So, first attempt at creating a VGC team, please bear with me here, because I could use a hand. My idea with this one was to build something centered around Mudsdale and Alolan Ninetales, but have it play off of Mudsdale's immunity to Electric and Ninetales' immunity to Dragon and its ability Snow Warning.
Mudsdale @ Assault Vest
Ability: Stamina
Nature: Gentle
EVs: 252 HP, 252 Atk, 4 SpD
- High Horsepower
- Double Kick
- Heavy Slam
- Earthquake
My main Pokemon! She's a complete monster I love her. While her defensive stats are okay at best, Stamina can help her set up against threats of any type. Assault Vest was chosen for the added Special Defense, because her three weaknesses (Ice, Water, and Grass) tend to lean towards Special Attacks as opposed to Physical Attacks, at least in my experience. High Horsepower was chosen as the ground-type move for when Earthquake could be inconvenient (which we'll get to in a moment). Double Kick because of it's double hit to whittle down things like Pyukumuku. Heavy Slam to get rid of bothersome Fairy types like Ribombee and the Tapus, and Earthquake for STAB when her partner won't be hurt badly by it.
Xurkitree @ Rocky Helmet
Ability: Beast Boost
Nature: Hasty
EVs: 252 HP, 252 SpA, 4 SpD
- Dazzling Gleam
- Energy Ball
- Discharge
- Volt Switch
Mudsdale's main partner! Beast Boost gives it amazing power for all of its moves, including non-STAB like Energy Ball. Rocky Helmet was chosen for it's 1/6 recoil damage on physical attacks against it, EVs stacked towards HP so it can at least try to survive a Ground-type attack or damage from Earthquake. Dazzling Gleam to take out Dragon and Dark types, as well as cover all foes. Energy Ball to take out Water type threats to Mudsdale. Discharge instead of Thunderbolt because of it's ability to cover all foes and not affect Mudsdale, and Volt Switch for pivot in case it's in a bad position or had too many negative stat changes. It's also the reason behind High Horsepower for Mudsdale, because there isn't a huge loss in power for that move and it only affects one Pokemon, with no damage coming to Xurkitree.
Salamence @ Lum Berry
Ability: Intimidate
Nature: Sassy
EVs: 252 Atk, 4 SpD, 252 Spe
- Fly
- Dragon Claw
- Rock Slide
- Protect
I know, I know, her nature is counterintuitive to her EVs, but I bred her and she's the best one I got so it's what I'm stuck with. I stacked her EVs towards Speed anyways to counter that so it's still at least vaguely decent. This is Mudsdale's other partner, allowing her to set up Earthquake whenever she wants. Other than that, another Dragon counter, doesn't take much damage from main threats like Electric, Fire, Grass, Water, Fighting, or Bug, but does take it from Ice, Rock, Dragon, and Fairy. She's a good partner for Mudsdale with Heavy Slam so she doesn't have to worry as much about Pokemon like Tapus or Ribombee, and makes for a good partner to the next Pokemon in the team. I chose Fly so she can also pair with Xurkitree, get the STAB, and not take Discharge damage. Dragon Claw for STAB and to clear out more Dragon types, Rock Slide to get rid of flying types once Xurkitree is out, and Protect so she can deal with moves that span the entire field (Like Discharge! I'm sensing a pattern...). Lum Berry was for damage she could take from Confusion/Burn and to keep her able to perform in case of Poison or Paralysis. I really wanted Dragon Dance but it's an Event-only move XD
Tapu Lele @ Life Orb
Ability: Psychic Surge
Nature: Careful
EVs: 252 SpA, 252 SpD, 252 Spe
- Shadow Ball
- Thunderbolt
- Psyshock
- Moonblast
I know, another case of the nature not benefiting the EV spread, but yet another counter to having a nature-lowered Special Attack. It's the partner to Salamence, able to pivot in to protect against Dragons and other Fairy types. Life Orb for the added attack boost, also to counter her nature. Shadow Ball because I thought it could be a good compliment to Pokemon that don't take much from Electric, Psychic, or Fairy. Thunderbolt to counter Water and Flying types again, Psyshock for STAB plus the added effect of damaging based on Def instead of SpD, and Moonblast as STAB and a possible SpA lower. And with Psychic Surge, priority moves are dumb and Psychic type moves are better.
Ninetales @ Icy Rock
Ability: Snow Warning
Nature: Rash
EVs: 4 HP, 252 SpA, 252 Spe
- Dazzling Gleam
- Dark Pulse
- Psyshock
- Freeze Dry
Ninetales is one of my main sweepers. He switches in with the last Pokemon on this list, has a diverse moveset that hits almost everything and covers his allies weaknesses, and ushers in conditions that hurt everyone but him. Icy Rock is to extend the effects of Hail as long as humanly possible for both his and his partner's benefit. Dazzling Gleam for STAB, no more Dark or Dragon types. Dark Pulse to hit Psychic types that he otherwise would do neutral damage to, Psyshock for the physical damage(? if it's classified as such?), and Freeze Dry for STAB and to get rid of Water types, which is really the only reason I chose it over Blizzard. It could switch though, because of Blizzard's inability to miss in Hail, but I wanted to make sure I'd get at least a little something if the weather changes suddenly (which will happen and make me very very sad.)
Sandslash @ Never Melt Ice
Ability: Slush Rush
Nature: Naughty
EVs: 252 HP, 252 Atk, 4 Spe
- Iron Head
- Icicle Crash
- Swords Dance
- Earthquake
Can you tell I like Earthquake??? Yeah me neither. Ninetales' main partner though, for the obvious reason of Hail + Slush Rush = Double Speed. Never Melt Ice is to power up Icicle Crash and hopefully repel the OHKO of any Fire Type move used against her thanks to 4x weakness to Fire. Iron Head for STAB and chance to flinch, Icicle Crash for STAB and chance to Flinch, Swords Dance to power up those two moves (Icicle Crash + Never Melt Ice + Swords Dance = ????), and Earthquake for last ditch coverage against Fire types (who knew Fire was weak to Ground? Not me it seems dumb but okay.)
The last two are the ones I'm not sure about. Originally, this team was going to be built around Sandslash and Ninetale's combo, but it quickly evolved to be all about the synergy between Mudsdale, Xurkitree, and Salamence. If you have any ideas on switches for the last two, please feel free to suggest ideas!
The Team:
Mudsdale @ Assault Vest
Ability: Stamina
Nature: Gentle
EVs: 252 HP, 252 Atk, 4 SpD
- High Horsepower
- Double Kick
- Heavy Slam
- Earthquake
My main Pokemon! She's a complete monster I love her. While her defensive stats are okay at best, Stamina can help her set up against threats of any type. Assault Vest was chosen for the added Special Defense, because her three weaknesses (Ice, Water, and Grass) tend to lean towards Special Attacks as opposed to Physical Attacks, at least in my experience. High Horsepower was chosen as the ground-type move for when Earthquake could be inconvenient (which we'll get to in a moment). Double Kick because of it's double hit to whittle down things like Pyukumuku. Heavy Slam to get rid of bothersome Fairy types like Ribombee and the Tapus, and Earthquake for STAB when her partner won't be hurt badly by it.
Xurkitree @ Rocky Helmet
Ability: Beast Boost
Nature: Hasty
EVs: 252 HP, 252 SpA, 4 SpD
- Dazzling Gleam
- Energy Ball
- Discharge
- Volt Switch
Mudsdale's main partner! Beast Boost gives it amazing power for all of its moves, including non-STAB like Energy Ball. Rocky Helmet was chosen for it's 1/6 recoil damage on physical attacks against it, EVs stacked towards HP so it can at least try to survive a Ground-type attack or damage from Earthquake. Dazzling Gleam to take out Dragon and Dark types, as well as cover all foes. Energy Ball to take out Water type threats to Mudsdale. Discharge instead of Thunderbolt because of it's ability to cover all foes and not affect Mudsdale, and Volt Switch for pivot in case it's in a bad position or had too many negative stat changes. It's also the reason behind High Horsepower for Mudsdale, because there isn't a huge loss in power for that move and it only affects one Pokemon, with no damage coming to Xurkitree.
Salamence @ Lum Berry
Ability: Intimidate
Nature: Sassy
EVs: 252 Atk, 4 SpD, 252 Spe
- Fly
- Dragon Claw
- Rock Slide
- Protect
I know, I know, her nature is counterintuitive to her EVs, but I bred her and she's the best one I got so it's what I'm stuck with. I stacked her EVs towards Speed anyways to counter that so it's still at least vaguely decent. This is Mudsdale's other partner, allowing her to set up Earthquake whenever she wants. Other than that, another Dragon counter, doesn't take much damage from main threats like Electric, Fire, Grass, Water, Fighting, or Bug, but does take it from Ice, Rock, Dragon, and Fairy. She's a good partner for Mudsdale with Heavy Slam so she doesn't have to worry as much about Pokemon like Tapus or Ribombee, and makes for a good partner to the next Pokemon in the team. I chose Fly so she can also pair with Xurkitree, get the STAB, and not take Discharge damage. Dragon Claw for STAB and to clear out more Dragon types, Rock Slide to get rid of flying types once Xurkitree is out, and Protect so she can deal with moves that span the entire field (Like Discharge! I'm sensing a pattern...). Lum Berry was for damage she could take from Confusion/Burn and to keep her able to perform in case of Poison or Paralysis. I really wanted Dragon Dance but it's an Event-only move XD
Tapu Lele @ Life Orb
Ability: Psychic Surge
Nature: Careful
EVs: 252 SpA, 252 SpD, 252 Spe
- Shadow Ball
- Thunderbolt
- Psyshock
- Moonblast
I know, another case of the nature not benefiting the EV spread, but yet another counter to having a nature-lowered Special Attack. It's the partner to Salamence, able to pivot in to protect against Dragons and other Fairy types. Life Orb for the added attack boost, also to counter her nature. Shadow Ball because I thought it could be a good compliment to Pokemon that don't take much from Electric, Psychic, or Fairy. Thunderbolt to counter Water and Flying types again, Psyshock for STAB plus the added effect of damaging based on Def instead of SpD, and Moonblast as STAB and a possible SpA lower. And with Psychic Surge, priority moves are dumb and Psychic type moves are better.
Ninetales @ Icy Rock
Ability: Snow Warning
Nature: Rash
EVs: 4 HP, 252 SpA, 252 Spe
- Dazzling Gleam
- Dark Pulse
- Psyshock
- Freeze Dry
Ninetales is one of my main sweepers. He switches in with the last Pokemon on this list, has a diverse moveset that hits almost everything and covers his allies weaknesses, and ushers in conditions that hurt everyone but him. Icy Rock is to extend the effects of Hail as long as humanly possible for both his and his partner's benefit. Dazzling Gleam for STAB, no more Dark or Dragon types. Dark Pulse to hit Psychic types that he otherwise would do neutral damage to, Psyshock for the physical damage(? if it's classified as such?), and Freeze Dry for STAB and to get rid of Water types, which is really the only reason I chose it over Blizzard. It could switch though, because of Blizzard's inability to miss in Hail, but I wanted to make sure I'd get at least a little something if the weather changes suddenly (which will happen and make me very very sad.)
Sandslash @ Never Melt Ice
Ability: Slush Rush
Nature: Naughty
EVs: 252 HP, 252 Atk, 4 Spe
- Iron Head
- Icicle Crash
- Swords Dance
- Earthquake
Can you tell I like Earthquake??? Yeah me neither. Ninetales' main partner though, for the obvious reason of Hail + Slush Rush = Double Speed. Never Melt Ice is to power up Icicle Crash and hopefully repel the OHKO of any Fire Type move used against her thanks to 4x weakness to Fire. Iron Head for STAB and chance to flinch, Icicle Crash for STAB and chance to Flinch, Swords Dance to power up those two moves (Icicle Crash + Never Melt Ice + Swords Dance = ????), and Earthquake for last ditch coverage against Fire types (who knew Fire was weak to Ground? Not me it seems dumb but okay.)
The last two are the ones I'm not sure about. Originally, this team was going to be built around Sandslash and Ninetale's combo, but it quickly evolved to be all about the synergy between Mudsdale, Xurkitree, and Salamence. If you have any ideas on switches for the last two, please feel free to suggest ideas!