Stakataka (Steel)

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OVERVIEW]

Steel
========

* Stakataka's high Attack, abysmal Speed, and access to Trick Room makes it a great offensive tool for Steel teams.
* Its secondary Rock typing offers useful coverage in matchups such as Flying and Fire.
* It boasts the strongest Gyro Ball in the tier, limiting the amount of Pokemon that can switch into it.
* Because of this, Stakataka also shines against more offensively oriented types such as Dragon and Psychic, which do not have many Pokemon that can constantly switch into it.
* Beast Boost allows Stakataka to quickly snowball against many teams after gaining an Attack boost by KOing a Pokemon.
* Stakataka makes excellent use of Stone Edge in tandem with its Z Move, as it can blow past defensive Pokemon such as Celesteela and Skarmory after a boost.
* On top of this, Stakataka has a very respectable 61 / 211 / 101 bulk, giving it plenty of opportunities throughout the game to set up with Trick Room.
* Its bulk is less great than it seems, however, as Stakataka is required to run 15 IVs and a Lonely nature in order for Beast Boost to increase its Attack instead of its Defense.
* While Stakataka has a decent offensive typing, it suffers defensively with two quadruple weaknesses to very common offensive typings in Fighting and Ground, which Steel teams do not appreciate.
* Outside of Trick Room, it is extremely easy to check Stakataka, as many Pokemon can outspeed it and take advantage of its common weaknesses.
* Stakataka is very predictable, and can usually be playing around as the foe will likely know when it will set up with Trick Room.
* It's fairly hard to fit Stakataka on certain teams, as most of the team should appreciate support from its Trick Room.


[SET]
name: Trick Room Sweeper
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Rockium Z
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe


[SET COMMENTS]
Moves
========

* Trick Room helps Stakataka outpace nearly every Pokemon after setting up for 5 turns, making it an instant threat to offensive teams.
* Gyro Ball is Stakataka's main STAB, as it takes advantage of its extremely low Speed and is generally Stakataka's most powerful STAB move.
* Stone Edge acts as a secondary STAB move and allows Stakataka to hit Flying-types such as Zapdos and Mega Charizard Y. It can also double as a powerful Continental Crush which can damage many Pokemon that can otherwise switch in, such as defensive Landorus-T.
* Earthquake is the preferred coverage move of choice as it can hit Pokemon that otherwise wall Stakataka, namely Toxapex and opposing Stakataka.

Set Details
========

* Max Attack is necessary in order for Stakataka to hit as hard as possible.
* Max HP is used hand-in-hand with Trick Room in order to give it more setup opportunities.
* 15 IVs in Defense alongside a Lonely nature is preferred in order for Beast Boost to raise Stakataka’s Attack stat every time it scores a KO.
* Rockium Z allows Stakataka fire off its powerful Z Move, maximizing its offensive capabilities.
* Beast Boost allows it to be an even deadlier sweeper, severely limiting defensive checks after even 1 boost.

Usage Tips
========

* Set up with Trick Room against more passive threats, as Stakataka has more than enough bulk to comfortably use Trick Room against them.
* With this in mind, however, do not recklessly allow Stakataka to take unnecessary damage, as it has no way to recover HP.
* Stakataka often forces switches thanks to its immediate offensive power, so it is appreciated for hazards such as Stealth Rock and Spikes to be up before setting up, as it also appreciates the chip damage it inflicts on opposing Pokemon.
* Stakataka can easily be lured by common Ground and Fighting coverage from the likes of Earthquake Celesteela and Focus Blast Victini, so it is important to keep this in mind before attempting to set up on these Pokemon.
* Burns from the likes of Scald and Will-o-Wisp can severely limit Stakataka, as the halved Attack stat will make it much easier to counter defensively. Stakataka's Water weakness combined with its average Special Defense means that it does not like switching into Scald especially.
* Use Stakataka's Z Move in situations where a regular attack lacks the power to dent Pokemon such as Celesteela and Landorus-T after an Attack boost.
* Generally speaking, Gyro Ball's consistently high power and perfect accuracy means that it's easily spammable in most scenarios.
* Preserve Stakataka in matchups such as Flying and Dragon, as Stakataka's STAB combination in tandem with the lack of defensive answers on these types makes it a great sweeper.

Team Options
========

* Ferrothorn boasts a resistance to Water as well as the ability to set up hazards for Stakataka to wear down opposing Pokemon. Ferrothorn's abysmal Speed also goes in hand with Stakataka's use of Trick Room.
* Celesteela is a great teammate that provides a defensive check to many Pokemon that threaten Stakataka such as Greninja and Garchomp.
* Skarmory functions as a check to various Ground- and Fighting-types that Stakataka cannot take on, such as Landorus-T and Heracross, respectively. Unlike Celesteela, Skarmory can compress the role of a hazard setter as well as a hazard remover, making it a suitable teammate.
* Bronzong is an alternative Trick Room user that shares a low Speed stat and a typing that compliments Stakataka and the rest of the team thanks to its Ground immunity and neutrality to Fighting, giving it setup opportunities against types that Stakataka may have more trouble with, such as the aforementioned Fighting and Ground.
* Mega Scizor’s bulk and ability to provide a form of Speed control even under Trick Room also makes it a great teammate for Stakataka.
* While Heatran shares common weaknesses with Stakataka, it’s a premier special attacker that can easily deal with defensive Pokemon as well as offensive threats such as Volcarona and Mega Charizard Y thanks to its useful Fire immunity.

[STRATEGY COMMENTS]
Other Options
=============

* List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.
*
*
*


Checks and Counters
===================

**Insert Threat Here**: Describe why the Pokemon is a threat.
 
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