These days most people don't worry too much about the calibration step for 4th Gen because they just use a timer like ZomgTimer. However, if you want to calibrate you should be able to use the Gen 4 Seed Searcher and just set it to search with a delay from 400 to 800 or 1000. You would normally find your seed with a low frame number in the J column (between 1 and 5).How do I calibrate my game using PPRNG? I am trying to RNG for Soulsilver, but I am only familiar with RNG for 5th gen.
This is the place to report PPRNG bugs, but it sounds like you are just having issues with a particular RNG abuse that you are trying to do, so the RNG help thread would be a better source. It's also good to post screenshots of your searcher and inspector to show how you have configured things.I guess I can bring this to the RNG help thread if this really isn't the place.
PPRNG lacks two functionalities that RNG Reporter has when it comes to ID abuse: the ability to simply search for a specific ID, and the function that calculates the initial frame for trainer IDs (may be coming in a future release).sorry if this has already been asked:
is there a more detailed guide than the default smogon rng guide to using PPRNG for id abuse? i just received bw2, plan to play on my ds lite, but since i can't catch pokemon etc., i'm not sure how to calibrate, find my start frame, or even just conduct search for an id i want given that they all seem dependent on timer0.
i read the first page of posts and the smogon guides, and i vaguely remember doing something for shiny starters for bw years ago, but now the game is different, and i don't care about shinyness anymore, plus i've migrated from rng reporter to PPRNG. it's a great program, just a bit difficult at the moment to understand for trainer id abuse.
thanks in advance
are the parameters necessary for calibration fixed for a given mac address (DS unit), or DS unit/cartridge pair? if it's the console, then can i just calibrate those parameters on black/white 1 and reuse in bw2?For parameters, the best thing to do is to start the game and play through the first gym, after which the GTS opens. Then you can calibrate your parameters by uploading to something like pokecheck to get exact IVs.
For the JP games, the parameters seem to be fixed at:
VCount: 82
VFrame: (whatever your vframe is on Black / White, probably)
Timer0:
Black 2: 1104 - 1107 (plus some extra that I haven't verified yet)
White 2: 10F6 - 10FB
Yes, I can change that. I originally made everything fixed width with the idea that it would look 'nicer', however everyone has different fonts, etc., which makes fixed width fail in annoying ways such as what you mentioned. Could you tell me which window(s) in particular gives the problem above?Would it be easy to allow resizing of the columns in any of the search / adjacent windows? When the frame's over 1000 I get 1... , and can't expand it to see what number I might've hit for adjacent's.
Parameters for Black / White are different than for Black 2 / White 2, except for (maybe) vframe, so calibrating on Black / White doesn't do much for you.are the parameters necessary for calibration fixed for a given mac address (DS unit), or DS unit/cartridge pair? if it's the console, then can i just calibrate those parameters on black/white 1 and reuse in bw2?
In PPRNG, you can't search just for shinies without searching for IVs, unfortunately. But pretty much every ID / SID combo has a ton of shinies available, particularly if you make use of Cute Charm, so you can just do what I said about using the seed of 0 to pick a frame in the upper half of the search screen.regarding the rest of your helpful response -- it answers my question, but if i'm not at all particular or picky about which buttons to press, what date & time to start my game, or what ivs i can get... just that it's a cool & somewhat easily memorizable digit sequence (like my birthday, or all zeros) with one or a few low-frame shiny seeds, then what should i do to keep all the other parameters like button requirements from restricting my search?
In particular, it was the Standard Seed Inspector window, on the Adjacents tab, the "Frm" column.Yes, I can change that. I originally made everything fixed width with the idea that it would look 'nicer', however everyone has different fonts, etc., which makes fixed width fail in annoying ways such as what you mentioned. Could you tell me which window(s) in particular gives the problem above?
You're going to need to post actual details (at minimum the seed). But, I suspect you just have wandering NPC issues. They can move between the time that you close the menu and the time that you talk to the egg guy, and when you advance to different frames they may move differently. Try starting your game, waiting a second, and resaving to get the NPCs into a different position.Hi a new member here, I've used PPRNG for over a year with a lot of success. Today I was trying to RNG SandVeil Gliscor in Route 11 but for some reason the PIDRNG spreadsheet was way off. I've always managed to hit my seed, then as usual I calibrated the wandering NPC frame. However as I did my chatot calls I didn't get the pokemon I wanted on the spreadsheet at all. Its really weird, its always a bit off but in a random manner. Like for example if I need to do 30 frame advancement from chatot I'll get 36 instead and if I then did 24 frame advancement I got 28 instead. Initially I thought that the wandering NPC calibration was off however I managed to consistently hit the wrong seed everytime. Did anyone else have this problem? I haven't RNG'd for a couple of weeks and I think the spreadsheet from the current PPRNG might be off
thanks again! just two questions about the above:For parameters, the best thing to do is to start the game and play through the first gym, after which the GTS opens. Then you can calibrate your parameters by uploading to something like pokecheck to get exact IVs.
For the JP games, the parameters seem to be fixed at:
VCount: 82
VFrame: (whatever your vframe is on Black / White, probably)
Timer0:
Black 2: 1104 - 1107 (plus some extra that I haven't verified yet)
White 2: 10F6 - 10FB
A calibration is good for one DS / game card combination, and doesn't change when restarting the game. A different game card of the same version is likely to have the same parameters on the same DS, but no guarantees. The other game version (as well as other language versions, when they are released) will definitely have different parameters.1. do the results of calibration hold even when switching game cards?
Google and/or forum search are your friends.2. i'm not quite sure what you mean by uploading to pokecheck
I appreciate that you are reporting a problem, but I can't do anything about it if you don't give me details.Excuse me but I have the same problem with the PID..
The IVframe is amost always correct, but sometimes I found natures not available in the near PIDs.
I don't have any way to test on the new OS at this time, but other than the fact that you may need to specifically allow PPRNG to run because it's not signed by Apple there shouldn't be any issues. I don't have any plan to do a Mountain Lion related update until someone finds out that something isn't working correctly.Heyyy. I realize the updated OS just came out as of July 26 (today), but I was wondering if there was a hopeful time frame that I should look forward to before I update. I get the update for free, so I'd like to do it whenever the program is updated. No rush at all. I can wait to update my Macs if it means choosing this amazing program over the update. :P Just asking. :)
Thank you for reporting issues you've found. If people don't tell me about the issues, I can't fix them.hey all, I've been using PPRNG for some time now, but I've never posted on here. I just wanted pop in to report a few issues that I've come across lately
This will be fixed in the next release.1. For the last two (i think?) releases, the save in any of the seed searchers doesn't work. I've been able to save results before in past releases but now it just brings up the prompt to give a filename and destination and then when I click save or hit enter the pop up closes but nothing gets saved.
Characteristics for wondercards can be wrong if the details of the wonder cards are not set correctly in the searcher / inspector. This is particularly affected by the ability, but it can happen (rarely) if the ID / SID is not set correctly.2. Sometimes I find that the characteristic listed for a given result is wrong, but most of the time its right (which is weird). I just did the wondercard darkrai and reshiram on white yesterday and each one had a different characteristic in game than what pprng said. I thought I hit the wrong frame but then I checked the nature and IVs and everything but the characteristic was correct. Maybe its just the wondercard inspector but I can't remember if this has happened in the standard inspector either.
Can you post some screenshots showing how you're setting up your searches?3. Also, not really a bug, but I wanted to try using the gen 4 tools but eveytime I try to search for something I either get nothing back or it won't search because it expects too many results. If I get nothing I try to lessen the criteria a bit but then I get the expects too many results message. Is there anyway to just let the search happen or lighten the threshold or something because I really doubt that slightly lessening the criteria is going to make the results go from none to over 10,000 or whatever.
From the previous page:I don't know if this has been asked, (and I hope this post doesn't get swallowed by newer ones) but is there going to be any support in the future for Emerald RNG? Just curious - I know it's easy enough without using the likes of RNG Reporter (considering it's the only one with 3rd gen compatibility). If not, that's fine, I was just wondering :D
The only thing that's changed from the above statement is that RNG Reporter can't be run under mono anymore, unfortunately.It is unlikely that I will be able to add 3rd Gen support anytime soon, because my time is limited these days and overall only a very small number of people will ever make use of the 3rd gen stuff. I would suggest trying to use RNG Reporter in mono, as OmegaDonut has put a lot more effort into 3rd gen support than I will be able to.