OreoSpeedruns
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[SET]
name: 4 Attacks
move 1: Leaf Blade
move 2: Psyblade
move 3: Close Combat
move 4: Wild Charge
item: Leftovers / Life Orb
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Psychic / Steel / Fighting
[SET COMMENTS]
Written by:
https://www.smogon.com/forums/members/oreospeedruns.597293/
Quality checked by:
QC User 1
QC User 2
Grammar checked by:
GP User 1
name: 4 Attacks
move 1: Leaf Blade
move 2: Psyblade
move 3: Close Combat
move 4: Wild Charge
item: Leftovers / Life Orb
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Psychic / Steel / Fighting
[SET COMMENTS]
- Iron Leaves is a potent win condition in Electric Terrain for its ability to break past common physical walls, like Skeledirge, Toxapex, and Great Tusk.
- Close Combat lets Iron Leaves crush Corviknight and Kingambit, which otherwise completely wall Iron Leaves.
- Wild Charge can lay waste to Corviknight more directly than Close Combat, as well as being strong coverage that gets boosted by Electric Terrain.
- Tera Psychic allows Iron Leaves to 2HKO Skeledirge with Psyblade in Electric Terrain, as well as OHKOing Miraidon. However, it has very little practical use outside of this.
- Tera Steel gives Iron Leaves a bevy of resistances, allowing it to switch in more easily against attacks like Koraidon and Miraidon’s U-turn, Iron Bundle’s Ice Beam, and Chien-Pao’s Icicle Crash or Ice Spinner.
- Tera Fighting gives Iron Leaves a Dark and U-turn resistance, sheds its Ice and Ghost weakness, allowing it to more easily switch into attacks like Iron Bundle’s Ice Beam, Chien-Pao’s Crunch, and Kingmabit’s Kowtow Cleave, and gives it STAB on Close Combat, allowing Iron Leaves to more easily trash Corviknight.
- Leftovers is an option to give Iron Leaves passive recovery to offset entry hazard damage, while Life Orb gives Iron Leaves a much-appreciated power boost.
- Iron Leaves matches up very well into defensive teams, so it is best used as an attacker mid-game to punch holes in the opposing team’s defenses for a teammate like Miraidon to clean up.
- Miraidon is a necessary partner, as it activates Quark Drive for Iron Leaves as well as powering up Psyblade. Miraidon also loves Iron Leaves threatening its best checks in Clodsire, Iron Treads, and Ting-Lu, while Iron Leaves likes Miraidon getting it on the field via pivot moves.
- As Iron Leaves is decently slow and frail by Ubers standards, it likes pivoting support to get it in safely on slower, bulky targets that it threatens. This can come in the form of Pokémon like Miraidon, Koraidon, or Iron Bundle.
- Koraidon can revenge kill Iron Leaves, so Great Tusk and Skeledirge are appreciated as checks to it. Great Tusk in particular can remove entry hazards, which Iron Leaves hates.
- Iron Leaves is susceptible to all entry hazards and has no reliable recovery to speak of, so hazard removal support from the aforementioned Great Tusk, Iron Treads, and Corviknight is valuable for keeping it healthy enough to switch in.
Written by:
https://www.smogon.com/forums/members/oreospeedruns.597293/
Quality checked by:
QC User 1
QC User 2
Grammar checked by:
GP User 1
Last edited: