busyguy
formerly mil
Welcome to the latest edition of the Team Rater Competition! The tier this time around will be SM OU. For each round we'll post a team, and participants will have one week to complete a rate of said team. When the round is over, the participants who submitted the best rates will move onto the next round. If you are eliminated and want to receive feedback on your rate, the hosts will be more than happy to provide that upon request. Each round will last one week. Failure to rate the team within the one week time period will result in disqualification unless you're able to give us a valid reason. Please only sign up if you can commit to rating one team every week for the next month. If you're currently involved in or are looking to start rating OU teams, I highly encourage you to participate as this promises to be a great learning experience. Here's to a fun and competitive tournament!
Important notes:
Congratulations for making it to Semifinals!
AnishSomani
MFJr King
H.M.N.I.P
Gross Sweep
10th Squad Taichou
We got some excellent rates this round, and were amazed at the quality you guys had to offer. We believe that all who made it this far are on a top level quality wise.
Here is the team for this round:
Good luck and have fun!
Important notes:
- The winner will be accepted as a member in our Rating League!
- Shoutouts in the room intro of the RMT room and in RMT news
- Your name on a trophy-banner
- The rates in the final two rounds will count towards the Team Rater
- The winner will be awarded voice status in the RMT room on PS if they have shown an interest in getting involved.
- Each round will last one week. Failure to rate the team within the one week time period will result in disqualification unless you're able to give us a valid reason. Please only sign up if you can commit to rating one team every week for the next month.
- If you are eliminated and would like some feedback on your rate and how you can improve going forward, feel free to ask us.
Congratulations for making it to Semifinals!
AnishSomani
MFJr King
H.M.N.I.P
Gross Sweep
10th Squad Taichou
We got some excellent rates this round, and were amazed at the quality you guys had to offer. We believe that all who made it this far are on a top level quality wise.
Here is the team for this round:
Medicham-Mega (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Medicham is new to the meta, and was a strong wallbreaker on ORAS. Its HJK can dent foes even if its a resisted hit, and can severely damage teams. Zen Headbutt deals with Toxapex, Tapu Fini, Clefable, and Mega Venusaur. Medicham can't take hits at all in the current state of the Meta, because it is rather slow, but Rotom, Magearna, and Landorus can help it enter the battle safely. Medicham also softens up opposing teams with its heavy hits which is beninifial to Garchomp as both physical attackers have similar answers.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Stealth Rock
Landorus is the main physical sponge on the team. Its role is to keep physical attackers such as Garchomp, Charizard, Excadrill and Scizor on check, as they outspeed adamant Medicham or threaten it out. U-turn is necessary to allow Medicham to enter the battle, while HP Ice keeps Zygarde from spamming Thousand arrows, and DD Lando from setting up.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 144 Def / 116 SpD
Calm Nature
IVs: 0 Atk / 30 Spe
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom is an interesting partner for Medicham as is great at keeping momentum and bringing threats in safely. Rotom often times forces the opponents to switch into their Grass-type, which can be taken advantage of with Medicham, e.g. in situations when Rocks are up, the Grass-type is burned by Rotom already and low enough to be OHKOed by Medicham or Garchomp. It also covers Magearna's weaknesses pretty well, as it can take on Fire and Ground types.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Aura Sphere
- Volt Switch
Magearna is essential to the team as it offers an answer to psychic types such as Tapu Lele, which Medicham can't deal with most of the time. It is a great pivot which can be brought in many situations due to its typing and bulk. Its hard to find switchins to Magearna, since opponents have to evaluate whether they want to give up momentum or risk taking a Fleur Cannon. Together with Rotom they form a momentum core which is hard to stop and brings in the team's threats without them taking damage.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Megahorn
Choice Band Bulu is the second physical breaker in the team, its Wood Hammer hits exetremely hard, while Superpower hits Steel types which Garchomp can't handle. It also covers Zygarde because it is a popular threat at the moment, and weakens Ground-type moves for Magearna. Bulu and Medicham put a lot of pressure on physical walls, and the goal is to force the opposing walls to collapse, with the aim of helping Garchomp sweep.
Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Fire Fang
- Outrage
Garchomp is the fastest Pokemon on the team, and a potent revenger. Medicham and Bulu weaken opposing teams, and Garchomp waits for the right opportunity to sweep. Rock Slide was chosen, since Volcarona sets up on Bulu and Magearna, and Fire Fang keep Scizor and Ferrothorn in check. The team already pressures Steel-types a lot, so Outrage is a powerful weapon for late game.
pastebin
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Medicham is new to the meta, and was a strong wallbreaker on ORAS. Its HJK can dent foes even if its a resisted hit, and can severely damage teams. Zen Headbutt deals with Toxapex, Tapu Fini, Clefable, and Mega Venusaur. Medicham can't take hits at all in the current state of the Meta, because it is rather slow, but Rotom, Magearna, and Landorus can help it enter the battle safely. Medicham also softens up opposing teams with its heavy hits which is beninifial to Garchomp as both physical attackers have similar answers.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Stealth Rock
Landorus is the main physical sponge on the team. Its role is to keep physical attackers such as Garchomp, Charizard, Excadrill and Scizor on check, as they outspeed adamant Medicham or threaten it out. U-turn is necessary to allow Medicham to enter the battle, while HP Ice keeps Zygarde from spamming Thousand arrows, and DD Lando from setting up.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 144 Def / 116 SpD
Calm Nature
IVs: 0 Atk / 30 Spe
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom is an interesting partner for Medicham as is great at keeping momentum and bringing threats in safely. Rotom often times forces the opponents to switch into their Grass-type, which can be taken advantage of with Medicham, e.g. in situations when Rocks are up, the Grass-type is burned by Rotom already and low enough to be OHKOed by Medicham or Garchomp. It also covers Magearna's weaknesses pretty well, as it can take on Fire and Ground types.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Aura Sphere
- Volt Switch
Magearna is essential to the team as it offers an answer to psychic types such as Tapu Lele, which Medicham can't deal with most of the time. It is a great pivot which can be brought in many situations due to its typing and bulk. Its hard to find switchins to Magearna, since opponents have to evaluate whether they want to give up momentum or risk taking a Fleur Cannon. Together with Rotom they form a momentum core which is hard to stop and brings in the team's threats without them taking damage.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Megahorn
Choice Band Bulu is the second physical breaker in the team, its Wood Hammer hits exetremely hard, while Superpower hits Steel types which Garchomp can't handle. It also covers Zygarde because it is a popular threat at the moment, and weakens Ground-type moves for Magearna. Bulu and Medicham put a lot of pressure on physical walls, and the goal is to force the opposing walls to collapse, with the aim of helping Garchomp sweep.
Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Fire Fang
- Outrage
Garchomp is the fastest Pokemon on the team, and a potent revenger. Medicham and Bulu weaken opposing teams, and Garchomp waits for the right opportunity to sweep. Rock Slide was chosen, since Volcarona sets up on Bulu and Magearna, and Fire Fang keep Scizor and Ferrothorn in check. The team already pressures Steel-types a lot, so Outrage is a powerful weapon for late game.
pastebin
Good luck and have fun!
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