Throh [QC 3/3] [GP 2/2]

[OVERVIEW]
Throh is a very unique Pokemon with fairly impressive bulk that allows it to pivot into weaker special attackers during a match. While Throh faces heavy competition from other popular Fighting-types such as Hariyama and Gurdurr, which sport higher Attack and Defense, respectively, Throh manages to create a niche for itself as an extremely bulky phazer with STAB Circle Throw. Throh also has a useful ability in Guts, which allows it to boost its Attack stat to decent levels when inflicted with status, making it a good status or Scald absorber for teams. Unfortunately, it is hard for Throh to utilize its potential without Spikes support, and Ghost-types like Rotom, Mismagius, and Gourgeist-XL completely shut down sets lacking Knock Off, which is a suboptimal move. If Throh has acquired no boosts and has no entry hazard support, it essentially has no means of generating any significant pressure. Additionally, boosts can often be challenging to accumulate, which makes Throh passive for a good portion of the battle. While Throh has impressive bulk, mono-Fighting typing doesn't offer many useful resistances, so teams will almost always require a secondary check to special attackers such as Mesprit, Jynx, and Charizard, which will always force it out. Throh's subpar defensive typing allows it to be 3HKOed by many of the tier's stronger special attackers such as Swellow and Magmortar, forcing Throh to rely on good Sleep Talk rolls to win one-on-one.

[SET]
name: Phazer
move 1: Circle Throw
move 2: Rest
move 3: Sleep Talk
move 4: Bulk Up / Knock Off
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

When coupled with entry hazards, Circle Throw works well to phaze opposing Pokemon, forcing them to take more damage every time they enter the field, and potentially stop weaker setup sweepers from boosting. Rest is Throh's only means of recovery, giving it longevity during the match. Sleep Talk allows Throh to not be passive after using Rest with the added benefit that moves selected by Sleep Talk will get an Attack boost from Guts. Bulk Up boosts Throh's Attack and Defense to very high levels and makes it hard to take down after a single boost. Knock Off allows Throh to hit Ghost-types that would otherwise wall it while also hitting Psychic-types such as Mesprit, Xatu, and Musharna and is overall useful for removing opposing Pokemon's items early-game. The inability to boost, however, is very troubling for Throh, and oftentimes it's better to just run a Pursuit trapper to deal with Ghost- and Psychic-type Pokemon.

Set Details
========

Maximum HP and Special Defense investment with a Careful nature allows Throh to make the most of its special bulk and allows it to set up on weaker special sweepers or phaze them. Guts is the preferred ability, as it boosts Throh's Attack when it's inflicted with status and pairs well with Rest as Throh's sole way to restore its health. Leftovers is the item of choice, as it increases Throh's longevity over the course of a battle.

Usage Tips
========

Use Throh to pivot into weaker attackers such as Lanturn, Piloswine, and Steelix early- and mid-game, allowing Throh to phaze them, remove their item with Knock Off, or use them as setup fodder. Throh functions best in the later stages of a game after opposing Psychic-, Poison-, and Ghost-types have been removed or severely weakened, as setting up early-game will almost always result in Throh being revenge killed. Throh's early- and mid-game offensive presence is almost nonexistent, as all it can hope to do is phaze opposing Pokemon with weak Circle Throws or potentially remove their items with Knock Off. Ghost-types completely shut down Throh if it doesn't have Knock Off, so it should not set up before they are eliminated. Use Rest whenever Throh is at low HP, but still beware of mindlessly clicking Rest, as it forces Throh to rely on Sleep Talk, which is rather unreliable. Throh also receives an Attack boost by virtue of Guts when asleep, which is always beneficial.

Team Options
========

Spikes support works incredibly well alongside Throh and is almost mandatory when using it; Pokemon such as Garbodor, Omastar, Ferroseed, and Roselia are quality setters that can assist in Throh's attempt to effectively shuffle an opposing team. In particular, Omastar's resistance to Flying-type moves from Pokemon such as Archeops and Ferroseed's resistance to Psychic-type moves from Pokemon such as Mesprit are very useful for Throh. Pursuit trappers such as Skuntank, Liepard, and Choice Band Scyther are also some of the best partners for Throh, as they not only eliminate the Ghost-types that prevent Throh from sweeping, but can also can deal with Psychic-types that plague Throh. Ghost-types that can block Rapid Spin to keep Spikes up such as Rotom, Gourgeist-XL, and Mismagius are terrific partners as well. Lastly, bulky Ground- and Rock-type Pokemon such as Piloswine, Steelix, and Rhydon can combat Flying-types such as Scyther and Archeops that force Throh out while also providing Stealth Rock to aid Throh's phazing capability.

[STRATEGY COMMENTS]
Other Options
===================

Offensive Bulk Up sets with Storm Throw / Knock Off / Zen Headbutt are solid in theory, as Throh's decent coverage allows it to break through traditional Fighting-type checks such as Garbodor and Vileplume; however, an offensive Bulk Up set is almost always outperformed by other Fighting-types such as Hitmonchan and Gurdurr, which are stronger and have access to Drain Punch and priority Mach Punch. A Choice Band set with Guts and a moveset consisting of Storm Throw / Knock Off / Zen Headbutt / Stone Edge transforms Throh from an annoying phazer into a walbreaker with perfect neutral coverage; however, they are outclassed by Hariyama, which is stronger and has access to multiple forms of priority.

Checks and Counters
===================
**Psychic-types**: Psychic-types such as Mesprit, Musharna, and Xatu can threaten out Throh with their STAB moves while being able to switch in safely to any attack outside of Knock Off, which still will never OHKO them due to Throh's somewhat low Attack stat, especially when uninvested.

**Flying-types**: Flying-types such as Scyther, Charizard, and Vivillon threaten Throh with their STAB attacks and can switch into anything Throh can dish out outside of the very rare Stone Edge.

**Poison-types**: Poison-types such as Weezing, Garbodor, and Worry Seed Vileplume are very annoying for Throh to deal with, as they resist Circle Throw and take minimal damage from Knock Off. Weezing in particular is a hindrance, as it can use Taunt to prevent Throh from setting up with Bulk Up or healing itself with Rest.

**Offensive Pressure**: Throh is very reliant on Rest + Sleep Talk and is 3HKOed by many of NU's most powerful attackers such as Swellow, Tauros, and Aurorus; as such, Throh is very vulnerable to being overwhelmed by immense offensive pressure from an opposing team.
 
Last edited:

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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[OVERVIEW]
  • Throh faces heavy competition from other popular Fighting-types such as Hariyama and Gurdurr who sport higher Attack and Defense respectively, however Throh manages to create a niche for itself as a powerful phaser with STAB Circle Throw.
  • Throh also has a useful ability in Guts which allows it to boost its Attack stat to decent levels when inflicted with status, making it a good status or scald absorber for teams.
- I don't know if 'powerful' is the right word; 'bulky' would likely be more suitable, and you can probably put even more emphasis on its bulk.
- This seems unorthodox, but I'm inclined to suggest Malamar as competition for a teamslot here: both are RestTalk wincons that boost Attack and Defense but have minimal defensive utility, with Malamar trading phasing and overall bulk for being more immediately effective (on that note, mention how long it can take for Throh to be put in a position to start threatening with boosts) and requiring less support.

move 4: Bulk Up / Knock Off
evs : 252 HP / 4 Def / 252 SpD
These need to be spaced out.

Usage Tips
========
  • Use Throh to pivot into special attackers such as Swellow, Lanturn, and Lilligant throughout a battle, where Throh can proceed to phase them out or remove their item with Knock Off.
  • Throh functions best in the later stages of a game after opposing Psychic, Poison, and Ghost-types have been removed or severaly weakened, as setting up early game will almost always result in Throh being revenge killed.
- I wouldn't particularly advise pivoting into Swellow since its Boomburst does a chunk (34% min.), which forces you to Rest immediately and hope to not get screwed by Sleep Talk rolls before Swellow overwhelms / cripples you beyond repair. In fact, Throh doesn't fare well against nearly all of the immediate hard-hitters of the tier, whereas there are some physical attackers it can handle (examples being Piloswine & Steelix), so maybe reword "special attackers" to just "weaker attackers" in general.
- Since the 2nd section is primarily referring to Bulk Up Throh, it should be explicitly stated as such. While Bulk Up Throh does function best late-game, mention how poor its early- to mid-game presence is by comparison. All Throh can attempt to do is phase with unboosted Circle Throws and/or be forced to Rest early, the latter of which can get in the way of its setup later

Team Options
========
  • Spikes support works incredibly well alongside Throh, so Pokemon such as Garbodor, Omastar, Ferroseed, and Roselia are quality setters that can assist in Throh's attempt to effectively shuffle an opposing team.
- You can mention the defensive utility the Spikers setters provide for Throh, as you did for the Stealth Rockers. You can mention Garbodor, Ferroseed, & Roselia's advantage against Fairy-types, Omastar's advantage against Flying-types, and Ferroseed's matchup against Psychic-types (not named Xatu).

Other Options
=================== (<---where's the bar for this?)
  • Bulk Up sets with Storm Throw / Knock Off / Zen Headbutt are solid in theory as Throh's decent coverage allows it to break through traditional fighting-type checks such as Garbodor and Vileplume; however this set is almost always out performed by other Fighting-types such as Hitmonchan or Gurdurr who are stronger and have access to priority Mach Punch.
  • Choice Band sets with Guts transforms Throh from an annoying phaser into a wall breaker, however this set is outclassed by Hariyama who is stronger and has access to multiple forms of priority.
- It's also access to Drain Punch, which is a big factor of what makes their Bulk Up sets as good as they are.
- You could mention Choice Band's full moveset (Storm Throw / Knock Off / Zen Headbutt / Stone Edge), which actually attains perfect neutral coverage on the tier and blasts practically any Fighting resist in the tier with good prediction, which is the reason this is considered in the first place.

Checks and Counters
===================
Also an unorthodox suggestion, but I propose adding **Offensive Pressure** as a new section. Being reliant on RestTalk while being 3HKOed by the majority of immediate attackers in the tier subjects both variants of Throh to this, but Bulk Up Throh is especially vulnerable since it can't afford to start boosting nor select Bulk Up via Sleep Talk.
 
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Threw

cohiba
Overview

Not everything shines for Throh, since its hard to utilize its potential without Spikes support
i'd like you to be a bit more specific in this bit and emphasize that Throh is extremely weak without boosts - if it isn't boosting and doesn't have spikes support, it has no way to generate any significant pressure

While Throh has impressive bulk, mono-fighting typing doesn't offer many useful resistances
same idea with being a bit more specific: as punch touched on, Throh is extremely reliant on getting good Sleep Talk rolls to handle the tier's most powerful special attackers like swellow and even av mag regardless of type advantage, a shortcoming worth mentioning in particular

Moves

Circle Throw is Throh's signature STAB move
is it a signature move? has quite a bit of distribution

Usage Tips

replace 'throughout a battle' with 'in the early- to mid-game' in the first point;
where Throh can proceed to weaken the opposing team by phazing them into hazards or removing their items with Knock Off
I like this rewording because this is what it does do rather well in the earlier stages of the game

Team Options

'Spikes support works rather well and is almost mandatory alongside Throh' can't emphasize this enough. in fact, i like spikes users as the first point

Other Options

make clear that this is an *offensive Bulk Up set in the first point

this + punch's comments = QC 2/3
 

etern

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Checks & Counters:
  • mention Worry Seed Vileplume under Poison-types
  • Give some examples of the powerful attackers that 3HKO Throh
QC 3/3 after that, good work
 
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Lumari

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Throh is a very unique Pokemon with fairly impressive bulk which that allows it to pivot into weaker special attackers during a match. While Throh faces heavy competition from other popular Fighting-types such as Hariyama and Gurdurr, (AC) who which sport higher Attack and Defense, (AC) respectively, however Throh manages to create a niche for itself as an extremely bulky phaser phazer with STAB Circle Throw. Throh also has a useful ability in Guts, (AC) which allows it to boost its Attack stat to decent levels when inflicted with status, making it a good status or Scald absorber for teams. Unfortunately, not everything shines for Throh, since its it is hard for Throh to utilize its potential without Spikes support, and Ghost-types like Rotom, Mismagius, and Gourgeist completely shut down sets lacking Knock Off, which is unideal. (change unideal to "a suboptimal move" if you're referring to Knock Off, if you're referring to Ghosts walling Throh then just kill it) If Throh has acquired no boosts and has no entry hazard support, it essentially has no means of generating any significant pressure. Similarly, Throh lack significant immediate power and offensive presence before acquiring boosts, which Additionally, boosts can often be challenging to accumulate, (AC) and which makes Throh passive for a good portion of the battle. While Throh has impressive bulk, mono-Fighting typing doesn't offer many useful resistances, so teams will almost always require a secondary check to special attackers like such as Mesprit, Jynx, and Charizard, (AC) which will always force it out. Throh's sub-par subpar defensive typing allows it to be 3HKO'd 3HKOed by many of the tier's (apo) stronger special attackers such as Swellow and Magmortar, forcing Throh to rely on good Sleep Talk rolls to win 1v1 one-on-one.

[SET]
name: Phaser Phazer
move 1: Circle Throw
move 2: Rest
move 3: Sleep Talk
move 4: Bulk Up / Knock Off
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Circle Throw is Throh's most important move, as When coupled with entry hazards, (AC) it Circle Throw allows Throh to phase phaze opposing Pokemon, forcing them to take more damage every time they enter the field, (AC) and potentially stop weaker setup sweepers from boosting. Rest is Throh's only means of recovery, and gives giving it longevity during match. Sleep Talk allows Throh to not be passive after using Rest with the added benefit that moves selected by Sleep Talk will get an Attack boost from Guts. Bulk Up boosts Throh's Attack and Defense to very high levels and makes it hard to take down after a single boost. Knock Off allows Throh to hit Ghost-types that would otherwise wall it (RC) while also hitting Psychic-types such as Mesprit, Xatu, and Musharna (RC) and is overall useful for removing opponents opposing Pokemon's items early-game. (AH) The inability to boost, (AC) however, (AC) is very troubling for Throh, (AC) and often times it oftentimes it's better to just run a Pursuit to trapper to deal with these pesky Ghost- (AH) and Psychic-type Pokemon.

Set Details
========

Maximum HP and Special Defense investment with a Careful nature allows Throh to make the most of its special bulk (RC) and allows it to setup set up on weaker special sweepers or phase phaze them out. Guts is the preferred ability, as it boosts Throh's Attack when it's inflicted with status (RC) and pairs well with Rest as Throh's sole way to restore its health. Leftovers is the item of choice, (AC) as it increased increases Throh's longevity over the course of a battle.

Usage Tips
========

Use Throh to pivot into weaker attackers such as Lanturn, Piloswine, and Steelix in the early- to and mid-game, (AC) where allowing Throh can proceed to phase phaze them out, remove their item with Knock Off, (AC) or use them as set up setup fodder. Throh functions best in the later stages of a game after opposing Psychic-, (AH) Poison-, (AH) and Ghost-types have been removed or severaly severely weakened, as setting up early-game (AH) will almost always result in Throh being revenge killed. Throh's early- and mid-game (remove excessive spaces) presence is almost non existent nonexistent, as all it can hope to do is phase phaze opposing Pokemon with weak Circle Throw's Throws or potentially Knock Off an opposing pokemon's remove their items with Knock Off. (this seems to contradict the first sentence) Ghost-types (AH) completely shut down Throh if it doesnt doesn't have Knock Off, so it should not setup set up before they are eliminated. Use Rest whenever Throh is at low HP, but one must still beware of mindlessly clicking Rest, (AC) as it forces Throh to rely on Sleep Talk, which is rather unreliable. Throh also receives an Attack boost by virtue of Guts when it uses Rest asleep, which is always beneficial.

Team Options
========

Spikes support works incredibly well alongside Throh and is almost mandatory when using it; so Pokemon such as Garbodor, Omastar, Ferroseed, and Roselia are quality setters that can assist in Throh's attempt to effectively shuffle an opposing team. In particular, Omastar's resistance to Flying-type moves from Pokemon such as Archeops (RC) and Ferroseed's resistance to Psychic-type moves from Pokemon such as Mesprit are very useful for Throh. Pursuit trappers such as Skuntank, Liepard, and Choice Band Scyther are also some of the best partners for Throh, as they not only they eliminate the Ghost-types that prevent Throh from sweeping (RC) but also can also deal with Psychic-types (AH) that plague Throh. Ghost-types that can block Rapid Spin to keep said Spikes up such as Rotom, Gourgeist, and Mismagius are terrific partners as well. Lastly, bulky Ground- (AH) and Rock-type Pokemon such as Rhydon, Steelix, and Piloswine can combat Flying-types such as Scyther and Archeops that force Throh out (RC) while also providing Stealth Rock to aid Throh's phasing phazing capability.

[STRATEGY COMMENTS]
Other Options
===================

Offensive Bulk Up sets with Storm Throw / Knock Off / Zen Headbutt are solid in theory, (AC) as Throh's decent coverage allows it to break through traditional Fighting-type checks such as Garbodor and Vileplume; however, (AC) this set is almost always out performed outperformed by other Fighting-types such as Hitmonchan or and Gurdurr, (AC) who which are stronger and have access to Drain Punch and priority Mach Punch. Choice Band sets with Guts and a move set moveset consisting of Storm Throw / Knock Off / Zen Headbutt / Stone Edge transforms transform Throh from an annoying phaser phazer into a wall breaker walbreaker with perfect neutral coverage; (SC) however, (AC) this set is outclassed by Hariyama, (AC) who which is stronger and has access to multiple forms of priority.

Checks and Counters
===================
**Psychic-types**: (AH, same for other three items) Psychic-types such as Mesprit, Musharna, and Xatu can threaten out Throh with their Psychic STAB moves (RC) while being able to switch in safely to any Attack outside of Knock Off, which still will never OHKO them due to Throh's somewhat low Attack stat, (AC) especially when uninvested.

**Flying-types**: Flying-types such as Scyther, Charizard, and Vivillon threaten Throh with their Flying STAB attacks (RC) and can switch in with impunity to into anything Throh can dish out (with impunity can go here but tbqh it's kind of unnecessary) outside of the very rare Stone Edge. (AP)

**Poison-types**: Poison-types such as Weezing, Garbodor, and Worry Seed Vileplume are very annoying for Throh to deal with, as they resist Circle Throh and take minimal damage from Knock Off. Weezing in particular is annoying a hindrance, (repetition) as it can use Taunt to prevent Throh from Bulking Up setting up with Bulk Up or healing itself with Rest.

**Offensive Pressure**: Throh is very reliant on Rest + Sleep Talk while also being 3HKO'd and is 3HKOed by many of NU's most powerful attackers such as Swellow, Tauros, and Aurorus; (SC) so as such, Throh is very vulnerable to being overwhelmed by immense offensive pressure from an opposing team.
 
Last edited:

Sobi

Banned deucer.
Hi, amcheck.

[OVERVIEW]
Throh is a very unique Pokemon with fairly impressive bulk that allows it to pivot into weaker special attackers during a match. While Throh faces heavy competition from other popular Fighting-types such as Hariyama and Gurdurr, which sport higher Attack and Defense, respectively, Throh manages to create a niche for itself as an extremely bulky phazer with STAB Circle Throw. Throh also has a useful ability in Guts, which allows it to boost its Attack stat to decent levels when inflicted with status, making it a good status or Scald absorber for teams. Unfortunately, it is hard for Throh to utilize its potential without Spikes support, and Ghost-types like Rotom, Mismagius, and Gourgeist (what forme?) completely shut down sets lacking Knock Off, which is a suboptimal move. If Throh has acquired no boosts and has no entry hazard support, it essentially has no means of generating any significant pressure. Additionally, boosts can often be challenging to accumulate, which makes Throh passive for a good portion of the battle. While Throh has impressive bulk, mono-Fighting typing doesn't offer many useful resistances, so teams will almost always require a secondary check to special attackers like such as Mesprit, Jynx, and Charizard, which will always force it out. Throh's subpar defensive typing allows it to be 3HKOed by many of the tier's stronger special attackers such as Swellow and Magmortar, forcing Throh to rely on good Sleep Talk rolls to win one-on-one.

[SET]
name: Phazer
move 1: Circle Throw
move 2: Rest
move 3: Sleep Talk
move 4: Bulk Up / Knock Off
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

When coupled with entry hazards, Circle Throw allows Throh to phaze opposing Pokemon, forcing them to take more damage every time they enter the field, (RC) and potentially stop weaker setup sweepers from boosting. Rest is Throh's only means of recovery, giving it longevity during the match. Sleep Talk allows Throh to not be passive after using Rest with the added benefit that moves selected by Sleep Talk will get an Attack boost from Guts. Bulk Up boosts Throh's Attack and Defense to very high levels and makes it hard to take down after a single boost. Knock Off allows Throh to hit Ghost-types that would otherwise wall it while also hitting Psychic-types such as Mesprit, Xatu, and Musharna and is overall useful for removing opposing Pokemon's items early-game. The inability to boost, however, is very troubling for Throh, and oftentimes it's better to just run a Pursuit to trapper to deal with Ghost- and Psychic-type Pokemon.

Set Details
========

Maximum HP and Special Defense investment with a Careful nature allows Throh to make the most of its special bulk and allows it to set up on weaker special sweepers or phaze them. Guts is the preferred ability, as it boosts Throh's Attack when it's inflicted with status and pairs well with Rest as Throh's sole way to restore its health. Leftovers is the item of choice, as it increases Throh's longevity over the course of a battle.

Usage Tips
========

Use Throh to pivot into weaker attackers such as Lanturn, Piloswine, and Steelix in the early- and mid-game, allowing Throh to phaze them, remove their item with Knock Off, or use them as setup fodder. Throh functions best in the later stages of a game after opposing Psychic-, Poison-, and Ghost-types have been removed or severely weakened, as setting up early-game will almost always result in Throh being revenge killed. Throh's early- and mid-game presence is almost nonexistent, as all it can hope to do is phaze opposing Pokemon with weak Circle Throws or potentially remove their items with Knock Off. Ghost-types completely shut down Throh if it doesn't have Knock Off, so it should not set up before they are eliminated. Use Rest whenever Throh is at low HP, but still beware of mindlessly clicking Rest, as it forces Throh to rely on Sleep Talk, which is rather unreliable. Throh also receives an Attack boost by virtue of Guts when asleep, which is always beneficial.

Team Options
========

Spikes support works incredibly well alongside Throh and is almost mandatory when using it; Pokemon such as Garbodor, Omastar, Ferroseed, and Roselia are quality setters that can assist in Throh's attempt to effectively shuffle an opposing team. In particular, Omastar's resistance to Flying-type moves from Pokemon such as Archeops and Ferroseed's resistance to Psychic-type moves from Pokemon such as Mesprit are very useful for Throh. Pursuit trappers such as Skuntank, Liepard, and Choice Band Scyther are also some of the best partners for Throh, as they not only eliminate the Ghost-types that prevent Throh from sweeping, (AC) but can also can deal with Psychic-types that plague Throh. Ghost-types that can block Rapid Spin to keep said Spikes ("said entry hazard" would be fine because you don't actually mention the entry hazard but here you do, so "said" doesn't really work.. that's what I think) up such as Rotom, Gourgeist (what forme?), and Mismagius are terrific partners as well. Lastly, bulky Ground- and Rock-type Pokemon such as Piloswine, Steelix, and Rhydon Rhydon, Steelix, and Piloswine can combat Flying-types such as Scyther and Archeops that force Throh out while also providing Stealth Rock to aid Throh's phazing capability.

[STRATEGY COMMENTS]
Other Options
===================

Offensive Bulk Up sets with Storm Throw / Knock Off / Zen Headbutt are solid in theory, as Throh's decent coverage allows it to break through traditional Fighting-type checks such as Garbodor and Vileplume; however, this set is they are ("they" refers to the bolded part) almost always outperformed by other Fighting-types such as Hitmonchan and Gurdurr, which are stronger and have access to Drain Punch and priority Mach Punch. Choice Band sets with Guts and a moveset consisting of Storm Throw / Knock Off / Zen Headbutt / Stone Edge transform Throh from an annoying phazer into a walbreaker with perfect neutral coverage; however, this set is they are (same) outclassed by Hariyama, which is stronger and has access to multiple forms of priority.

Checks and Counters
===================
**Psychic-types**: Psychic-types such as Mesprit, Musharna, and Xatu can threaten out Throh with their STAB moves while being able to switch in safely to any Attack attack outside of Knock Off, which still will never OHKO them due to Throh's somewhat low Attack stat, especially when uninvested.

**Flying-types**: Flying-types such as Scyther, Charizard, and Vivillon threaten Throh with their STAB attacks and can switch into anything Throh can dish out outside of the very rare Stone Edge.

**Poison-types**: Poison-types such as Weezing, Garbodor, and Worry Seed Vileplume are very annoying for Throh to deal with, as they resist Circle Throh Throw and take minimal damage from Knock Off. Weezing in particular is a hindrance, as it can use Taunt to prevent Throh from setting up with Bulk Up or healing itself with Rest.

**Offensive Pressure**: Throh is very reliant on Rest + Sleep Talk and is 3HKOed by many of NU's most powerful attackers such as Swellow, Tauros, and Aurorus; as such, Throh is very vulnerable to being overwhelmed by immense offensive pressure from an opposing team.
 

P Squared

a great unrecorded history
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just added comments to the above, (they look like this)

GP 2/2
[OVERVIEW]
Throh is a very unique Pokemon with fairly impressive bulk that allows it to pivot into weaker special attackers during a match. While Throh faces heavy competition from other popular Fighting-types such as Hariyama and Gurdurr, which sport higher Attack and Defense, respectively, Throh manages to create a niche for itself as an extremely bulky phazer with STAB Circle Throw. Throh also has a useful ability in Guts, which allows it to boost its Attack stat to decent levels when inflicted with status, making it a good status or Scald absorber for teams. Unfortunately, it is hard for Throh to utilize its potential without Spikes support, and Ghost-types like Rotom, Mismagius, and Gourgeist (what forme?) completely shut down sets lacking Knock Off, which is a suboptimal move. If Throh has acquired no boosts and has no entry hazard support, it essentially has no means of generating any significant pressure. Additionally, boosts can often be challenging to accumulate, which makes Throh passive for a good portion of the battle. While Throh has impressive bulk, mono-Fighting typing doesn't offer many useful resistances, so teams will almost always require a secondary check to special attackers like such as Mesprit, Jynx, and Charizard, which will always force it out. Throh's subpar defensive typing allows it to be 3HKOed by many of the tier's stronger special attackers such as Swellow and Magmortar, forcing Throh to rely on good Sleep Talk rolls to win one-on-one.

[SET]
name: Phazer
move 1: Circle Throw
move 2: Rest
move 3: Sleep Talk
move 4: Bulk Up / Knock Off
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

When coupled with entry hazards, Circle Throw allows Throh to phaze opposing Pokemon, forcing them to take more damage every time they enter the field, (RC) (this comma is needed, so do not remove it; I also kinda don't like how the first part of this sentence implies that entry hazards allow Circle Throw to phaze instead of Circle Throw doing that by nature. do you mind changing "allows Throh to" to "works well to" or something like that?) and potentially stop weaker setup sweepers from boosting. Rest is Throh's only means of recovery, giving it longevity during the match. Sleep Talk allows Throh to not be passive after using Rest with the added benefit that moves selected by Sleep Talk will get an Attack boost from Guts. Bulk Up boosts Throh's Attack and Defense to very high levels and makes it hard to take down after a single boost. Knock Off allows Throh to hit Ghost-types that would otherwise wall it while also hitting Psychic-types such as Mesprit, Xatu, and Musharna and is overall useful for removing opposing Pokemon's items early-game. The inability to boost, however, is very troubling for Throh, and oftentimes it's better to just run a Pursuit to trapper to deal with Ghost- and Psychic-type Pokemon.

Set Details
========

Maximum HP and Special Defense investment with a Careful nature allows Throh to make the most of its special bulk and allows it to set up on weaker special sweepers or phaze them. Guts is the preferred ability, as it boosts Throh's Attack when it's inflicted with status and pairs well with Rest as Throh's sole way to restore its health. Leftovers is the item of choice, as it increases Throh's longevity over the course of a battle.

Usage Tips
========

Use Throh to pivot into weaker attackers such as Lanturn, Piloswine, and Steelix in the early- and mid-game, allowing Throh to phaze them, remove their item with Knock Off, or use them as setup fodder. Throh functions best in the later stages of a game after opposing Psychic-, Poison-, and Ghost-types have been removed or severely weakened, as setting up early-game will almost always result in Throh being revenge killed. Throh's early- and mid-game (I would add "offensive" here) presence is almost nonexistent, as all it can hope to do is phaze opposing Pokemon with weak Circle Throws or potentially remove their items with Knock Off. Ghost-types completely shut down Throh if it doesn't have Knock Off, so it should not set up before they are eliminated. Use Rest whenever Throh is at low HP, but still beware of mindlessly clicking Rest, as it forces Throh to rely on Sleep Talk, which is rather unreliable. Throh also receives an Attack boost by virtue of Guts when asleep, which is always beneficial.

Team Options
========

Spikes support works incredibly well alongside Throh and is almost mandatory when using it; Pokemon such as Garbodor, Omastar, Ferroseed, and Roselia are quality setters that can assist in Throh's attempt to effectively shuffle an opposing team. In particular, Omastar's resistance to Flying-type moves from Pokemon such as Archeops and Ferroseed's resistance to Psychic-type moves from Pokemon such as Mesprit are very useful for Throh. Pursuit trappers such as Skuntank, Liepard, and Choice Band Scyther are also some of the best partners for Throh, as they not only eliminate the Ghost-types that prevent Throh from sweeping, (AC) but can also can (no change; parallelism wants "not only x but also y", so the original was fine) deal with Psychic-types that plague Throh. Ghost-types that can block Rapid Spin to keep said Spikes ("said entry hazard" would be fine because you don't actually mention the entry hazard but here you do, so "said" doesn't really work.. that's what I think) (feels kinda fluff either way so yea, removing is cool) up such as Rotom, Gourgeist (what forme?), and Mismagius are terrific partners as well. Lastly, bulky Ground- and Rock-type Pokemon such as Piloswine, Steelix, and Rhydon Rhydon, Steelix, and Piloswine can combat Flying-types such as Scyther and Archeops that force Throh out while also providing Stealth Rock to aid Throh's phazing capability.

[STRATEGY COMMENTS]
Other Options
===================

Offensive Bulk Up sets with Storm Throw / Knock Off / Zen Headbutt are solid in theory, as Throh's decent coverage allows it to break through traditional Fighting-type checks such as Garbodor and Vileplume; however, this set is they are ("they" refers to the underlined part) (that's right, although it might be cleaner to just say "An offensive Bulk up set ... is solid in theory" at the beginning so you can keep the singular here. same goes for the next change. up to you though, either works) almost always outperformed by other Fighting-types such as Hitmonchan and Gurdurr, which are stronger and have access to Drain Punch and priority Mach Punch. Choice Band sets with Guts and a moveset consisting of Storm Throw / Knock Off / Zen Headbutt / Stone Edge transform Throh from an annoying phazer into a walbreaker with perfect neutral coverage; however, this set is they are (same) ("A Choice Band set with Guts ... transforms Throh", etc.) outclassed by Hariyama, which is stronger and has access to multiple forms of priority.

Checks and Counters
===================
**Psychic-types**: Psychic-types such as Mesprit, Musharna, and Xatu can threaten out Throh with their STAB moves while being able to switch in safely to any Attack attack outside of Knock Off, which still will never OHKO them due to Throh's somewhat low Attack stat, especially when uninvested.

**Flying-types**: Flying-types such as Scyther, Charizard, and Vivillon threaten Throh with their STAB attacks and can switch into anything Throh can dish out outside of the very rare Stone Edge.

**Poison-types**: Poison-types such as Weezing, Garbodor, and Worry Seed Vileplume are very annoying for Throh to deal with, as they resist Circle Throh Throw (heh) and take minimal damage from Knock Off. Weezing in particular is a hindrance, as it can use Taunt to prevent Throh from setting up with Bulk Up or healing itself with Rest.

**Offensive Pressure**: Throh is very reliant on Rest + Sleep Talk and is 3HKOed by many of NU's most powerful attackers such as Swellow, Tauros, and Aurorus; as such, Throh is very vulnerable to being overwhelmed by immense offensive pressure from an opposing team.
 

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