https://www.youtube.com/watch?v=2TuJKsfpfNI
The team itself is strange. It has an impressive firepower, many immunities / solid resistances you can count on and there is no real cleaner. Nevertheless each Pokémon can play this role as the team cooperates in order to scout and weaken the enemy team to allow one of my hitter to finish the game. I know it is very particular and it is not possible to waste even one shift: applying as much pressure as possible and punishing every mistake is fundamental.
N.1
Empoleon (M) @ Chople Berry
Ability: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Stealth Rock
- Hydro Pump
- Ice Beam
- Grass Knot
I've always been of the idea that with a good team and good prediction skills, Empoleon is one of the strongest leads in the game. This is because thanks to its bulkyness and its pool it is able to sow panic among the enemy ranks. Also, if the lead matchup goes in my favor, Empoleon usually manages to carry 2 pkmn enemies with him before he dies.
The Chople Berry is preferred to the rest for Machamp, so you can place SRock, shoot a fierce Hydro Pump and finally kill Machamp with someone limiting the damage as much as possible. I preferred to use that EVs Spread mainly to avoid being outspeeded by some particular sets.
N.2
Infernape (M) @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch
If you think that Lucario is the strongest dpp fighting here is someone who will make you think again: CBnape is strong enough to be able to shred most of the metagame and lure many walls simply by pressing Close Combat. U-Turn will serve much in early game to scout enemy pkmn thanks the momentum, particularly the Ghosts that come in expecting a ccombat in their teeth and proceed immediately to trap them with Tyranitar. Mach Punch is a must to revenge the setuppers (as DDtar).
N.3
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Practically its usefulness is to trapkill the ghosts (Rotom n Gengar / Starmie n Lati), to have an entry on Zapdos and Revengekill the possible. Earthquake is for Jirachi. Tyranitar plays a very important role in the team and should be used wisely since it is a pokémon that does not admit mistakes.
N.4
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Stone Edge
DPP ScarfGon is one of the strongest Pokémon ever conceived. He owns many HP to be a predominantly offensive pkmn and has STAB Dragon / Ground + U-Turn. All shootable from 492 Speed. SEdge is a personal choice: for Gyarados n also is useful against many more threats (including Zapdos).
N.5
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Recover
- Rapid Spin
- Hydro Pump
- Ice Beam
Spinner. I preferred to use a modified version of the 3atks. Recover takes the place of an offensive move in order to make it last longer and having to choose between Ice Beam and Thunderbolt I preferred the middle way Ice Beam in order to do damage in any case (besides ib proves more useful against the stall teams equipped with Roserade kill Breeloom / BandNite n hit Zap). Recover is to became more solid vs BO teams (with Swampert). Hydro Pump provides, however, is needed to secure several OHKOs and 2HKOs, specifically against Swampert, Scizor and Tyranitar.
N.6
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 216 Atk / 40 SpA / 252 Spe
Hasty Nature
- Iron Head
- Ice Punch
- Fire Punch
- Thunderbolt
There is not much to explain since we all know what raches do. It is a great weapon against stall teams and can be annoying against offensives due to its vast pool and bulkyness. Usually I can fakeare a set cm or threaten the scarf, but in the long run the truth comes out and they understand that it is Ebelter. It is often understood too late.
I have frequently used Jirachi as a sacrifice slot to check Latias, the sole purpose of which is to wipe out as much as possible before dying. That's why I started to consider using Thunder instead of Thunderbolt, although I still think that it is definitely superior because of the accuracy and the incomplete need to paralyze someone (although paralyzing Heatran is always convenient).
The team itself is strange. It has an impressive firepower, many immunities / solid resistances you can count on and there is no real cleaner. Nevertheless each Pokémon can play this role as the team cooperates in order to scout and weaken the enemy team to allow one of my hitter to finish the game. I know it is very particular and it is not possible to waste even one shift: applying as much pressure as possible and punishing every mistake is fundamental.
N.1
Empoleon (M) @ Chople Berry
Ability: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Stealth Rock
- Hydro Pump
- Ice Beam
- Grass Knot
I've always been of the idea that with a good team and good prediction skills, Empoleon is one of the strongest leads in the game. This is because thanks to its bulkyness and its pool it is able to sow panic among the enemy ranks. Also, if the lead matchup goes in my favor, Empoleon usually manages to carry 2 pkmn enemies with him before he dies.
The Chople Berry is preferred to the rest for Machamp, so you can place SRock, shoot a fierce Hydro Pump and finally kill Machamp with someone limiting the damage as much as possible. I preferred to use that EVs Spread mainly to avoid being outspeeded by some particular sets.
N.2
Infernape (M) @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch
If you think that Lucario is the strongest dpp fighting here is someone who will make you think again: CBnape is strong enough to be able to shred most of the metagame and lure many walls simply by pressing Close Combat. U-Turn will serve much in early game to scout enemy pkmn thanks the momentum, particularly the Ghosts that come in expecting a ccombat in their teeth and proceed immediately to trap them with Tyranitar. Mach Punch is a must to revenge the setuppers (as DDtar).
N.3
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Practically its usefulness is to trapkill the ghosts (Rotom n Gengar / Starmie n Lati), to have an entry on Zapdos and Revengekill the possible. Earthquake is for Jirachi. Tyranitar plays a very important role in the team and should be used wisely since it is a pokémon that does not admit mistakes.
N.4
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Stone Edge
DPP ScarfGon is one of the strongest Pokémon ever conceived. He owns many HP to be a predominantly offensive pkmn and has STAB Dragon / Ground + U-Turn. All shootable from 492 Speed. SEdge is a personal choice: for Gyarados n also is useful against many more threats (including Zapdos).
N.5
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Recover
- Rapid Spin
- Hydro Pump
- Ice Beam
Spinner. I preferred to use a modified version of the 3atks. Recover takes the place of an offensive move in order to make it last longer and having to choose between Ice Beam and Thunderbolt I preferred the middle way Ice Beam in order to do damage in any case (besides ib proves more useful against the stall teams equipped with Roserade kill Breeloom / BandNite n hit Zap). Recover is to became more solid vs BO teams (with Swampert). Hydro Pump provides, however, is needed to secure several OHKOs and 2HKOs, specifically against Swampert, Scizor and Tyranitar.
N.6
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 216 Atk / 40 SpA / 252 Spe
Hasty Nature
- Iron Head
- Ice Punch
- Fire Punch
- Thunderbolt
There is not much to explain since we all know what raches do. It is a great weapon against stall teams and can be annoying against offensives due to its vast pool and bulkyness. Usually I can fakeare a set cm or threaten the scarf, but in the long run the truth comes out and they understand that it is Ebelter. It is often understood too late.
I have frequently used Jirachi as a sacrifice slot to check Latias, the sole purpose of which is to wipe out as much as possible before dying. That's why I started to consider using Thunder instead of Thunderbolt, although I still think that it is definitely superior because of the accuracy and the incomplete need to paralyze someone (although paralyzing Heatran is always convenient).
Agility Sweepers as Metagross or Empoleon. They are really dangerous given the strong fragility of the team once it has reached the endgame.
TR Users as Bronzong. U could check only with Starmie Recover but he can make pressure with the Explosion.
TR Users as Bronzong. U could check only with Starmie Recover but he can make pressure with the Explosion.
credits to Cybre n Tunc