Hi, I'm dsm77773, back for my second RMT to celebrate my 100th post!
So this is my current RBY team. There aren't many Gen 1 RMTs out there, because RBY is a very stale meta, and most teams are almost identical, included mine. I called it "Boom", because half of the team can explode on the opponent's face for a nasty surprise...
Some Gen 1 OU information here - hopefully this and my RMT encourage you to play the tier!
The team at a glance
In depth
Gengar
- Hypnosis
- Explosion
- Thunderbolt
- Night Shade
Dedicated lead. Sleep Jynx, Gengar, Hypno or Exeggutor leads, if the lead is Starmie switch to Chansey, if Alakazam switch to Exeggutor. Mid-game, Gengar's role is to take Explosions, just watch out and avoid predictability - for instance, Golem may Earthquake you in the switch instead of exploding. Mid-game and late-game too, Gengar comes on Normal-type attacks or after a kill to explode itself against a threat. Just beware, Gengar's Explosion is pretty weak compared to other common users.
On the set I went Night Shade > Mega Drain because I feel I've got Rhydon and Golem covered enough for Zapdos. Thunderbolt does more damage on non-resists, but still is weak, despite Gengar's ridiculous Special, as it lacks STAB. Gengar is not offensive this generation, it is a support instead.
Chansey
- Ice Beam
- Soft-Boiled
- Thunder Wave
- Thunderbolt
Chansey is my answer to pretty much every special attacker in existence. The only special attacker almost close to dangerous to Chansey is the one spamming Psychic for Special drops.
The set is standard, Ice Beam for freezes and scaring Rhydon and Golem, Thunderbolt is additional coverage, and Thunder Wave spreads the deadly paralysis. It also punishes the foe for attempting to break past Chansey.
You just have to watch out for Explosion (especially if it comes from a special attacker, therefore, Chansey is walling it), Tauros or any physical attacker, and Rhydon and Golem (those two only if you're paralyzed). Still, if Tauros can't OHKO (Chansey is over 82% assuming a critical hit Body Slam) paralyze it, effectively neutering the most dangerous Pokémon in this tier.
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Mega Drain
Exeggutor fulfills many useful roles on such a standard team. Some of them are:
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
If physical walls (with recovery) existed in RBY, this would be a stall based meta. Due to the lack of said walls, physical attackers are very threatening (and the meta is offensive). Tauros is possibly the most dangerous Pokémon in Gen 1 OU by far. It has the best offensive typing available of RBY, a very high critical hit ratio, the potential to paralyze any Pokémon it may come in, the ability to beat almost everything 1vs1 if he wants to, and very few counters. Standard Tauros, not much to be said. Reveal it late-game to capitalize on paralyzed Pokémon and sweep. Spam Body Slam, finish with Hyper Beam, Earthquake Gengar, and kill Rhydon and Golem with Blizzard.
There is a golden rule when playing with Tauros: never, EVER let a foe paralyze it. Tauros has the biggest last game impact of the first generation, and its usefulness can go down by a noticeable degree if it gets paralyzed.
Snorlax
- Body Slam
- Hyper Beam
- Surf
- Self-Destruct
Snorlax is like Tauros, exchanging its great Speed and critical hit ratio by a monstruous HP that gives it a lot of bulk. Thus, Snorlax is used earlier, by mid-game. It is my main way to kill Chansey, after paralyzing it. Its bulk also allows it to take a critical hit Body Slam from Tauros, followed by a Hyper Beam, so it is an answer to that, but Snorlax usually takes a lot of damage from killing paralyzed mons mid-game. Snorlax, like Tauros, can also beat almost everything 1vs1, Tauros itself included (Snorlax usually switches on Hyper Beam forcing a recharge turn), but unlike him, Snorlax doesn't mind paralysis that much. A paralyzed Snorlax can't capitalize on paralyzed mons, at least not that easily, but paralysis doesn't compromise its bulk.
Set is more standard stuff (as you see there is little room for creativity in RBY, not that it's impossible to build new sets though), with Surf > Earthquake, the most common option, so I can hit Golem and Rhydon a lot harder, and those are common switch-ins to the fat sleeping guy. If they come in Body Slam, Surf OHKOes both. Self-Destruct gets me an extra kill when Snorlax is not useful anymore. Despite being the slowest self-KOing move in the team, it is also the strongest.
Zapdos
- Thunderbolt
- Drill Peck
- Thunder Wave
- Agility
And last but not least, there's Zapdos. As you probably guessed Zapdos gets totally shut down by Rhydon and Golem, doing 10% max to them. Otherwise, Zapdos is as dangerous as Tauros. Again, as you probably guessed, this is standard. Thunderbolt and Drill Peck are mixed, powerful STABs. Thunder Wave paralyzes Zapdos switch-ins (nope, Rhydon and Golem are not included) and it is part of the reason Zapdos is so threatening. Agility negates paralysis Speed drops due to a glitch, and although you can still fully paralyze, Zapdos does not get ruined by said status. With an Agility boost Zapdos outspeeds everything and spreads destruction with its moves. Zapdos may need some extra support to kill Electric-types (Jolteon specifically) and Chansey, which Zapdos can break through with a critical hit.
Hide Zapdos until Golem or Rhydon is revealed (or it is revealed that they don't have one) and then sweep with it. Clean with Tauros.
How does the team work?
Easy. You should know by this point. Wait until Golem or Rhydon is revealed if they have one. Kill it and let Zapdos do the job. Spreading paralysis mid-game will help Snorlax, Tauros and Zapdos itself slowly break through the opposing team. Gengar is the sleeping lead, Exeggutor is pure support to this plan. Chansey walls every special based threat that can attempt to stop you. Tauros cleans and revenge kills.
Importable
Conclusion
Despite being so centralized and fairly limited, the original generation is still very fun to play, especially because it is very different from the rest. Over six generations, Pokémon changed and grew, and it is not bad to remember how it started.
Remember to rate this and answer the poll! The main changes I'm considering are Earthquake > Surf on Snorlax and thus, Mega Drain > Night Shade on Gengar.
So this is my current RBY team. There aren't many Gen 1 RMTs out there, because RBY is a very stale meta, and most teams are almost identical, included mine. I called it "Boom", because half of the team can explode on the opponent's face for a nasty surprise...
Some Gen 1 OU information here - hopefully this and my RMT encourage you to play the tier!
Not much to be said in here. In RBY, you'll spend short time deciding on the mons you'll run due to how centralized it is. Instead, you'll spend it on the sets said mons are going to run.
The basic formula for RBY teambuilding is Lead / Chansey / Exeggutor / Tauros / Snorlax / Filler. As I'm not the best RBY player out there, I decided to stick to it, so these 4 guys became an automatic adition to the team.
So by this time I decided the team would revolve about a Zapdos sweep. I also chose Gengar as the sleeping lead for three reasons: he is the fastest, Gengar + Exeggutor almost guarantees you a sleep per match, and he looks fucking cool.
The basic formula for RBY teambuilding is Lead / Chansey / Exeggutor / Tauros / Snorlax / Filler. As I'm not the best RBY player out there, I decided to stick to it, so these 4 guys became an automatic adition to the team.
So by this time I decided the team would revolve about a Zapdos sweep. I also chose Gengar as the sleeping lead for three reasons: he is the fastest, Gengar + Exeggutor almost guarantees you a sleep per match, and he looks fucking cool.
The team at a glance
In depth
Gengar
- Hypnosis
- Explosion
- Thunderbolt
- Night Shade
Dedicated lead. Sleep Jynx, Gengar, Hypno or Exeggutor leads, if the lead is Starmie switch to Chansey, if Alakazam switch to Exeggutor. Mid-game, Gengar's role is to take Explosions, just watch out and avoid predictability - for instance, Golem may Earthquake you in the switch instead of exploding. Mid-game and late-game too, Gengar comes on Normal-type attacks or after a kill to explode itself against a threat. Just beware, Gengar's Explosion is pretty weak compared to other common users.
On the set I went Night Shade > Mega Drain because I feel I've got Rhydon and Golem covered enough for Zapdos. Thunderbolt does more damage on non-resists, but still is weak, despite Gengar's ridiculous Special, as it lacks STAB. Gengar is not offensive this generation, it is a support instead.
Chansey
- Ice Beam
- Soft-Boiled
- Thunder Wave
- Thunderbolt
Chansey is my answer to pretty much every special attacker in existence. The only special attacker almost close to dangerous to Chansey is the one spamming Psychic for Special drops.
The set is standard, Ice Beam for freezes and scaring Rhydon and Golem, Thunderbolt is additional coverage, and Thunder Wave spreads the deadly paralysis. It also punishes the foe for attempting to break past Chansey.
You just have to watch out for Explosion (especially if it comes from a special attacker, therefore, Chansey is walling it), Tauros or any physical attacker, and Rhydon and Golem (those two only if you're paralyzed). Still, if Tauros can't OHKO (Chansey is over 82% assuming a critical hit Body Slam) paralyze it, effectively neutering the most dangerous Pokémon in this tier.
Exeggutor
- Sleep Powder
- Psychic
- Explosion
- Mega Drain
Exeggutor fulfills many useful roles on such a standard team. Some of them are:
- main Psychic and Ground resist
- reliable sleep
- (secondary) Explosion user
- physical attackers' counter somewhat
- emergency stop to dangerous sweepers
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
If physical walls (with recovery) existed in RBY, this would be a stall based meta. Due to the lack of said walls, physical attackers are very threatening (and the meta is offensive). Tauros is possibly the most dangerous Pokémon in Gen 1 OU by far. It has the best offensive typing available of RBY, a very high critical hit ratio, the potential to paralyze any Pokémon it may come in, the ability to beat almost everything 1vs1 if he wants to, and very few counters. Standard Tauros, not much to be said. Reveal it late-game to capitalize on paralyzed Pokémon and sweep. Spam Body Slam, finish with Hyper Beam, Earthquake Gengar, and kill Rhydon and Golem with Blizzard.
There is a golden rule when playing with Tauros: never, EVER let a foe paralyze it. Tauros has the biggest last game impact of the first generation, and its usefulness can go down by a noticeable degree if it gets paralyzed.
Snorlax
- Body Slam
- Hyper Beam
- Surf
- Self-Destruct
Snorlax is like Tauros, exchanging its great Speed and critical hit ratio by a monstruous HP that gives it a lot of bulk. Thus, Snorlax is used earlier, by mid-game. It is my main way to kill Chansey, after paralyzing it. Its bulk also allows it to take a critical hit Body Slam from Tauros, followed by a Hyper Beam, so it is an answer to that, but Snorlax usually takes a lot of damage from killing paralyzed mons mid-game. Snorlax, like Tauros, can also beat almost everything 1vs1, Tauros itself included (Snorlax usually switches on Hyper Beam forcing a recharge turn), but unlike him, Snorlax doesn't mind paralysis that much. A paralyzed Snorlax can't capitalize on paralyzed mons, at least not that easily, but paralysis doesn't compromise its bulk.
Set is more standard stuff (as you see there is little room for creativity in RBY, not that it's impossible to build new sets though), with Surf > Earthquake, the most common option, so I can hit Golem and Rhydon a lot harder, and those are common switch-ins to the fat sleeping guy. If they come in Body Slam, Surf OHKOes both. Self-Destruct gets me an extra kill when Snorlax is not useful anymore. Despite being the slowest self-KOing move in the team, it is also the strongest.
Zapdos
- Thunderbolt
- Drill Peck
- Thunder Wave
- Agility
And last but not least, there's Zapdos. As you probably guessed Zapdos gets totally shut down by Rhydon and Golem, doing 10% max to them. Otherwise, Zapdos is as dangerous as Tauros. Again, as you probably guessed, this is standard. Thunderbolt and Drill Peck are mixed, powerful STABs. Thunder Wave paralyzes Zapdos switch-ins (nope, Rhydon and Golem are not included) and it is part of the reason Zapdos is so threatening. Agility negates paralysis Speed drops due to a glitch, and although you can still fully paralyze, Zapdos does not get ruined by said status. With an Agility boost Zapdos outspeeds everything and spreads destruction with its moves. Zapdos may need some extra support to kill Electric-types (Jolteon specifically) and Chansey, which Zapdos can break through with a critical hit.
Hide Zapdos until Golem or Rhydon is revealed (or it is revealed that they don't have one) and then sweep with it. Clean with Tauros.
How does the team work?
Easy. You should know by this point. Wait until Golem or Rhydon is revealed if they have one. Kill it and let Zapdos do the job. Spreading paralysis mid-game will help Snorlax, Tauros and Zapdos itself slowly break through the opposing team. Gengar is the sleeping lead, Exeggutor is pure support to this plan. Chansey walls every special based threat that can attempt to stop you. Tauros cleans and revenge kills.
Importable
Gengar
- Hypnosis
- Night Shade
- Thunderbolt
- Explosion
Tauros
Ability: Intimidate
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
Chansey
Ability: Natural Cure
- Thunder Wave
- Ice Beam
- Thunderbolt
- Soft-Boiled
Snorlax
Ability: Immunity
- Body Slam
- Hyper Beam
- Surf
- Self-Destruct
Exeggutor
- Sleep Powder
- Psychic
- Mega Drain
- Explosion
Zapdos
- Thunderbolt
- Drill Peck
- Agility
- Thunder Wave
- Hypnosis
- Night Shade
- Thunderbolt
- Explosion
Tauros
Ability: Intimidate
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
Chansey
Ability: Natural Cure
- Thunder Wave
- Ice Beam
- Thunderbolt
- Soft-Boiled
Snorlax
Ability: Immunity
- Body Slam
- Hyper Beam
- Surf
- Self-Destruct
Exeggutor
- Sleep Powder
- Psychic
- Mega Drain
- Explosion
Zapdos
- Thunderbolt
- Drill Peck
- Agility
- Thunder Wave
Gengar
- Hypnosis
- Night Shade
- Thunderbolt
- Explosion
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
Chansey
- Thunder Wave
- Ice Beam
- Thunderbolt
- Soft-Boiled
Snorlax
- Body Slam
- Earthquake
- Surf
- Self-Destruct
Exeggutor
- Sleep Powder
- Psychic
- Rest
- Explosion
Zapdos
- Thunderbolt
- Drill Peck
- Agility
- Thunder Wave
- Hypnosis
- Night Shade
- Thunderbolt
- Explosion
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
Chansey
- Thunder Wave
- Ice Beam
- Thunderbolt
- Soft-Boiled
Snorlax
- Body Slam
- Earthquake
- Surf
- Self-Destruct
Exeggutor
- Sleep Powder
- Psychic
- Rest
- Explosion
Zapdos
- Thunderbolt
- Drill Peck
- Agility
- Thunder Wave
Conclusion
Despite being so centralized and fairly limited, the original generation is still very fun to play, especially because it is very different from the rest. Over six generations, Pokémon changed and grew, and it is not bad to remember how it started.
Remember to rate this and answer the poll! The main changes I'm considering are Earthquake > Surf on Snorlax and thus, Mega Drain > Night Shade on Gengar.
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