core. after dregon has warren down the slowbros and other mons that get in metagross's way it can tear it up. the set im running is pretty stander, I choose to run pursuit to help metagross finish off mons and trap the ladis witch are a pretty big threats to my team. I'm thinking of running a rock polish set though.
uber everywhere (Volcarona) @ Leftovers
Ability: Flame Body
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Roost
- Fiery Dance
- Quiver Dance
- Bug Buzz
I decided to pick volc because my team got bodied by mega scizor and volc takes care of lots of threats and mons that wall metagross. it can set up and works really well against most bulky teams and can deal with stall pretty well. I thought a bulkier set worked well so it would live longer and be able to set up on clefs witch bother this team since gross has to take needless damage switching in on moonblasts.
dank gucci777 (Thundurus) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Thundrus my smogon bird (talonflame) counter most of the time witch is pretty rough tbh. thundy is usally my lead because it can beat most opposing leads like tar m-diance and bully chomp. thundy is usually saved if there is a set up sweeper that could give me trouble so i can thunder wave it and slow them down. Its move set pretty much says everything kill everything then thunder wave to slow down a threat.
la flame (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Stealth Rock
- Iron Head
- Defog
I needed a way to remove and set up hazards and to stop me from getting tossed by exca in the sand or scarfed lando. skarmory takes on most of this teams physical threats to this team. I use iron head to beat clefs and slyvions. rocky helmet is to help deal damage to spinners and to deal some damage to turn turn cores (yes that's not just something you see on heata fajita) I'm thinking of running whirlwind over iron head to help phase set up sweppers like mega gara and scizor because they can set up pretty freely.
ferda gator (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Dragon Dance
- Ice Punch
- Waterfall
I'm really thinking of changing Gator because he does his job but i need a better way to face talon flame and zard x after a dd, thinking of replacing gator with band azu. but gator servs as a take a hit then hit back hard kind of mon when I get to set up a dd it ca n tear threw teams after drigon is done doing it stuff. crunch is to help hit rotoms witch are pretty bothersome to this team.
here is the squad if you wanna try
http://pastebin.com/8wTu6S5K
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