Tauros [QC 1/3]

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Overview
========
  • Good attack and great speed makes it good offensively
  • Access to the amazing ability Sheer Force makes its moves extremely powerful
  • A wide movepool that allows it to to lure its standard checks effectively
  • Below average bulk that leaves it easily taken down if it can't KO the target
  • Cannot easily take down physical walls such as Steelix and Slowbro
  • Competition with Braviary, Dodrio, and Heliolisk for offensive Normal Types

[SET]
Name: All-out Attacker
Move 1: Body Slam
Move 2: Earthquake
Move 3: Fire Blast
Move 4: Zen Headbutt
Item: Life Orb
Ability: Sheer Force
Nature: Naive
EVs: 252 Atk / 4 SpA / 252 Spe

Moves
========
  • Body Slam is the most reliable STAB that won't cause recoil, thanks to the Sheer Force boost it hits just as hard
  • Earthquake hits Rock, Poison, and Steel types like Togedemaru and hits Aftermath users like Garbodor and Skunktank, but it doesn't gain a Sheer Force boost
  • Fire Blast 2HKOes Steelix, and it gains the boost from Sheer Force, though watch out Steelixs running more SpDef EVs to survive this
  • Zen Headbutt hits Fighting and Poison types like Venusaur, Hitmonlee, and Toxicroak hard
  • Iron Head hits Rock types better than Earthquake because of Sheer Force and hits Fairy types like Aromatisse and Mega Audino very hard.
  • Iron Tail can be used over Iron Head, while it has better offensive potential and can 2HKO Mega Audino and Granbull, but it is a lot less reliable
  • Rock Climb can be used over Body Slam for more power but a less reliable accuracy
Set Details
========
  • Max Attack makes Tauros hit at its maximum potential
  • The small investment in Special Attack can make sure Fire Blast hits slightly harder, especially against Steelix without SpDef investment
  • Max Speed and Naive nature makes Tauros outspeed most of the unscarfed opposiotion
  • Sheer Force ignores Life Orb's recoil damage, but still gives the damage boost, making this combination extremely hard hitting.

Usage Tips
========
  • Tauros is great at finishing off slower Pokemon and getting OHKOs on Pokemon that can't handle one of it's coverage moves.
  • Due to its massive offense, it is good at forcing switches, and luring in tanks like Steelix and Ghost Types like Jellicent
  • While it has a pretty solid Defense, its decent HP and pretty poor Special Defense leaves it easily taken out by attackers that can take Tauros's offensive moves
  • Tauros doesn't appreciate losing its Life Orb, so being hit with Knock Off isn't very good for it
  • While its Speed is great, Choice Scarf users can still outspeed Tauros

Team Options
========

  • Wish users like Mega Audino and Aromatisse that can get a weakened Tauros back in the game
  • Heal Bell users can get rid of burn and paralysis
  • Hazard setters that can help Tauros get the chip damage Tauros needs to KO
  • Pokemon that can set up Thunder Wave or Toxic, as Toxic can destroy walls that aren't easily KOed by Tauros and Thunder Wave makes sure Tauros can outspeed almost anything
  • Pursuit users like Sneasel and Skuntank that trap Ghost types who usually bother Tauros
  • Tauros appreciates teammates with Knock Off who can remove Eviolite and Leftovers

Other Options
========
  • Tauros can scare the opponent into switching so Pursuit is usable
  • Rock Slide gains a Sheer Force boost and hits Fire and Flying types hard, but doesn't hit Steelix, Garbodor, or Togedemaru as hard as Earthquake or Fire Blast would
  • Choice Scarf can make sure Tauros outspeeds a lot more Pokemon at the expense of being locked into a move and having worse offense

Checks and Counters
========

**Priority**: Priority users such as Hitmonlee and Kangaskhan can make work of a weakened Tauros

**Faster Pokemon**: Though not much outspeeds Tauros without a Speed boost by Scarf or weather, but what does outspeed Tauros can get an easy OHKO or 2HKO on a weakened Tauros

**Burn and Paralyze**: Tauros is great offensively because of his amazing Attack and Speed, and being Burned or Paralyzed is very bad for Tauros

**Defensive Walls**: Even with Life Orb and Sheer Force, Tauros struggles taking down the likes of Steelix, Slowbro, and Piloswine who can in turn 2HKO Tauros
 
Last edited:
comments in bold

[OVERVIEW] Overview
========

  • Good attack and great speed makes it an amazing offensive presence you're kinda overrating it here. make it less appealing, tauros is not that good.
  • Access to the amazing ability Sheer Force makes its moves extremely powerful
  • A wide movepool that allows it to have a good counter to what counters it odd wording, rephrase it to something like "A wide movepool that allows it to lure effectively its standard checks" or something
  • Below average bulk that leaves it easily taken down if it doesn't KO the target
  • Cannot easily take down physical walls such as Steelix, Seismitoad, and Slowbro
  • mention its competition as a normal physical attacker: braviary, dodrio, cinccino make it harder for tauros to shine.

[SET]
Name: Gives You Wings All-out Attacker (no need for a fancy name here)
Move 1: Body Slam
Move 2: Earthquake
Move 3: Fire Blast
Move 4: Zen Headbutt
Item: Life Orb
Ability: Sheer Force
Nature: Naive
EVs: 252 Atk / 4 SpA / 252 Spe
move order is in order of importance. it should be the following. put iron head in moves but dont slash it
Moves
========
  • Body Slam in combination with Sheer Force makes it one of the most powerful STAB moves for Tauros that doesn't make it take recoil
  • Fire Blast hits Steel Types like Steelix, Ferroseed, and Togedemaru especially hard, and it gains the boost from Sheer Force, but Tauros Special Attack is so low that Fire Blast is only really effective towards them remove the last part, fire blast is strong enough to remove the aforementioned threats, you don't need it for anything else so it's unneeded to mention its low spa. remove togedemaru, eq does enough since it should be specially defensive
  • Earthquake hits Rock and Steel types like Steelix and Togedemaru, but it doesn't gain a Sheer Force boost don't mention steelix. the main reason why you're using eq is hitting effectively garbodor without having to care about aftermath / rh recoil.
  • Iron Head hits Rock types better than Earthquake because of Sheer Force and hits Fairy types like Aromatisse and Mega Audino very hard
  • Zen Headbutt hits Fighting and Poison types like Virizion, Special Defensive Golbat, and Toxicroak hard it 2hko's defensive golbat as well so remove "special defensive"
  • reorder these as well
Set Details
========
  • Max Attack makes Tauros hit at its maximum potential
  • The small investment in Special Attack can make sure Fire Blast hits slightly harder
  • Max Speed and Naive nature makes Tauros outspeed non-Choice Scarf Emboar and Braviary, and Virizion
  • Sheer Force ignores Life Orb's recoil damage, but still gives the damage boost, making this combination extremely hard hitting.

Usage Tips
========
  • Tauros is great at finishing off slower Pokemon and getting OHKOs on Pokemon that can't handle a Body Slam, Iron Head, or a Zen Headbutt
  • Due to its massive offense, it is good at forcing switches, and luring in tanks like Steelix and Seismitoad how are you luring seismitoad? try rewording this part, not a fan
  • While it has a pretty solid Defense, its average HP and pretty poor Special Defense leaves it easily taken out by attackers that can take Tauros's offensive moves
  • Tauros doesn't appreciate losing its Life Orb, so being hit with Knock Off isn't very good for it
  • While its Speed is great, Choice Scarf users like Emboar and Braviary can still outspeed Tauros and KO it with Superpower

Team Options
========

  • Wish users like Mega Audino and Aromatisse that can get a weakened Tauros back in the game
  • Heal Bell users can get rid of burn and paralysis
  • Hazard setters that can help Tauros get the chip damage Tauros needs to KO
  • Pokemon that can set up Thunder Wave or Toxic, as Toxic can destroy walls that aren't easily KOed by Tauros and Thunder Wave makes sure Tauros can outspeed almost anything
  • sneasel / pursuit trappers are generally good w/ tauros as they can trap ghost mons that can be rly annoying for tauros.

Other Options
========
  • Tauros can scare the opponent into switching so Pursuit is usable
  • Rock Slide gains a Sheer Force boost and hits Fire and Flying types hard, but doesn't hit Steelix or Togedemaru as hard as Earthquake would
  • Iron Tail can be used over Iron Head, it has better offensive potential, but it is a lot less reliable
  • Choice Scarf can makes sure Tauros outspeeds a lot more Pokemon at the expense of being locked into a move and worse offense

Checks and Counters
========

**Priority**: Priority users such as Hitmonlee and Kabutops can make work of a weakened Tauros kabutops isn't the best example.

**Faster Pokemon**: Though not much outspeeds Tauros without a Speed boost by Scarf or weather, what does outspeed Tauros can get an easy OHKO or 2HKO

**Burn and Paralyze**: Tauros is great offensively because of his amazing Attack and Speed, and being Burned or Paralyzed is very bad for Tauros

**Defensive Walls**: Even with Life Orb and Sheer Force, Tauros struggles with the likes of Steelix, Slowbro, and Piloswine who can then 2HKO Tauros
qc 1/3 after you implemented this.
 
[OVERVIEW] Overview
========

  • Good attack and great speed makes it an amazing offensive presence you're kinda overrating it here. make it less appealing, tauros is not that good.
  • Access to the amazing ability Sheer Force makes its moves extremely powerful
  • A wide movepool that allows it to have a good counter to what counters it odd wording, rephrase it to something like "A wide movepool that allows it to lure effectively its standard checks" or something
  • Below average bulk that leaves it easily taken down if it doesn't KO the target
  • Cannot easily take down physical walls such as Steelix, Seismitoad, and Slowbro
  • mention its competition as a normal physical attacker: braviary, dodrio, cinccino make it harder for tauros to shine.

[SET]
Name: Gives You Wings All-out Attacker (no need for a fancy name here)
Move 1: Body Slam
Move 2: Earthquake
Move 3: Fire Blast
Move 4: Zen Headbutt
Item: Life Orb
Ability: Sheer Force
Nature: Naive
EVs: 252 Atk / 4 SpA / 252 Spe
move order is in order of importance. it should be the following. put iron head in moves but dont slash it
Moves
========
  • Body Slam in combination with Sheer Force makes it one of the most powerful STAB moves for Tauros that doesn't make it take recoil
  • Fire Blast hits Steel Types like Steelix, Ferroseed, and Togedemaru especially hard, and it gains the boost from Sheer Force, but Tauros Special Attack is so low that Fire Blast is only really effective towards them remove the last part, fire blast is strong enough to remove the aforementioned threats, you don't need it for anything else so it's unneeded to mention its low spa. remove togedemaru, eq does enough since it should be specially defensive
  • Earthquake hits Rock and Steel types like Steelix and Togedemaru, but it doesn't gain a Sheer Force boost don't mention steelix. the main reason why you're using eq is hitting effectively garbodor without having to care about aftermath / rh recoil.
  • Iron Head hits Rock types better than Earthquake because of Sheer Force and hits Fairy types like Aromatisse and Mega Audino very hard
  • Zen Headbutt hits Fighting and Poison types like Virizion, Special Defensive Golbat, and Toxicroak hard it 2hko's defensive golbat as well so remove "special defensive"
  • reorder these as well
Set Details
========
  • Max Attack makes Tauros hit at its maximum potential
  • The small investment in Special Attack can make sure Fire Blast hits slightly harder
  • Max Speed and Naive nature makes Tauros outspeed non-Choice Scarf Emboar and Braviary, and Virizion
  • Sheer Force ignores Life Orb's recoil damage, but still gives the damage boost, making this combination extremely hard hitting.

Usage Tips
========
  • Tauros is great at finishing off slower Pokemon and getting OHKOs on Pokemon that can't handle a Body Slam, Iron Head, or a Zen Headbutt
  • Due to its massive offense, it is good at forcing switches, and luring in tanks like Steelix and Seismitoad how are you luring seismitoad? try rewording this part, not a fan
  • While it has a pretty solid Defense, its average HP and pretty poor Special Defense leaves it easily taken out by attackers that can take Tauros's offensive moves
  • Tauros doesn't appreciate losing its Life Orb, so being hit with Knock Off isn't very good for it
  • While its Speed is great, Choice Scarf users like Emboar and Braviary can still outspeed Tauros and KO it with Superpower

Team Options
========

  • Wish users like Mega Audino and Aromatisse that can get a weakened Tauros back in the game
  • Heal Bell users can get rid of burn and paralysis
  • Hazard setters that can help Tauros get the chip damage Tauros needs to KO
  • Pokemon that can set up Thunder Wave or Toxic, as Toxic can destroy walls that aren't easily KOed by Tauros and Thunder Wave makes sure Tauros can outspeed almost anything
  • sneasel / pursuit trappers are generally good w/ tauros as they can trap ghost mons that can be rly annoying for tauros.

Other Options
========
  • Tauros can scare the opponent into switching so Pursuit is usable
  • Rock Slide gains a Sheer Force boost and hits Fire and Flying types hard, but doesn't hit Steelix or Togedemaru as hard as Earthquake would
  • Iron Tail can be used over Iron Head, it has better offensive potential, but it is a lot less reliable
  • Choice Scarf can makes sure Tauros outspeeds a lot more Pokemon at the expense of being locked into a move and worse offense

Checks and Counters
========

**Priority**: Priority users such as Hitmonlee and Kabutops can make work of a weakened Tauros kabutops isn't the best example.

**Faster Pokemon**: Though not much outspeeds Tauros without a Speed boost by Scarf or weather, what does outspeed Tauros can get an easy OHKO or 2HKO

**Burn and Paralyze**: Tauros is great offensively because of his amazing Attack and Speed, and being Burned or Paralyzed is very bad for Tauros

**Defensive Walls**: Even with Life Orb and Sheer Force, Tauros struggles with the likes of Steelix, Slowbro, and Piloswine who can then 2HKO Tauros
Implemented
 

Martin

A monoid in the category of endofunctors
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I’m not really big on mentioning Iron Head in moves when running Iron Tail alongside Rock Climb to make up for the incompatibility is just outright better on it, mainly because of stuff like this:

252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 0 Def Eviolite Rhydon: 177-208 (42.7 - 50.2%) -- 92.6% chance to 2HKO after 1 layer of Spikes
252 Atk Life Orb Sheer Force Tauros Iron Head vs. 252 HP / 0 Def Eviolite Rhydon: 143-169 (34.5 - 40.8%) -- guaranteed 3HKO after 2 layers of Spikes

252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 252+ Def Audino-Mega: 190-224 (46.3 - 54.6%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Sheer Force Tauros Iron Head vs. 252 HP / 252+ Def Audino-Mega: 151-179 (36.8 - 43.6%) -- guaranteed 3HKO after Stealth Rock

-1 252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 252+ Def Granbull: 177-211 (46 - 54.9%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery
-1 252 Atk Life Orb Sheer Force Tauros Iron Head vs. 252 HP / 252+ Def Granbull: 143-169 (37.2 - 44%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

That is a lot of 2HKOs that it misses out on, and when you consider that it’s only really being used to break these Pokemon (beyond hitting Missy, which is another KO it nets over Head (important in case of the threat of Wisp), combined with the fact that Rock Climb Tauros isn’t even really a “bad” set, just means that it is a lot more effective at helping Tauros wallbreak in practice than Iron Head is, especially when all three of those Pokemon pose as direct threats to Tauros once they are in—whether it be Rhydon’s strong EQs, Audino outlasting it with WishTect, or Granbull’s threat of TWave or even potentially CC/strong reasonably Play Rough.
 
I’m not really big on mentioning Iron Head in moves when running Iron Tail alongside Rock Climb to make up for the incompatibility is just outright better on it, mainly because of stuff like this:

252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 0 Def Eviolite Rhydon: 177-208 (42.7 - 50.2%) -- 92.6% chance to 2HKO after 1 layer of Spikes
252 Atk Life Orb Sheer Force Tauros Iron Head vs. 252 HP / 0 Def Eviolite Rhydon: 143-169 (34.5 - 40.8%) -- guaranteed 3HKO after 2 layers of Spikes

252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 252+ Def Audino-Mega: 190-224 (46.3 - 54.6%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Sheer Force Tauros Iron Head vs. 252 HP / 252+ Def Audino-Mega: 151-179 (36.8 - 43.6%) -- guaranteed 3HKO after Stealth Rock

-1 252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 252+ Def Granbull: 177-211 (46 - 54.9%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery
-1 252 Atk Life Orb Sheer Force Tauros Iron Head vs. 252 HP / 252+ Def Granbull: 143-169 (37.2 - 44%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

That is a lot of 2HKOs that it misses out on, and when you consider that it’s only really being used to break these Pokemon (beyond hitting Missy, which is another KO it nets over Head (important in case of the threat of Wisp), combined with the fact that Rock Climb Tauros isn’t even really a “bad” set, just means that it is a lot more effective at helping Tauros wallbreak in practice than Iron Head is, especially when all three of those Pokemon pose as direct threats to Tauros once they are in—whether it be Rhydon’s strong EQs, Audino outlasting it with WishTect, or Granbull’s threat of TWave or even potentially CC/strong reasonably Play Rough.
While I do agree with these, they are a little too unreliable to me, I will include Iron Tail and Iron Head in the Moves section (unless told otherwise) , but Rock Climb is only worth mentioning in OO because the 15% accuracy drop isn't really worth just 5 more BP in my opinion
 
Last edited:

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
While I do agree with these, they are a little too unreliable to me, I will include Iron Tail and Iron Head in the Moves section (unless told otherwise) , but Rock Climb is only worth mentioning in OO because the 15% accuracy drop isn't really worth just 5 more BP in my opinion
Sheer Force, Body Slam and Iron Tail on one set is incompatible, so if you run Iron Tail you have to run Rock Climb. That was the reason I mentioned it in the post, so when you mention it in moves you have to say alongside Rock Climb.
 
Sheer Force, Body Slam and Iron Tail on one set is incompatible, so if you run Iron Tail you have to run Rock Climb. That was the reason I mentioned it in the post, so when you mention it in moves you have to say alongside Rock Climb.
Ok I understand that now sorry about that
 
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