TJ
Banned deucer.
[OVERVIEW]
Weezing has an amazing defensive typing that allows it to check Fighting-type Pokemon like Hitmonchan and Gurdurr while also being able to beat Ground-type Pokemon thanks to its ability Levitate. Weezing's physical bulk allows it to beat popular physical attackers like Piloswine, Archeops, and Kangaskan. Weezing is also able to disrupt and punish common pivots like Primeape and Liepard via Rocky Helmet. Weezing's diverse support movepool in Will-O-Wisp, Haze, and Taunt increases its defensive potential and provides a ton of utility to teams. Although it faces competition from Qwilfish as a Toxic Spikes user, Weezing's niche comes from its high defensive bulk and its immunity to Ground-type attacks thanks to its ability. However, Weezing's Poison typing leaves it vulnerable to common Psychic-types like Mesprit and Jynx, which can usually set up on it for free. A lack of reliable recovery also means that Weezing can get worn down quickly, especially if its Black Sludge gets Knocked Off, making it unable to do its job of hindering physical attackers and providing utility. Lastly, specially offensive Pokemon like Magmortar and Pyroar are able to come in for free on any attack from Weezing because Sludge Bomb is weak, and they force Weezing out due to its mediocre Special Defense and Speed stats.
[SET]
name: Physically Defensive
move 1: Sludge Bomb
move 2: Will-O-Wisp
move 3: Toxic Spikes / Pain Split
move 4: Taunt
item: Black Sludge / Rocky Helmet
ability: Levitate
nature: Bold
evs: 252 HP / 160 Def / 96 Spe
[SET COMMENTS]
Moves
========
Sludge Bomb is Weezing's best STAB attack that allows it to deal a decent amount of damage to Pokemon, while also having a 30% chance to poison foes. Sludge Bomb is also handy for hitting Pokemon that are immune to Will-O-Wisp, such as Magmortar and Pyroar. Will-O-Wisp is used to cripple and wear down physical attackers, like Skuntank and Hitmonchan, and is also beneficial for dealing residual damage to defensive Pokemon that are immune to Toxic Spikes like Mesprit, Ferroseed, and Eelektross. Toxic Spikes helps wear down opposing teams faster and improves Weezing's ability to support its team. Pain Split can be useful in providing passive recovery and dealing passive damage to opposing foes. Taunt prevents Weezing from being setup fodder to common setup sweepers like Carracosta and cripples entry hazards users like Ferroseed, Regirock, and Golem. Taunt also ensures that slower passive Pokemon like Audino can't heal and punishes slower Defog users like Togetic and Lurantis.
Set Details
========
Levitate makes Weezing immune to Ground-type attacks, allowing it to wall Pokemon like Golurk and Piloswine. Levitate also makes Weezing immune to Spikes; however, it prevents Weezing from absorbing Toxic Spikes. Rocky Helmet inflicts chip damage on physical attackers like Kangaskhan, Primeape, and Absol. It also annoys spinners like Hitmonchan by forcing them to take recoil. Black Sludge provides Weezing with passive recovery to further its longevity. 96 Speed EVs allow Weezing to outspeed and Taunt max speed Carracosta. Maximum HP investment increases Weezing's overall bulk, while the remaining Defense EVs with a Bold nature add to its high physical bulk.
Usage Tips
========
Due to Weezing's amazing bulk, it should pivot on physical attackers like Primeape and Gurdurr throughout the battle. Weezing should prioritize setting Toxic Spikes earlier if the opposing team does not have grounded Poison- or Flying-type Pokemon. Taunt should be used on fast setup sweepers like Carracosta to prevent being swept. It should also be used to prevent slower passive Pokemon like Audino from healing and slower Defog users like Togetic and Lurantis from Defogging. Additionally, Weezing should use Taunt to cripple entry hazard users like Ferroseed and Regirock. Keeping Weezing healthy for Pokemon like late-game Gurdurr is ideal. Weezing should take advantage of its Rocky Helmet to get chip damage on U-turn users like Primeape and Liepard.
Team Options
========
Mesprit pairs well with Weezing because it completes an entry hazard core and also synergizes well by resisting Psychic. Mesprit also provides Healing Wish support for Weezing in case Weezing needs to be healthy late-game. Weezing should be used on bulkier teams because it makes for great glue due to its bulk and support. Therefore, partners like Lanturn and Audino pair well because they are able to tank special hits for Weezing, and in return, Weezing can tank physical attacks for them. In Audino's case, it can also provide Weezing with Wish support. Finally, Dark-types like Skuntank can Pursuit trap Psychic-types like Mesprit and Alolan Raichu for Weezing.
[STRATEGY COMMENTS]
Other Options
=============
Z-Haze can be used to give Weezing a form of reliable recovery, as well as deal with slower setup sweepers; however, other teammates usually benefit better from a Z-Move because Weezing prefers Black Sludge anyway. A bulkier set with maximum HP and Defense investment can be utilized to increase Weezing's bulk to better deal with physical attackers like Kangaskhan and Archeops; however, running Speed on Weezing is preferred to stop faster Pokemon like Carracosta from setting up with Taunt. Thunderbolt is another option that is handy for Water-types like Swanna that Defog on Weezing and is also useful for chipping Pokemon like Qwilfish and Taunt Archeops, which otherwise beat Weezing. Memento is also usable to sacrifice Weezing to provide a free setup opportunity for a teammate like Lilligant or Carracosta. Flamethrower or Fire Blast can be used to hit Steel-types like Ferroseed and Aggron; however, Taunt and Will-O-Wisp make it redundant. Finally, Weezing can run offensive sets with maximum Special Attack and Poisonium Z to lure Pokemon like Pyroar and Alolan Raichu, but it sacrifices a lot of bulk and your team's Z-Move.
Checks and Counters
===================
**Psychic-type Pokemon**: Psychic-type Pokemon like Mesprit and Jynx force Weezing out and set up on it freely with moves such as Calm Mind, Z-Lovely Kiss, and Nasty Plot. The latter can also switch in on Weezing with ease and OHKO with its Psychic-type STAB attacks.
**Powerful Special Attackers**: Powerful special attackers like Magmortar, Pyroar, and Drampa can threaten Weezing out with their respective STAB moves and switch in on Weezing because Sludge Bomb doesn't much damage.
**Taunt**: Taunt users like Aggron and Qwilfish cripple Weezing, making sure it can't use Will-O-Wisp, Pain Split, or Toxic Spikes. They can also set up their own respective entry hazards freely.
**Poison-types**: Poison-types like Qwilfish and Skuntank absorb Toxic Spikes. Qwilfish also sets up entry hazards on Weezing and wears it down with Scald, while Skuntank removes hazards and beats Weezing down with Dark Pulse, though physical sets are crippled.
Weezing has an amazing defensive typing that allows it to check Fighting-type Pokemon like Hitmonchan and Gurdurr while also being able to beat Ground-type Pokemon thanks to its ability Levitate. Weezing's physical bulk allows it to beat popular physical attackers like Piloswine, Archeops, and Kangaskan. Weezing is also able to disrupt and punish common pivots like Primeape and Liepard via Rocky Helmet. Weezing's diverse support movepool in Will-O-Wisp, Haze, and Taunt increases its defensive potential and provides a ton of utility to teams. Although it faces competition from Qwilfish as a Toxic Spikes user, Weezing's niche comes from its high defensive bulk and its immunity to Ground-type attacks thanks to its ability. However, Weezing's Poison typing leaves it vulnerable to common Psychic-types like Mesprit and Jynx, which can usually set up on it for free. A lack of reliable recovery also means that Weezing can get worn down quickly, especially if its Black Sludge gets Knocked Off, making it unable to do its job of hindering physical attackers and providing utility. Lastly, specially offensive Pokemon like Magmortar and Pyroar are able to come in for free on any attack from Weezing because Sludge Bomb is weak, and they force Weezing out due to its mediocre Special Defense and Speed stats.
[SET]
name: Physically Defensive
move 1: Sludge Bomb
move 2: Will-O-Wisp
move 3: Toxic Spikes / Pain Split
move 4: Taunt
item: Black Sludge / Rocky Helmet
ability: Levitate
nature: Bold
evs: 252 HP / 160 Def / 96 Spe
[SET COMMENTS]
Moves
========
Sludge Bomb is Weezing's best STAB attack that allows it to deal a decent amount of damage to Pokemon, while also having a 30% chance to poison foes. Sludge Bomb is also handy for hitting Pokemon that are immune to Will-O-Wisp, such as Magmortar and Pyroar. Will-O-Wisp is used to cripple and wear down physical attackers, like Skuntank and Hitmonchan, and is also beneficial for dealing residual damage to defensive Pokemon that are immune to Toxic Spikes like Mesprit, Ferroseed, and Eelektross. Toxic Spikes helps wear down opposing teams faster and improves Weezing's ability to support its team. Pain Split can be useful in providing passive recovery and dealing passive damage to opposing foes. Taunt prevents Weezing from being setup fodder to common setup sweepers like Carracosta and cripples entry hazards users like Ferroseed, Regirock, and Golem. Taunt also ensures that slower passive Pokemon like Audino can't heal and punishes slower Defog users like Togetic and Lurantis.
Set Details
========
Levitate makes Weezing immune to Ground-type attacks, allowing it to wall Pokemon like Golurk and Piloswine. Levitate also makes Weezing immune to Spikes; however, it prevents Weezing from absorbing Toxic Spikes. Rocky Helmet inflicts chip damage on physical attackers like Kangaskhan, Primeape, and Absol. It also annoys spinners like Hitmonchan by forcing them to take recoil. Black Sludge provides Weezing with passive recovery to further its longevity. 96 Speed EVs allow Weezing to outspeed and Taunt max speed Carracosta. Maximum HP investment increases Weezing's overall bulk, while the remaining Defense EVs with a Bold nature add to its high physical bulk.
Usage Tips
========
Due to Weezing's amazing bulk, it should pivot on physical attackers like Primeape and Gurdurr throughout the battle. Weezing should prioritize setting Toxic Spikes earlier if the opposing team does not have grounded Poison- or Flying-type Pokemon. Taunt should be used on fast setup sweepers like Carracosta to prevent being swept. It should also be used to prevent slower passive Pokemon like Audino from healing and slower Defog users like Togetic and Lurantis from Defogging. Additionally, Weezing should use Taunt to cripple entry hazard users like Ferroseed and Regirock. Keeping Weezing healthy for Pokemon like late-game Gurdurr is ideal. Weezing should take advantage of its Rocky Helmet to get chip damage on U-turn users like Primeape and Liepard.
Team Options
========
Mesprit pairs well with Weezing because it completes an entry hazard core and also synergizes well by resisting Psychic. Mesprit also provides Healing Wish support for Weezing in case Weezing needs to be healthy late-game. Weezing should be used on bulkier teams because it makes for great glue due to its bulk and support. Therefore, partners like Lanturn and Audino pair well because they are able to tank special hits for Weezing, and in return, Weezing can tank physical attacks for them. In Audino's case, it can also provide Weezing with Wish support. Finally, Dark-types like Skuntank can Pursuit trap Psychic-types like Mesprit and Alolan Raichu for Weezing.
[STRATEGY COMMENTS]
Other Options
=============
Z-Haze can be used to give Weezing a form of reliable recovery, as well as deal with slower setup sweepers; however, other teammates usually benefit better from a Z-Move because Weezing prefers Black Sludge anyway. A bulkier set with maximum HP and Defense investment can be utilized to increase Weezing's bulk to better deal with physical attackers like Kangaskhan and Archeops; however, running Speed on Weezing is preferred to stop faster Pokemon like Carracosta from setting up with Taunt. Thunderbolt is another option that is handy for Water-types like Swanna that Defog on Weezing and is also useful for chipping Pokemon like Qwilfish and Taunt Archeops, which otherwise beat Weezing. Memento is also usable to sacrifice Weezing to provide a free setup opportunity for a teammate like Lilligant or Carracosta. Flamethrower or Fire Blast can be used to hit Steel-types like Ferroseed and Aggron; however, Taunt and Will-O-Wisp make it redundant. Finally, Weezing can run offensive sets with maximum Special Attack and Poisonium Z to lure Pokemon like Pyroar and Alolan Raichu, but it sacrifices a lot of bulk and your team's Z-Move.
Checks and Counters
===================
**Psychic-type Pokemon**: Psychic-type Pokemon like Mesprit and Jynx force Weezing out and set up on it freely with moves such as Calm Mind, Z-Lovely Kiss, and Nasty Plot. The latter can also switch in on Weezing with ease and OHKO with its Psychic-type STAB attacks.
**Powerful Special Attackers**: Powerful special attackers like Magmortar, Pyroar, and Drampa can threaten Weezing out with their respective STAB moves and switch in on Weezing because Sludge Bomb doesn't much damage.
**Taunt**: Taunt users like Aggron and Qwilfish cripple Weezing, making sure it can't use Will-O-Wisp, Pain Split, or Toxic Spikes. They can also set up their own respective entry hazards freely.
**Poison-types**: Poison-types like Qwilfish and Skuntank absorb Toxic Spikes. Qwilfish also sets up entry hazards on Weezing and wears it down with Scald, while Skuntank removes hazards and beats Weezing down with Dark Pulse, though physical sets are crippled.
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