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I guess Landor is neither a viable Stealth Rock user, nor a viable Scarfer, nor a viable Pivot, nor a viable Wallbreaker, nor a viable Hazard Removal, nor a viable Suicide Lead and nor a viable Set-up Sweeper

edit: and Pex to SpDef walls too
 
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GMars

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I guess Landor is neither a viable Stealth Rock user, nor a viable Scarfer, nor a viable Pivot, nor a viable Wallbreaker, nor a viable Hazard Removal, nor a viable Suicide Lead and nor a viable Set-up Sweeper

edit: and add Hawlucha
Lando is on every one of those lmao, your page had a loading error and hasn't loaded in the sprite for it. Hawlucha is also on the page.

Will add Pex to spdef walls, thanks for suggesting that.
 
I know it's really niche, but Z-Hypnosis xurkitree can work well. People don't see it coming and with the right support it sweep easily.

Also, I know Xurkitree isn't on the VR, but mons not on it have been added here
 
I know it's really niche, but Z-Hypnosis xurkitree can work well. People don't see it coming and with the right support it sweep easily.

Also, I know Xurkitree isn't on the VR, but mons not on it have been added here
I don't think that z-hyp/z-eterrain xurk should be added onto the compedium. Personally, I find it rather weak, along with its speed tier being very horrible, even at +1, which is why it doesn't have major usage in the tier. The usurp of usage in pokemon such as AV Bulu and to an extent mega latios and amoonguss means that xurkitree more than likely will need extensive support in order to function, as mainstays in the tier such as ferro, magearna, kyurem-black, mega and regular ttar, latios, tangrowth, magnezone, mega venusaur, zard x and chansey are all higher ranked pokemon(B+ or higher) that can either pivot into xurkitree and proceed to beat it, or straight up counter this set. Not to mention the fact that since xurkitree has a pitiful base speed of 83, common scarfers such as landorus, keldeo, kartana, tapu lele, blacephalon and latios can all easily revenge kill it.

Now, there are counter arguments such as z-hypnosis being able to put a pokemon to sleep therefore meaning that one of its checks/counters would be dealt with, and z-eterrain means things like ttar can be pressured. However, in Week 1 of SPL, most teams used had sufficient countermeasures to xurkitree, usually with a fat grass/steel + a secondary pivot(usually being another fat steel/grass, in a fair amount of cases latios or (m)ttar) alongside a scarfer that can revenge xurk at +1, resulting in xurk having a hard time sweeping some of the more common builds in the meta.

I'm all for creative sets and underrated pokemon to be featured, but xurkitree in all honestly is quite lacklustre in terms of what it offers as a sweeper.
 

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Xurkitree @ Electrium Z
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Hidden Power Ice
- Thunderbolt
- Energy Ball

If you're gonna add Xurkitree, the only set worth adding is the TG + 3 attacks Electrium Z set (under wallbreakers, setup sweepers, and maybe stallbreakers) that's pretty cool on webs. Electrium Z is ruthlessly strong and can bust through basically anything that would normally wall it otherwise. Obviously it still has a shitty speed tier and is pretty frail, limiting its setup opportunities, but it's definitely a usable option on webs. I've provided some calcs showing off how strong it is because it's actually a very scary sweeper on webs and can bust through traditional balanced teams nowadays.
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 290-342 (84.5 - 99.7%) -- 75% chance to OHKO after Stealth Rock and Grassy Terrain recovery
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 248 HP / 216+ SpD Amoonguss: 379-447 (87.9 - 103.7%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery (this thing runs a lot more physdef now anyways so you can probs KO it with HP Ice)
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 248 HP / 156+ SpD Venusaur-Mega: 301-355 (82.9 - 97.7%) -- 68.8% chance to OHKO after Stealth Rock
+3 252 SpA Xurkitree Energy Ball vs. 252 HP / 252+ SpD Hippowdon: 536-632 (127.6 - 150.4%) -- guaranteed OHKO
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 561-661 (79.8 - 94%) -- 43.8% chance to OHKO after Stealth Rock
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 252 HP / 204+ SpD Ferrothorn: 298-351 (84.6 - 99.7%) -- 43.8% chance to OHKO after Stealth Rock and Leftovers recovery
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 200 HP / 252+ SpD Assault Vest Magearna: 387-456 (110.2 - 129.9%) -- guaranteed OHKO after Stealth Rock
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 248 HP / 120+ SpD Tyranitar-Mega in Sand: 415-489 (102.9 - 121.3%) -- guaranteed OHKO after Stealth Rock
+3 252 SpA Xurkitree Hidden Power Ice vs. 160 HP / 28 SpD Zygarde: 820-968 (206.5 - 243.8%) -- guaranteed OHKO
+3 252 SpA Xurkitree Thunderbolt vs. 252 HP / 4 SpD Clefable: 495-583 (125.6 - 147.9%) -- guaranteed OHKO
+3 252 SpA Xurkitree Thunderbolt vs. 0 HP / 0- SpD Kyurem-Black: 276-326 (70.5 - 83.3%) -- 62.5% chance to OHKO after Stealth Rock
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 248 HP / 80 SpD Assault Vest Magnezone: 294-347 (85.7 - 101.1%) -- 50% chance to OHKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 0 HP / 0 SpD Charizard-Mega-X: 261-307 (87.8 - 103.3%) -- guaranteed OHKO after Stealth Rock
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 328-387 (81.1 - 95.7%) -- 56.3% chance to OHKO after Stealth Rock
+3 252 SpA Xurkitree Gigavolt Havoc (175 BP) vs. 252 HP / 0 SpD Latias-Mega: 310-366 (85.1 - 100.5%) -- 81.3% chance to OHKO after Stealth Rock
+3 252 SpA Xurkitree Energy Ball vs. 4 HP / 0 SpD Excadrill: 431-508 (119 - 140.3%) -- guaranteed OHKO
252 SpA Xurkitree Energy Ball vs. 252 HP / 252+ SpD Gastrodon: 400-472 (93.8 - 110.7%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
252 SpA Xurkitree Energy Ball vs. 0 HP / 0 SpD Swampert-Mega: 452-532 (132.5 - 156%) -- guaranteed OHKO (hit on switch)
 
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+3 252 SpA Xurkitree Thunderbolt vs. 248 HP / 8 SpD Eviolite Chansey: 288-340 (40.9 - 48.3%) -- 69.5% chance to 2HKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 252 HP / 168 SpD Ferrothorn: 174-204 (49.4 - 57.9%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery
+3 252 SpA Xurkitree Thunderbolt vs. 200 HP / 252+ SpD Assault Vest Magearna: 199-235 (56.6 - 66.9%) -- guaranteed 2HKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 0 HP / 0- SpD Kyurem-Black: 276-326 (70.5 - 83.3%) -- 62.5% chance to OHKO after Stealth Rock
+3 252 SpA Xurkitree Energy Ball vs. 0 HP / 4 SpD Tyranitar: 604-712 (177.1 - 208.7%) -- guaranteed OHKO
+3 252 SpA Xurkitree Energy Ball vs. 0 HP / 4 SpD Tyranitar-Mega in Sand: 346-408 (101.4 - 119.6%) -- guaranteed OHKO
+3 252 SpA Xurkitree Thunderbolt vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 169-199 (41.8 - 49.2%) -- 85.9% chance to 2HKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 140 HP / 0 SpD Assault Vest Magnezone: 165-195 (52.2 - 61.7%) -- guaranteed 2HKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 248 HP / 156+ SpD Venusaur-Mega: 155-183 (42.6 - 50.4%) -- 94.5% chance to 2HKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 0 HP / 0 SpD Charizard-Mega-X: 261-307 (87.8 - 103.3%) -- guaranteed OHKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 149-176 (43.4 - 51.3%) -- 59% chance to 2HKO after Stealth Rock and Grassy Terrain recovery

Assuming stealth rocks, Xurkitree 2-shots everything you mentioned, and that's after one tail glow. Once he gets rolling there's nothing in the tier that can wall him.

The only support he needs is entry hazards and priority/scarf removal, which isn't uncommon among sweepers. Once their speed control is gone, they can't do anything.

It's definitely a niche pick, but Xurkitree is better than people make it out to be. With a little extra support, he pays off big.
 
Xurk basically invalidates stall but is invalidated by anything offensive

Edit: I like zap plate cuz it 2hkoes unaware clef and chanse at +2. Manaphy is a trash mon too
 
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+3 252 SpA Xurkitree Thunderbolt vs. 248 HP / 8 SpD Eviolite Chansey: 288-340 (40.9 - 48.3%) -- 69.5% chance to 2HKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 252 HP / 168 SpD Ferrothorn: 174-204 (49.4 - 57.9%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery
+3 252 SpA Xurkitree Thunderbolt vs. 200 HP / 252+ SpD Assault Vest Magearna: 199-235 (56.6 - 66.9%) -- guaranteed 2HKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 0 HP / 0- SpD Kyurem-Black: 276-326 (70.5 - 83.3%) -- 62.5% chance to OHKO after Stealth Rock
+3 252 SpA Xurkitree Energy Ball vs. 0 HP / 4 SpD Tyranitar: 604-712 (177.1 - 208.7%) -- guaranteed OHKO
+3 252 SpA Xurkitree Energy Ball vs. 0 HP / 4 SpD Tyranitar-Mega in Sand: 346-408 (101.4 - 119.6%) -- guaranteed OHKO
+3 252 SpA Xurkitree Thunderbolt vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 169-199 (41.8 - 49.2%) -- 85.9% chance to 2HKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 140 HP / 0 SpD Assault Vest Magnezone: 165-195 (52.2 - 61.7%) -- guaranteed 2HKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 248 HP / 156+ SpD Venusaur-Mega: 155-183 (42.6 - 50.4%) -- 94.5% chance to 2HKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 0 HP / 0 SpD Charizard-Mega-X: 261-307 (87.8 - 103.3%) -- guaranteed OHKO after Stealth Rock
+3 252 SpA Xurkitree Thunderbolt vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 149-176 (43.4 - 51.3%) -- 59% chance to 2HKO after Stealth Rock and Grassy Terrain recovery

Assuming stealth rocks, Xurkitree 2-shots everything you mentioned, and that's after one tail glow. Once he gets rolling there's nothing in the tier that can wall him.

The only support he needs is entry hazards and priority/scarf removal, which isn't uncommon among sweepers. Once their speed control is gone, they can't do anything.

It's definitely a niche pick, but Xurkitree is better than people make it out to be. With a little extra support, he pays off big.
This is true, but when you realise that xurkitree has near pitiful bulk, scarf/pr removal as absolutely key with it, which almost invalidates its role as a sweeper. I'm not denying that tg xurk shouldn't be on the comp(I only denounced z-terrain/z-psych but not the tg gigavolt set since it isn't as bad as this set), I personally think it should considering +3 havoc is an absolute nuke, but considering its pitiful bulk + speed tier, which makes it hard for xurk to dual dance in most situations. There are more conventional sweepers such as manaphy completely outclass it, considering its superior bulk and speed tier. Xurkitree is pure deadweight vs HO, Offense, and barely functions against BO and rain, with the later 2 being the more common team archetypes. This leaves balance and stall, which in all fairness it does do well against, but LL's set is a more conventional set against those archetypes, meaning that in most situations a z-terrain/z-hyp is going to be inferior to a gigavolt havoc tail glow set. All in all, trying to make xurkitree a sweeper is like trying to fit a round block in a square peg.
 
add loom (aka trash sd kartana/bulu with spore and priority) to niche sd sweepers

sash lead is flames though
 
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Wait guys why is Conkeldurr not on here as a breaker or something? It's flame orb set literally gives it a stronger life orb that does less damage to it than an actual life orb, while giving it ridiculously powerful elemental and Drain/Mach punches that can bust through pretty much anything e.g. ferrothorn from 100% health. This is the exact reason it was banned from UU. So, now I ask how avalugg is here but conkeldurr is not.
 

GMars

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Up to date with this VR post. Added TG xurkitree via the above discussion.
Wait guys why is Conkeldurr not on here as a breaker or something? It's flame orb set literally gives it a stronger life orb that does less damage to it than an actual life orb, while giving it ridiculously powerful elemental and Drain/Mach punches that can bust through pretty much anything e.g. ferrothorn from 100% health. This is the exact reason it was banned from UU. So, now I ask how avalugg is here but conkeldurr is not.
Because avalugg has been used effectively on stall by high-profile players while Conkeldurr hasn't recently. 2 things: being in BL does not guarantee a mon a place in the compendium, and please don't use other non-vr mons existing on the compendium as one of the major reasonings for your nomination.
 
I see. The main reason I nominated it is I see potential in it as a breaker of sorts in the vein of ttar, with semi-reliable recovery in drain punch and great coverage moves to choose from. But in addition to raw power, mach punch lets it deal with common threats like ash-gren and kartana ( if it`s weakened ) and guts allow it to sponge status. it can hit pretty much all of OU for super effective damage; what it doesn't hit super effectively it can always be hit by facade to round off conkeldurr`s movepool.

Also, which players used avalugg and when?
 
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Leo

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I see. The main reason I nominated it is I see potential in it as a breaker of sorts in the vein of ttar, with semi-reliable recovery in drain punch and great coverage moves to choose from. But in addition to raw power, mach punch lets it deal with common threats like ash-gren and kartana ( if it`s weakened ) and guts allow it to sponge status. it can hit pretty much all of OU for super effective damage; what it doesn't hit super effectively it can always be hit by facade to round off conkeldurr`s movepool.

Also, which players used avalugg and when?
ABR made an Avalugg stall a while ago and used it in some of his usum release tour games
 
I see. The main reason I nominated it is I see potential in it as a breaker of sorts in the vein of ttar, with semi-reliable recovery in drain punch and great coverage moves to choose from. But in addition to raw power, mach punch lets it deal with common threats like ash-gren and kartana ( if it`s weakened ) and guts allow it to sponge status. it can hit pretty much all of OU for super effective damage; what it doesn't hit super effectively it can always be hit by facade to round off conkeldurr`s movepool.

Also, which players used avalugg and when?
Also Abr won with it in smogon champonship
 
1518083775875.png
should be moved into the niche section of choice scarf users, as it's ranked C+ on the Sets vr, whilst also being its worst set.
1518083881367.png
should also be added to both set-up and taunt based stallbreakers, as its one of ho's most consistent stallbreakers in the current meta.
1518083974059.png
should be moved to the niche section (or preferably removed from/) of Autotomize / Rock Polish, as offensive celesteela has no place in this meta.
1518084271895.png
potentially add this listed as (Unburden) under the Other Section of the Set Up sweepers? It could be helpful to newer players?
1518084345888.png
remove from Priority. I often find that Greninja has no place in its moveset to facilitate shadow sneak on any of its sets
1518084420254.png
remove from Other Set up sweepers. Venusaur's only niche in this meta is as a mixed / specially defensive wall.
 
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GMars

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View attachment 100932should be moved into the niche section of choice scarf users, as it's ranked C+ on the Sets vr, whilst also being its worst set.
View attachment 100933should also be added to both set-up and taunt based stallbreakers, as its one of ho's most consistent stallbreakers in the current meta.
View attachment 100935 should be moved to the niche section (or preferably removed from/) of Autotomize / Rock Polish, as offensive celesteela has no place in this meta.
View attachment 100937potentially add this listed as (Unburden) under the Other Section of the Set Up sweepers? It could be helpful to newer players?
View attachment 100938remove from Priority. I often find that Greninja has no place in its moveset to facilitate shadow sneak on any of its sets
View attachment 100940remove from Other Set up sweepers. Venusaur's only niche in this meta is as a mixed / specially defensive wall.
Updated, thanks
 

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