Type Optimisation

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Samtendo09

Ability: Light Power
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Dusknoir

Stats: 85 HP / 100 Atk / 135 Def / 65 SpA / 135 SpD / 50 Spe / 570 BST
Ability: Pressure / Prankster / Tough Claws (HA)
New Moves: Recover, Drain Punch, Shadow Claw
Justification / Niche: Functions as either a stall or a bulky sweeper, Dusknoir becomes a threatening ghost that it should become, and while lower Defense and Special Defense to the ever bulky Toxapex, Dusknoir can attack with a reasonable base Attack of 100 to compensate, which can be helped with Tough Claws to boost Ice Punch, Fire Punch, Thunder Punch, Shadow Claw or Sneak, and the anti-Dark-type Drain Punch. It also gain Prankster so that it will make sure that it stall will not break too quickly and cripple down most Physical attackers (and I said most. If it is the Optimized Hariyama that use Guts and carries Knock Off...).


Porygon-Z

Stats: 85 HP / 70 Atk / 90 Def / 135 SpA / 90 SpD / 100 Spe / 570 BST
Ability: Adaptability / Download / Mold Breaker (HA)
New Moves: Recover, Focus Blast, Flash Cannon
Justification / Niche: Functions as a fast special Sweeper, and is basically a more enhanced Porygon-Z. Although Z-Conversion had already give it great potential, it still falls flat does to being pure Normal and not fast enough (but it is deadly in 1v1!) so a slight increase of Speed and moderate bulk boost will help it to breathe new lives. It can blast away even stalls thanks to Nasty Plot, and its new STAB with Shadow Ball can prove deadly, especially with Adaptability. If Optimized Hariyama would get on your nerves just because of its Unaware, or if you wanted to have an easier time to deal with Mimikyu and other stalls, Mold Breaker will also help.


Mismagius

Stats: 80 HP / 40 Atk / 80 Def / 125 SpA / 105 SpD / 140 Spe / 570 BST
Ability: Trace / Serene Grace / Magic Bounce (HA)
New Moves: Aura Sphere, Ice Beam, Earth Power
Justification / Niche: I can say that it combines the best of Alakazam and Gengar, while Mismagius maintains a surprisingly good Special Movepool. The biggest draw is that Mismagius, while not the strongest wallbreaker, is faster than even the banned Mega Gengar, but the Abilities are what stands out; Trace to backfire Adaptability, Sheer Force, Beast Boost, Prankster, Iron Barbs, Thick Fur (Remember G-Luke's Arcanine?) and some more powerful Abilities (but not if Physical oriented), Serene Grace to make its coverage a bit more dangerous in a way (and guaranteed +Sp.A when using Charge Beam), or even Magic Bounce to fend off Taunt, Toxic, Stealth Rock or general Status Move abusers.

Here's a question just in case would ever wonder; some Optimized Pokémon might be surely top tier, but with Hariyama comes to mind, do you think it will dethrone most physical fighters despite some like Tapu Lele to keep it in check? It can do what the other Fighting-type cannot; resistance to Fire and Ice-type with Thick Fat and terminate them with Stone Edge without defensive compromise, a combination of Belly Drum + Drain Punch (which while risky, can completely demolish an unprepared team when used right), a demoinc bulk of 150 / 100 / 100 and even Unaware making it a demonic revenge killer.
 

Dusknoir

Stats: 85 HP / 100 Atk / 135 Def / 65 SpA / 135 SpD / 50 Spe / 570 BST
Ability: Pressure / Prankster / Tough Claws (HA)
New Moves: Recover, Drain Punch, Shadow Claw
Justification / Niche: Functions as either a stall or a bulky sweeper, Dusknoir becomes a threatening ghost that it should become, and while lower Defense and Special Defense to the ever bulky Toxapex, Dusknoir can attack with a reasonable base Attack of 100 to compensate, which can be helped with Tough Claws to boost Ice Punch, Fire Punch, Thunder Punch, Shadow Claw or Sneak, and the anti-Dark-type Drain Punch. It also gain Prankster so that it will make sure that it stall will not break too quickly and cripple down most Physical attackers (and I said most. If it is the Optimized Hariyama that use Guts and carries Knock Off...).


Porygon-Z

Stats: 85 HP / 70 Atk / 90 Def / 135 SpA / 90 SpD / 100 Spe / 570 BST
Ability: Adaptability / Download / Mold Breaker (HA)
New Moves: Recover, Focus Blast, Flash Cannon
Justification / Niche: Functions as a fast special Sweeper, and is basically a more enhanced Porygon-Z. Although Z-Conversion had already give it great potential, it still falls flat does to being pure Normal and not fast enough (but it is deadly in 1v1!) so a slight increase of Speed and moderate bulk boost will help it to breathe new lives. It can blast away even stalls thanks to Nasty Plot, and its new STAB with Shadow Ball can prove deadly, especially with Adaptability. If Optimized Hariyama would get on your nerves just because of its Unaware, or if you wanted to have an easier time to deal with Mimikyu and other stalls, Mold Breaker will also help.


Mismagius

Stats: 80 HP / 40 Atk / 80 Def / 125 SpA / 105 SpD / 140 Spe / 570 BST
Ability: Trace / Serene Grace / Magic Bounce (HA)
New Moves: Aura Sphere, Ice Beam, Earth Power
Justification / Niche: I can say that it combines the best of Alakazam and Gengar, while Mismagius maintains a surprisingly good Special Movepool. The biggest draw is that Mismagius, while not the strongest wallbreaker, is faster than even the banned Mega Gengar, but the Abilities are what stands out; Trace to backfire Adaptability, Sheer Force, Beast Boost, Prankster, Iron Barbs, Thick Fur (Remember G-Luke's Arcanine?) and some more powerful Abilities (but not if Physical oriented), Serene Grace to make its coverage a bit more dangerous in a way (and guaranteed +Sp.A when using Charge Beam), or even Magic Bounce to fend off Taunt, Toxic, Stealth Rock or general Status Move abusers.

Here's a question just in case would ever wonder; some Optimized Pokémon might be surely top tier, but with Hariyama comes to mind, do you think it will dethrone most physical fighters despite some like Tapu Lele to keep it in check? It can do what the other Fighting-type cannot; resistance to Fire and Ice-type with Thick Fat and terminate them with Stone Edge without defensive compromise, a combination of Belly Drum + Drain Punch (which while risky, can completely demolish an unprepared team when used right), a demoinc bulk of 150 / 100 / 100 and even Unaware making it a demonic revenge killer.
The thing about Samtendo's [Edit: wait Sam you're the one who said this LMAO IM DUMB] Hariyama is that it's A) Slow, B) is fairly linear based on what ability it has (whether or not it'll be Flame Orb Guts, AV Thick Fat, or a likely Bulk Up Unaware), and C) stillis a pure Fighting type, not great for a defensive Pokemon. His Speed is practically unfixable in the sense of moves or items and will always be a major downside, leaving him forced to either switch out or die to faster Pokemon with Super-Effective hits like Lele or even some physical Psychics or Flying-types. While he's linear, his moveset's even more problematic; he wants to have 5 moves at once, in order to cover things like defensive Fairies which he can't deal huge damage to, Landorus-Therian which otherwise walls him hard, Ghost-types, and yet still wants room for healing, priority, and possibly setup. 130 base Attack, unboosted, also isn't that great with a flurry of abilities like Sheer Force, Adaptability, Download, and Tinted Lens allowing instant access to increases in power, but Bulk Up or Guts can remedy that (but they take either 1 turn of setup or force a burn/toxic onto Hariyama, lowering suitability.) Then the last point is just that, with a bunch of types having better Pokemon (for example the current possible Ghost/Psychic, immune to Mach Punch and able to OHKO likely with a Psychic move) from this project itself can put pressure onto Hariyama.

'course if your name is Fire type (Talonflame notwithstanding), Ice type, or reworked Volcanion you still eat shit to the thick fat set, most physical walls fail to take Guts-boosted Close Combats and Facades, and Unaware can invalidate tons of setup mons but still lmao

tl;dr Hariyama's gud but it doesn't 'dethrone' every physical attacker out there; lacks speed, Swords Dance, a moveset that covers its weaknesses without going over 4 moves, and doesn't have the greatest typing, but it's still retarded good.


i probably said something wrong here whoops
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
The thing about Samtendo's [Edit: wait Sam you're the one who said this LMAO IM DUMB] Hariyama is that it's A) Slow, B) is fairly linear based on what ability it has (whether or not it'll be Flame Orb Guts, AV Thick Fat, or a likely Bulk Up Unaware), and C) stillis a pure Fighting type, not great for a defensive Pokemon. His Speed is practically unfixable in the sense of moves or items and will always be a major downside, leaving him forced to either switch out or die to faster Pokemon with Super-Effective hits like Lele or even some physical Psychics or Flying-types. While he's linear, his moveset's even more problematic; he wants to have 5 moves at once, in order to cover things like defensive Fairies which he can't deal huge damage to, Landorus-Therian which otherwise walls him hard, Ghost-types, and yet still wants room for healing, priority, and possibly setup. 130 base Attack, unboosted, also isn't that great with a flurry of abilities like Sheer Force, Adaptability, Download, and Tinted Lens allowing instant access to increases in power, but Bulk Up or Guts can remedy that (but they take either 1 turn of setup or force a burn/toxic onto Hariyama, lowering suitability.) Then the last point is just that, with a bunch of types having better Pokemon (for example the current possible Ghost/Psychic, immune to Mach Punch and able to OHKO likely with a Psychic move) from this project itself can put pressure onto Hariyama.

'course if your name is Fire type (Talonflame notwithstanding), Ice type, or reworked Volcanion you still eat shit to the thick fat set, most physical walls fail to take Guts-boosted Close Combats and Facades, and Unaware can invalidate tons of setup mons but still lmao

tl;dr Hariyama's gud but it doesn't 'dethrone' every physical attacker out there; lacks speed, Swords Dance, a moveset that covers its weaknesses without going over 4 moves, and doesn't have the greatest typing, but it's still retarded good.


i probably said something wrong here whoops
Yeah but 150 / 100 / 100 bulk is still huge even by Fighting-type standard, which means it can still fight back (not against a few like Lele) with the right moveset, and only a very few Pokémon can outright OHKO with neutral moves. A Bulk Up Unaware + Slack Off can also play as tank, shutting down physical attackers not using Mold Breaker if not stopped beforehand, which even Landorus-T would have troubles if it allows it to set up. Remember that this Hariyama's base speed of 70 is not all that low compared to most stalls, which means he can outspeed most of them. Set up sweepers tend to be also common, which Unaware Hariyama can shut most of them down, even Kartana and Kyurem-Black, unless they resort into using Choice Band, which not all of them can benefit it.

252+ Atk Kartana All-Out Pummeling (175 BP) vs. 252 HP / 0 Def Hariyama: 269-317 (53.3 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 252 HP / 0 Def Hariyama: 439-517 (87.1 - 102.5%) -- 18.8% chance to OHKO
252+ Atk Teravolt Kyurem-Black Devastating Drake (190 BP) vs. 252 HP / 0 Def Hariyama: 415-490 (82.3 - 97.2%) -- guaranteed 2HKO after Leftovers recovery

And remember that Kartana's base Attack is 181, which is huge even in OU, and Kyurem-Black must resort to keeping its Icium-Z for Freeze Shock from being used, lest it becomes a sitting duck.

Other than that, that some valid points.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Hariyama is very slow, but Conkeldurr was very slow in UU wasn't it?
Anyways I don't think now is the right time to discuss Hariyama. We should just wrap up submissions. Here is one now.


Girafarig

Stats: 80 HP (+10) / 80 Atk / 65 Def / 125 SpA (+35) / 85 SpD (+20) / 115 Spe (+30)[BST:560]
Abilities: Simple / Sheer Force / [HA: Sap Sipper]
New Moves: Focus Blast, Stored Power, Happy Hour
Justification / Niche: Simple Calm Mind Stored Power with Fighting coverage AND secondary STAB? Sign me up!! In all seriousness, Girafarig is supposed to be a multipurpose set up sweeper, with Simple CM, Z-Happy Hour and Nasty Plot wallbreaker sets all being potent sets. Girafarig's horrid bulk however holds it back, especially in regards to physical attacks. Z-Happy Hour remedies this somewhat, but a well times Sucker Punch. Even so, Girafarig's many sets that allow it to beat different threats makes Girafarig extremely dangerous.
 
Hariyama is very slow, but Conkeldurr was very slow in UU wasn't it?
Anyways I don't think now is the right time to discuss Hariyama. We should just wrap up submissions. Here is one now.


Girafarig

Stats: 80 HP (+10) / 80 Atk / 65 Def / 125 SpA (+35) / 85 SpD (+20) / 115 Spe (+30)[BST:560]
Abilities: Simple / Sheer Force / [HA: Sap Sipper]
New Moves: Focus Blast, Stored Power, Happy Hour
Justification / Niche: Simple Calm Mind Stored Power with Fighting coverage AND secondary STAB? Sign me up!! In all seriousness, Girafarig is supposed to be a multipurpose set up sweeper, with Simple CM, Z-Happy Hour and Nasty Plot wallbreaker sets all being potent sets. Girafarig's horrid bulk however holds it back, especially in regards to physical attacks. Z-Happy Hour remedies this somewhat, but a well times Sucker Punch. Even so, Girafarig's many sets that allow it to beat different threats makes Girafarig extremely dangerous.
I think that simple doesn't affect to Happy Hour-Z boosts
 


Pokemon: Malamar
Type: Ghost/Psychic
Old Stats: 86 / 92 / 88 / 68 / 75 / 73 (482 BST)
New Stats: 116 (+30) / 112 (+20) / 108 (+20) / 58 (-10) / 105 (+30) / 53 (-20) (552 BST)
Abilities: Contrary / Poison Heal / Filter (HA)
New Moves: Shadow Sneak, Close Combat, Recover
Removed Moves: None
Justification/Niche: Welcome to your worst nightmare. I'd have gone with Hoopa's confined form, but my idea was sniped by Gojiratar... almost entirely .
Lel, sorry for that :P
 

Pokemon:
Watchog
Type: Ghost
BST: 60/120(+35)/69/120(+60)/69/110(+33)
Abilities: Super Luck, Dazzling, Sheer Force
New Moves: Shadow Claw, Shadow Sneak, Earthquake
Justification/Niche: Watchog can do a lot of things offensively. With base 120 attack and Special attack, and a base speed of 110, Watchog can be threating mixed attacker. The biggest downside is it paper thin defense that will leave it valuable to many powerful attacks.

Pokemon: Xatu
Type: Ghost/Psychic
BST: 135(+70)/75/80(+10)/105(+10)/80(+10)/95
Abilities: Magic Bounce, Magic Guard
New Moves: Hex, Nasty Plot, Earth Power.
Justification/Niche: A semi-bulky mon. Xatu can be an annoying pokemon due to having two great abilities. You won’t be able to tell which ability its running until it come out. With Magic Bounce, it can bounce back any status moves that is aimed for your team and Magic Guard is protecting you from taking damage from non-contract moves.

Pokemon: Exploud
Type: Ghost/Normal
BST: 104/91/83(+20)/121(+30)/93(+20)/78(+10)
Abilities: Mold Breaker, Serene Grace
New Moves: Hex, Lava Plume
Removed Moves: Fire Blast
Justification/Niche: Exploud having STAB boomburst is a great thing. Wielding a Ghost/Normal typing and having a nice 121 base Special Attack is a threat in the making. With a wide movepool to hit many of its checks, things may have a hard time switching in to Exploud.
 

Pokemon: Chimecho
Type:

BST: 95/50/90/95/140/100 (BST 570)
Abilities: Magic Guard, Natural Cure | HA: Triage
New Moves: Destiny Bond, Hex, Will-O-Wisp
Justification/Niche: Make Chimeco actually usable!! It is a very cute Pokémon and is a final evolution, so I think it deserves some attention. I made it to be the perfect cleric: HP restoring and status curing moves, good defenses and defensive type (only 1 weakness), allow it to resist longer to moves and heal its partners. (Chingling becomes Normal/Psychic)
Sample moveset:
Cleric (Chimecho) @ Leftovers
Ability: Magic Guard/Triage
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Icy Wind/Psychic/Psyshock
- Will-O-Wisp/Thunder Wave
- Heal Bell/Protect/Healing Wish
- Recover/Wish

Hypnotiser (Chimecho) @ Leftovers
Ability: Triage
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hypnosis/Yawn
- Dream Eater
- Hex
- Gravity/Recover
 
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About 24 hours to go until Voting :)

Pokemon: Banette
Type: Ghost
Stats:
80 HP / 135 Atk / 90 Def / 65 SpA / 75 SpD / 125 Spe / 570 BST
Ability: Tough Claws / Defiant / Guts (HA)
New Moves: Fake Out, Play Rough, Close Combat
Justification / Niche: Fast, physical Ghost sweeper. Tough Claws can make up for Shadow Claw's lack of power, while Guts is a safeguard against Burns or times when your WoW gets Magic Bounced. Defiant is an option so you don't fear Intimidate. New moves are mostly coverage options.

Sample moveset:
Banette @ Life Orb
Ability: Tough Claws/Guts
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Fake Out/Sucker Punch/Shadow Sneak
- Shadow Claw
- Play Rough/Knock Off
- Close Combat

Pokemon: Spinda
Type: Ghost/Normal
Stats:
100 HP / 70 Atk / 80 Def / 105 SpA / 80 SpD / 135 Spe / 570 BST
Ability: Normalize / Scrappy / Prankster (HA)
New Moves: Boomburst, Mean Look, Aura Sphere
Justification / Niche: Utility pokemon, with the main ability of using Normalise + Skill Swap to force switches. Can also be a Rapid Spin Ghost Spinblocker and a Scrappy Boomburst/Aura Sphere user.

Sample moveset:
Spinda @ Leftovers
Ability: Normalize
EVs: 252 SpA / 252 Spd / 4 Def
Timid Nature
- Skill Swap
- Mean Look/Substitute/Encore
- Shadow Ball
- Aura Sphere/Boomburst

Spinda @ Leftovers
Ability: Scrappy
EVs: 252 SpA / 252 Spd / 4 Def
Timid Nature
- Boomburst
- Rapid Spin
- Shadow Ball
- Aura Sphere/Toxic/Encore

Pokemon: Reuniclus
Type: Ghost/Psychic
Stats:
110 HP / 50 Atk / 75 Def / 125 SpA / 85 SpD / 125 Spe / 570 BST
Ability: Magic Guard / Bulletproof / Poison Heal (HA)
New Moves: Psycho Shift, Moonblast, Aura Sphere
Justification / Niche: Ectoplasm! With a typing like this, you need to be fast before you fall, hence the speed increase. Faster than Hoopa, with slightly less Sp Atk. Although 4x weakness to Dark/Ghost hurts, it would avoid those moves as a pure Psychic type anyway, and its resistance to Fighting has been upgraded to an immunity along with Normal attacks, as well as losing a Bug weakness. Bulletproof can be an interesting ability, as it protects Reuniclus from Shadow Ball. Gave Reuniclus some coverage moves, including a way to combat Dark types should it be trapped by one. Psycho Shift can be a gimmicky option to go with Flame/Toxic Orb and Magic Guard- or more importantly, raise Sp. Atk by 2 stages with the Z-Crystal. Poison Heal is also an option with Toxic Orb/Psycho Shift (it looks like ectoplasm), it is very Pursuit weak anyway if it kept Regenerator.

Sample moveset:
Reuniclus @ Toxic Orb
Ability: Magic Guard/Poison Heal
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Psycho Shift/Calm Mind
- Shadow Ball
- Psyshock
- Recover
 
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Sorry for the delay! Work shift ended longer than I thought.

Voting is now here.

Please use this format and remember to have a vote for each category and remember, you can't vote for yourself. Anyone can vote though!

Ghost: Member's Pokemon
Ghost/Psychic: Member's Pokemon
Ghost/Normal: Member's Pokemon

Voting ends on the 16th of October
 
I didn't create anything for this slate but hopefully I'll participate in the next slates!

Ghost: Solarblade's Banette
Ghost/Psychic: S. Court's Girafarig
Ghost/Normal: Evanile's Absol
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Ghost: Solarblade's Banette
Ghost/Normal: Stitch98's Chimecho
Ghost/Psychic: Solarblade's Reuniclus

Good luxk everyone
 

Pokemon: Chimecho
Type:

BST: 95/50/90/95/150/100 (BST 570)
Abilities: Magic Guard, Natural Cure | HA: Triage
New Moves: Destiny Bond, Hex, Will-O-Wisp
Justification/Niche: Make Chimeco actually usable!! It is a very cute Pokémon and is a final evolution, so I think it deserves some attention. I made it to be the perfect cleric: HP restoring and status curing moves, good defenses and defensive type (only 1 weakness), allow it to resist longer to moves and heal its partners. (Chingling becomes Normal/Psychic)
Sample moveset:
Cleric (Chimecho) @ Leftovers
Ability: Magic Guard/Triage
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Icy Wind/Psychic/Psyshock
- Will-O-Wisp/Thunder Wave
- Heal Bell/Protect/Healing Wish
- Recover/Wish

Hypnotiser (Chimecho) @ Leftovers
Ability: Triage
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hypnosis/Yawn
- Dream Eater
- Hex
- Gravity/Recover



Before voting ends, be sure to reduce that Chimecho's stats by 10 to make it able to be put in! This is a nice entry and it'd suck if it got disqualified due to a slightly over BST.


...that or im dumb and this calculator is too and I'm bad
 
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