VGC Rillaboom

Choruto

Sylveon <3
is a Site Content Manageris a Forum Moderatoris a Community Contributor
[SET]
Offensive Pivot (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 244 HP / 116 Atk / 20 Def / 76 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn / High Horsepower
- Fake Out

[SET COMMENTS]
Rillaboom is one of Reg G's strongest pivots, slotting well into most teams because of its extremely flexible toolkit. Terrain control is especially valuable in a format where Miraidon and Indeede-F are prevalent, with Grassy Terrain elevating Wood Hammer's damage to nuclear levels. Fake Out and Grassy Glide provide strong utility, with the latter threatening the many foes that outspeed Rillaboom and being able to pick off low HP targets. U-Turn is generally preffered to give Rillaboom a pivot option, however High Horsepower can also be used as coverage such as for Incineroar or Zacian-C. Assault Vest is used to match up better into special threat such as Tornadus and Calyrex-S as well as because Rillaboom doesn't run status moves regardless. The Speed investment outspeeds Calyrex-S while under Tailwind, with the defense investments making Astral Barrage from Life Orb Calyrex-S almost always a 3HKO after terrain recovery and allows Rillaboom to live a Flare Blitz from Incineroar. The Attack investment almost always OHKOes Urshifu-R at -1 Attack.

Rillaboom is strong with any restricted that benefits from its offensive coverage or its terrain and Fake Out granting longevity and setup opportunity, such as Calyrex-S, Terapagos and Kyogre, with the former 2 appreciating Rillaboom removing Urshifu-R, a counter for both. Rillaboom doesn't need any particular support to function, however, Pokemon that complete the Fire-Water-Grass Defensive core such as Incineroar and Urshifu-R work well together. The former can make Rillaboom even harder to kill with Intimidate and has its own Fake Out to complement Rillaboom's cycling, while the latter presents a more offensive threat that hits through Protect, the most common way to beat Fake Out. Rillaboom's worst matchups are those that either resist its Grass-type STAB or can weaken it's attacks. Opposing Incineroar are a prime example, resisting Grass and hampering its damage with Intimidate.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
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Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
[SET]
Rillaboom @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 244 HP / 116 Atk / 20 Def / 76 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn / High Horsepower
- Fake Out

[SET COMMENTS]
Rillaboom is one of Reg G's strongest pivots, slotting well into most teams because of its extremely flexible toolkit. Terrain control is especially valuable in a format where Miraidon and Indeede-F are prevalent, with Grassy Terrain elevating Wood Hammer's damage to nuclear levels. Fake Out and Grassy Glide provides strong utility, with the latter threatening the many foes that outspeed Rillaboom and being able to pick off low HP targets. Opponents have to respect both the pressure from Fake Out support as well as the threat of a Wood Hammer, which bring most targets to red HP.(maybe remove, seems redundant after already noting Wood Hammer's nuclear damage) U-Turn gives Rillaboom a pivot option, with Assault Vest being used to match up better into special threats, and as Rillaboom doesn't run status moves regardless. The Speed investment outspeeds Calyrex-S while Rillaboom is in Tailwind, with the defense investments making Astral Barrage from Life Orb Calyrex-S almost always a 3HKO after terrain recovery and allows Rillaboom to live a Flare Blitz from Incineroar. The Attack investment almost always OHKOes Urshifu-R at -1 Attack.

Rillaboom can support many restricteds, but it is especially good with partners that benefit from its offensive coverage, such as its ability to hit Water types being good for Zacian-C and Kyogre, or its terrain and Fake Out granting longevity and setup opportunity, such as Calyrex-S and Terapagos.(this could be unnecessary, but it feels odd to just say the support mon doesn't need support and is good in FWG cores without mentioning potential partners outside of that in some way)Rillaboom doesn't need any particular support to function, however, Pokemon that complete the Fire-Water-Grass Defensive core such as Incineroar and Urshifu-R work well together. The former can make Rillaboom even harder to kill with Intimidate and has its own Fake Out to complement Rillaboom's cycling, while the latter presents a more offensive threat that hits through Protect, the most common way to beat Fake Out. (just elaborating specifically why Ursh + Fake Out works well together) and appreciates Fake Out. Rillaboom's worst matchups are those that either resist its Grass-type STAB or can weaken it's attacks. Opposing Incineroar are a prime example, resisting Grass and hampering its damage with Intimidate.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/user4.103/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
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amqc
 
[SET]
Rillaboom @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 244 HP / 116 Atk / 20 Def / 76 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn / High Horsepower
- Fake Out

[SET COMMENTS]
Rillaboom is one of Reg G's strongest pivots, slotting well into most teams because of its extremely flexible toolkit. Terrain control is especially valuable in a format where Miraidon and Indeedee-F are prevalent, with Grassy Terrain elevating Wood Hammer's damage to nuclear levels. Fake Out and Grassy Glide provides strong utility, with the latter threatening the many foes that outspeed Rillaboom and being able to pick off low HP targets. Opponents have to respect both the pressure from Fake Out support as well as the threat of a Wood Hammer, which bring most targets to red HP Grassy Glide range (rephrased it, I think glide range is more relevant) . U-Turn gives Rillaboom a pivot option (high horsepower where? you go straight to items), with Assault Vest being used to match up better into special threats like Calyrex-S and Kyogre (saying just "special threats" isn't really much, assault vest increasing spdef is dex info. Feel free to use special threats that aren't calyrex-s and kyogre, these are just the two I think are most relevant as miracle seed rillaboom still takes a ton from water spout and calyrex-s is the best mon in the game), and as Rillaboom doesn't run status moves regardless. The Speed investment outspeeds Calyrex-S while Rillaboom is in Tailwind, with the defense investments making Astral Barrage from Life Orb Calyrex-S a 3HKO and allows Rillaboom to live a Flare Blitz from Incineroar. The Attack investment almost always OHKOes Urshifu-R at -1 Attack.

Rillaboom doesn't need any particular support to function, however, Pokemon that complete the Fire-Water-Grass Defensive core such as Incineroar and Urshifu-R work well together. The former can make Rillaboom even harder to kill with Intimidate and has its own Fake Out to complement Rillaboom's cycling, while the latter presents a more offensive threat (mention that it deals with incin, this is a pretty important part of the Rilla shifu pairing and perhaps also fake out + unseen fist) and appreciates Fake Out. Rillaboom's worst matchups are those that either resist its Grass-type STAB or can weaken it's attacks (this is fine, but also mentioning later pokemon like calyrex-I who can just use rillaboom as chilling neigh fodder could be appropriate). Opposing Incineroar are a prime example, resisting Grass and hampering its damage with Intimidate.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/soulboyvgc.558405/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
[/QUOTE]
mark as qc 1/2
 

LovelyLuna

Lost in a life full of mistakes
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Good job, can mark this as QC 2/2!

[SET]
Rillaboom @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 244 HP / 116 Atk / 20 Def / 76 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn / High Horsepower
- Fake Out

[SET COMMENTS]
Rillaboom is one of Reg G's strongest pivots, slotting well into most teams because of its extremely flexible toolkit. Terrain control is especially valuable in a format where Miraidon and Indeede-F are prevalent, with Grassy Terrain elevating Wood Hammer's damage to nuclear levels. Fake Out and Grassy Glide provide strong utility, with the latter threatening the many foes that outspeed Rillaboom and being able to pick off low HP targets. U-Turn is generally preffered to give Rillaboom a pivot option, however High Horsepower can also be used as coverage, 2HKOing Steel- and Fire-types such as Gholdengo and Tera Fire Ogerpon-H. Assault Vest is used to match up better into special threat such as Tornadus and Calyrex-S as well as because Rillaboom doesn't run status moves regardless. The Speed investment outspeeds Calyrex-S while Rillaboom is in under Tailwind, with the defense investments making Astral Barrage from Life Orb Calyrex-S almost always a 3HKO after terrain recovery and allows Rillaboom to live a Flare Blitz from Incineroar. The Attack investment almost always OHKOes Urshifu-R at -1 Attack.

Rillaboom is strong with any restricted that benefits from its offensive coverage, such as Zacian-C and Kyogre (Zacian-C is walled by Fire- and Steel-types. Kyogre is iffy because of Grass-types but I can see it. Probably drop Zac-C or the offensive part all together.), or its terrain and Fake Out granting longevity and setup opportunity, such as Calyrex-S and Terapagos (Worth highlighting how it removes Urshifu-R for both of them.). Rillaboom doesn't need any particular support to function, however, Pokemon that complete the Fire-Water-Grass Defensive core such as Incineroar and Urshifu-R work well together. The former can make Rillaboom even harder to kill with Intimidate and has its own Fake Out to complement Rillaboom's cycling, while the latter presents a more offensive threat that hits through Protect, the most common way to beat Fake Out. Rillaboom's worst matchups are those that either resist its Grass-type STAB or can weaken it's attacks. Opposing Incineroar are a prime example, resisting Grass and hampering its damage with Intimidate.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/toastnobutter.550821/
https://www.smogon.com/forums/members/soulboyvgc.558405/
https://www.smogon.com/forums/members/lovelyluna.641287/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

Choruto

Sylveon <3
is a Site Content Manageris a Forum Moderatoris a Community Contributor
Good job, can mark this as QC 2/2!

[SET]
Rillaboom @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 244 HP / 116 Atk / 20 Def / 76 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn / High Horsepower
- Fake Out

[SET COMMENTS]
Rillaboom is one of Reg G's strongest pivots, slotting well into most teams because of its extremely flexible toolkit. Terrain control is especially valuable in a format where Miraidon and Indeede-F are prevalent, with Grassy Terrain elevating Wood Hammer's damage to nuclear levels. Fake Out and Grassy Glide provide strong utility, with the latter threatening the many foes that outspeed Rillaboom and being able to pick off low HP targets. U-Turn is generally preffered to give Rillaboom a pivot option, however High Horsepower can also be used as coverage, 2HKOing Steel- and Fire-types such as Gholdengo and Tera Fire Ogerpon-H. Assault Vest is used to match up better into special threat such as Tornadus and Calyrex-S as well as because Rillaboom doesn't run status moves regardless. The Speed investment outspeeds Calyrex-S while Rillaboom is in under Tailwind, with the defense investments making Astral Barrage from Life Orb Calyrex-S almost always a 3HKO after terrain recovery and allows Rillaboom to live a Flare Blitz from Incineroar. The Attack investment almost always OHKOes Urshifu-R at -1 Attack.

Rillaboom is strong with any restricted that benefits from its offensive coverage, such as Zacian-C and Kyogre (Zacian-C is walled by Fire- and Steel-types. Kyogre is iffy because of Grass-types but I can see it. Probably drop Zac-C or the offensive part all together.), or its terrain and Fake Out granting longevity and setup opportunity, such as Calyrex-S and Terapagos (Worth highlighting how it removes Urshifu-R for both of them.). Rillaboom doesn't need any particular support to function, however, Pokemon that complete the Fire-Water-Grass Defensive core such as Incineroar and Urshifu-R work well together. The former can make Rillaboom even harder to kill with Intimidate and has its own Fake Out to complement Rillaboom's cycling, while the latter presents a more offensive threat that hits through Protect, the most common way to beat Fake Out. Rillaboom's worst matchups are those that either resist its Grass-type STAB or can weaken it's attacks. Opposing Incineroar are a prime example, resisting Grass and hampering its damage with Intimidate.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/toastnobutter.550821/
https://www.smogon.com/forums/members/soulboyvgc.558405/
https://www.smogon.com/forums/members/lovelyluna.641287/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Ty, GP Team
 
AMGP:
ADD REMOVE COMMENT
[SET]
Offensive Pivot (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 244 HP / 116 Atk / 20 Def / 76 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn / High Horsepower
- Fake Out

[SET COMMENTS]
Rillaboom is one of Reg Regulation G's strongest pivots, slotting well into most teams because of its extremely flexible toolkit. Terrain control is especially valuable in a format where Miraidon and Indeede-F Indeedee-F are prevalent, with Grassy Terrain elevating boosting Wood Hammer's damage to nuclear levels. Fake Out and Grassy Glide provide provides strong utility, with the latter threatening while Grassy Glide threatens the many foes that outspeed Rillaboom and being able to pick pick off low HP targets. U-Turn is generally preffered preferred to give as it gives Rillaboom a pivot option, however High Horsepower can also be used as coverage such as for Incineroar or Zacian-C however High Horsepower can also be used to threaten Pokemon like Incineroar, Zacian-C and Raging Bolt. Assault Vest is used to match up better into special threat threats such as Tornadus and Calyrex-S. as well as because Rillaboom doesn't run status moves regardless (Unnecessary). The Speed investment outspeeds Calyrex-S while under Tailwind, with the defense investments making Astral Barrage from Life Orb Calyrex-S almost always a 3HKO after terrain recovery and also allows Rillaboom to live a Flare Blitz from Incineroar. The Attack investment almost always OHKOes OHKOs Urshifu-R at -1 Attack with Wood Hammer. (Be specific)

Rillaboom is strong with any restricted that benefits from its offensive coverage or its terrain and Fake Out granting longevity and setup opportunity, such as Calyrex-S,(RC) and Terapagos. and Kyogre (Set up Kyogre has seen no usage), with the former 2 two appreciating Rillaboom removing Urshifu-R, a counter threat (Urshifu-R isn't a counter for Terapagos or Calyrex-S, it threatens them with its Choice Scarf set) for to both. Rillaboom doesn't need any particular support to function, however, Pokemon that complete the Fire-Water-Grass Defensive core such as Incineroar and Urshifu-R work well together. The former can make Rillaboom even harder to kill, (AC) with thanks to Intimidate and has while having its own Fake Out to complement Rillaboom's pivot cycling, (RC) . Urshifu-R while the latter presents poses a more offensive threat that hits through Protect, the most common way to beat Fake Out. Rillaboom's worst matchups are those that either resist its Grass-type STAB or can weaken it's attacks. Opposing Incineroar are a prime example, resisting Grass and hampering its damage with Intimidate. (Pokemon like Tornadus and Ogerpon-H which threaten Super Effective Damage against Rillaboom while resisting its STABs should be mentioned here. Chien-Pao, Koraidon can also force it to Tera, just some common examples which needed to clarified in this analysis.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/toastnobutter.550821/
https://www.smogon.com/forums/members/soulboyvgc.558405/
https://www.smogon.com/forums/members/lovelyluna.641287/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
AMGP:
ADD REMOVE COMMENT
[SET]
Offensive Pivot (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 244 HP / 116 Atk / 20 Def / 76 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn / High Horsepower
- Fake Out

[SET COMMENTS]
Rillaboom is one of Reg Regulation G's strongest pivots, slotting well into most teams because of its extremely flexible toolkit. Terrain control is especially valuable in a format where Miraidon and Indeede-F Indeedee-F are prevalent, with Grassy Terrain elevating boosting Wood Hammer's damage to nuclear levels. Fake Out and Grassy Glide provide provides strong utility, with the latter threatening while Grassy Glide threatens the many foes that outspeed Rillaboom and being able to pick pick off low HP targets. U-Turn is generally preffered preferred to give as it gives Rillaboom a pivot option, however High Horsepower can also be used as coverage such as for Incineroar or Zacian-C however High Horsepower can also be used to threaten Pokemon like Incineroar, Zacian-C and Raging Bolt. Assault Vest is used to match up better into special threat threats such as Tornadus and Calyrex-S. as well as because Rillaboom doesn't run status moves regardless (Unnecessary). The Speed investment outspeeds Calyrex-S while under Tailwind, with the defense investments making Astral Barrage from Life Orb Calyrex-S almost always a 3HKO after terrain recovery and also allows Rillaboom to live a Flare Blitz from Incineroar. The Attack investment almost always OHKOes OHKOs Urshifu-R at -1 Attack with Wood Hammer. (Be specific)

Rillaboom is strong with any restricted that benefits from its offensive coverage or its terrain and Fake Out granting longevity and setup opportunity, such as Calyrex-S,(RC) and Terapagos. and Kyogre (Set up Kyogre has seen no usage), with the former 2 two appreciating Rillaboom removing Urshifu-R, a counter threat (Urshifu-R isn't a counter for Terapagos or Calyrex-S, it threatens them with its Choice Scarf set) for to both. Rillaboom doesn't need any particular support to function, however, Pokemon that complete the Fire-Water-Grass Defensive core such as Incineroar and Urshifu-R work well together. The former can make Rillaboom even harder to kill, (AC) with thanks to Intimidate and has while having its own Fake Out to complement Rillaboom's pivot cycling, (RC) . Urshifu-R while the latter presents poses a more offensive threat that hits through Protect, the most common way to beat Fake Out. Rillaboom's worst matchups are those that either resist its Grass-type STAB or can weaken it's attacks. Opposing Incineroar are a prime example, resisting Grass and hampering its damage with Intimidate. (Pokemon like Tornadus and Ogerpon-H which threaten Super Effective Damage against Rillaboom while resisting its STABs should be mentioned here. Chien-Pao, Koraidon can also force it to Tera, just some common examples which needed to clarified in this analysis.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/toastnobutter.550821/
https://www.smogon.com/forums/members/soulboyvgc.558405/
https://www.smogon.com/forums/members/lovelyluna.641287/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
I wouldn't implement this AMGP; it makes changes that stray into QC territory. I would discuss on Discord if you think some of the QC-like changes are good (should Raging Bolt be mentioned among HHP targets, the removal of the statement that Rillaboom doesn't use non-damaging moves, does -1 Rillaboom KO Urshifu-R with only WH or does GG also KO it, etc). It also misses several GP mistakes and introduces new ones to boot.
 
add remove comment

[SET]
Offensive Pivot (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 244 HP / 116 Atk / 20 Def / 76 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn / High Horsepower
- Fake Out

[SET COMMENTS]
Rillaboom is one of Reg Regulation G's strongest pivots, slotting well into most teams because of its extremely flexible toolkit. Terrain control is especially valuable in a format where Miraidon and Indeede-F Indeedee-F are prevalent, with Grassy Terrain elevating Wood Hammer's damage to nuclear levels. Fake Out and Grassy Glide provide strong utility, with the latter threatening the many foes that outspeed Rillaboom and being able to pick off low HP targets. U-Turn U-turn is generally preffered preferred to give Rillaboom a pivot option, however but High Horsepower can also be used as coverage such as for Incineroar or and Zacian-C. Assault Vest is used to match up better into special threat threats such as Tornadus and Calyrex-S, (AC) as well as because Rillaboom doesn't run status moves regardless. The Speed investment outspeeds Calyrex-S while under Tailwind, with while the defense investments making bulk investment makes Astral Barrage from Life Orb Calyrex-S almost always a 3HKO after terrain recovery and allows Rillaboom to live a Flare Blitz from Incineroar. The Attack investment almost always OHKOes Urshifu-R at -1 Attack. (with which move?)

Rillaboom is strong with any restricted Restricted Pokemon that benefits from its offensive coverage or its terrain and Fake Out granting longevity and setup opportunity, (AC) respectively, such as Calyrex-S, Terapagos, (AC) and Kyogre, with the former 2 two appreciating Rillaboom removing Urshifu-R, a counter for both. Rillaboom doesn't need any particular support to function, however, but Pokemon that complete the Fire-Water-Grass Defensive Fire / Water Grass defensive core such as Incineroar and Urshifu-R work well together. The former can make Rillaboom even harder to kill KO with Intimidate and has its own Fake Out to complement Rillaboom's cycling, while the latter presents a more offensive threat that hits through Protect, the most common way to beat Fake Out. Rillaboom's worst matchups are those that either resist its Grass-type STAB moves or can weaken it's its attacks. Opposing Incineroar are a prime example, resisting Grass and hampering its damage with Intimidate.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/toastnobutter.550821/
https://www.smogon.com/forums/members/soulboyvgc.558405/
https://www.smogon.com/forums/members/lovelyluna.641287/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 

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