Nerfmons (Slate 11: Legendary Slate)

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This is my first post here, so please tell me if something is wrong. Also, the template in the OP lacks the ability section.


Name: Salamence
Nerfed Stats: 75 (-20) / 115 (-20) / 70 (-10) / 70 (-40) / 70 (-10) / 100 [500]
Removed Moves: Dragon Dance, Earthquake
Ability: Intimidate / Anger Point
New Typing (If Any): N/A
New Moves (If Any):
Superpower
Justification: Salamence is a sweeper that snowballs. I removed Moxie and Dragon Dance as not to overwhelm NU, forcing it to rely on Intimidate. Also lowered it's attacking stat in the power levels of NU and killed it's special attack to make sure it can't run special sets, though it can still use Fire Blast and Hydro Pump (I have no idea how Salamence can use that, but ok...) to great effect as coverage for threats like Steelix. Earthquake was swapped with Superpower to prevent Salamence from staying in too long (if that was broken, ill remove Superpower and force Salamence to rely on Brick Break to get through Steels if not mixed.)
Competitive Insight:
 
This is my first post here, so please tell me if something is wrong. Also, the template in the OP lacks the ability section.


Name: Salamence
Nerfed Stats: 75 (-20) / 115 (-20) / 70 (-10) / 70 (-40) / 70 (-10) / 100 [500]
Removed Moves: Dragon Dance, Earthquake
Ability: Intimidate / Anger Point
New Typing (If Any): N/A
New Moves (If Any):
Superpower
Justification: Salamence is a sweeper that snowballs. I removed Moxie and Dragon Dance as not to overwhelm NU, forcing it to rely on Intimidate. Also lowered it's attacking stat in the power levels of NU and killed it's special attack to make sure it can't run special sets, though it can still use Fire Blast and Hydro Pump (I have no idea how Salamence can use that, but ok...) to great effect as coverage for threats like Steelix. Earthquake was swapped with Superpower to prevent Salamence from staying in too long (if that was broken, ill remove Superpower and force Salamence to rely on Brick Break to get through Steels if not mixed.)
Competitive Insight:
salamence learns hydro pump because Bagon tends to be found in coastal areas/waterfall areas in the games, since it's known for jumping off cliffs and those places tend to have cliffs, so they gave it an ocean connection.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

Salamence
Nerfed Stats:
95 / 100 / 80 / 85 / 80 / 80 (-35 Atk, -25 SpA, -20 Spe)
Removed Moves: Dragon Dance, Fly, EQ, Aqua Tail, Rock Slide, Stone Edge
Ability: Anger Point [HA: Moxie]
Typing:

New Moves (If Any):
N/A
Justification: Salamence was strong because of it's ability to clean up late game with Dragon Dance, or snowball out of control with moxie. Now it can't run Moxie or many other moves, soo. It's kinda crappy
Anger point is for the many dex entries like this: "It becomes uncontrollable if enraged. It destroys everything with shredding claws and fire."
Competitive Insight: Salamence now has to rely on Aerial Ace for flying STAB, which is annoying, but at least it has flying STAB. It can work decently as a hone claws sweeper with Dragon Rush and Iron Tail, but it's not really that good any more. if anything, it's kinda shitty. Although you can get lucky if the opponent crits you, although it probably won't live with those defences.
 
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Salamence
Nerfed Stats:
95 / 90 / 80 / 95 / 80 / 80 (-45 Atk, -15 SpA, -20 Spe) ---> 95 / 115 / 100 / 115 / 90 / 105
Removed Moves: Dragon Dance, Fly
Moves Limited to Anger Point: Earthquake, Aqua Tail, Rock Slide, Stone Edge
Ability: Anger Point [HA: Moxie] ---> Strong Jaw
Typing:

New Moves (If Any):
N/A
Justification: Salamence was strong because of it's ability to clean up late game with Dragon Dance, or snowball out of control with moxie. Now it can't run both Moxie and EQ / Rock Slide / Stone Edge in the same set, making it rather difficult to get decent coverage outside of Iron Tail (Which misses a lot) and, uh. Zen Headbutt? It can still run Moxie, but it's limited to weaker moves. It has less Atk than SpA, which allows for mixed sets with Moxie, but it's attacks are very weak.
Anger point is for the many dex entries like this: "It becomes uncontrollable if enraged. It destroys everything with shredding claws and fire."
Competitive Insight: Salamence now has to rely on Aerial Ace for flying STAB, which is annoying, but at least it has flying STAB. It can work decently as a hone claws sweeper with Dragon Rush and Iron Tail, but it's not really that good any more. if anything, it's kinda shitty. Although you can get lucky if the opponent crits you, although it probably won't live with those defences.

The Mega is pretty strong. Able to abuse Strong Jaw with Crunch, Fire Fang and Thunder Fang, and it's probably too strong for NU, buut. I don't care, it's a mega, so it should be in a tier above the original mon.
umm
i didn't realise we rebalanced megas
also that thing is probably going to PU not NU (base form)
 

Name: Kommo-o
Nerfed Stats: 75 / 90 / 125 / 80 / 105 / 75 (-20 Atk -20 SpA -10 Spe) (550 BST)
Ability: Bulletproof / Battle Armor / Overcoat
Removed Moves: ---
New Typing (If Any):

New Moves (If Any):
---
Justification: Kommo-o's offensive power was lowered, because its Choice Specs set is quite good in RU. It isn't doing much with 80 Special Attack. It is a bit slower too, so now Vanilluxe and Braviary can outspeed and revenge kill it. Soundproof was replaced by Battle Armor because it is a more fitting ability and isn't as good.
Competitive Insight: Kommo-o has kept its bulk, so a tank set might be good. Or a Dragon Dance/Swords Dance wallbreaker set. Something like that.

Kommo-o @ Fightinium Z / Dragonium Z / Life Orb
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance / Swords Dance
- Outrage / Dragon Claw
- Sky Uppercut
- Poison Jab
 
Here goes nothing.


Name: Metagross
Nerfed Stats: 80 / 95 (-40) / 100 (-30) / 95 / 80 (-10) / 65 (-5) | 515 BST
Removed Moves: Bullet Punch, Earthquake
Abilities: Forewarn / Light Metal
New Moves (If Any): Calm Mind
Justification: For supposedly being "smarter than a supercomputer", you'd think that Metagross would use its mind more.
Competitive Insight: Once a blatant physical attacker, now an all-around tank. Can serve as a Stealth Rock user, Calm Mind user, or mixed attacker.


Name: Goodra
Nerfed Stats: 90 / 100 / 70 / 80 (-30) / 110 (-40) / 80 | 530 BST
Removed Moves: Earthquake, Flamethrower, Fire Blast
Abilities: Sticky Hold / Friend Guard / Gooey
Justification: Being thoroughly described as friendly, Goodra doesn't seem like the type of creature that would quake the earth or set things on fire with its breath.
Competitive Insight: Lowered Special Attack for less unpredictability, and took a chunk out of its otherwise massive special bulk. No Hydration means no RainRest, and no Sap Sipper means no random immunity or Attack boosting. At this point, Goodra serves best as a specially defensive physical attacker with its Dragon STAB and Iron Tail for coverage.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I always wished that this rather unique Pet Mod didn't die out, but i guess I was too stringent on certain matters and not particularly keen on apying this attention.. I'll reinvigorate this by scrapping this slate and opening a Free For All slate.

Nerf any mon you feel like nerfing from any tier (Even Ubers) for NU. Only rule is that you can't nerf more than four mons. Please note signature moves and abilities are allowed.
 
Doing some more stuff:

Name: Celesteela
Nerfed Stats: Unchanged
Removed Moves: -All Fire-type moves, -All Grass-type moves (except Mega Drain), -Fly, -Earthquake, -Magnet Rise (why did it even get this in the first place)
New Typing (If Any): Unchanged
Justification: My goal for these was to prove just how much movepool defines a Pokemon's role and, subsequently, niche. By removing the most common moves that Celesteela uses in OU, we are left with a one-dimensional Pokemon that is walled by steels and fires. Of course, you have your pick of running either physical or special offense, but both have significant flaws.
Competitive Insight: Probably rest talk or Automize. Treat it as a Registeel that trades a couple of utility moves for a different typing and more speed/bulk.


Name: Manaphy
Nerfed Stats: Unchanged
Removed Moves: -Tail Glow, -Calm Mind
Justification: Let's be real, nobody would ever use Manaphy if not for its boosting moves combined with Hydration. The fact that its a bulky water with those stats is the one thing keeping it viable. Oh, also Heart Swap for dumb countersweeps, but that's a bad gimmick
Competitive Insight: Stallbreaker? One thing it has over Suicune is access to Knock Off. Maybe use a gimmicky Rest/Knock Off/U-turn/Scald set on a rain team?
 
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charizard8888

Catch The Wave
is a Forum Moderator Alumnus

Name: Landorus-Therian
Nerfed Stats: 70 / 110 / 80 / 90 / 80 / 71 (-19 HP, -35 Atk, -10 Def, -15 SpA, -20 Spe)
Removed Moves: -U-turn, -Superpower, -Stone Edge, -Focus Blast
Ability: Anger Point [HA: Frisk]
Justification: Landorus-Therian has been an OU powerhouse for a long time being in the A+ to S Rank tier due to it's great typing, access to Intimidate, U-turn, Stealth Rock, Defog now along with a good Attack stat and options to go from a bulky set to a Scarf Attacker too as well as a Rocky Helmet user, a great switchin in the game to pacify the foe and force switchouts.
With Intimidate and U-turn removed it can no longer highly influence battles and forceout switchouts from powerful hitters. With 75 base Speed, Medicham, Absol, Zangoose can outspeed it + the reduced defenses and HP let's them handle it. Superpower (and Focus Blast as the Special move) is removed as it could've been a very powerful coverage move on a potential Scarf set. Stone Edge being a 100 Base Power move has been removed for the same reason, in addition it could've been used on a non Scarf set as well.
Competitive Insight: Landorus-T can act as a item scouter with Frisk and hazards controller with Stealth Rock and Defog at the same time. A surprise Attacking Scarf set can also be used to target a different group of Pokemon (Mainly fast frail sweepers). HP Fire being

+2 252+ Atk Life Orb Absol Knock Off vs. 252 HP / 0 Def Landorus-Therian: 364-430 (105.8 - 125%) -- guaranteed OHKO
Absol OHKOs after a Swords Dance


252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 252 HP / 0 Def Landorus-Therian: 251-296 (72.9 - 86%) -- guaranteed 2HKO
252+ Atk Landorus-Therian Earthquake vs. 0 HP / 4 Def Medicham: 208-246 (79.6 - 94.2%) -- guaranteed 2HKO


0 SpA Vaporeon Scald vs. 252 HP / 0 SpD Landorus-Therian: 224-266 (65.1 - 77.3%) -- guaranteed 2HKO
Even Wish Support Vaporeon does a lot of damage while the Z-Celebrate set OHKOs with Hydro Pump / Ice Beam


252 Atk Toxic Boost Zangoose Facade (140 BP) vs. 252 HP / 0 Def Landorus-Therian: 379-447 (110.1 - 129.9%) -- guaranteed OHKO
252+ Atk Landorus-Therian Earthquake vs. 0 HP / 4 Def Zangoose: 247-292 (86 - 101.7%) -- 12.5% chance to OHKO after toxic damage
Zangoose can mostly take a potential Scarf Lando-T set on 1v1 as well


252 Atk Choice Band Cinccino Tail Slap (5 hits) vs. 252 HP / 0 Def Landorus-Therian: 300-360 (87.2 - 104.6%) -- approx. 6.3% chance to OHKO

+1 0 Atk Braviary Brave Bird vs. 252 HP / 0 Def Landorus-Therian: 279-328 (81.1 - 95.3%) -- guaranteed 2HKO
252+ Atk Landorus-Therian Rock Slide vs. +1 172 HP / 0 Def Braviary: 140-166 (36.4 - 43.2%) -- 98.2% chance to 3HKO after Leftovers recovery
After a Bulk Up


252 SpA Solar Power Charizard Fire Blast vs. 252 HP / 0 SpD Landorus-Therian in Sun: 429-505 (124.7 - 146.8%) -- guaranteed OHKO



Name: Shaymin-Sky
Nerfed Stats: 80 / 103 / 65 / 105 / 65 / 95 (-20 HP, -10 Def, -15 SpA, -10 SpD, -32 Spe)
Removed Moves: Earth Power
Ability: Leaf Guard
Justification: Air Slash + Serene Grace was one big reason for it being in Ubers. That has been removed here and the bulk, Special offense, and the Speed been reduced, it's Physical movepool is already shallow. Outsped and handled by Pokemon like Ambipom, Delphox, Charizard, Mismagius. Threatened by others like Incineroar and Klingklang. With Earth Power's removal, HP Fire is it's best move against Steel-type Pokemon.
Competitive Insight: It's a straightforward Special Attacker now with the only diversity of using either Choice Scarf or power boosting items like Z Moves or Choice Specs or Life Orb just like most of the non-slow attackers. Although it could be of great use as it can take on S Rank Pokemon namely Mega Slowbro and Mega Venusuar. Leaf Guard can be only situationally helpful when used in conjunction to sun users like Charizard.

252+ Atk Life Orb Absol Sucker Punch vs. 0 HP / 0 Def Shaymin-Sky: 231-274 (76.7 - 91%) -- guaranteed OHKO after Stealth Rock

252 SpA Choice Specs Shaymin-Sky Air Slash vs. 176 HP / 0 SpD Vikavolt: 201-237 (59.2 - 69.9%) -- guaranteed 2HKO
0+ SpA Choice Specs Vikavolt Thunderbolt vs. 0 HP / 0 SpD Shaymin-Sky: 313-369 (103.9 - 122.5%) -- guaranteed OHKO


252 Atk Hitmonlee Stone Edge vs. 0 HP / 0 Def Shaymin-Sky: 294-346 (97.6 - 114.9%) -- guaranteed OHKO after Stealth Rock

252 SpA Mismagius Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Shaymin-Sky: 321-378 (106.6 - 125.5%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Mismagius Shadow Ball vs. 0 HP / 0 SpD Shaymin-Sky: 321-378 (106.6 - 125.5%) -- guaranteed OHKO
252 SpA Shaymin-Sky Seed Flare vs. 0 HP / 4 SpD Mismagius: 162-192 (62 - 73.5%) -- guaranteed 2HKO
Either way works for Mismagius


252 Atk Technician Ambipom Fake Out vs. 0 HP / 0 Def Shaymin-Sky: 117-138 (38.8 - 45.8%) -- guaranteed 2HKO after Stealth Rock
252 Atk Ambipom Return vs. 0 HP / 0 Def Shaymin-Sky: 198-234 (65.7 - 77.7%) -- 25% chance to OHKO after Stealth Rock
252 SpA Shaymin-Sky Seed Flare vs. 0 HP / 0 SpD Ambipom: 237-280 (81.4 - 96.2%) -- guaranteed 2HKO
Ambipom can KO without Silk Scarf as well and take a hit from Scarf.


252+ Atk Hariyama Fake Out vs. 0 HP / 0 Def Shaymin-Sky: 65-77 (21.5 - 25.5%) -- 1.6% chance to 3HKO after Stealth Rock
252+ SpA Choice Specs Shaymin-Sky Air Slash vs. 0 HP / 252 SpD Assault Vest Hariyama: 252-296 (58.7 - 68.9%) -- guaranteed 2HKO
252+ Atk Hariyama Knock Off (97.5 BP) vs. 0 HP / 0 Def Shaymin-Sky: 156-184 (51.8 - 61.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Hariyama Bullet Punch vs. 0 HP / 0 Def Shaymin-Sky: 65-77 (21.5 - 25.5%) -- 1.6% chance to 3HKO after Stealth Rock


252+ SpA Choice Specs Shaymin-Sky Hidden Power Fire vs. 88 HP / 0 SpD Klinklang: 214-252 (75.6 - 89%) -- guaranteed 2HKO
+1 252+ Atk Klinklang Gear Grind (2 hits) vs. 0 HP / 0 Def Shaymin-Sky: 320-378 (106.3 - 125.5%) -- guaranteed OHKO after Stealth Rock


252 SpA Choice Specs Shaymin-Sky Hidden Power Fire vs. 252 HP / 252+ SpD Silvally-Steel: 126-150 (31.9 - 38%) -- 95.6% chance to 3HKO
0 SpA Silvally-Steel Flamethrower vs. 0 HP / 0 SpD Shaymin-Sky: 176-208 (58.4 - 69.1%) -- guaranteed 2HKO after Stealth Rock


252 SpA Choice Specs Shaymin-Sky Air Slash vs. 0 HP / 0 SpD Charizard: 181-214 (60.9 - 72%) -- guaranteed 2HKO
252 SpA Shaymin-Sky Hidden Power Rock vs. 0 HP / 0 SpD Charizard: 260-308 (87.5 - 103.7%) -- 18.8% chance to OHKO
0 SpA Charizard Fire Blast vs. 0 HP / 0 SpD Shaymin-Sky: 362-428 (120.2 - 142.1%) -- guaranteed OHKO


Name: Lugia
Nerfed Stats: 80 / 90 / 100 / 90 / 110 / 80 (-36 HP, -30 Def, -44 SpD, -30 Spe)
Removed Moves: Roost, Thunder Wave, Psycho Boost
Ability: Pressure [HA: Synchronise]
Justification: Multiscale gives Lugia a good start, it was replaced with Synchronise which is still a usable ability. Roost has been removed so it can't lose it's Flying-type weaknesses against slower foes. Reduced Speed let's it get outsped by most attackers so it would require a lot of EVs (252 for Medicham) to at least speed tie with them unlike with it's previous Speed stat. Psycho Boost was removed to prevent it from turning into a powerful attacker with Calm Mind in it's movepool. Thunder Wave was removed so now the opponent's mostly know which status would Lugia use (Toxic that is).
Competitive Insight: With Aeroblast, Toxic, Whirlwind, Calm Mind, Recover and decent stats it can still be used as a fine stall Pokemon in the tier giving Slowbro some competition with Lugia having a Ground immunity, better Special Defense while Slowbro with higher physical defense, Regenerator, and Scald. It can also act as a Tailwind + Defog support Pokemon. Another possibility due to it's colourful coverage is a attacking Pokemon but base 90 offensive stats aren't that impressive without Choice or Calm Mind boost.

252+ Atk Life Orb Absol Knock Off vs. 252 HP / 0 Def Lugia: 307-361 (84.3 - 99.1%) -- guaranteed 2HKO
252+ Atk Toxic Boost Zangoose Facade (140 BP) vs. 252 HP / 0 Def Lugia: 345-406 (94.7 - 111.5%) -- 68.8% chance to OHKO
252 Atk Gigalith Stone Edge vs. 252 HP / 0 Def Lugia: 338-398 (92.8 - 109.3%) -- 56.3% chance to OHKO
252 Atk Choice Band Sneasel Icicle Crash vs. 252 HP / 0 Def Lugia: 338-398 (92.8 - 109.3%) -- 56.3% chance to OHKO
252 Atk Life Orb Pure Power Medicham Thunder Punch vs. 252 HP / 0 Def Lugia: 260-307 (71.4 - 84.3%) -- guaranteed 2HKO
252 SpA Solar Power Charizard Fire Blast vs. 252 HP / 252 SpD Lugia in Sun: 264-312 (72.5 - 85.7%) -- guaranteed 2HKO
 
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Nerfed Marshadow

Stats:
80/95/60/80/70/95 (-10 HP, -30 Atk, -20 Def, -10 SpA, -20 SpD, -30 Spe), 480 BST (-120)
Type: Fighting/Ghost (unchanged)
Ability: Iron Fist
Removed Moves: Bulk Up, Close Combat, Poison Jab, Iron Head
Justification: Nerfed Marshadow no longer has a way to set up (calm mind marsh, anyone?) and loses its strongest reliable Fighting stab. It is also unable to hit Fairies SE with strong coverage moves. Losing Technician also hurts Shadow Sneak, Rock Tomb, and HP Ice. However, it gets Iron Fist to make up for it, powering up its Drain Punch and elemental punches, and it still has Spectral Thief. 95 Atk and 95 Spe aren't bad in NU either.
Sample Set:
Marshadow @ Marshadium Z
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Drain Punch
- Ice Punch
- Shadow Sneak

Nerfed Pheromosa

Stats:
71/127/37/127/37/81 (-10 Atk, -10 SpA, -70 Spe), 480 BST (-90)
Type: Bug/Fighting (unchanged)
Ability: Swarm [HA: Justified]
Removed Moves: Ice Beam, Throat Chop
Justification: By severely nerfing Pheromosa's speed, it is no longer as threatening, as most offensive mons outspeed and OHKO it. Removing Ice Beam allows Flying-types to wall it; removing Throat Chop gives Ghosts a much easier job walling it as well. Swarm and Justified are mostly (but not completely) useless abilities.
High Jump Kick remains, though, so it could serve a similar role as Medicham (while having marginally higher speed). Also note that this thing gets Agility, Quiver Dance, and Rapid Spin, although I doubt they'll be useful.
Sample Set:
Pheromosa @ Choice Scarf
Ability: Justified / Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Poison Jab
- Drill Run / Lunge

Nerfed Kartana

Stats: 59/137/113/59/29/83 (-44 Atk, -18 Def, -2 SpD, -26 Spe), 480 BST (-90)
Type: Grass/Steel (unchanged)
Ability: Overgrow [HA: Light Metal]
Removed Moves: Smart Strike, Knock Off
Justification: Its Attack and Speed have been nerfed to levels that are still decent in NU, but not broken. Because of its low SpD, it is unable to set up on some walls that can take it out with even a weak special move.
Without Smart Strike, it loses its secondary stab; without Knock Off, it can still use Night Slash but that lacks utility. Overgrow powers up Leaf Blade when Kartana is low on health; Light Metal is mostly useless. In general, Kartana functions like it did would OU: Choice Scarf (which can no longer snowball out of control) or SD + Z-move (sticky web support is appreciated).
Sample Set:
Kartana @ Grassium Z / Fightinium Z
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Return / Psycho Cut / Night Slash / Defog

Nerfed Nihilego

Stats: 79/53/47/97/101/103 (-30 HP, -30 SpA, -30 SpD), 480 BST (-90)
Type: Rock/Poison (unchanged)
Ability: Solid Rock [HA: Poison Point]
Removed Moves: Toxic Spikes
Justification: Its bulk and SpA are now reduced significantly; while its Speed is good, it can get outsped and OHKOed by Delphox's Psyshock. Without Toxic Spikes, it loses much of its utility (otherwise it might be able serve as a lead, or even as a special wall on sand teams). Solid Rock is niche, but does allow it to survive some hits it otherwise wouldn't (0 SpA Slowbro Psyshock vs. 0 HP / 4 Def Solid Rock Nerfed Nihilego: 234-276 (78.2 - 92.3%)). Rock/Poison aren't good stabs when Steelix is everywhere. Non-nerfed Nihilego is probably dropping to RU soon because of its bad matchup vs common UU threats like Scizor, Gliscor, and Latias.
Sample Set:
Nihilego @ Choice Specs
Ability: Solid Rock
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Grass Knot
- Power Gem
- Thunderbolt

Things that these nerfed Ultra Beasts have in common:
480 BST
Prime stats
Exactly two stats over 100
Ability involves primary type; HA involves secondary type
 
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Name: Darkrai
Nerfed Stats: 70/70/70/115/90/100
(-20 Atk, -20 Def, -20 SpA, -25 Spe)
Removed Moves: - Nasty Plot, - Knock Off, - Focus Blast
Ability: Bad Dreams
Justification:
Mix of offense and utility but without being overwhelming at doing both at the same time.

Name: Aegislash
Sword:
Nerfed Stats: 60/120/50/120/50/50
(-30 Atk, -30 SpA)
Shield:
Nerfed Stats: 60/50/120/50/120/50
(-30 Def, -30 SpD)
Removed Moves: - King's Shield, - Swords Dance, - Protect
Ability: Stance Change
Justification:
Once it leaves shield form Aegislash has to stay in blade form. Being unable to boost attack then switch makes it easier to manage and allows for more creativity with Reflect, Autotomize, Destiny Bond, and Iron Defense.

Name: Darmanitan
Nerfed Stats: 85/130/55/30/55/85
(-20 HP, -10 Atk, -10 Spe)
Zen Mode: 85/30/100/130/100/55
(-20 HP, -5 Def, -10 SpA, -5 SpD)
Removed Moves: - Flare Blitz, - Focus Blast, - Rest, - U-turn
Ability: Sheer Force, Zen Mode
Justification:
Being forced to used Zen mode and having less control over it makes Darmanitan harder to use reliably.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Reserving Zekrom, Landorus (Base), Marshadow (my own version) and Scizor


Name: Landorus
Nerfed Stats: 79 HP / 105 Atk / 70 Def / 95 SpA / 60 SpD / 81 Spe [BST:500] (-10 HP, -10 Atk, -20 Def, -20 SpA, -20 SpD, -20 Spe)
Removed Moves: Swords Dance, Rock Polish, Knock Off, Sludge Bomb / Wave, Grass Knot
New Ability: Cloud Nine
New Typing (If Any): Ground
New Moves (If Any): Nasty Plot
Justification: Stat wise i generally just debuffed Landorus to a BST more suitable for NU. Its now much more frail, and 81 base speed is now below the general "fast mon" facet. I axed both Swords Dance and Rock Polish so its sweeping / wallbreaking abilities are not too expansive. Knock Off makes Landorus unable to cripple switchins reliant on their items. Sludge Bomb / Wave and Grass Knot both got axed to preserve the viability of Grass and Water type checks and counters. Sheer Force was super busted, so I replaced it with a much tamer Cloud Nine. I said "screw Grass neutrality + Ground immunity" and made it pure Ground. It helps that Grass and Water type moves are the preferred attacks to take down Gound mons in lower tiers. I did give it Nasty Plot to give i a niche not held in NU tho.
Competitive Insight: Landorus can either go a special wallbreaker route or sport a Scarf and try going Physical.


Name: Zekrom
Nerfed Stats: 80 HP / 120 Atk / 95 Def / 75 SpA / 70 SpD / 80 Spe [BST:520] (-20 HP, -30 Atk, -25 Def, -45 SpA, -30 SpD, -10 Spe)
Removed Moves: -Bolt Strike, -Fusion Bolt, -Focus Blast
New Ability: Static
New Typing (If Any): N/A
New Moves (If Any): N/A
Justification: Same general stat nerfing, with emphasis on special attack. Bolt Strike and Fusion Bolt are both removed so it doesn't have any stupidly strong Electric STAB, while Focus Blast is axed so it doesn't auto beat Steelix. Static is a neat ability to pair with its ok defense stat.
Competitive Insight: Zekrom is a physical breaker that is unfortunately countered by the tier's best physical tank - Steelix.


Name: Scizor
Nerfed Stats: N/A
Removed Moves: -Bullet Punch, -Superpower
New Ability: Swarm [HA: Light Metal]
New Typing (If Any): Bug
New Moves (If Any): N/A
Justification: WIP
Competitive Insight: WIP
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Name: Stakataka
Nerfed Stats: 61 / 127 / 127 / 53 / 101 / 13 (All still primes)
Abilities: Sturdy
Justification: Main reasons to use Stak are powerful Gyro Ball and good enough bulk to set up TR itself and sweep, as well and living some hits despite the poor type defensively. It keeps the nieche, but hits less hard and tanks less hits
Competitive Insight: Can still have the same nieche, just toned down to a less powerful level

(Thanks to Jucherz and Luke for warning me to fix it)
 
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Name: Stakataka
Nerfed Stats: 61 / 127 / 127 / 53 / 101 / 13 (All still primes)
Removed Moves: Gyro Ball, Trick Room
Added Moves: Explosion
Abilities: Sturdy
Justification: Main reasons to use Stak are powerful Gyro Ball and good enough bulk to set up TR itself and sweep, as well and living some hits despite the poor type defensively. With those gone, Stakataka loses a lot of power
Competitive Insight: Can still be a mon to take a few hits and deliver a punch before going down. Iron Head and Stone Edge are it's main STABs, Sturdy allows it to live a hit against sweepers and possibly KO them back

Tell me if it's too under/overpowered fir NU (I don't usually play the tier so I don't know much)
Now it's just a worse Aggron tbh, and Aggron is in PU. Give it Trick Room back and don't add Explosion imo.
 
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