Project PU Teambuilding Competition (Spiritomb noms)

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Twix

jicama
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gg LordST

Wow great week! Really great teams so will probably consider another type core in the near future. For this week though, let's get back to basics and build around one of the most disgustingly strong pokemon in the current meta....

Drampa!
 
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Was a crabominable > drampa but i switched it and it still works so yea.
Drampa is busted,sap sipper to check liligant. Mes provides an offensive fighting check, and gives drampa another chance to break. Lanturn checks fires, electrics and waters. regi also checks fires, while checking normals and flyings. Oricorio and silvally-fairy helps check drampa, while providing another liligant check and 2 more fighting checks. Regi checks non-focus blast jynx as +2 ice beam only does 70.

Drampa @ Choice Specs
Ability: Sap Sipper
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Focus Blast
- Fire Blast

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Psychic
- Ice Beam
- Healing Wish

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 136 SpD / 120 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Hidden Power [Fire]
- Ice Beam

Regirock @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Toxic
- Drain Punch
- Stone Edge

Oricorio-Sensu @ Choice Scarf
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Revelation Dance
- U-turn
- Toxic

Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 48 HP / 208 Atk / 252 Spe
Jolly Nature
- Multi-Attack
- Flamethrower
- Parting Shot
- Toxic
 

Attachments

Screenshot_1.png


Here's a team that I've been working on with Twix who's been an amazing mentor :)

Drampa is that crazy grandpa that you never take seriously until its way too late. Base 135 Special Attack and its great movepool makes it a considerable threat. Sap Sipper is there for lilligant. Mr. Mime provides a safe switch in against any Fighting or Dragon moves that threaten Drampa and can then either retaliate with its Psychic/Fighting/Fairy coverage or set up with Nasty Plot. Carracosta is there for the safe switch in for ice moves that threaten Drampa and can set up with Shell Smash. Gabite provides Rocks and healps break down walls and other bulky mons with Toxic. Dusknoir provides a Fighting immunity to help take pressure off of Mr. Mime while helping out with Will-o-Wisp and spin blocking. Primeape glues everything together with being a fast pivot that can also check some threats against Drampa/Mime/Carracosta.

Overall Drampa is a solid pick in PU and is a great fit for many teams.
Screenshot_2.png


Drampa @ Choice Specs
Ability: Sap Sipper
EVs: 140 HP / 252 SpA / 116 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Fire Blast
- Focus Blast

Mr. Mime @ Fightinium Z
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Nasty Plot
- Focus Blast
- Dazzling Gleam

Carracosta @ Life Orb
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Liquidation
- Aqua Jet

Gabite @ Eviolite
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Roar

Dusknoir @ Spell Tag
Ability: Pressure
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Sucker Punch
- Shadow Sneak
- Earthquake
- Will-O-Wisp

Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Gunk Shot
 

asa

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PU Leader

Oricorio Offense ft. VoltTurn

Oricorio-Sensu @ Flyinium Z
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Hurricane
- Revelation Dance

Exeggutor-Alola @ Choice Specs
Ability: Frisk
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Leaf Storm
- Flamethrower
- Sludge Bomb

Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Volt Switch
- Giga Drain
- Knock Off
- Flamethrower

Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- U-turn

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Poison Jab
- Sucker Punch
- Pursuit
- Defog

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Psychic
- U-turn
- Stealth Rock
- Healing Wish


Sub-CM Z Hurricane Oricorio is my personal favorite of the main sets, and I decided to build around it for this team. The combination of Exeggutor-Alola, Primeape and Eelektross places immense pressure on Pokemon that annoy Oricorio due to being able to either safely tank hits or force it out due to status or super effective attacks like Regirock, Lanturn, Ferroseed, opposing Eelektross, opposing Oricorio-G, Archeops to a lesser extent (if a Sub is up, it can’t come in), specially defensive Carracosta or Type: Null. Furthermore, Primeape and Eelektross provide VoltTurn support for Oricorio, which makes it easier for it get in as safely as possible, and Eelektross removes Eviolites and Assault Vests, further supporting it by making some of its more common switch-ins less likely to want to come in. Skuntank removes hazards for the team, keeps Clefairy in check and is capable of picking off weakened threats and stopping Z Lovely Kiss Jynx with Sucker Punch, which is a major threat to this team. Finally, Mesprit sets up the Rocks, provides a slow U-Turn, and can give Oricorio a second chance to wallbreak with Healing Wish. Skuntank's sort of annoying for this team to deal with, but can be handled.
 
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Eclipse

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Mr. Mime @ Fightinium Z
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Psychic
- Dazzling Gleam

Metang @ Eviolite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Meteor Mash
- Zen Headbutt
- Bullet Punch

Oricorio-Sensu @ Choice Scarf
Ability: Dancer
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Toxic
- U-turn
- Revelation Dance
- Hurricane

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 240 HP / 180 Atk / 88 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Rapid Spin
- Ice Punch

Lanturn @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 88 SpD / 168 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Ice Beam
- Hidden Power [Grass]

Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Taunt
- Spikes
- Toxic Spikes
- Scald


Built this when I started getting into this tier about a few weeks ago; wanted to base this team around NP Fight-Z Mime, which is a pretty neat mon for its ability to check annoying stuff in the meta such as Drampa. Metang was added as a good unconventional Rocks setter to check annoying mons such as Jynx and Archeops. Scarf Oricorio is here as my main revenge killer as well as a nice pivot to bring in any of my other teammates while also being a good spinblocker. Hitmonchan as my spinner to help me check numerous Rocks setters like Piloswine, Regirock, and Golurk. Specs Lanturn is a really fun set which helps soften up opposing defensive cores for Mime to take advantage of. Finally the mandatory Qwilfish to help set up Spikes, be annoying, yadda yadda. This is the first team I've ever built for this tier so it probably has some giant holes, but have mercy I'm learning the tier ;_;
 
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