Project Ubers Teambuilding Competition (Resuming Monday)

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ew Arii, thnx for killing my win % this week KLXDKHFBD.LBKWRKBRNM just kidding lol, im voting for Arii cuz all others teams sucks and have lot of weakness, not going to detail them.
 

Here's my attempt at a Rayquaza team. MixQuaza hits so much in the tier for ridiculous amounts of damage. The EVs alow for Draco Meteor to OHKO offensive Pdon after rocks and still enables Dragon Ascent to 2HKO defensive Kyogre after rocks as well. Ferrothorn is a phenomenal partner for Rayquaza since they compliment each other so well. Ferrothorn comes in on Kyogre, Xerneas, Lugia and most support Arceus formes to set Spikes up while Rayquaza is able to deal with Pdon. I'm using Chople Berry on this set as a way to check any Xerneas set running Focus Blast, but you can run Leftovers in its place if you miss it that much. Mega Gengar traps support Arceus formes for Rayquaza and its team while acting as a soft Ekiller check. Groudon gets up rocks and has enough speed to outpace opposing MegaGar and Mewtwo after a Rock Tomb. Defensive Yveltal is here as my main Pdon and Ekiller switchin and has Sucker Punch for Lunala and Mewtwo. Lastly, Arceus-Rock gives my team a nice Ho-Oh and Yveltal answer and Defogs rocks away for Rayquaza and my own Yveltal.

Rayquaza @ Life Orb
Ability: Air Lock
Shiny: Yes
EVs: 72 Atk / 220 SpA / 216 Spe
Naive Nature
IVs: 29 HP
- Draco Meteor
- Dragon Ascent
- Extreme Speed
- V-create

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Toxic
- Gyro Ball

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Destiny Bond
- Focus Blast
- Sludge Wave

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 152 HP / 124 Atk / 44 SpD / 188 Spe
Adamant Nature
- Stealth Rock
- Rock Tomb
- Precipice Blades
- Fire Punch

Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Taunt
- Roost
- Sucker Punch

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Recover
- Judgment
- Will-O-Wisp
 
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Scottie

formerly Osh
is a Tiering Contributoris a Two-Time Former Smogon Metagame Tournament Circuit Champion
Smeargle /Lunala /Groudon-Primal/ Kyogre-Primal /Fairy-ceus / Rayquaza

Here's a team I made about a month back and really enjoyed how it plays. Rayquaza's best set atm is single handedly the mix set with draco, dragon ascent, e speed and v-create primarily for celesteela but also hits all the other common steels in the tier like ferro, magearna, solgaleo and the occasional steelceus.

252 Atk Life Orb Rayquaza V-create vs. 252 HP / 252+ Def Celesteela: 400-473 (100.5 - 118.8%) -- guaranteed OHKO (OHKOS all types of celesteela including max def max hp impish)

Around Rayquaza I took the webs approach to pretty much enhance the chances to get easier opportunities to sweep with the likes of ray or really any mon on this team really does appreciate webs support.

Ghostium Lunala is my favourite Lunala set currently as it flattens most archetypes of teams including stall, Bo and ho assuming webs are up. +1 252+ SpA Lunala Never-Ending Nightmare (180 BP) vs. 248 HP / 252+ SpD Groudon: 388-457 (96.2 - 113.3%) -- 75% chance to OHKO (assuming rocks are up it's a guaranteed OHKO on max spdef P-don)

P-don was added because ... it's Pdon and gives me rocks. On this team I decided to go with Swords Dance rocks because I can S'd on the swich to the expected defoger lika tina or waterceus and p-blades the support ceus and or claw the tina, I think swords Dance is essential because without it it literally invites in every defogger in the tier and if you don't make a double the opp essentialy takes all momentum away from u, so the idea is just to keep all expected don switch ins at bay.

I decided to go with a fairyceus because the teams yveltal swicth in is x. Not only that but I can also force out mons like M-Mence and opposing ray but the primary reason I chose fairyceus ws for Y-god, and although this may be considered HO and in that case fairyceus may not be ideal but I've loved using it on this team and I dont think it should be changed because of how well it staples the team. Not only that but HO really struggles against fairyceus and can easily sweep with webs up.

I originally had a specs xern but was immediately changed to P-Ogre because of my steel weakness, at first I really didn't know if it fit well but like fairyceus it staples the team nicely and I have tried other mons like gar yveltal but they make me accordingly weaker to Mag and steelceus. On a side note this mon is a savage against fat teams because they can't handle the coverage that this mon provides.

Overall I really like this team and it plays very nicely, but thats not to say it doesn't have it's weaknesses.

Import:


Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Sticky Web
- Nuzzle
- Spore
- Rapid Spin

Lunala @ Ghostium Z
Ability: Shadow Shield
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Calm Mind
- Focus Blast
- Psyshock

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 96 HP / 236 Atk / 44 SpD / 132 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Precipice Blades
- Dragon Claw

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Waterfall
- Earthquake
- Ice Beam
- Thunder

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Earth Power
- Recover
- Calm Mind

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Dragon Ascent
- Extreme Speed
- Draco Meteor



-
 
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Foggi

Banned deucer.


Its me again with some dank ass spikes bird spam team, made that like day3 of sm and people who used it said its good so why not post it.
DD flyiumz ray is broken af and here are some calcs

+1 252+ Atk Rayquaza Supersonic Skystrike (190 BP) vs. 252 HP / 132+ Def Arceus-Water: 396-466 (89.1 - 104.9%) -- guaranteed OHKO after Stealth Rock

+1 252+ Atk Rayquaza Supersonic Skystrike (190 BP) vs. 252 HP / 252+ Def Zygarde-Complete: 357-421 (56.1 - 66.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+1 252+ Atk Rayquaza Supersonic Skystrike (190 BP) vs. 252 HP / 120+ Def Lugia: 373-441 (89.6 - 106%) -- guaranteed OHKO after Stealth Rock

the team in general is fairly standard offense because why bother building anything that isn't offense in such a tier, cloyster + support pdon hazard core and icebeam ekiller to open up for rayquaza/mence sweep, xerneas can be scarf if you want some speed on the team but geomancy is nice to sweep after you weaken things with ray/mence.
Heres the replacement set if you intend to run scarf on the team

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Toxic
- Aromatherapy
- Thunder

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Shell Smash
- Rapid Spin
- Spikes

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Lava Plume
- Precipice Blades
- Stealth Rock
- Roar

Rayquaza @ Flyinium Z
Ability: Air Lock
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Waterfall
- V-create

Salamence @ Salamencite
Ability: Intimidate
EVs: 200 HP / 136 Atk / 172 Spe
Adamant Nature
- Double-Edge
- Roost
- Facade
- Dragon Dance

Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Ice Beam

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 208 Def / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Hidden Power [Ground]
- Thunder
- Moonblast
- Geomancy
 

Aberforth

is a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Ubers Leader
Cloyster / Ray / Groundceus / Lunala / Pdon / MLuke

Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover

Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid
IVs: 0 Atk
- Moongeist Beam
- Ice Beam
- Psyshock
- Focus Blast

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Eruption
- Solar Beam
- Precipice Blades

Rayquaza @ Focus Sash
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Ascent
- Extreme Speed
- Swords Dance
- Earthquake

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Spikes
- Rapid Spin

Lucario-Mega @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Iron Tail


Fun HO that uses sash ray as a backup for dangerous sweepers, SD means it's useful vs bulkier teams too given the lack of good flying resists. SD Groundceus with recover patches up a lot of holes to stuff like Lucario, Pdon, helps with stuff like Yveltal and Lunala (although wont beat Yveltal reliably) and is a good lategame sweeper against balance builds, Timid ScarfLunala is for the Lunala mirror matchup and helps with the weakness to Salamence, the Pdon set is fun and can break things pretty effectively, Cloyster sets spikes and can try to do stuff with smash, but mostly just set spikes and prevent first turn rocks from ruining Ray's Sash. Lucario is basically a must on this team to help deal with the Xerneas weakness, everything will do 50% to it though so you should be able to reliably revenge kill with BP.
 
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Aberforth

is a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Ubers Leader
[11:01 AM] Aberforth: what do u need me to do
[11:11 AM] slurmz: Just post saying foggi won but since I'm an idiot and forgot
[11:11 AM] slurmz: Teambuilding phase expires 8 am sat?
[11:12 AM] slurmz: Also u choose a mon for this week
[11:12 AM] slurmz: PLZ
[11:13 AM] Aberforth: can i make it "any tapu that isn't lele"?
[11:15 AM] slurmz: Sure

Grats Foggi, Slurmz will update OP. Looking forward to seeing anyone do well with a Tapu Koko, Tapu Bulu or Tapu Fini team this round.

Never seen someone john their 1k post this much.
 
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ckw

Tired
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Alright, what we have here is basically Tapu Koko Hyper Offense. Starting off with a standard Tapu Koko with Taunt, Thunder, Nature's Madness, and U-Turn to provide support. Next up we have Support Stealth Rock Primal Groudon to check Pokemon like Xerneas that would otherwise, become a huge threat to this team. These two are followed up by our typical Dragon Dance Salamence with Facade+Roost for absorbing status. Geomancy Xerneas appreciates the support from Tapu Koko as they both share common switchins and the 50% damage from Nature's Madness gives Xerneas an easier time sweeping. I needed something to check Lunala so added Bulky Extreme Killer Arceus to the squad which also has priority Extreme Speed that any HO team require. Finally, as the 6th Pokemon, I decided to keep the Showstopper, i.e, Focus Sash DD Rayquaza. This Pokemon is an emergency check always came in clutch thanks to its Focus Sash.

Here's the squad, hope y'all like it!
Suites (Tapu Koko) @ Electrium Z
Ability: Electric Surge
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Nature's Madness
- Taunt
- U-turn

Smokin (Groudon) @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Precipice Blades
- Roar
- Lava Plume

Aerial Combat (Salamence) @ Salamencite
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Roost
- Facade

21st Century (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 216 HP / 188 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Aromatherapy

Drunken Donuts (Arceus) @ Silk Scarf
Ability: Multitype
Shiny: Yes
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover

The Showstopper (Rayquaza) @ Focus Sash
Ability: Air Lock
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
 
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Fireburn

BARN ALL
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Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Rapid Spin
- Shell Smash
- Icicle Spear

Tapu Koko @ Electrium Z
Ability: Electric Surge
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Nature's Madness
- Taunt
- U-turn

Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 152 HP / 236 Atk / 44 SpD / 76 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Dragon Tail
- Fire Punch

Yveltal @ Choice Specs
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Oblivion Wing
- Focus Blast
- U-turn

Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Tail
- Bullet Punch


Koko's the only Tapu worth anything other than Lele, and honestly the best thing about it is fast Taunt/U-turn + Nature's Madness, so it tends to work best on hazard stacking offenses. Koko's ability to pressure Arceus-Water/Dark hard works well on a Cloyster build, who in return keeps Defog Groundceus at bay and provides Spin support for U-turn shenanigans. Offensive SR Groudon completes the hazard stacking core, with Dragon Tail to help chip down enemy hazard removal. Specs Yveltal forms a U-turn core with Tapu Koko and synergizes well with hazard stack via sheer offensive pressure, also providing the necessary Ground and Ghost resists for the team. Arceus-Ghost and Lucario are the main offensive duo, boasting incredible power and good matchups against each other's checks. They are also important defensively, with Arceus-Ghost providing the spinblocker/EKiller check and Lucario providing strong prioriity against Xerneas and a backup Dark resist. Koko indirectly supports them by blocking Rest from dudes such as Zygarde-C which is cute.

This team is very light on Primal Groudon checks so you will need to play aggressively in order to handle it - catching it with Koko's NM works well in limiting the threat it poses. Mence checks are also a bit shaky but Tapu Koko's slight amount of Defense investment lets it tank +1 252+ Double Edge 100% of the time at full health which helps a little. DTail Groudon and Cloyster also help with Mence.

To see the team in action here is a replay of slurmz getting owned: http://replay.pokemonshowdown.com/smogtours-gen7ubers-261484
 


So i builded around choice specs Tapu Koko basic idea is to lead Deoxys and set up hazards and then taunting mons like giratina and waterceus and all other defoggers and then going for a geomancy maximum all the time and i have u-turn on specs koko in order to make then seem like it is a taunt u turn set and then get some surprising OHKOs and specs grass knot deals like 40% even on Pdon so if it is brought to like 80% koko can 2 HKO it and Sd Groundceus seemed good as it can further check Pdon and mons like Magaenrna which Xern suffers with and lastly Ditto to stop setup sweepers and as all Know a Pdon is like mandatory in Ubers LOL and shout outs for that set goes to Fireburn and thats it. Hope u guys seem ok with this team and also its my first ever time building a team so i am expecting not much. I know this is not a RMT even though i welcome some tips for my team building as i am a total starter in Team building :)
Up to my knowledge this team suffers to rapid spinners like Phero and Exca and also against Giratina so its best to not to lead with Deo if u see a Spinner and also keep healthy your Xern when u see a giratina.
This is a nice replay of Koko taking out Waterceus
http://replay.pokemonshowdown.com/gen7ubers-551745086

https://hastebin.com/iluqehawer.diff
 
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ckw

Tired
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So i builded around choice specs Tapu Koko basic idea is to lead Deoxys and set up hazards and then taunting mons like giratina and waterceus and all other defoggers and then going for a geomancy maximum all the time and i have u-turn on specs koko in order to make then seem like it is a taunt u turn set and then get some surprising OHKOs and specs grass knot deals like 40% even on Pdon so if it is brought to like 80% koko can 2 HKO it and Sd Groundceus seemed good as it can further check Pdon and mons like Magaenrna which Xern suffers with and lastly Ditto to stop setup sweepers and as all Know a Pdon is like mandatory in Ubers LOL and shout outs for that set goes to Fireburn and thats it. Hope u guys seem ok with this team and also its my first ever time building a team so i am expecting not much. I know this is not a RMT even though i welcome some tips for my team building as i am a total starter in Team building :)
Up to my knowledge this team suffers to rapid spinners like Phero and Exca and also against Giratina so its best to not to lead with Deo if u see a Spinner and also keep healthy your Xern when u see a giratina.
This is a nice replay of Koko taking out Waterceus
http://replay.pokemonshowdown.com/gen7ubers-551745086
You have to post the team with the Importable.
 
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