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New Pokémon Name: Maushold-Raider Stat Changes: 74 / 105 / 75 / 65 / 75 / 121 | 515 Typing Changes: Bug / Poison Ability Changes: Swarm / Poison Touch / Zerg Rush (This Pokemon's contact moves have 0.33x power but hit 4 times.) Movepool Changes (from Maushold): Population Bomb | Bug | Physical | 100 BP | 100% Acc | 10 PP | Contact, Bullet | 10% to lower the target's Defense by 1.
+ First Impression, Attack Order, Leech Life, Bug Bite, Infestation, Gunk Shot, Poison Jab, Poison Fang, Brick Break
- Bite, Tidy Up What Separates it from Other Forms: basically gets a tc boost but can break through subs and inflict negative effects pretty easily.
New Pokémon Name: Oinkologne-Female Stat Changes: 110 / 65 / 80 / 110 / 75 / 60 | 500 Typing Changes: Fairy Ability Changes: Aroma Veil / Gluttony / Natural Cure Movepool Changes (from Oinkologne):
+ Moonblast, Strange Steam, Draining Kiss, Charm, Moonlight, Misty Terrain, Psychic, Magic Coat, Reflect, Light Screen, Heal Bell, Wish, Slack Off, Roar, Healing Wish, Iron Defense What Separates it from Other Forms: general fat fairy.
New Pokémon Name: Dududunsparce Stat Changes: 135 / 60 / 75 / 105 / 75 / 75 | 525 Typing Changes: Rock / Flying Ability Changes: Adaptability / Shed Skin / Regenerator Movepool Changes (from Dudunsparce):
+ Stealth Rock, Power Gem, Meteor Beam, Rock Polish, U-Turn What Separates it from Other Forms: bulky regen pivot that has a weird (and pretty bad) defensive typing.
View attachment 468808 Pokémon Name: Maushold-Extended Stats: 85 HP / 75 Atk / 85 Def / 80 SpA / 85 SpD / 110 Spe | BST: 520 Typing:
Abilities: Technician / Cute Charm | HA: Tangled Feet Movepool Changes:
+ Rock Blast, Triple Axel, Quick Attack, Work Up, Boomburst, U-turn, Taunt, Hone Claws
- Tidy Up What Separates it from Other Forms: Extended relies on Normal spam to break past squads, with both Population Bomb + Boomburst smacking both sides of the spectrum with very high base power STABs, but they lack coverage to do much of anything else. Make Ghost types stay away and it puts in work!
View attachment 468813 Pokémon Name: Dudunsparse Stats: 95 HP / 75 Atk / 60 Def / 110 SpA / 120 SpD / 95 Spe | BST: 555 Typing:
Abilities: Wonder Skin / Toxic Debris | HA: Serene Grace Movepool Changes:
+ Psychic, Psyshock, Sludge Bomb, Gunk Shot, Zen Headbutt, Sludge Wave, Iron Defense
- Dragon Tail, Dragon Rush, Boomburst, Hyper Voice, Hyper Drill, Roost
Wonder Drill | 100 BP - Psychic | Special | 100% Acc | 5 PP | Sets Wonder Room upon hitting foe What Separates it from Other Forms: Dudunsprase is a strong special wallbreaker with a unique dual STAB in Poison Psychic, leaving it hopelessly walled by Steels unless it employs Earth Power. Wonder Drill + Calm Mind + Body Press can lead to some funny shenanigans if you really want to pull it off.
New Pokémon Name: Oinkologne Stat Changes: 110 / 60 / 90 / 119 / 75 / 60 | 514 Typing Changes: Normal / Ground Ability Changes: Lingering Aroma (If hit by a contact move, the Pokémon swaps Ability with the attacker) / Gluttony / Thick Fat Movepool Changes (from Oinkologne):
(Already learns Earth Power, Mud-Slap and Mud Shot) + Earthquake, High Horsepower, Slack Off, Surf, Dazzling Gleam, Calm Mind, Play Rough What Separates it from Other Forms: Thick Fat or Lingering Aroma physically bulky attacker.
Hoopa and Greninja are both Kalos Pokemon that received alternate formes later on, and it's your job to shape these Pokemon into viable threats in our expanding metagame!
New Pokémon Name: Greninja Stat Changes: 82 / 103 / 72 / 95 / 71 / 102 | 535 Typing Changes: Dark / Fighting Ability Changes: Torrent / Protean Movepool Changes (from Greninja):
+ Throat Chop, Sucker Punch, Pursuit, Cross Chop, Drain Punch, Mach Punch, Focus Blast, Aura Sphere, Vacuum Wave, Thunder Punch, Poison Jab
- all Water-type moves besides Water Shuriken, Surf, and Waterfall; Swords Dance, Gunk Shot What Separates it from Other Forms: mixed protean abuser and suicide lead. its greninja.
New Pokémon Name: Greninja-Ronin Stat Changes: 92 / 92 / 72 / 105 / 71 / 103 | 535 Typing Changes: Water / Ghost Ability Changes: Sharpness / Moxie / Soul-Heart Movepool Changes (from Greninja): Water Shuriken | Water | Special | 15 BP | 100% Accuracy | 20 PP | Slicing | +1 Priority | Hits 3 times in one turn.
+ Aqua Cutter, Shadow Claw (now a slicing move), Cross Poison, Shadow Ball, Moongeist Beam, Air Slash
- all Dark-type moves besides Taunt, Ice Punch What Separates it from Other Forms: sd sharpness physical wallbreaker, sharpness revenge killer, or moxie/soul-heart cleaner.
New Pokémon Name: Hoopa-Trickster Stat Changes: 80 / 80 / 100 / 130 / 110 / 50 | 550 Typing Changes: Psychic / Ghost Ability Changes: Opportunist / All-seeing Eye (When this Pokemon uses a Psychic-type status move, it heals for 1/4 max HP.) Movepool Changes (from Greninja): Hyperspace Hole | Psychic | Special | 90 BP | -% Accuracy | 10 PP | Breaks screens and protection. Removes terrains and rooms if they are active.
+ Future Sight, Magic Powder, Imprison, Heart Swap, Teleport
- Calm Mind, Nasty Plot What Separates it from Other Forms: psychic with a weird typing but great offensive and defensive utility.
New Pokémon Name: Hoopa-Berserker Stat Changes: 80 / 130 / 100 / 110 / 50 / 80 | 550 Typing Changes: Rock / Dark Ability Changes: Purifying Salt / Supreme Overlord Movepool Changes (from Greninja): Hyperspace Fist | Rock | Physical | 75 BP | -% Accuracy | 10 PP | Contact, Fist | Power increases by 25 each time the user is hit, up to a max BP of 150; resets when the user switches out.
+ Stone Edge, Rock Slide, Smack Down, Accelerock, Salt Cure, Meteor Beam, Stealth Rock, Earthquake
- all Psychic moves besides Calm Mind, Psychic, Trick, and Zen Headbutt What Separates it from Other Forms: midspeed physical or special wallbreaker.
New Pokémon Name: Greninja Stat Changes: 102 / 105 / 97 / 93 / 81 / 72 [BST: 550] Typing Changes:
Ability Changes: Water Veil | Ninjutsu (HA) Movepool Changes (If Any):
+Recover, Aqua Step, Flip Turn, Mortal Spin, Thunder Punch, Earthquake, Shadow Clone What Separates it from Other Forms: Defensive Protean with offensive SD + SC Potential
Normal | Status | 10-16 PP | Protect Clone, matches the type of the Pokemon's first move, raises Speed one stage.
(animation could be Double Team)
Gen Nine Protean
New Pokémon Name: Imperil Stat Changes: 160 / 70 / 110 / 100 / 20 / 70 [BST: 550] Typing Changes:
Ability Changes: Perish Body Movepool Changes (If Any):
+Will-o-Wisp, Lumina Crash, Healing Wish, Hex, Future Sight, Wish Hyperspace Hole - 40 BP, +1 Priority. Heals for 75% of the damage dealt. What Separates it from Other Forms: Incredible physical wall that lacks special defense entirely, and can only remain on the field for so long. Has nice utility for Trick Room.
New Pokémon Name: Malacotrix Stat Changes: 80 / 130 / 60 / 100 / 120 / 80 [BST: 570] Typing Changes:
What Separates it from Other Forms: Wallbreaker or Setup sweeper with nice selection of abilities to choose from. Can offer some interesting interactions with Spicy Extract + Foul Play and Sucker Punch.
| 75 BP | 16 PP | 100% Acc | High Critical Ratio. 20% Chance to Flinch. Hyperspace Hole |
|
| 75 BP | 16 PP | -- Acc | High Critical Ratio. Landing a critical hit using this move grants you the Focus Energy effect. Hoop Tricks | Landing a critical hit destroys the targets item and reduces their Attack and Special Attack by 1. What Separates it from Other Forms: set up sweeper with a funny gimmick that will occasionally give ur attacks Noble Roar + Knock Off effects basically, will die from any U-Turn but apart from that its speed and general bulk make it pretty hard to revenge kill
New Pokémon Name: Hoopa-Catastrofal Stat Changes: 110 / 130 / 60 / 105 / 115 / 60 [580 BST] Typing Changes:
| 130 BP | 8 PP | 90% Acc | Reduces the user's Defense, Special Defense and Speed by 1. What Separates it from Other Forms: TR sweeper!! can auto set and Hyperspace Fury functions as a CC that makes u "faster", simple stuff. has a ton of coverage and power-up punch if u want to boost urself.
Edit! changed hoopa's ability, and added heal order (thought that giving reliable recovery to a specially bulky and strong mon would send it a little over the top)
Pokémon Name: Greninja-Ash Stats: 82 HP / 95 Atk / 72 Def / 113 SpA / 81 SpD / 77 Spe / 520 BST Typing:
Abilities: Torrent | Battle Bond
This Pokemon's Speed is raised by 1 stage if it attacks and knocks out another Pokemon.
Movepool Changes: + Meteor Beam, Power Gem, Rock Blast, Rock Polish, Sandstorm, Stealth Rock, Stone Edge - Dark Pulse
Type:
Category:
Base Power: 15 Accuracy: 100 PP: 20 Effect: Hits three times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. Priority: 1 Flags: Protect, Mirror
What Separates it from Other Forms: While heavily reliant on claiming a KO before it can put in work; Ash-Gren can make for an excellent sweeper and cleaner. Water/Rock is a surprisingly good STAB combo, only being fully resisted by Dialga and Zapdos. The combo of Meteor Beam, Battle Bond and Water Shuriken means that Ash-Gren can be tough to stop if given the chance to set-up and get a KO. Ash-Gren can also afford to run Spikes to wear down checks prior to setting up, just like in standard.
Pokémon Name: Hoopa-Imprisoned Stats: 80 HP / 60 Atk / 60 Def / 110 SpA / 110 SpD / 90 Spe / 510 BST Typing:
Base Power: 100 Accuracy: - PP: 5 Effect: Causes the target's Ability to be rendered ineffective as long as it remains active. Priority: 0 Flags: Protect, Mirror
What Separates it from Other Forms: Boasting high SpA, a great STAB combo and Psychic coverage to get through the Poisons that would wall its STABs; Hoopa-Imp can easily punch holes through enemy teams. Specs grants it fearsome power, CM lets it overwhelm more defensive teams, and Scarf turns it into a great cleaner while making the best use out of Trace.
Pokémon Name: Hoopa-Ifrit Stats: 90 HP / 120 Atk / 60 Def / 120 SpA / 120 SpD / 70 Spe / 580 BST Typing:
Abilities: Iron Fist | Berserk Movepool Changes: + Acid Armor, Acid Spray, Belch, Brutal Swing, Poison Jab, Pursuit, Sludge Bomb, Sludge Wave, Venom Drench, Venoshock - Ally Switch, Confusion, Hyperspace Hole, Magic Coat, Magic Room, Power Split, Role Play, Wonder Room What Separates it from Other Forms: It's Hoopa-U with scaled-back stats but a better overall typing and more useful abilities. The most notable addition here is Pursuit; as Hoopa-Ifrit’s high Atk, great special bulk and useful defensive typing allows it to remove mons such as Horrorcorio and Braviary-H. Aside from that, physical sets appreciate Iron Fist boosting its coverage while Berserk is best used on NP sets to get more power during set up.
Iron Defense, Leech Seed, Life Dew, Magnet Rise, Toxic, Trick, Will-O-Wisp...
Gunk Shot...
...
Swords Dance...
What Separates it from Other Forms: Defensive Protean at last! In short, this is basically what I wanted Gourninja to be originally. It's access to great support moves in status via Will-O-Wisp as well as defensive profile moves like Leech Seed make it an excellent switch-in and wall to a decent chunk of the meta. It can change its type to pick the resistances it wishes to use and thus makes an excellent Spiker ontop of that. It's excellent defensive typing also allows it to prevent Rapid Spin and has some very important immunities to top it off. Although this mon's offenses still aren't that low (ie. still see Gourninja) you'd be hard pressed to try and use this mon offensively when Pikachu-World exists.
New Pokémon Name: Djinnomore Stat Changes: 200 / 80 / 50 / 80 / 50 / 90 [BST: 550] Typing Changes:
Ability Changes: Hands of Ruin Hoop of Ruin: The Speed stat of all other active Pokemon is reduced by 25%. Movepool Changes (If Any): + Life Dew, Misty Explosion, Misty Terrain, Moonblast, Psychic Fangs, Spirit Break, Work Up
- Calm Mind, Gunk Shot, Hyperspace Fury, Hyperspace Hole, Nasty Plot, Thunderbolt, Toxic What Separates it from Other Forms: Decently bulky mon with recovery. Able to setup with work up which also makes it viable (?) for a mixed set.
Asking to slow down Greninja's speed a bit, so it does not 100% step on the toes of Pikachu-World, which is our current protean user with 112 Speed as well, since this has a much stronger mixed and physical Movepool imo. In fact, I'd scale back on some of this Pokémon's coverage options (AKA all STAB) since it realistically has zero defensive counterplay ala Gen 9 Greninja, For example Gunk Shot CC Knock is just insane to switch into with STAB on all of them.
Hyperspace Fist looks pretty dodgy with only 5 PP, since it has a relatively low BP cap and resets upon switching out.
New Pokémon Name: Greninja Stat Changes: 102 / 105 / 97 / 93 / 81 / 72 [BST: 550] Typing Changes:
Ability Changes: Water Veil | Protean (HA) Movepool Changes (If Any):
+Recover, Aqua Step, Flip Turn, Mortal Spin, Thunder Punch, Earthquake, Shadow Clone What Separates it from Other Forms: Defensive Protean with offensive SD + SC Potential
Normal | Status | 10-16 PP | Protect Clone, matches the type of the Pokemon's first move, raises Speed one stage.
(animation could be Double Team)
New Pokémon Name: Imperil Stat Changes: 160 / 70 / 110 / 100 / 20 / 70 [BST: 550] Typing Changes:
Ability Changes: Perish Body Movepool Changes (If Any):
+Will-o-Wisp, Lumina Crash, Healing Wish, Hex, Future Sight, Revival Blessing Hyperspace Hole - 40 BP, +1 Priority. Heals for 75% of the damage dealt. What Separates it from Other Forms: Incredible physical wall that lacks special defense entirely, and can only remain on the field for so long. Has nice utility for Trick Room.
If you don't mind, asking if Aqua Step is removed or nerfed here, as it gives Greninja very easy snowballing potential, combined with it's bulk and the defensive applications of Protean here it might prove difficult to deal with.
| 75 BP | 16 PP | 100% Acc | High Critical Ratio. 20% Chance to Flinch. Hyperspace Hole |
|
| 75 BP | 16 PP | -- Acc | High Critical Ratio. Landing a critical hit using this move grants you the Focus Energy effect. Hoop Tricks | Landing a critical hit randomizes the targets item and reduces their Attack and Special Attack by 1. What Separates it from Other Forms: set up sweeper with a funny gimmick that will occasionally give ur attacks Noble Roar + Knock Off effects basically, will die from any U-Turn but apart from that its speed and general bulk make it pretty hard to revenge kill
New Pokémon Name: Hoopa-Catastrofal Stat Changes: 110 / 130 / 60 / 105 / 115 / 60 [580 BST] Typing Changes:
| 130 BP | 8 PP | 90% Acc | Reduces the user's Defense, Special Defense and Speed by 1. What Separates it from Other Forms: TR sweeper!! can auto set and Hyperspace Fury functions as a CC that makes u "faster", simple stuff. has a ton of coverage and power-up punch if u want to boost urself.
What is "randomizing an item"? This does not really seem like a type of mechanic I'd want in this mod, since it already relies on hax to activate, no need to make it do more uncontrollable hax here.
Pokémon Name: Greninja-Ash Stats: 82 HP / 95 Atk / 72 Def / 123 SpA / 81 SpD / 77 Spe / 530 BST Typing:
Abilities: Torrent | Battle Bond
This Pokemon's Speed is raised by 1 stage if it attacks and knocks out another Pokemon.
Movepool Changes: + Meteor Beam, Power Gem, Rock Blast, Rock Polish, Sandstorm, Stealth Rock, Stone Edge - Dark Pulse
Type:
Category:
Base Power: 15 Accuracy: 100 PP: 20 Effect: Hits three times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. Priority: 1 Flags: Protect, Mirror
What Separates it from Other Forms: While heavily reliant on claiming a KO before it can put in work; Ash-Gren can make for an excellent sweeper and cleaner. Water/Rock is a surprisingly good STAB combo, only being fully resisted by Dialga and Zapdos. The combo of Meteor Beam, Battle Bond and Water Shuriken means that Ash-Gren can be tough to stop if given the chance to set-up and get a KO. Ash-Gren can also afford to run Spikes to wear down checks prior to setting up, just like in standard.
Pokémon Name: Hoopa-Imprisoned Stats: 80 HP / 60 Atk / 60 Def / 130 SpA / 110 SpD / 90 Spe / 530 BST Typing:
Base Power: 100 Accuracy: - PP: 5 Effect: Causes the target's Ability to be rendered ineffective as long as it remains active. Priority: 0 Flags: Protect, Mirror
What Separates it from Other Forms: Boasting high SpA, a great STAB combo and Psychic coverage to get through the Poisons that would wall its STABs; Hoopa-Imp can easily punch holes through enemy teams. Specs grants it fearsome power, CM lets it overwhelm more defensive teams, and Scarf turns it into a great cleaner while making the best use out of Trace.
Pokémon Name: Hoopa-Ifrit Stats: 90 HP / 120 Atk / 60 Def / 120 SpA / 120 SpD / 70 Spe / 580 BST Typing:
Abilities: Iron Fist | Berserk Movepool Changes: + Acid Armor, Acid Spray, Belch, Brutal Swing, Poison Jab, Pursuit, Sludge Bomb, Sludge Wave, Venom Drench, Venoshock - Ally Switch, Confusion, Hyperspace Hole, Magic Coat, Magic Room, Power Split, Role Play, Wonder Room What Separates it from Other Forms: It's Hoopa-U with scaled-back stats but a better overall typing and more useful abilities. The most notable addition here is Pursuit; as Hoopa-Ifrit’s high Atk, great special bulk and useful defensive typing allows it to remove mons such as Horrorcorio and Braviary-H. Aside from that, physical sets appreciate Iron Fist boosting its coverage while Berserk is best used on NP sets to get more power during set up.
Iron Defense, Leech Seed, Life Dew, Magnet Rise, Trick, Will-O-Wisp...
Gunk Shot...
...
...
What Separates it from Other Forms: Defensive Protean at last! In short, this is basically what I wanted Gourninja to be originally. It's access to great support moves in status via Will-O-Wisp as well as defensive profile moves like Leech Seed make it an excellent switch-in and wall to a decent chunk of the meta. It can change its type to pick the resistances it wishes to use and thus makes an excellent Spiker ontop of that. It's excellent defensive typing also allows it to prevent Rapid Spin and has some very important immunities to top it off. Although this mon's offenses still aren't that low (ie. still see Gourninja) you'd be hard pressed to try and use this mon offensively when Pikachu-World exists.
I would not underestimate the offensive potential of Greninja here, pre Nerf Protean is a very powerful tool (Pikachu-World has only 90 offenses), and Greninja has recently gained access to Swords Dance to augment it's offensive potential. I'd also say to scale back on it's bulk a bit. Mon seems like a jack of all trades master of alot of them right now.
New Pokémon Name: Djinnomore Stat Changes: 200 / 80 / 50 / 80 / 50 / 90 [BST: 550] Typing Changes:
Ability Changes: Hands of Ruin Hoop of Ruin: The Speed stat of all other active Pokemon is reduced by 25%. Movepool Changes (If Any): + Life Dew, Misty Explosion, Misty Terrain, Moonblast, Psychic Fangs, Spirit Break, Work Up
- Calm Mind, Gunk Shot, Hyperspace Fury, Hyperspace Hole, Nasty Plot, Thunderbolt, Toxic What Separates it from Other Forms: Decently bulky mon with recovery. Able to setup with work up which also makes it viable (?) for a mixed set.
Just letting you know this mon is probably not going to be much offensively with poor STAB options outside of just Moonblast, and very low offenses without a viable means of boosting them. It also has like, zero defensive utility.
Subs will close out in 48 Hours, giving you all the time to fix your subs and others the time to pitch in, good luck!
New Pokémon Name: Hoopa-Banished Stat Changes: 70 HP / 120 Atk / 70 Def / 90 SpA / 70 SpD / 80 Spe | BST: 515 Typing Changes: Fairy / Dark Ability Changes: Paradox Movepool Changes (If Any):
+ Moonblast
+ Play Rough
+ Spirit Break
+ Fairy Wind
+ Charm
+ Sweet Kiss
+ Lash Out
+ Night Slash
+ Payback
+ Fake Tears
+ Switcheroo
+ Bind
+ Crush Claw
+ Cut
- Phantom Force
- Zen Headbutt
- Gunk Shot
- Drain Punch
- Secret Power
- Energy Ball
- Grass Knot
- Psyshock
- Signal Beam
What Separates it from Other Forms:
This particular Hoopa form has an arguably stronger STAB combination, much better ability, has more attack than special attack, and gained slightly more speed at the cost of defenses. Hoopa-Banished functions as a decent Nasty Plot sweeper like its predecessor Hoopa, however, it's superior attack stat grants it the ability to be a very potent physical wallbreaker.
New Pokémon Name: Hoopa-Unleashed Stat Changes: 75 HP / 135 Atk / 75 Def / 100 SpA / 80 SpD / 85 Spe | BST: 555 Typing Changes: Fairy / Dragon Ability Changes: Paradox Movepool Changes (If Any):
- Phantom Force
- Zen Headbutt
- Gunk Shot
- Drain Punch
- Secret Power
- Energy Ball
- Grass Knot
- Psyshock
- Signal Beam
What Separates it from Other Forms:
This particular Hoopa form has an interesting STAB combination, much better ability, has more attack than special attack, and gained slightly more speed at the cost of defenses. Hoopa-Unleashed is a powerhouse that can break through teams using immense power and has access to moves like Glaive Rush to assist it.
New Addition:
Paradox restricts the opponent from using entry hazards.
- Phantom Force
- Zen Headbutt
- Gunk Shot
- Drain Punch
- Secret Power
- Energy Ball
- Grass Knot
- Psyshock
- Signal Beam
What Separates it from Other Forms:
This particular Hoopa form has an arguably stronger STAB combination, much better ability, has more attack than special attack, and gained slightly more speed at the cost of defenses. Hoopa-Banished functions as a decent Nasty Plot sweeper like its predecessor Hoopa, however, it's monstrous attack stat grants it the ability to be a very potent physical wallbreaker, much like Hoopa-Unbound. Furthermore, Hoopa-Banished received a new ability in Paradox Surge and two new moves in Paradox Jab and Paradox Terrain.
New Pokémon Name: Hoopa-Unleashed Stat Changes: 70 HP / 170 Atk / 80 Def / 160 SpA / 80 SpD / 110 Spe Typing Changes: Fairy / Dragon Ability Changes: Paradox Surge Movepool Changes (If Any):
- Phantom Force
- Zen Headbutt
- Gunk Shot
- Drain Punch
- Secret Power
- Energy Ball
- Grass Knot
- Psyshock
- Signal Beam
What Separates it from Other Forms:
This particular Hoopa form has an interesting STAB combination, much better ability, has more attack than special attack, and gained slightly more speed at the cost of defenses. Hoopa-Unleashed is a powerhouse that can break through teams using immense power and has access to moves like Glaive Rush to assist it. Compared to Hoopa-Banished, this thing is on a whole different level and doesn't even need the help of setup moves. Furthermore, Hoopa-Unleasehd received a new ability in Paradox Surge and two new moves in Paradox Jab and Paradox Terrain.
Paradox Surge creates a low-lying paradox field like the move Paradox Terrain, when the Pokémon enters battle. It prevents grounded Pokémon from using entry hazards, and lasts for three turns.
Fairy-Type - Physical - 60 Base Power - Contact - Punch Move - Bypasses Substitute - Bypasses Protect
Paradox Jab's power doubles when the user is grounded in Paradox Terrain.
Paradox Terrain creates a low-lying paradox field lasting 3 turns, that prevents grounded Pokémon from setting entry hazards.
Sorry mate, but both of these subs far exceed the power of the current metagame, and I am not sure Paradox Surge as is is codeable, so these subs will need sharp stat reductions and an ability replacement. You will have the opportunity to fix these subs, but since I am now closing the submission slate, you can't add any more subs.
Anyways, submissions are now closed!
Abismal's Greninja has been veteod. Vote for your favourite subs!
Giyu's submissions are available to vote for once the edits have been sorted out