PU PU Seaking Rewrite (QC 2/2)

gastlies

dancing in the moonlight
is a Pre-Contributor
[OVERVIEW]
Seaking’s high attacking stats, access to Agility, and an excellent offensive STAB make it one of the most fearsome sweepers in the tier. It is capable of blasting through many of PU's top Pokemon, such as Nidoqueen, Fearow, and Arcanine, as well as other common foes such as Rapidash, Scyther, and Graveler. Seaking's Water typing is also fantastic defensively, blessing it with important resistances to the common Fire- and Water-type attacks in the tier. The only common Pokemon with a strong super effective STAB move to hit Seaking is Magneton. Additionally, Seaking's defenses are high enough to fend off neutral attacks with relative ease. For example, it is only KOed by Fearow's Double-Edge followed up by Hyper beam 29.8% of the time, and it always lives Scyther's Hyper Beam at +2. Furthermore, Seaking avoids a 2HKO from every non-STAB Thunderbolt user, with the exception of Gastly, which only has a 10.7% chance to 2HKO. Seaking's excellent defensive profile means it can find many opportunities to set up Agility to alleviate its low Speed, and once it is set up it is very hard to stop if its opponent doesn't have the proper tools to take it down.

Despite all of its positive traits, Seaking is held back by some poor matchups that prevent it from effortlessly sweeping. The most prominent matchup is Staryu; an unparalyzed Staryu can switch into Seaking and completely wall it barring critical hits. Gastly can also switch into Seaking once per game and threaten it with both Thunderbolt and Hypnosis. Both Staryu and Gastly are very hard to switch into, meaning Seaking inviting them for free can result in a huge loss of momentum. One less common but still dangerous foe that switches into Seaking is Magneton, which only takes up to 30.6% from Surf and threatens Seaking with Thunderbolt. These poor matchups mean that Seaking is typically reserved for the late-game, after its teammates wear down its checks. However, Seaking is the one Pokemon that you don't want to be caught being unpreapred for, and the threat of a Seaking sweep is something that should always be considered when building a team and in battle.

[SET]
name: Agility
move 1: Surf
move 2: Agility
move 3: Hyper Beam
move 4: Blizzard / Double-Edge

[SET COMMENTS]
Set Description
=========
Surf is Seaking's strongest STAB move and hits a huge chunk of the tier super effectively, 2HKOing Nidoqueen, Arcanine, Rapidash, and Magmar, and OHKOing Graveler. It 3HKOes most neutral targets as well, including Fearow, Gastly, and Porygon 95.1% of the time. Agility is another very important move that allows Seaking to function as such a deadly sweeper. At +2, Seaking outspeeds every unboosted foe, letting it take advantage of its excellent attacking power. It also negates the Speed drop from Paralysis, which allows Seaking to more easily set up on Fire-types that try to hit it with Body Slam. Seaking is also able to set up on Nidoqueen, Fearow, and Scyther. Hyper Beam is most commonly used to blast through Staryu; it does a minimum of 55.1% and a critical hit Hyper Beam is able to OHKO Staryu outright. It also does more damage than Surf to Porygon, Drowzee, and Abra. Notably, a critical hit Surf into Hyper Beam is guaranteed to KO Porygon, which is not the case if a second Surf is the follow-up move. Blizzard is primarily for Fearow and Scyther. It 2HKOes both foes, while Blizzard into Surf is heavily favored to KO Fearow, and pretty much guaranteed to KO Scyther. Blizzard is also able to hit Vileplume and Dragonair super-effectively, but these foes aren't very common. Alternatively, Seaking can equip Double-Edge to break through Staryu. Double Edge into Hyper Beam has a 54.3% chance to KO it, but Staryu's access to Recover means Double-Edge is only effective at breaking through Staryu once it's paralyzed or if Seaking has already used Agility.

Seaking should be saved for the late-game after Staryu, and to a lesser extent Gastly and Magneton, are accounted for. Once all of its threats are neutralized, Seaking is free to come in and attempt to sweep. It should have no trouble finding an opportunity to set up; it is able to set up Agility on Nidoqueen, Fearow, Rapidash, Arcanine, and Scyther. Once Seaking is set up, it can outright sweep or severely damage an opposing team to the point where its teammates can clean up. However, this may not always happen in practice, and sometimes Seaking is forced into its bad matchups. If the opponent still has a Gastly or Magneton remaining, you should decide whether or not it is worth sacrificing Seaking for damage on these foes; two Surfs get Magneton into guaranteed KO range of Fearow's Hyper Beam, and Gastly into KO range of most of the tier, doing up to 80.6%. Against a healthy Staryu, Seaking is best off using Agility to outspeed it then fishing for a critical hit Hyper Beam, as Staryu can paralyze Seaking and use Recover to stall out Double-Edge. If Seaking has Blizzard, it is best to fish for a freeze first, then go for the Hyper Beam once it is in KO range from Staryu's Thunderbolt.

Seaking's best teammates are ones that can wear down its checks early-game to enable it later. Fearow, Rapidash, and Arcanine are all able to deal heavy damage to Seaking's strongest checks, Staryu and Gastly. All three have Agility to negate the Speed drop from Staryu's Thunder Wave, and the latter two can paralyze Staryu with Body Slam. In return, Seaking supports them by taking on opposing Fire-types, Nidoqueen, and Graveler, giving them great offensive synergy. Magneron is able to OHKO Staryu, making it a good teammate. Abra and Magmar also have good matchups against Staryu and Gastly, but their lack of Agility makes them more vulnerable to paralysis. Porygon is also an excellent teammate that can bait in Staryu and Gastly and paralyze them, making them easier for Seaking to handle later. Porygon, Magneton, Gastly and Staryu can also help handle opposing Seaking, which can otherwise trade damage with your own Seaking. Nidoqueen is also a good teammate that completely walls Magneton and functions as a Staryu lure; it sacrifices itself for damage on Staryu to make it easy for a teammate like Fearow to revenge kill. Graveler is also a great teammate that walls Magneton while also luring in Staryu. Although Staryu OHKOes Graveler, it will be in KO range from Fearow and the Fire-types if it switched into Earthquake, and Staryu cannot safely use Recover on Graveler due to the threat of Explosion.

[STRATEGY COMMENTS]
Other Options
=============
Other options are generally not recommended on Seaking. It can drop Surf and use a set consisting of Agility, Blizzard, Double-Edge, and Hyper Beam in order to handle both Fearow and Staryu, but it makes Seaking much worse against Fire-types and Gastly. Rest can be used to win one-on-one against opposing Seaking, and in certain endgames against opposing Fire-types, but otherwise it is very easy to punish and seldom worth a moveslot. Seaking can also be a lead as it matches up well against the two most common leads&mdashArcanine and Nidoqueen, but it typically invites Gastly and Staryu in early, although this switch can be used to pivot into a teammate such as Arcanine or Abra.

Checks and Counters
===================
**Water-types**: Staryu is without a doubt Seaking’s biggest counter. An unparalyzed Staryu can switch into Seaking then use Recover until it KOes itself from Double-Edge recoil. If Seaking uses Hyper Beam or Agility, Staryu can then paralyze it safely and continue to use Recover until it fully paralyzes. Seaking is also able to switch into itself well, and the face-off will typically result in the winning Seaking being at low enough HP that something can revenge kill it, although it will probably be able to fire off one more attack before being KOed if it set up Agility.

**Gastly**: Gastly outspeeds Seaking, is immune to its Normal-type moves, and can threaten threaten Seaking with Thunderbolt or Hypnosis. However, it is harder for Gastly to switch into Seaking at +2, as a critical hit Surf into Surf KOes Gastly.

**Magneton:** Magneton outspeeds Seaking, is 4HKOed by Surf, and 2HKOes in return with Thunderbolt. Magneton can also use Thunder, which has a 61.4% chance to OHKO Seaking.

**Porygon**: Porygon is able to threaten paralysis while using Recover to heal off any damage it takes. Porygon can also use Agility to re-apply the Speed drop from Paralysis, making it harder for Seaking to push through the speed drop with Agility. Switching directly into an attack from Seaking is risky, though, as a critical hit Surf into Hyper Beam is guaranteed to KO Porygon.

**Water-resistant foes:** Seaking without Blizzard is helpless against Dragonair, and even if Seaking is running Blizzard it’s still outsped and can be wrapped. Similarly, Seaking without Blizzard is helpless against Vileplume, giving it a good opportunity to come in and use Sleep Powder.

**Magmar**: Although it is 2HKOed by Surf, Magmar is much better at handling Seaking compared to Arcanine and Rapidash. It outspeeds Seaking and can use either Confuse Ray or Smokescreen to give Seaking difficulty setting up, and Psychic's chance for a Special drop can severely weaken Seaking. Notably, Magmar avoids a 2HKO from Surf if it is able to drop Seaking's Special before its first attack.

[credits]
Written by:
https://www.smogon.com/forums/members/gastlies.540559/

Quality checked by:
https://www.smogon.com/forums/members/volk.530877/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
 
Last edited:

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
Okay, fish time.

Seaking's Water typing is also fantastic defensively, blessing it with important resistances to the common Fire- and Water-type attacks in the tier, and Magneton is the only Pokemon in the tier with a strong super-effective STAB move.
Break into two sentences. End the first sentence after "tier," and delete "and." Also, poor Weepinbell will just go weep in the corner I guess.

Seaking's defenses are also high enough to fend off neutral attacks; it is only KOed by Fearow's Double-Edge followed up by Hyper beam 29.8% of the time, and always lives Scyther's Hyper Beam at +2.
Break into two sentences, again. End the first sentence after "attacks," and start the next sentence with a transition phrase, like "for example." Add "it" between "and" and "always" at the end.

Surf is Seaking's strongest STAB move and hits a huge chunk of the tier super effectively, 2HKOing Nidoqueen, Arcanine, Rapidash, Magmar, and OHKOing Graveler.
Add "and" between "Rapidash" and "Magmar."

It 3HKOes most neutral targets as well, such as Fearow, Gastly, and Porygon 95.1% of the time.
Replace "such as" with "including."

It also negates the Speed drop from Paralysis, allowing Seaking to set up on Fire-types more easily.
"It also negates the Speed drop from Paralysis, which allows Seaking to more easily set up on Fire-types that try to hit it with Body Slam."

It also does more damage to Porygon, Drowzee, and Abra; a critical hit Surf into Hyper Beam is guaranteed to KO Porygon, which is not the case if Surf is the follow-up move.
Break into two sentences, again again. End the first sentence after "Abra." Start the next sentence with something like "Notably," to ease the transition. Say "which is not the case if a second Surf is the follow-up move" for clarity.

Blizzard is primarily for Fearow and Scyther; it 2HKOes both foes, and Blizzard followed up by Surf is also favored to KO.
This is a bit confusing. Once again, I'd consider breaking this sentence in two at the semicolon. More importantly though, it seems to imply that Blizzard into Surf is the same roll on both Fearow and Scyther, which is not accurate. Blizzard into Surf is almost guaranteed to KO Scyther. Fearow, in contrast, has small but realistic odds to survive the combo (I didn't actually do the math out). Please clarify this.

Blizzard is also able to hit Vileplume and Dragonair super-effectively, but these foes aren't very common, so the move's most important trait is the Fearow matchup.
I'd just end this sentence after "common."

Alternatively, Seaking can eqiup Double-Edge to break through Staryu. Double Edge into Hyper Beam has a 54.3% chance to KO it.
Something I'd probably note is that this isn't super practical unless Staryu is paralyzed, Seaking has used Agility (often after being paralyzed), or both.

Once all of its threats are neutred, Seaking is free to come in and attempt to sweep.
I'm assuming you meant "neutered" here. Regardless, I think a word like "neutralized" has a better connotation.

It should have no trouble finding an opportunity to set up; it is able to set up Agility on Nidoqueen, Fearow, Rapidash, Arcanine, and Scyther, not having to worry about Body Slam paralysis since Agility will negate the Speed drop.
I think you already said basically this same idea in the last paragraph.

Against a healthy Staryu, Seaking is best off fishing for a critical hit Hyper Beam, as Staryu can paralyze Seaking to use Recover to stall out Double-Edge. If Seaking has Blizzard, it is best to fish for a freeze first, then go for the Hyper Beam once it is in KO range from Staryu's Thunderbolt.
It's probably worth explicitly stating that Seaking will usually try to sneak in an Agility here, usually after Thunder Wave is used by Staryu, to gain the Speed advantage. This helps a lot for clicking that final Hyper Beam and gives the player a bonus extra hit on the next foe (barring full paralysis) should Seaking actually break through the Staryu.

Fearow, Rapidash, and Arcanine are all able to deal heavy damage to Staryu and Gastly&mdashall three have Agility to negate the Speed drop from Staryu's Thunder Wave, and the latter two can paralyze Staryu with Body Slam.
Break into two sentences; stop the semicolon abuse.
"Fearow, Rapidash, and Arcanine are all able to deal heavy damage to Seaking's strongest checks, Staryu and Gastly. All three have Agility to negate the Speed drop from Staryu's Thunder Wave, and the latter two can paralyze Staryu with Body Slam."
I'd also probably note that Arcanine is one of the only decent Gastly answers in the tier. I don't think I've tested it myself, at least not in a while, but Abra also seems potentially good here for a similar reason, as it kind of just beats both of these Pokemon.

Graveler is also a great teammate that walls Magneton while also luring in Staryu.
I'd elaborate here a little. Graveler "lures" Staryu differently than how Nidoqueen might. Graveler is fundamentally different here, as it is just cleanly OHKOed, but it also has an interesting option in Explosion. Given these differences, it is worth delineating what Graveler wants to do if it thinks Staryu is coming in.

Rest can be used to win one-on-one against opposing Seaking, but otherwise it is very easy to punish and not worth a moveslot.
It also has some utility against Fire-type Pokemon in some niche endgames (think low health Seaking that has used Agility facing a healthy Rapidash that just came in looking to use Hyper Beam). I'd probably say "seldom" over "not," Rest isn't completely awful.

Other Options
Maybe chuck in a one-sentence remark about lead Seaking? It scares off Fire-type leads (Arcanine) pretty well, so you can use it to potentially pivot into something that can do well into Gastly, Staryu, or Vileplume, like say your own Arcanine or maybe Abra.

Porygon does have to watch out for critical hits though, as a critical hit Surf into Hyper Beam is guaranteed to KO Porygon.
This is a weird sentence to include just for Porygon, considering Staryu takes more damage from critical hits and, unlike Porygon, can't raise its Speed to get ahead of Agility Seaking.

**Magmar**: Although it is 2HKOed by Surf, Magmar is much better at handling Seaking compared to Arcanine and Rapidash. It outspeeds Seaking and can use either Confuse Ray or Smokescreen to give Seaking difficulty setting up, and Psychic's chance for a Special drop can severely weaken Seaking.
This is certainly an odd Pokemon to list as a check, as I'd guess it loses more often than it wins, though it is good that the matchup between these two is mentioned somewhere. Like realistically, something like Drowzee might be more of a check, because it takes three hits to knock out (albeit it is slower) and has Thunder Wave, which is a more permanent hinderance to Agility than Confuse Ray or Smokescreen. If this stays, it may be worth noting that a Special drop before the first Surf connects will make Surf fail to 2HKO.

Pretty good overall. Implement it, let me know, and I'll probably give the QC.
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
QC 2/2

I really don't have quality control comments, this is good

[OVERVIEW]
Seaking’s high attacking stats, access to Agility, and an excellent offensive STAB make it one of the most fearsome sweepers in the tier. It is capable of blasting through many of PU's top Pokemon, such as Nidoqueen, Fearow, and Arcanine, as well as other common foes such as Rapidash, Scyther, and Graveler. Seaking's Water typing is also fantastic defensively, blessing it with important resistances to the common Fire- and Water-type attacks in the tier. Magneton is the only Pokemon in the tier with a strong super-effective STAB move. (this sentence feels stilted and so does the next one; also "super effective" is two words. Maybe find a way to make it flow a little better) Seaking's defenses are also high enough to fend off neutral attacks. For example, it is only KOed by Fearow's Double-Edge followed up by Hyper beam 29.8% of the time, and it always lives Scyther's Hyper Beam at +2. In addition, Seaking avoids a 2HKO from every non-STAB Thunderbolt user, with the exception of Gastly, which only has a 10.7% chance to 2HKO. Seaking's excellent defensive profile means it can find many opportunities to set up Agility to alleviate its low Speed, and once it is set up it is very hard to stop if its opponent doesn't have the proper tools to take it down.

Despite all of its positive traits, Seaking is held back by some poor matchups that prevent it from effortlessly sweeping. The most prominent matchup is Staryu; an unparalyzed Staryu can switch into Seaking and completely wall it barring critical hits. Gastly can also switch into Seaking once per game and threaten it with both Thunderbolt and Hypnosis. Both Staryu and Gastly are very hard to switch into, meaning Seaking inviting them for free can result in a huge loss of momentum. One less common but still dangerous foe that switches into Seaking is Magneton, which only takes up to 30.6% from Surf and threatens Seaking with Thunderbolt. These poor matchups mean that Seaking is typically reserved for the late-game, after its teammates wear down its checks. However, Seaking is the one Pokemon that you don't want to be caught being unpreapred for, and the threat of a Seaking sweep is something that should always be considered when building a team and in battle.

[SET]
name: Agility
move 1: Surf
move 2: Agility
move 3: Hyper Beam
move 4: Blizzard / Double-Edge

[SET COMMENTS]
Set Description
=========
Surf is Seaking's strongest STAB move and hits a huge chunk of the tier super effectively, 2HKOing Nidoqueen, Arcanine, Rapidash, and Magmar, and OHKOing Graveler. It 3HKOes most neutral targets as well, including Fearow, Gastly, and Porygon 95.1% of the time. Agility is another very important move that allows Seaking to function as such a deadly sweeper. At +2, Seaking outspeeds every unboosted foe, letting it take advantage of its excellent attacking power. It also negates the Speed drop from Paralysis, which allows Seaking to more easily set up on Fire-types that try to hit it with Body Slam. Seaking is also able to set up on Nidoqueen, Fearow, and Scyther. Hyper Beam is most commonly used to blast through Staryu; it does a minimum of 55.1% and a critical hit Hyper Beam is able to OHKO Staryu outright. It also does more damage to Porygon, Drowzee, and Abra. Notably, a critical hit Surf into Hyper Beam is guaranteed to KO Porygon, which is not the case if a second Surf is the follow-up move. Blizzard is primarily for Fearow and Scyther. It 2HKOes both foes, while Blizzard into Surf is heavily favored to KO Fearow, and pretty much guaranteed to KO Scyther. Blizzard is also able to hit Vileplume and Dragonair super-effectively, but these foes aren't very common. Alternatively, Seaking can eqiup equip Double-Edge to break through Staryu. Double-Edge (AH) into Hyper Beam has a 54.3% chance to KO it, but Staryu's access to Recover means Double-Edge is only effective at breaking through Staryu once it's paralyzed or if Seaking has already used Agility.

Seaking should be saved for the late-game after Staryu, and to a lesser extent Gastly and Magneton, are accounted for. Once all of its threats are neutralized, Seaking is free to come in and attempt to sweep. It should have no trouble finding an opportunity to set up; it is able to set up Agility on Nidoqueen, Fearow, Rapidash, Arcanine, and Scyther. Once Seaking is set up, it can outright sweep or severely damage an opposing team to the point where its teammates can clean up. However, this may not always happen in practice, and sometimes Seaking is forced into its bad matchups. If the opponent still has a Gastly or Magneton remaining, you should decide whether or not it is worth sacrificing Seaking for damage on these foes; two Surfs get Magneton into guaranteed KO range of Fearow's Hyper Beam, and Gastly into KO range of most of the tier, doing up to 80.6%. Against a healthy Staryu, Seaking is best off using Agility to outspeed it then fishing for a critical hit Hyper Beam, as Staryu can paralyze Seaking to use Recover to stall out Double-Edge. If Seaking has Blizzard, it is best to fish for a freeze first, then go for the Hyper Beam once it is in KO range from Staryu's Thunderbolt.

Seaking's best teammates are ones that can wear down its checks early-game to enable it later. Fearow, Rapidash, and Arcanine are all able to deal heavy damage to Seaking's strongest checks, Staryu and Gastly. All three have Agility to negate the Speed drop from Staryu's Thunder Wave, and the latter two can paralyze Staryu with Body Slam. In return, Seaking supports them by taking on opposing Fire-types, Nidoqueen, and Graveler, giving them great offensive synergy. Abra and Magmar also have good matchups against Staryu and Gastly, but their lack of Agility makes them more vulnerable to paralysis. Porygon is also an excellent teammate that can bait in Staryu and Gastly and paralyze them, making them easier for Seaking to handle later. Nidoqueen is also a good teammate that completely walls Magneton and functions as a Staryu lure; it sacrifices itself for damage on Staryu to make it easy for a teammate like Fearow to revenge kill. Graveler is also a great teammate that walls Magneton while also luring in Staryu. Although Staryu OHKOes Graveler, it will be in KO range from Fearow and the Fire-types if it switched into Earthquake, and Staryu cannot safely use Recover on Graveler due to the threat of Explosion.

[STRATEGY COMMENTS]
Other Options
=============
Other options are generally not recommended on Seaking. It can drop Surf and use a set consisting of Agility, Blizzard, Double-Edge, and Hyper Beam in order to handle both Fearow and Staryu, but it makes Seaking much worse against Fire-types. Rest can be used to win one-on-one against opposing Seaking, and in certian certain endgames against opposing Fire-types, but otherwise it is very easy to punish and seldom worth a moveslot. Seaking can also be a lead as it matches up well against the two most common leads&mdashArcanine and Nidoqueen, but it typically invites Gastly and Staryu in early, although this switch can be used to pivot into a teammate such as Arcanine and Abra.

Checks and Counters
===================
**Water-types**: Staryu is without a doubt Seaking’s biggest counter. An unparalyzed Staryu can switch into Seaking then use Recover until it KOes itself from Double-Edge recoil. If Seaking uses Hyper Beam or Agility, Staryu can then paralyze it safely and continue to use Recover until it fully paralyzes. Seaking is also able to switch into itself well, and the face-off will typically result in the winning Seaking being at low enough HP that something can revenge kill it, although it will probably be able to fire off one more attack before being KOed if it set up Agility.

**Gastly**: Gastly outspeeds Seaking, is immune to its Normal-type moves, and can threaten threaten Seaking with Thunderbolt or Hypnosis. However, it is harder for Gastly to switch into Seaking at +2, as a critical hit Surf into Surf KOes Gastly.

**Magneton:** Magneton outspeeds Seaking, is 4HKOed by Surf, and 2HKOes in return with Thunderbolt. Magneton can also use Thunder, which has a 61.4% chance to OHKO Seaking.

**Porygon**: Porygon is able to threaten paralysis while using Recover to heal off any damage it takes. Porygon can also use Agility to re-apply the Speed drop from Paralysis, making it harder for Seaking to push through the speed drop with Agility. Switching directly into an attack from Seaking is risky, though, as a critical hit Surf into Hyper Beam is guaranteed to KO Porygon.

**Water-resistant foes:** Seaking without Blizzard is helpless against Dragonair, and even if Seaking is running Blizzard it’s still outsped and can be wrapped. Similarly, Seaking without Blizzard is helpless against Vileplume, giving it a good opportunity to come in and use Sleep Powder.

**Magmar**: Although it is 2HKOed by Surf, Magmar is much better at handling Seaking compared to Arcanine and Rapidash. It outspeeds Seaking and can use either Confuse Ray or Smokescreen to give Seaking difficulty setting up, and Psychic's chance for a Special drop can severely weaken Seaking. Notably, Magmar avoids a 2HKO from Surf if it is able to drop Seaking's Special before its first attack.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gastlies.540559/

Quality checked by:
https://www.smogon.com/forums/members/volk.530877/

Grammar checked by:
 

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
Seaking's Water typing is also fantastic defensively, blessing it with important resistances to the common Fire- and Water-type attacks in the tier. Magneton is the only Pokemon in the tier with a strong super-effective STAB move. Seaking's defenses are also high enough to fend off neutral attacks. For example, it is only KOed by Fearow's Double-Edge followed up by Hyper beam 29.8% of the time, and it always lives Scyther's Hyper Beam at +2. In addition, Seaking avoids a 2HKO from every non-STAB Thunderbolt user, with the exception of Gastly, which only has a 10.7% chance to 2HKO.
Per Sabelette's prose comment, try something like this:
"Seaking's Water typing is also fantastic defensively, blessing it with important resistances to the common Fire- and Water-type attacks in the tier. The only common Pokemon with a strong super effective STAB move to hit Seaking is Magneton. Additionally, Seaking's defenses are high enough to fend off neutral attacks with relative ease. For example, it is only KOed by Fearow's Double-Edge followed up by Hyper beam 29.8% of the time, and it always lives Scyther's Hyper Beam at +2. Furthermore, Seaking avoids a 2HKO from every non-STAB Thunderbolt user, with the exception of Gastly, which only has a 10.7% chance to 2HKO."

It also does more damage to Porygon, Drowzee, and Abra.
This is technically a dangling comparative. I think it's fairly clear that you are comparing Hyper Beam to Surf, but I could see someone getting a little tripped up here. Up to you (and GP) if this needs fixing.

Against a healthy Staryu, Seaking is best off using Agility to outspeed it then fishing for a critical hit Hyper Beam, as Staryu can paralyze Seaking to use Recover to stall out Double-Edge.
Change to "...Staryu can paralyze Seaking and use Recover..."
I originally wrote a whole rant about this sentence, explaining optimal opportunities to use Agility, when to swap between Hyper Beam and Double-Edge, and so on, but I'm coming to realize the intricacies and variables are simply beyond the scope of this analysis, so this is fine.

Porygon is also an excellent teammate that can bait in Staryu and Gastly and paralyze them, making them easier for Seaking to handle later.
Porygon, alongside your own Staryu, can also help handle opposing Seaking, which can otherwise be troublesome for your own Seaking.

It can drop Surf and use a set consisting of Agility, Blizzard, Double-Edge, and Hyper Beam in order to handle both Fearow and Staryu, but it makes Seaking much worse against Fire-types.
It also makes you much worse into Gastly.

Seaking can also be a lead as it matches up well against the two most common leads&mdashArcanine and Nidoqueen, but it typically invites Gastly and Staryu in early, although this switch can be used to pivot into a teammate such as Arcanine and Abra.
Change the end to "Arcanine or Abra."

Nothing too major here that needs to be changed, so we'll push this along to QC 1/2, which leads to QC 2/2 as the second QC was awarded before the first one in this case. Go figure. Cheers!
 

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