> eugenedebs' ubers team <
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Introduction
hey y'all! this is my first rmt here, and i feel like i've finally played and lurked enough to ask for some cc!! i've fooled around w/ this team a whole lot, and i'm pretty happy with it rn. i am pretty new to showdown in general, so i'd rly appreciate any help i can get :)
Teambuilding Process
i basically made a team when i first started playing, then read up on a bunch of teambuilding stuff, completely re-did it, and then tweaked it abt 80 times. This wasn't really made with a specific role in mind, as when i started teambuilding i wasn't too aware of anything in meta.
The Team
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 228 HP / 48 SpA / 232 SpD
Calm Nature
IVs: 0 Atk / 6 Spe
- Heart Swap
- Heal Bell
- Fleur Cannon
- Volt Switch
magearna somehow constantly surprises xerneas users, and is super nice for tanking some hits. she can also heal some of my attackers so they can go back out and finish their job. great at switch-ins, fleur cannon hits real hard and most people don't seem to realize that it can ko. heart swap is probably her best move, as she can tank a hit from almost all boosted mons, then steal their boosts and ko. this is esp. great for xerneas.
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Ice Beam
my absolute fave! can take hits, ohko a bunch of super overused mons, and usually finds time to recover or get a boost. super fast, hits so hard, has great coverage. arceus-ground has been on my team for almost the whole time, i see this mon as absolutely essential. 1-2hkos groudon, necrozma, lucario, almost any dragon types, just rly kills everybody.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- King's Shield
- Toxic
- Shadow Ball
- Gyro Ball
aegislash comes from me not having enough tanks, and i think it fills its role real well. it can stall out even attackers that hit it super-effectively. he does get hit hard every once in a while, and it rly messes w me. toxic-king's shield are rly useful when i want to save some attackers for later and/or my team is weak to that mon
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Oblivion Wing
- Toxic
- Taunt
yveltal does his job pretty well, but cannot really break out of that role when i really need him. he usually ohkos threats like marshadow/other ghost types, but he almost always end up dying to his life orb in about or two hits. does not take hits well. yveltal hits hard, and falls hard.
Palkia @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Spacial Rend
- Focus Blast
palkia is one of the best attackers i've got, if i can keep him alive. the moveset is pretty well balanced, and super effective moves pretty reliably 2hko. almost all of these moves are rly unreliable, though, and sometimes i'll just miss five moves in a row until he goes down. altogether, rly powerful hits and pretty good at handling switch-ins.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Magic Coat
- Taunt
suicide lead, pretty standard deoxys-s. i love magic coat, as most other hazard setters expect a taunt or hazarads immediately. i had thunder shock for a bit, but i find that taunt is more useful to stop sweepers. a little bit of a waste if i use him incorrectly, but i don't think there's another hazard setter that goes w/ my team
Conclusion
ok that's it ty for reading all of this! again, i'd love some tips on what i can do to better my team. pls don't yell at me if i'm clearly screwing something up real bad lol.
Introduction
hey y'all! this is my first rmt here, and i feel like i've finally played and lurked enough to ask for some cc!! i've fooled around w/ this team a whole lot, and i'm pretty happy with it rn. i am pretty new to showdown in general, so i'd rly appreciate any help i can get :)
Teambuilding Process
i basically made a team when i first started playing, then read up on a bunch of teambuilding stuff, completely re-did it, and then tweaked it abt 80 times. This wasn't really made with a specific role in mind, as when i started teambuilding i wasn't too aware of anything in meta.
The Team
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 228 HP / 48 SpA / 232 SpD
Calm Nature
IVs: 0 Atk / 6 Spe
- Heart Swap
- Heal Bell
- Fleur Cannon
- Volt Switch
magearna somehow constantly surprises xerneas users, and is super nice for tanking some hits. she can also heal some of my attackers so they can go back out and finish their job. great at switch-ins, fleur cannon hits real hard and most people don't seem to realize that it can ko. heart swap is probably her best move, as she can tank a hit from almost all boosted mons, then steal their boosts and ko. this is esp. great for xerneas.
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Ice Beam
my absolute fave! can take hits, ohko a bunch of super overused mons, and usually finds time to recover or get a boost. super fast, hits so hard, has great coverage. arceus-ground has been on my team for almost the whole time, i see this mon as absolutely essential. 1-2hkos groudon, necrozma, lucario, almost any dragon types, just rly kills everybody.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- King's Shield
- Toxic
- Shadow Ball
- Gyro Ball
aegislash comes from me not having enough tanks, and i think it fills its role real well. it can stall out even attackers that hit it super-effectively. he does get hit hard every once in a while, and it rly messes w me. toxic-king's shield are rly useful when i want to save some attackers for later and/or my team is weak to that mon
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Oblivion Wing
- Toxic
- Taunt
yveltal does his job pretty well, but cannot really break out of that role when i really need him. he usually ohkos threats like marshadow/other ghost types, but he almost always end up dying to his life orb in about or two hits. does not take hits well. yveltal hits hard, and falls hard.
Palkia @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Spacial Rend
- Focus Blast
palkia is one of the best attackers i've got, if i can keep him alive. the moveset is pretty well balanced, and super effective moves pretty reliably 2hko. almost all of these moves are rly unreliable, though, and sometimes i'll just miss five moves in a row until he goes down. altogether, rly powerful hits and pretty good at handling switch-ins.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Magic Coat
- Taunt
suicide lead, pretty standard deoxys-s. i love magic coat, as most other hazard setters expect a taunt or hazarads immediately. i had thunder shock for a bit, but i find that taunt is more useful to stop sweepers. a little bit of a waste if i use him incorrectly, but i don't think there's another hazard setter that goes w/ my team
Conclusion
ok that's it ty for reading all of this! again, i'd love some tips on what i can do to better my team. pls don't yell at me if i'm clearly screwing something up real bad lol.