Bronzong @ Leftovers
Ability: Levitate / Heatproof
EVs: 252 HP / 88 Def / 20 SpA / 148 SpD
Relaxed Nature
- Stealth Rock / Iron Defense
- Psychic
- Body Press / Toxic
- Iron Defense / Toxic / Protect / Heavy Slam
defensive steels and offensive fightings synergize super well with each other, with the former taking hits from fairy-, flying-, and psychic-type moves, and zong quad resisting that last one. in turn, fetchd helps handle dark- and opposing steel-types like guzzlord and copper, especially if you forego body press on zong. fetchd also doesnt care about the tier's ghost types offensively thanks to its handy dandy scrappy ability.
psychic is really beneficial for dealing with vileplume, who resists close combat from fetchd, can punish contact moves with effect spore, heal up and weaken your attack with strength sap, and can even shrug off coverage like knock (esp if it's itemless), first impression, and poison jab. it also helps vs the tier's other poisons, namely garbodor, dragalge, and the uncommon weezing. fetchd can have a hard time breaking through physdef muds, and levitating variants of zong, particularly those with toxic, can counter it if it lacks smack down. zong with steel stab can beat the pesky fairies that fetchd struggles against like comfey and sylveon. although uncommon nowadays, banded tyrantrum is taken care of thanks to zong's defensive typing and the given hp + def evs, which could otherwise outspeed fetchd (if youre adamant) and leave a huge dent in your wallbreaker.
together, the two struggle with talonflame, which resists close combat, can land a burn with flame body, and can ohko back with brave bird. it can also wisp and/or taunt zong and 1v1 you. this is especially true if you choose levitate over heatproof and even more so if they have sd. for this reason, a mon like vaporeon would be beneficial, and it offers wish + heal bell support, which is always appreciated by these two mons.