nyttyn
From Now On, We'll...
Abilities giving us offensive unpredictability isn't as much of a concern in a generation which has the wonderful world of Z-crystals, combined with the fact that CAP 23 can very well threaten a band Outrage set if you bluff it.
As for why we're stressing over Status: For starters, it makes swapping CAP 23 into any of these threats a crapshot at most, which in turn will dictate our stats to a questionable degree as we will need to swap in on things other than walls and pivots. At that point it also makes CAP 23 a fair deal less desirable, as there are already extremely potent wall breakers in CAP which have similar or lessened caveats but in exchange are incredibly difficult to swap in on - a luxury that CAP 23 may not get to have. Outside of that, CAP 23 will require a truly staggering amount of attack to perform its role, as each status condition will fuck with its ability to do its job in some way - Poison+Recover means that you'll need to go well past 2hkoing in order to safely win lest you get simply outlasted, Burn means that we will be worn down and deal halved damage, and Paralysis can just snatch defeat from the jaws of victory (thanks RNG!). Finally, one less move slot at all times would also mean that CAP 23 will only have two move slots to work with (Assuming Spirit Shackle finds a home on most, if not all sets), which in turn cuts down on its potential as a lure, as it is considerably easier to figure out and handle two wild cards instead of three.
Let us not forget either that Electric and Water, two of our resists, often inflict burns or paralysis as a chance. Yes, we could simply take on Shield Dust and simply consign ourselves to having to deal with Will-o-Wisp, Toxic, Thunder Wave, or Toxic Spikes, but we could also...not have to deal with those things period, and thus make CAP 23 more attractive and better at its job? It's not as if having this extra power is by any means a bad thing - if anything, it's another selling point for CAP 23 in a meta where shit like Ash Greninja, Magearna, the Tapus, Landorus-T, and the like exist and are freely allowed in the metagame - pokemon with fantastic typing, fantastic abilities, fantastic stats, and fantastic movepools.
I want to re-iterate that last point: We are not in a meta where a good typing alone is sufficient, nor a reason to cut back (especially this early on). We have not been for two generations now.
As for why we're stressing over Status: For starters, it makes swapping CAP 23 into any of these threats a crapshot at most, which in turn will dictate our stats to a questionable degree as we will need to swap in on things other than walls and pivots. At that point it also makes CAP 23 a fair deal less desirable, as there are already extremely potent wall breakers in CAP which have similar or lessened caveats but in exchange are incredibly difficult to swap in on - a luxury that CAP 23 may not get to have. Outside of that, CAP 23 will require a truly staggering amount of attack to perform its role, as each status condition will fuck with its ability to do its job in some way - Poison+Recover means that you'll need to go well past 2hkoing in order to safely win lest you get simply outlasted, Burn means that we will be worn down and deal halved damage, and Paralysis can just snatch defeat from the jaws of victory (thanks RNG!). Finally, one less move slot at all times would also mean that CAP 23 will only have two move slots to work with (Assuming Spirit Shackle finds a home on most, if not all sets), which in turn cuts down on its potential as a lure, as it is considerably easier to figure out and handle two wild cards instead of three.
Let us not forget either that Electric and Water, two of our resists, often inflict burns or paralysis as a chance. Yes, we could simply take on Shield Dust and simply consign ourselves to having to deal with Will-o-Wisp, Toxic, Thunder Wave, or Toxic Spikes, but we could also...not have to deal with those things period, and thus make CAP 23 more attractive and better at its job? It's not as if having this extra power is by any means a bad thing - if anything, it's another selling point for CAP 23 in a meta where shit like Ash Greninja, Magearna, the Tapus, Landorus-T, and the like exist and are freely allowed in the metagame - pokemon with fantastic typing, fantastic abilities, fantastic stats, and fantastic movepools.
I want to re-iterate that last point: We are not in a meta where a good typing alone is sufficient, nor a reason to cut back (especially this early on). We have not been for two generations now.