Hello everyone, Metagross Metagame here, some of you might know me, most of you might not, but does that even matter anyway? Anyhoo, here's a Fairy team that I recently built. It's worked out pretty well for me, and I've won most of my matches with it, but then there are also those matches where I've lost. First, let's have a look at the teambuilding process.
It all started with Tapu Bulu, which is one my most favorite Pokémon from Alola. Tapu Bulu is a very solid wallbreaker capable of destroying certain teams with ease once certain threats are removed. Grassy Terrain recovery is also very useful to any team in general.
Next, I went with Magearna. Magearna and Tapu Bulu cover each other's weaknesses pretty well, just leaving out a common weakness to Fire. Magearna's Steel typing is crucial for the team, providing a much-needed immunity to Poison-types while also being able to sponge Steel-type attacks. Tapu Bulu's Grassy Terrain also weakens the damage dealt by Earthquake, which is appreciated by Magearna.
Next, I added Tapu Koko, which, thanks to Electric Terrain, can severely dent many Pokémon with its incredibly strong Thunderbolt. Once Landorus is removed, it becomes a serious threat to any flying-type team, thanks to its very high Speed stat.
The next choice was Azumarill. It takes out the Fire-types that threaten Tapu Bulu and Magearna, while also getting to set-up with ease against certain Pokémon that it threatens.
I then realised that my team needed something apart from Magearna to take on Poison-types, and that is when I decided to go with Gardevoir. It's Mega has a pretty high speed, allowing it revenge kill Poison types that threaten my team such as Nidoking. Healing Wish support also gives weakened Pokémon more oppurtunities late-game.
The final Pokémon in my team was Clefable. It can do so much- setup rocks, switch-in to status moves such as Toxic and Will-O-Wisp while dishing out decent damage with Moonblast and Flamethrower.
Redbull = Wings (Tapu Bulu) @
Ability: Grassy Surge
EVs: Attack:- 252 | Defense:- 4 | Speed:- 252
Jolly Nature
Moves
Tapu Bulu, equipped with a Choice Band, and bolstered by Grassy Terrain, hits stupidly hard with Wood Hammer. Anything that doesn't resist it is probably 2HKOed, if not outright OHKOed. Stone Edge dents the Flying-types that dare to switch into Wood Hammer, and Superpower allows Bulu to take out Steel-types that resist the other moves, such as Heatran and Ferrothorn. Lastly, Horn Leech hits fairly hard and restores some health for Tapu Bulu. Also, it doesn't cause recoil damage unlike Wood Hammer.
Iron PokéHeart (Magearna) @
Ability: Soul-Heart
EVs: | Special Attack:- 252 | Special Defense:- 4 | Speed:- 252
Timid Nature
Moves
Magearna fulfills the role of checking Poison-types and weakening teams perfectly. Shift Gear fixes one of Magearna's flaws- its low Speed and is the first step in sweeping teams. Flash Cannon is a good STAB attack, hitting Poison-types that resist Magearna's other moves while also dealing good damage. Fleur Cannon is necessary, as it gives Magearna a 195 BP Twinkle Tackle that allows it to destroy bulkier foes. Fleur Cannon as individual attack is also nothing to scoff at. Focus Blast is coverage, taking out Steel-types that would otherwise wall this set. Lastly, Special Defense > Defense so that Download gives an Attack boost to Porygon.
Kokonut is Healthy (Tapu Koko) @
Ability:- Electric Surge
EVs: Special Attack:- 252 | Special Defense:- 4 | Speed:- 252
Timid Nature
Moves
Tapu Koko brings another terrain to the team with its ability Electric Surge. Apart from preventing sleep for 5 turns, it also boosts the power of Tapu Koko's Thunderbolt from 176 to 264, which means Thunderbolt hits hard despite its not-so-good Special Attack stat. Hidden Power Ice catches Landorus that switches in expecting a Thunderbolt, and Volt Switch allows Koko to gain momentum. Dazzling Gleam is an alternate STAB option.
Dumb Bunny (Azumarill) @
Ability:- Huge Power
EVs: HP:- 248 | Attack:- 252 | Speed:- 8
Adamant Nature
Moves
First off, I'm not too sure about the EVs, whether the bulk is worth it or not. Need some help here. But otherwise, this is a standard Belly Drum set. Switch in on something it forces out, Belly Drum and that's basically it. Aqua Jet over Waterfall because it provides priority and Azumarill hits stupidly hard at 4x attack anyway. Play Rough is there as the alternative, hard-hitting STAB. Superpower takes out certain Pokémon that wall Azumarill's STAB, such as Ferrothorn and Empoleon. Huge Power is mandatory, as Azumarill otherwise becomes very weak.
Mega Waifu (Gardevoir) @
Ability: Trace => Pixilate
EVs: Special Attack:- 252 | Special Defense:- 4 | Speed:- 252
Timid Nature
Moves
Gardevoir brings with it the Psychic-type, which helps a lot in my match-up against Poison-types. The EVs ensure Gardevoir gets the maximum Power and Speed. Psyshock>Psychic in order to hit Chansey, which otherwise laughs at this set. Hyper Voice gains a 1.2x boost from Pixilate, and also hits Pokémon behind substitutes, that's cool, right? Focus Blast is nigh mandatory to take out the Steel-types that would otherwise wall this set. Healing Wish is to be used late game, when Gardevoir can't do much more and there is a weak ally that could do with some recovery.
Clefable's Fables (Clefable) @
Ability: Magic Guard
EVs: 248 HP | 252 Defense | 8 Special Attack
Bold Nature
Moves
Clefable is the last Pokémon in the team, and it has an amazing ability in Magic Guard, which means Spikes, Stealth Rocks, Poison and Burn don't harm it. Also, Stealth Rock is always good to have in any team, and Clefable can set up Rocks without much hassle, thanks to its pretty good bulk. Soft-Boiled recovers 50% health and is just too good to pass. Moonblast is the STAB attack, hitting everything that takes neutral or Super-Effective damage from it pretty hard. Babiri Berry allows it to take on Scizor, and Flamethrower makes it possible to do so, while also hitting most other Steel-types for good damage, especially Ferrothorn.
I haven't done a whole lot of battles with this team, but here are a few battles with this team, to give you an idea.
vs Steel:- http://replay.pokemonshowdown.com/gen7monotype-604073144
vs Ghost:- http://replay.pokemonshowdown.com/gen7monotype-604077798
vs Grass:- http://replay.pokemonshowdown.com/gen7monotype-604072078
vs Normal:- http://replay.pokemonshowdown.com/gen7monotype-604069600
vs Poison:- http://replay.pokemonshowdown.com/gen7monotype-604062648
vs Rock:- http://replay.pokemonshowdown.com/gen7monotype-604050748
vs Grass:- http://replay.pokemonshowdown.com/gen7monotype-604067177
vs Fighting:- http://replay.pokemonshowdown.com/gen7monotype-604156801
Thanks for taking your time to read this lenghty post! (or was it? Anyway, I spent around 3 1⁄2 hours making this, so yeah, this thing took a while.) Feedback and suggestions regarding the team would be very much appreciated! Also, here's the team in case you wanna try it out.
Have a good day!
RedBull = Wings (Tapu Bulu) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wood Hammer
- Superpower
- Horn Leech
- Stone Edge
Kokonut is Healthy (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Thunderbolt
- Hidden Power [Ice]
- Dazzling Gleam
- Volt Switch
Iron PokéHeart (Magearna) @ Fairium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Flash Cannon
- Fleur Cannon
- Focus Blast
Dumb Bunny (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Mega Waifu (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hyper Voice
- Focus Blast
- Healing Wish
Clefable's Fables (Clefable) (F) @ Babiri Berry
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Moonblast
- Flamethrower
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