Copyediting Pivot Scizor [2/2 QC 0/1 GP]

[SET]
name: Pivot
move 1: Swords Dance
move 2: Bullet Punch
move 3: U-turn
move 4: Knock Off
item: Heavy Duty Boots
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe
tera type: Steel / Fire / Electric

[SET COMMENTS]

Scizor is a potent threat in the UU metagame due to the combination of Swords Dance + Technician-boosted Bullet Punch for strong revenge killing and cleaning abilities as well as utility options like Knock Off and U-turn to allow it to function as a bulky pivot. Bullet Punch in tandem with Technician allows Scizor to threaten frailer, faster threats like Ogerpon-C, Mamoswine, Lokix, and Latios, notably OHKOing Ogerpon-C after Stealth Rocks, Mamoswine after little chip, and Lokix and Latios at +2. Knock Off helps Scizor cripple common switch-ins like Zapdos and Mandibuzz by removing their Heavy-Duty Boots, as well as dealing super effective damage to Skeledirge and Metagross. U-turn helps Scizor do big damage to Pokemon like Slowking and Hydrapple, as well as escaping bad matchups from Pokemon like Cobalion and Toxapex coming in. 136 speed EVs are used to outspeed Adamant Azumarill, with the rest pumped into bulk. Tera Steel is used to add extra power to its already impressive Technician boosted Bullet Punches, notably being able to OHKO Heavy-Duty Boots Tornadus-Therian at +2 and being able to 2HKO Azumarill. Alternatively, Tera Fire is used to flip its matchup versus Skeledirge and Arcanine-Hisui, allowing it to safely hit the former with Knock Off, hindering its ability to consistently switch in. It can also be used to absorb Will-O-Wisps from the aforementioned Skeledirge, as well as resisting Heat Wave from Tornadus-T. However, one has to be aware of the downsides, which include losing Scizor's good defensive typing, resulting in worse matchups against tier staples like Hydrapple, Rhyperior, and Excadrill, as well as taking more hazard damage should your Heavy-Duty Boots get knocked off. One can also use Tera Electric to avoid getting paralyzed by Static from Zapdos, who would otherwise punish Scizor's contact moves.

As an offensive pivot, Scizor does best on bulky offense and offense structures, able to use the fast-paced nature of such team styles to pivot around, provide item displacement, and key revenge killing. Rhyperior is a phenomenal teammate due to its ability to counter dangerous threats to Scizor like Zapdos, Tornadus-T, and Arcanine-Hisui as well as provide key Stealth Rock support to put threats like Ogerpon-C and Mamoswine into range of Bullet Punch more easily. Other entry hazard setters like Sandy Shocks and Cobalion also are good teammates, both forming a VoltTurn core to bring Scizor in against threats like Hydrapple, with Cobalion also being able to offensively check Lokix and Excadrill. Scizor also works well with the Pokemon that appreciate its free switches, such as wallbreakers like Latios, Mamoswine and Azumarill. These wallbreakers provide the raw power needed to blast past Scizor's defensive checks and counters, like Cobalion, Toxapex, and Zapdos. Once these walls are gone, Scizor can clean up with a Swords Dance sweep. Scizor also forms a potent pivot core with other pivots, such as Zapdos and Slowking, the latter able to take on the fire-type moves thrown at it. Defensive partners include Pokemon like the aforementioned Slowking, as well as Rhyperior, Skeledirge, who can wall threats like Kommo-o, and Tinkaton, who acts as a primary check to Latios and Hydrapple so that Scizor doesn't get chipped down trying to switch into their attacks.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/mrsuslawl.642289/
Quality checked by:
https://www.smogon.com/forums/members/melt-gibson.617840/
https://www.smogon.com/forums/members/monky25.515132/
https://www.smogon.com/forums/members/thatoneapple.620325/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:

ThatOneApple

A Bit Fruity
is a Community Contributoris a Tiering Contributor
AM Check, not official so dont update to 1/2 yet
Add / Remove / Comment
[SET]
name: Pivot
move 1: Swords Dance
move 2: Bullet Punch
move 3: U-turn
move 4: Knock Off
item: Heavy Duty Boots
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe
tera type: Steel / Fire

[SET COMMENTS]

Scizor works well as an offensive pivot in the UU metagame, its STAB U-turns hitting opponents like Hydrapple for big damage. This set can also function as a revenge killer or late-game cleaner with Swords Dance and Bullet Punch, notably OHKOing Ogerpon-Cornerstone after Stealth Rocks. 136 speed EVs are used to hit the 200 speed benchmark, outspending outspeeding Adamant Azumarill and Adamant Ursaluna, with the rest pumped into bulk. Tera Steel is used to add extra power to its already impressive Technician boosted Bullet Punches, notably being able to guarantee an OHKO on Mamoswine after rocks damage and being able to 2HKO Azumarill. Alternatively, Tera Fire is used to flip its matchup versus Skeledirge and Arcanine-Hisui, hitting the former back with a Knock Off allowing it to more safely hit the former with Knock Off, hindering its ability to consistently switch in. It can also be used to absorb Will-O-Wisps from the aforementioned Skeledirge and Rotom-Wash. Maybe mention the downsides/risks of using Tera Fire, such as Hisuian Arcanine Head smashing or Rotom-Wash Hydro Pumping, as well as being rocks weak should you ever lose boots.

As an offensive pivot, Scizor does best on bulky offense and offense structures, able to come in and get free momentum off of pokemon like Hydrapple. As such, Scizor works well with the pokemon that appreciate its free switches, such as wallbreakers like Latios, Mamoswine, and Azumarill, and Kommo-o, (Kommo-o is more of a sweeper than a wallbreaker) as well as forming a potent pivot core with other pivots, such as Lokix, Zapdos, and Slowking, the latter able to take on the fire-type moves thrown at Scizor. Defensive partners include pokemon like the aforementioned Slowking, as well as Rhyperior, Skeledirge, and Tinkaton, the latter two for their ability to wall and cripple threats such as Kommo-o. In particular, Rhyperior also works well, as not only does it defensively switch into Arcanine-Hisui, but it also counters Zapdos, which annoys Scizor with the threat of getting paralyzed from Static. due to its ability to switch into threats to Scizor like Arcanine-Hisui and Zapdos. (The point about static feels a little unnecessary as if Zapdos comes in on an attack, you always risk getting paralyzed, and Rhyperior doesnt really do anything to remedy that, so I'd just stick to how it switches into Zapdos) Hazard setters like Excadrill and Sandy Shocks (Could also mention Rhyperior here given the synergy brought up in the previous sentence) also work well due to the amount of switches Scizor forces, racking up damage on opposing mons, while Scizor can Knock Off their Heavy-Duty Boots. This works especially well on bulkier team structures, allowing teammates to get the most mileage out of entry hazards.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/mrsuslawl.642289/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

gulch

formerly Melt Gibson
is a Forum Moderator
add | comment | remove
[SET]
name: Pivot
move 1: Swords Dance
move 2: Bullet Punch
move 3: U-turn
move 4: Knock Off
item: Heavy Duty Boots
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe
tera type: Steel / Fire

[SET COMMENTS]

Scizor works well as an offensive pivot in the UU metagame, with its STAB U-turns hitting opponents like Hydrapple for big damage. This set can also function as a revenge killer or late-game cleaner with Swords Dance and Bullet Punch, notably OHKOing Ogerpon-Cornerstone (You just have to say Ogerpon-C) after Stealth Rocks. 136 speed EVs are used to hit the 200 speed benchmark (The actual value doesn't matter, just that it's faster than azu/luna), outspeeding Adamant Azumarill and Adamant Ursaluna, with the rest pumped into bulk. Tera Steel is used to add extra power to its already impressive Technician boosted Bullet Punches, notably being able to guarantee an OHKO on Mamoswine after rocks damage and being able to 2HKO Azumarill. Alternatively, Tera Fire is used to flip its matchup versus Skeledirge and Arcanine-Hisui, hitting the former back with a Knock Off, hindering its ability to consistently switch in. It can also be used to absorb Will-O-Wisps from the aforementioned Skeledirge and Rotom-Wash.(You also kinda don't wanna fuck with Rotom-Wash much anyway, the absolute best thing you can do to it is hit a knock or a turn as it comes in, but you're generally never staying in to make getting willo'd by it an actual situation. there are a lot of other potential things you could list here though, notably making your cornerpon, rhyperior, tyranitar, and iron crown matchups a lot worse and being able to resist heat wave from torn-t)

As an offensive pivot, Scizor does best on bulky offense and offense structures, able to come in and get free momentum off of pokemon like Hydrapple. As such, Scizor works well with the pokemon that appreciate its free switches, such as wallbreakers like Latios, Mamoswine, and Azumarill, and Kommo-o, as well as forming a potent pivot core with other pivots, such as Lokix, Zapdos, and Slowking, the latter able to take on the fire-type moves thrown at Scizor. Defensive partners include pokemon like the aforementioned Slowking, as well as Rhyperior, Skeledirge, and Tinkaton, the latter two for their ability to wall and cripple threats such as Kommo-o. In particular, Rhyperior also works well, as not only does it defensively switch into Arcanine-Hisui, but it also counters Zapdos, which annoys Scizor with the threat of getting paralyzed from Static. due to its ability to switch into threats to Scizor like Arcanine-Hisui and Zapdos.) Hazard setters like Excadrill (Rocks driller is kinda just a HO thing, would mention something like Tinkaton or Cobalion instead. Would also be good to mention how these help Scizor out since it doesn't traditionally fill the defensive roles you'd expect from a Steel) and Sandy Shocks (You're also generally supposed to mention entry hazards stuff first, I'd move this and the Rhyperior mention up a bit since as Apple mentioned they can flow into each other) also work well due to the amount of switches Scizor forces, racking up damage on opposing Pokemon, while Scizor can Knock Off their Heavy-Duty Boots. This works especially well on bulkier team structures, allowing teammates to get the most mileage out of entry hazards.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/mrsuslawl.642289/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/2 once implemented!! please implement apple's AM check as well

ThatOneApple good job, not many notes except that if you want them to change the wording of something, you can just literally replace it within the check to reduce clutter/make implementation easier
 
add | comment | remove
[SET]
name: Pivot
move 1: Swords Dance
move 2: Bullet Punch
move 3: U-turn
move 4: Knock Off
item: Heavy Duty Boots
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe
tera type: Steel / Fire

[SET COMMENTS]

Scizor works well as an offensive pivot in the UU metagame, with its STAB U-turns hitting opponents like Hydrapple for big damage. This set can also function as a revenge killer or late-game cleaner with Swords Dance and Bullet Punch, notably OHKOing Ogerpon-Cornerstone (You just have to say Ogerpon-C) after Stealth Rocks. 136 speed EVs are used to hit the 200 speed benchmark (The actual value doesn't matter, just that it's faster than azu/luna), outspeeding Adamant Azumarill and Adamant Ursaluna, with the rest pumped into bulk. Tera Steel is used to add extra power to its already impressive Technician boosted Bullet Punches, notably being able to guarantee an OHKO on Mamoswine after rocks damage and being able to 2HKO Azumarill. Alternatively, Tera Fire is used to flip its matchup versus Skeledirge and Arcanine-Hisui, hitting the former back with a Knock Off, hindering its ability to consistently switch in. It can also be used to absorb Will-O-Wisps from the aforementioned Skeledirge and Rotom-Wash.(You also kinda don't wanna fuck with Rotom-Wash much anyway, the absolute best thing you can do to it is hit a knock or a turn as it comes in, but you're generally never staying in to make getting willo'd by it an actual situation. there are a lot of other potential things you could list here though, notably making your cornerpon, rhyperior, tyranitar, and iron crown matchups a lot worse and being able to resist heat wave from torn-t)

As an offensive pivot, Scizor does best on bulky offense and offense structures, able to come in and get free momentum off of pokemon like Hydrapple. As such, Scizor works well with the pokemon that appreciate its free switches, such as wallbreakers like Latios, Mamoswine, and Azumarill, and Kommo-o, as well as forming a potent pivot core with other pivots, such as Lokix, Zapdos, and Slowking, the latter able to take on the fire-type moves thrown at Scizor. Defensive partners include pokemon like the aforementioned Slowking, as well as Rhyperior, Skeledirge, and Tinkaton, the latter two for their ability to wall and cripple threats such as Kommo-o. In particular, Rhyperior also works well, as not only does it defensively switch into Arcanine-Hisui, but it also counters Zapdos, which annoys Scizor with the threat of getting paralyzed from Static. due to its ability to switch into threats to Scizor like Arcanine-Hisui and Zapdos.) Hazard setters like Excadrill (Rocks driller is kinda just a HO thing, would mention something like Tinkaton or Cobalion instead. Would also be good to mention how these help Scizor out since it doesn't traditionally fill the defensive roles you'd expect from a Steel) and Sandy Shocks (You're also generally supposed to mention entry hazards stuff first, I'd move this and the Rhyperior mention up a bit since as Apple mentioned they can flow into each other) also work well due to the amount of switches Scizor forces, racking up damage on opposing Pokemon, while Scizor can Knock Off their Heavy-Duty Boots. This works especially well on bulkier team structures, allowing teammates to get the most mileage out of entry hazards.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/mrsuslawl.642289/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/2 once implemented!! please implement apple's AM check as well

ThatOneApple good job, not many notes except that if you want them to change the wording of something, you can just literally replace it within the check to reduce clutter/make implementation easier
implemented :)
 

Monky25

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributor
Moderator
Scizor is a potent threat in the UU metagame due to the combination of Swords Dance + Technician-boosted Bullet Punch for strong revenge killing and cleaning abilities as well as utility options like Knock Off and U-turn to allow it to function as a bulky pivot. Bullet Punch in tandem with Technician allows Scizor to threaten frailer, faster threats like Ogerpon-C, Mamoswine, Lokix, and Latios, works well as an offensive pivot in the UU metagame, with its STAB U-turns hitting opponents like Hydrapple for big damage. This set can also function as a revenge killer or late-game cleaner with Swords Dance and Bullet Punch, notably OHKOing Ogerpon-C after Stealth Rocks, Mamoswine after little chip, and Lokix and Latios at +2. Say what targets knock off is useful for, being that it gets super effective damage on skeledirge and metagross while allowing scizor to cripple zapdos and mandibuzz. Also, say what u-turns purpose is, being that it helps scizor deal big damage to foes like Hydrapple and slowking while allowing it to escape bad matchups against threats like Cobalion and toxapex coming in. 136 speed EVs are used to outspeed Adamant Azumarill and Adamant Ursaluna, (ursaluna doesn’t run max speed so I would cut this) with the rest pumped into bulk. Tera Steel is used to add extra power to its already impressive Technician boosted Bullet Punches, notably being able to guarantee an OHKO on Mamoswine after rocks damage and being able to 2HKO Azumarill. Replace Mamoswine mention with being able to OHKO boots torn at +2 Alternatively, Tera Fire is used to flip its matchup versus Skeledirge and Arcanine-Hisui, allowing it to safely hit the former with Knock Off, hindering its ability to consistently switch in. It can also be used to absorb Will-O-Wisps from the aforementioned Skeledirge, as well as resisting Heat Wave from Tornadus-T. However, one has to be aware of the downsides, which include losing Scizor's good defensive typing, resulting in worse matchups against tier staples like Arcanine-Hisui, Hydrapple, Rhyperior, and Excadrill, as well as taking more damage should your Heavy-Duty Boots get knocked off. (You’re not good into harc anyway so I would change this example to Hydrapple since you’re no longer resistant to draco and take super effective damage from earth power) Bring up Tera electric as a Tera type to avoid static from zapdos who is your biggest counter and active punish for attacking

As an offensive pivot, Scizor does best on bulky offense and offense structures, able to use the fast paced nature of these play styles to repeatedly pivot around and provide item displacement and key revenge killing. come in and get free momentum off of Pokemon like Hydrapple. Scizor also works well with the Pokemon that appreciate its free switches, such as wallbreakers like Latios, Mamoswine and Azumarill, as well as forming a potent pivot core with other pivots, such as Lokix, Zapdos, and Slowking, the latter able to take on the fire-type moves thrown at Scizor. You need to break up this point. Explain why pairing scizor with breakers like Mamoswine, latios, and Azumarill is good, being that they can break past defensive checks like Zapdos, Toxapex, and Cobalion for it, facilitating an easier cleanup with Swords dance. Remove Lokix from the pivots since you are never running both at the same time. Hazard setters like Cobalion, Sandy Shocks, and Rhyperior also work well due to the amount of switches Scizor forces, racking up damage on opposing Pokemon, while Scizor can Knock Off their Heavy-Duty Boots. This works especially well on bulkier team structures, allowing teammates to get the most mileage out of entry hazards. Just remove this point for now, see below as to why and we will see how it flows afterward. Defensive partners include pokemon like the aforementioned Slowking, as well as Rhyperior, Skeledirge, and Tinkaton, the latter two for their ability to wall and cripple threats such as Kommo-o. Tinkaton does not wall kommo-o, instead say that Tinkaton can act as a primary check for threats like latios and Hydrapple so scizor doesn’t get worn down trying to switch into them. Rhyperior also works well, due to its ability to switch into threats to Scizor like Arcanine-Hisui and Zapdos. I would make this the first point and say “Rhyperior is a phenomenal teammate due to its ability to counter dangerous threats to Scizor like Zapdos, Tornadus-T, and Arcanine-Hisui as well as provide key Stealth Rock support to put threats like Ogerpon-C and Mamoswine into range of Bullet Punch more easily. Other entry hazard setters like Sandy Shocks and Cobalion also are good teammates, both forming a VoltTurn core to bring Scizor in against threats like Hydrapple, with Cobalion also being able to offensively check Lokix and Excadrill.”
add remove comment. This is a lot so implement this and tag me when ready so I can check again. Please implement everything
 
Scizor is a potent threat in the UU metagame due to the combination of Swords Dance + Technician-boosted Bullet Punch for strong revenge killing and cleaning abilities as well as utility options like Knock Off and U-turn to allow it to function as a bulky pivot. Bullet Punch in tandem with Technician allows Scizor to threaten frailer, faster threats like Ogerpon-C, Mamoswine, Lokix, and Latios, works well as an offensive pivot in the UU metagame, with its STAB U-turns hitting opponents like Hydrapple for big damage. This set can also function as a revenge killer or late-game cleaner with Swords Dance and Bullet Punch, notably OHKOing Ogerpon-C after Stealth Rocks, Mamoswine after little chip, and Lokix and Latios at +2. Say what targets knock off is useful for, being that it gets super effective damage on skeledirge and metagross while allowing scizor to cripple zapdos and mandibuzz. Also, say what u-turns purpose is, being that it helps scizor deal big damage to foes like Hydrapple and slowking while allowing it to escape bad matchups against threats like Cobalion and toxapex coming in. 136 speed EVs are used to outspeed Adamant Azumarill and Adamant Ursaluna, (ursaluna doesn’t run max speed so I would cut this) with the rest pumped into bulk. Tera Steel is used to add extra power to its already impressive Technician boosted Bullet Punches, notably being able to guarantee an OHKO on Mamoswine after rocks damage and being able to 2HKO Azumarill. Replace Mamoswine mention with being able to OHKO boots torn at +2 Alternatively, Tera Fire is used to flip its matchup versus Skeledirge and Arcanine-Hisui, allowing it to safely hit the former with Knock Off, hindering its ability to consistently switch in. It can also be used to absorb Will-O-Wisps from the aforementioned Skeledirge, as well as resisting Heat Wave from Tornadus-T. However, one has to be aware of the downsides, which include losing Scizor's good defensive typing, resulting in worse matchups against tier staples like Arcanine-Hisui, Hydrapple, Rhyperior, and Excadrill, as well as taking more damage should your Heavy-Duty Boots get knocked off. (You’re not good into harc anyway so I would change this example to Hydrapple since you’re no longer resistant to draco and take super effective damage from earth power) Bring up Tera electric as a Tera type to avoid static from zapdos who is your biggest counter and active punish for attacking

As an offensive pivot, Scizor does best on bulky offense and offense structures, able to use the fast paced nature of these play styles to repeatedly pivot around and provide item displacement and key revenge killing. come in and get free momentum off of Pokemon like Hydrapple. Scizor also works well with the Pokemon that appreciate its free switches, such as wallbreakers like Latios, Mamoswine and Azumarill, as well as forming a potent pivot core with other pivots, such as Lokix, Zapdos, and Slowking, the latter able to take on the fire-type moves thrown at Scizor. You need to break up this point. Explain why pairing scizor with breakers like Mamoswine, latios, and Azumarill is good, being that they can break past defensive checks like Zapdos, Toxapex, and Cobalion for it, facilitating an easier cleanup with Swords dance. Remove Lokix from the pivots since you are never running both at the same time. Hazard setters like Cobalion, Sandy Shocks, and Rhyperior also work well due to the amount of switches Scizor forces, racking up damage on opposing Pokemon, while Scizor can Knock Off their Heavy-Duty Boots. This works especially well on bulkier team structures, allowing teammates to get the most mileage out of entry hazards. Just remove this point for now, see below as to why and we will see how it flows afterward. Defensive partners include pokemon like the aforementioned Slowking, as well as Rhyperior, Skeledirge, and Tinkaton, the latter two for their ability to wall and cripple threats such as Kommo-o. Tinkaton does not wall kommo-o, instead say that Tinkaton can act as a primary check for threats like latios and Hydrapple so scizor doesn’t get worn down trying to switch into them. Rhyperior also works well, due to its ability to switch into threats to Scizor like Arcanine-Hisui and Zapdos. I would make this the first point and say “Rhyperior is a phenomenal teammate due to its ability to counter dangerous threats to Scizor like Zapdos, Tornadus-T, and Arcanine-Hisui as well as provide key Stealth Rock support to put threats like Ogerpon-C and Mamoswine into range of Bullet Punch more easily. Other entry hazard setters like Sandy Shocks and Cobalion also are good teammates, both forming a VoltTurn core to bring Scizor in against threats like Hydrapple, with Cobalion also being able to offensively check Lokix and Excadrill.”
add remove comment. This is a lot so implement this and tag me when ready so I can check again. Please implement everything
implemented :)

tagging Monky25 to check again
 

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