Ultra Sun & Moon OU Analysis Discussion

Just a thought, but on Breloom's analysis, shouldn't it mention that if you're running a LO instead of Rockium Z, Rock Tomb is a better choice over Stone Edge? I mean it gets the boost from Technician.

Please correct me if I'm wrong though!
 

Martin

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Just a thought, but on Breloom's analysis, shouldn't it mention that if you're running a LO instead of Rockium Z, Rock Tomb is a better choice over Stone Edge? I mean it gets the boost from Technician.

Please correct me if I'm wrong though!
You are running LO if you are running Spore, hence why it's not mentioned.
 
On the Necrozma's analysis, shouldn't HP Fighting be mention in moves so it can deal with Dark types as well as Steel types?
 

Colonel M

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On the Necrozma's analysis, shouldn't HP Fighting be mention in moves so it can deal with Dark types as well as Steel types?
It was not mentioned due to Hidden Power Fighting being illegal on XY+ natively caught legendaries.
 

AM

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hello yung public. i am here to post two types of fire: blue fire as in "ye seems obvious" and hot fire as in supa hot fire coming in with the HEAT

pheromosa:
- the all out attacker pheromosa should be running a black belt or expert belt instead of life orb. the reason why 4 attacks + speed boost pheromosa is so good is because it can wear down its checks like tapu fini with high jump kick and poison jab and pave a path for itself in the late game. however, this is not possible with life orb recoil racking up early game + possible stealth rock damage. by the time your pheromosa is ready to clean, you'll realize you won't have enough life orb hits left to finish the job. because of this, black belt and expert belt are superior options.
- while i'm at it, a special version of the same aoa set should be added. it's basically special speed boost with focus blast, bug buzz, and ice beam. this set is better with a life orb unlike the physical aoa
- oh yes, choice specs should also have a set for obvious reasons

tapu koko:
- for the same reasons as physical aoa pheromosa, magnet / zap plate should be the only item on standard attacker. life orb is bad.
- if dugtrio / arena trap leaves the tier, i would definetly consider taunt on the aoa set. it's really fucking good.
- a roost + 3 attacks set is catching on and it needs an analysis. the set is thunderbolt / dazzling gleam / hidden power [fire]. because this set has roost and needs all the power it can get to nail things like landorus-t and ferrothorn, life orb is the best item. wise glasses can be used as well.
- electrium z should be mentioned on all sets
- fairium z should be mentioned in other options
- modest choice scarf tapu koko (YES I SAID IT) should have a heavy mention in other options. it literally bends the shit out of hyper offense + rain teams and grants you a fuck ton of momentum while you are at it allowing you to bring in stupendous wallbreakers such as metagross and hoopa-u.
- grass knot's utility isn't frequent enough to consider it on any serious tapu koko set unless you know for a fact your opponent is bringing hippowdon or gastrodon.
- the mixed brave bird set is fucking fantastic:

[SET]
name: Mixed Attacker
move 1: Thunderbolt
move 2: Brave Bird
move 3:
move 4:
item: Life Orb
ability: Electric Surge
nature: Hasty / Naive
evs: 88 Atk / 168 SpA / 252 Spe

- not putting in moves 3 and 4 because of how slash happy it is

keldeo:
- breakneck blitz is the calm mind set itself
- z-rain dance is actually surprisingly good due to its high speed tier and good stabs. it does mandate lures / trappers for bulky grasses and tapu fini though such as gunk shot diggersby, power herb heatran,....

smeargle:
- this pokemon is always overlooked and will always be. it has a ton of advantages over shuckle and i can argue it can be more consistent than shuckle just because it can reliably get sticky web and stealth on tapu fini and forfeit like zero momentum with moves such as magic coat, memento, and even explosion in its arsenal.
 

Ash Borer

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Gotta ask, because I just love this poke, how does my boi Dragalge fare in this new meta?
I think it's very OK. It takes on Bulu, Ash-Greninja, Fini, Volc, Tang/Venu/Moong, Zard Y, Koko, Serperior, Scolipede, and Keldeo to decent effect, which is a decently long list, but it kinda suffers in a meta with Metagross, Magearna, and Celesteela being so prominent, as they effortlessly shrug off Dragalge's attacks, and only take neutral damage from its coverage. I think if you produced some good replays of it, you could make a case for it being deserving of analysis.
 
I guess it's a small nitpick, but I noticed on Zygarde that you can move 4 EVs from HP to SDef to hit a jump point and it doesn't change any of the snake's benchmarks (subs won't break from a STAB Foul Play, you get the same Lefties recovery, etc.).

EDIT: Also found out that if you move those 4 EVs to speed you outpace 252+ base 60s (the standard spread ties with them). TBH the only remotely relevant ones I found are Incineroar (mainly to kill Jolly CB before it can break your sub with Darkest Lariat, ignoring your Coils, bear in mind) and Minior-meteor.
 
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Disjunction

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Hi, this is kind of a smaller thing, but here: http://www.smogon.com/dex/sm/pokemon/mimikyu/

It has Ghostium Z slashed after LOrb, but in set details it says "Ghostium Z allows for Adamant Mimikyu to 2HKO Toxapex without having to worry about Life Orb recoil," without Adamant being slashed after Jolly. I see Adamant is being listed in set details, but if the only (listed) reason to use Ghostium requires an Adamant nature, then why is it slashed and/or Adamant not slashed?

Hootie Edit: Removed the mention of Adamant since its Speed tier is important, but added in that it 2HKOes Toxapex with the same attacks used after rocks (assuming Jolly).
 
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  • Garchomp > Checks and Counters None of those "faster Pokemon" are capable of outspeeding the Scarf set bar Weavile, Mamoswine, and Pheromosa if it has its own Scarf.
  • Pheromosa > All-Out Attacker I really like Hidden Power Rock on the fourth slot. It hits Volcarona, Alolan Marowak and Gyarados.
  • Tangrowth > Assault Vest > Moves Rock Slide also hits Volcarona.
 

GMars

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Klefki analysis mentions Mega Manectric in the Gyarados bullet of team options.

The set also runs play rough, mentioning that its main target is Mega Sableye. Would Dazzling Gleam be better, since it cannot have its damage halved by burn?

Edit: I guess play rough has a good roll to 2hko standard utility mega sableye with rocks chip so nevermind on that last part
 
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Martin

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Klefki analysis mentions Mega Manectric in the Gyarados bullet of team options.

The set also runs play rough, mentioning that its main target is Mega Sableye. Would Dazzling Gleam be better, since it cannot have its damage halved by burn?

Edit: I guess play rough has a good roll to 2hko standard utility mega sableye with rocks chip so nevermind on that last part
queued this in the CMS
 
I love Alolan Muk, and am glad it got an OU analysis, but I'd like to suggest a different EV spread for this (hell, as well as for the main/listed EV spread). Dunno if this is the right place to post it, but the Alolan Muk analysis is already uploaded sooooo....


Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rock Slide / Fire Blast / Shadow Sneak
- Gunk Shot
- Knock Off
- Pursuit

Honestly, Alolan Muk doesn't need any Attack investment to do what it needs to do, while dumping everything into making it as specially bulky as possible has noticeable benefits.

Let's do some comparison calcs.

With 240 Attack EVs and a positive nature:
240+ Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Gengar: 186-218 (71.2 - 83.5%) -- guaranteed 2HKO
240+ Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 4 Def Gengar: 446-528 (170.8 - 202.2%) -- guaranteed OHKO

(Other important targets below)
240+ Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 4 Def Tapu Lele: 187-222 (66.5 - 79%) -- guaranteed 2HKO
240+ Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Tapu Lele: 78-93 (27.7 - 33%) -- guaranteed 4HKO

240+ Atk Muk-Alola Knock Off vs. 0 HP / 4 Def Alakazam-Mega: 282-332 (112.3 - 132.2%) -- guaranteed OHKO
240+ Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Alakazam-Mega: 174-206 (69.3 - 82%) -- guaranteed 2HKO

240+ Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 0 Def Latios: 356-422 (119 - 141.1%) -- guaranteed OHKO
240+ Atk Muk-Alola Pursuit vs. 0 HP / 0 Def Latios: 150-176 (50.1 - 58.8%) -- guaranteed 2HKO

240+ Atk Muk-Alola Rock Slide vs. 0 HP / 4 Def Charizard-Mega-Y: 376-444 (126.5 - 149.4%) -- guaranteed OHKO
240+ Atk Muk-Alola Rock Slide vs. 0 HP / 0 Def Volcarona: 436-516 (140.1 - 165.9%) -- guaranteed OHKO

With 0 Attack EVs and a neutral nature:
0 Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 4 Def Gengar: 326-386 (124.9 - 147.8%) -- guaranteed OHKO
0 Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Gengar: 134-162 (51.3 - 62%) -- guaranteed 2HKO

0 Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 4 Def Tapu Lele: 138-163 (49.1 - 58%) -- 96.1% chance to 2HKO
0 Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Tapu Lele: 58-69 (20.6 - 24.5%) -- guaranteed 5HKO

0 Atk Muk-Alola Knock Off vs. 0 HP / 4 Def Alakazam-Mega: 206-246 (82 - 98%) -- guaranteed 2HKO
0 Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Alakazam-Mega: 128-152 (50.9 - 60.5%) -- guaranteed 2HKO

0 Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 0 Def Latios: 264-312 (88.2 - 104.3%) -- 25% chance to OHKO
0 Atk Muk-Alola Pursuit vs. 0 HP / 0 Def Latios: 110-132 (36.7 - 44.1%) -- guaranteed 3HKO

0 Atk Muk-Alola Rock Slide vs. 0 HP / 4 Def Charizard-Mega-Y: 276-328 (92.9 - 110.4%) -- 56.3% chance to OHKO
0 Atk Muk-Alola Rock Slide vs. 0 HP / 0 Def Volcarona: 320-380 (102.8 - 122.1%) -- guaranteed OHKO

Alolan Muk achieves almost all the OHKOs/2HKOs it wants with no Attack investment, and is still able to Pursuit-trap what it needs to.

With 15 SpDef EVs and a neutral nature

252 SpA Choice Specs Gengar Focus Blast vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 129-152 (31.1 - 36.7%) -- 69.7% chance to 3HKO
252 SpA Choice Specs Gengar Focus Blast vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 129-152 (31.1 - 36.7%) -- 98.8% chance to 2HKO after Stealth Rock and 3 layers of Spikes

252+ SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 169-199 (40.8 - 48%) -- guaranteed 3HKO
252+ SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 169-199 (40.8 - 48%) -- 62.9% chance to 2HKO after Stealth Rock

+1 252 SpA Volcarona Inferno Overdrive (185 BP) vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 306-360 (73.9 - 86.9%) -- guaranteed 2HKO
+1 252 SpA Volcarona Hidden Power Ground vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 134-158 (32.3 - 38.1%) -- 96% chance to 3HKO

252 SpA Charizard-Mega-Y Fire Blast vs. 252 HP / 16 SpD Assault Vest Muk-Alola in Sun: 207-244 (50 - 58.9%) -- guaranteed 2HKO

With 252 SpDef EVs and a positive nature
252 SpA Choice Specs Gengar Focus Blast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 95-112 (22.9 - 27%) -- 46.2% chance to 4HKO252 SpA Choice Specs Gengar Focus Blast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 95-112 (22.9 - 27%) -- guaranteed 3HKO after Stealth Rock and 3 layers of Spikes

252+ SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 123-145 (29.7 - 35%) -- 17.3% chance to 3HKO
252+ SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 123-145 (29.7 - 35%) -- guaranteed 3HKO after Stealth Rock

+1 252 SpA Volcarona Inferno Overdrive (185 BP) vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 223-264 (53.8 - 63.7%) -- guaranteed 2HKO
+1 252 SpA Volcarona Hidden Power Ground vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 98-116 (23.6 - 28%) -- 87% chance to 4HKO
+1 252 SpA Volcarona Fire Blast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 133-157 (32.1 - 37.9%) -- 94.9% chance to 3HKO

252 SpA Charizard-Mega-Y Fire Blast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola in Sun: 153-180 (36.9 - 43.4%) -- guaranteed 3HKO

With max SpDef investment and a positive nature, Alolan Muk is able to handle threats like Specs Gengar and Tapu Lele even when hazards are up, something it is unable to do with the listed AV set more than once. Plus, with the investment, at full health you switch in on +1 Volcarona's Inferno OBERDRIBU and unless it gets a max roll on Fire Blast, you live and OHKO back with Rock Slide.

Just food for thought.
 
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earl

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I love Alolan Muk, and am glad it got an OU analysis, but I'd like to suggest a different EV spread for this (hell, as well as for the main/listed EV spread). Dunno if this is the right place to post it, but the Alolan Muk analysis is already uploaded sooooo....


Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rock Slide / Fire Blast / Shadow Sneak
- Gunk Shot
- Knock Off
- Pursuit

Honestly, Alolan Muk doesn't need any Attack investment to do what it needs to do, while dumping everything into making it as specially bulky as possible has noticeable benefits.

Let's do some comparison calcs.

With 240 Attack EVs and a positive nature:
240+ Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Gengar: 186-218 (71.2 - 83.5%) -- guaranteed 2HKO
240+ Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 4 Def Gengar: 446-528 (170.8 - 202.2%) -- guaranteed OHKO

(Other important targets below)
240+ Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 4 Def Tapu Lele: 187-222 (66.5 - 79%) -- guaranteed 2HKO
240+ Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Tapu Lele: 78-93 (27.7 - 33%) -- guaranteed 4HKO

240+ Atk Muk-Alola Knock Off vs. 0 HP / 4 Def Alakazam-Mega: 282-332 (112.3 - 132.2%) -- guaranteed OHKO
240+ Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Alakazam-Mega: 174-206 (69.3 - 82%) -- guaranteed 2HKO

240+ Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 0 Def Latios: 356-422 (119 - 141.1%) -- guaranteed OHKO
240+ Atk Muk-Alola Pursuit vs. 0 HP / 0 Def Latios: 150-176 (50.1 - 58.8%) -- guaranteed 2HKO

240+ Atk Muk-Alola Rock Slide vs. 0 HP / 4 Def Charizard-Mega-Y: 376-444 (126.5 - 149.4%) -- guaranteed OHKO
240+ Atk Muk-Alola Rock Slide vs. 0 HP / 0 Def Volcarona: 436-516 (140.1 - 165.9%) -- guaranteed OHKO

With 0 Attack EVs and a neutral nature:
0 Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 4 Def Gengar: 326-386 (124.9 - 147.8%) -- guaranteed OHKO
0 Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Gengar: 134-162 (51.3 - 62%) -- guaranteed 2HKO

0 Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 4 Def Tapu Lele: 138-163 (49.1 - 58%) -- 96.1% chance to 2HKO
0 Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Tapu Lele: 58-69 (20.6 - 24.5%) -- guaranteed 5HKO

0 Atk Muk-Alola Knock Off vs. 0 HP / 4 Def Alakazam-Mega: 206-246 (82 - 98%) -- guaranteed 2HKO
0 Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Alakazam-Mega: 128-152 (50.9 - 60.5%) -- guaranteed 2HKO

0 Atk Muk-Alola Knock Off (97.5 BP) vs. 0 HP / 0 Def Latios: 264-312 (88.2 - 104.3%) -- 25% chance to OHKO
0 Atk Muk-Alola Pursuit vs. 0 HP / 0 Def Latios: 110-132 (36.7 - 44.1%) -- guaranteed 3HKO

0 Atk Muk-Alola Rock Slide vs. 0 HP / 4 Def Charizard-Mega-Y: 276-328 (92.9 - 110.4%) -- 56.3% chance to OHKO
0 Atk Muk-Alola Rock Slide vs. 0 HP / 0 Def Volcarona: 320-380 (102.8 - 122.1%) -- guaranteed OHKO

Alolan Muk achieves almost all the OHKOs/2HKOs it wants with no Attack investment, and is still able to Pursuit-trap what it needs to.

With 15 SpDef EVs and a neutral nature

252 SpA Choice Specs Gengar Focus Blast vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 129-152 (31.1 - 36.7%) -- 69.7% chance to 3HKO
252 SpA Choice Specs Gengar Focus Blast vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 129-152 (31.1 - 36.7%) -- 98.8% chance to 2HKO after Stealth Rock and 3 layers of Spikes

252+ SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 169-199 (40.8 - 48%) -- guaranteed 3HKO
252+ SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 169-199 (40.8 - 48%) -- 62.9% chance to 2HKO after Stealth Rock

+1 252 SpA Volcarona Inferno Overdrive (185 BP) vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 306-360 (73.9 - 86.9%) -- guaranteed 2HKO
+1 252 SpA Volcarona Hidden Power Ground vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 134-158 (32.3 - 38.1%) -- 96% chance to 3HKO

252 SpA Charizard-Mega-Y Fire Blast vs. 252 HP / 16 SpD Assault Vest Muk-Alola in Sun: 207-244 (50 - 58.9%) -- guaranteed 2HKO

With 252 SpDef EVs and a positive nature
252 SpA Choice Specs Gengar Focus Blast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 95-112 (22.9 - 27%) -- 46.2% chance to 4HKO252 SpA Choice Specs Gengar Focus Blast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 95-112 (22.9 - 27%) -- guaranteed 3HKO after Stealth Rock and 3 layers of Spikes

252+ SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 123-145 (29.7 - 35%) -- 17.3% chance to 3HKO
252+ SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 123-145 (29.7 - 35%) -- guaranteed 3HKO after Stealth Rock

+1 252 SpA Volcarona Inferno Overdrive (185 BP) vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 223-264 (53.8 - 63.7%) -- guaranteed 2HKO
+1 252 SpA Volcarona Hidden Power Ground vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 98-116 (23.6 - 28%) -- 87% chance to 4HKO
+1 252 SpA Volcarona Fire Blast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 133-157 (32.1 - 37.9%) -- 94.9% chance to 3HKO

252 SpA Charizard-Mega-Y Fire Blast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola in Sun: 153-180 (36.9 - 43.4%) -- guaranteed 3HKO

With max SpDef investment and a positive nature, Alolan Muk is able to handle threats like Specs Gengar and Tapu Lele even when hazards are up, something it is unable to do with the listed AV set more than once. Plus, with the investment, at full health you switch in on +1 Volcarona's Inferno OBERDRIBU and unless it gets a max roll on Fire Blast, you live and OHKO back with Rock Slide.

Just food for thought.
I'm seeing these calcs and liking what I see. The drop in power does become noticeable when you're spamming Knock Off against neutral targets (which Muk will be doing quite often when it isn't pursuit trapping), and the move set would probably stay as it is one the analysis with rock slide getting a mention in the moves/OO. Poison Jab also should be slashed with Gunk Shot.
I definitely think the EV spread deserves a mention at least in the analysis, though.

(I'd give Knock Off calcs but I'm in phone rn and calcing on one is hell)
 

Gross Sweep

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Just a small note, but Tapu Fini in the analysis runs 52 speed with the given reason of creeping defensive Lando-t. However, if you look at the Landorus-t analysis you will see it's running 16 speed ev's, and you'll realize that Fini's speed investment doesn't fulfill its intended purpose. I'd suggest having 72 speed ev's listed as another option in the Set Details section or replacing the 52 altogether. Since 72 is becoming much more common and 52 speed fini isn't doing the job it was supposed to do earlier on this gen.
 

aVocado

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Just a small note, but Tapu Fini in the analysis runs 52 speed with the given reason of creeping defensive Lando-t. However, if you look at the Landorus-t analysis you will see it's running 16 speed ev's, and you'll realize that Fini's speed investment doesn't fulfill its intended purpose. I'd suggest having 72 speed ev's listed as another option in the Set Details section or replacing the 52 altogether. Since 72 is becoming much more common and 52 speed fini isn't doing the job it was supposed to do earlier on this gen.
Speed EVs on pokemon analyses on-site should either be for minimum or maximum speed investment on other pokemon, cuz anything else would count as creep, and that's not shown on analyses. That's why its EV'd to outspeed minimum speed lando-t, and not any other variant.
 

Gross Sweep

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Speed EVs on pokemon analyses on-site should either be for minimum or maximum speed investment on other pokemon, cuz anything else would count as creep, and that's not shown on analyses. That's why its EV'd to outspeed minimum speed lando-t, and not any other variant.
Thanks for clearing that up for me. There are some posts like the reasoning for 60 speed m-sciz that threw me off:

60 Speed EVs are optional to outspeed most Mega Venusaur. This should be used if Bug Bite is the move of choice.

The set beats 16 speed m-venu, so obviously not 0.

I also look at it and realize that mons like tapu fini and magnezone will never work as stated in the analysis if the opponent is also running a smogon spread. So wasn't sure if the set details section could be used for a bit of creep on common things the analysis stated it's supposed to beat, when in actuality in never will - assuming you and your opponent are using standard spreads.

I have to say I don't really agree with the mindset, but I get where you're coming from - and will try to respect it moving forward if I make another suggestion.
 

Leo

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Minor nitpick, but Starmie is mentioned in Team Options for M-Pinsir as hazard removal when there's like 0 reason to use it at all, imo a more relevant spinner for Offense should be mentioned like Pheromosa. Idk I just think it's a bit misleading for new players that might think Starmie is still good this gen
 
With Choice Band Zygarde being a thing due to being used in SPL (I'm not an SPL follower, but that's what I looked up on the Viability rankings), should a set be added to the main analysis?
 

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