INTRO
Hi all and thanks for checking my team out!
I haven't done one of these in a LONG while - so thought I'd drop this team here that I've had some success with! I originally created this team as a bit of fun - as OU was stale and I loved Water Pokemon. Over time I wanted to see how well this team could do with laddering in Mono so I knuckled down and made a few changes to improve it. The result was this team peaking at 1712 ( before dropping off (proof below) - so for me that's some sort of achievement!
It's a mix of the weird and wonderful and not a very orthodox Water type team and is still quite fun to play with. Anyways - let's get into it... :)
THE TEAM
G-warts (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 220 Def / 36 SpD
Relaxed Nature
- Scald
- Earthquake
- Knock Off
- Stealth Rock
One of my all time favourite Water Pokemon and more often than not - the lead in most of my battles. Aside from being immune to Electric - I gave it Water Absorb to give it another immunity and stop things like Rotom-W doing anything to it. Moveset is fairly straight forward - Scald and EQ provide it STAB, Knock Off is there for anything that switches in or is holding an annoying item (like Leftovers) and Stealth Rocks is pretty self explanatory. EV spread is to maximise it's physical bulk and me not caring too much about speed on this team - I chucked the remaining on to SpDef to buff up that area. I've switched around the spread (between SpDef and Def) and it's honestly not done any worse than this current one.
Navi (Azumarill) (F) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Whirlpool
- Perish Song
- Toxic
- Protect
Water has plenty of coverage and checks to one of it's weaknesses (Electric). Sadly it's other weakness to Grass isn't really "checked" as comfortably. Even common Water favorites Pelipper and Toxapex can be played around a bit. Basically - I knew I wouldn't stand much of a chance against Grass in mono as it straight up brushes most Water teams aside. With that in mind though - I still wanted some sort of answer to it especially as I have two Water/Ground types! Enter Sap Sipper Azumarill! Nothing too fancy here EV spread is to maximise it's special bulk and moves wise - it's your typical Whirlpool/Perish Song trap set up. Azu essentially provides me a free switch into Grass type moves and opens up the opportunity for me to Perish trap. Mega Char Y (if left unchecked and I don't have Rocks up can be free to dent holes in my team with it's combo of Drought/Solar Beam etc) can be nullified easily enough with this set. Any Celesteela set is pretty much fodder to this and Ferrothorn (without Gyro Ball) can find itself being put out quite quickly, although I have to be wary of it stacking Spikes. Toxic is there instead of Rest or another useful move like Knock Off - as it allows me to stall and chip away at anything that switches in. It can't do much to Mega Venu with Sludge Bomb - but it does provide me the means to stop it from Giga Drain-ing my entire team or planting Leech Seed. I would usually still go for the Whirlpool/Perish Song trap - as at least i can dent it somewhat until we're both forced into switching out. It's not perfect - but this Azu has saved my hide on more than one occasion!
Probe Light (Lanturn) (M) @ Leftovers
Ability: Volt Absorb
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Toxic
- Protect
With three Pokemon on my team being weak to Electric - and me needing another answer to it instead of the expected switch into Seismitoad or Swampert - I brought in Volt Absorb Lanturn. 'Toad can usually be one of the first Pokemon in my team to faint, so I didn't want to rely on Swampert coming in and getting chipped away at. This thing is decent enough to come in and stop Volt Switchers and force them to try something else or switch out and doesn't mind too much if it's hit with Will O Wisp. This will allow me to either Volt Switch myself, go for Scald (and pray for burn lols) or hit 'em with Toxic. Even against stubborn special attackers who will try to chip away at it - if I have used Toxic or got the burn from Scald - I can stall a little bit coz of Lanturn's good bulk and anticipate what they might try and do next. Volt Switching also allows me to bring in Fini (to lure in status users) or Mega Swampert (for Knock Off). The EV spread and Bold nature means it can stomach more than one non Adamant or Band/Orb Garchomp and Landorus EQs allowing me to go for the hail Mary of Scald burn or replying with Toxic to help make it easier for other Pokemon to clean up.
Ariel (Tapu Fini) @ Choice Scarf
Ability: Misty Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf or Muddy Water
- Moonblast
- Trick
- Defog
Most people frown upon this set - but this Fini has definitely been one of my stars on this team! Other than providing blanket cover vs status for my team (thanks to Misty Terrain), it's a fast special attacker and Defog-er which can act as a sweeper/clean up. But I especially like that it can shut down any pesky non-Z move Pokemon - like sweepers (Calm Mind Clefable, Dragon Dance non-Mega Gyardos) hazard leads (like Klefki, opposing Seismitoad etc) or anything else that my team might struggle to break down like Jellicent, Skarmory, Gastrodon, Zapdos and Rotom-W. It's other moves - Scarf Fini with Moonblast (and Rocks damage) can tear apart most members of Dark, Fighting and Dragon type teams (although I have to watch out for banded Dragonite) and is just a reliable move that dents holes in non-resistant Pokemon. Surf or Muddy Water is there for additional STAB although I do prefer Muddy Water for the chance for it to lower accuracy - but the irony that it can also miss isn't lost on me! Trick I've covered and Defog is straight forward. It's not a very orthodox Fini set by any means - but it is fun to abuse and to see my opponents rage when their sweeper or stall-mon is shut down!
Cucumber (Pyukumuku) (F) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soak
- Counter
- Toxic
- Recover
Probably the other undisputed star of my team! Pyuku's EV spread is straight forward to give it as much bulk (it holds well against most special attackers) as possible and while it has a rather Taunt bait move set - this little guy is the most fun Pokemon to abuse! It's still surprising that I get opponents thinking it'll have Innards Out ability in favor of it's superior one - Unaware! Most set up sweepers I've come across in mono struggles against this little guy. The likes of Scizor, Lando-T, Gyarados, Azumarill etc. Soak is crucial for two reasons - removing their STAB (people can underestimate just how valuable that is!) and also allowing me to apply Toxic! I can then Recover stall or hit back with Counter (if they are a physical attacker). Sure it cant do much to Taunt users or something like CM Unaware Magic Guard Clef - but that's not what it's there for. Pyuku's main role is stop set up sweepers - toxic and recover stall them - then repeat. If it can't survive an opponents attack - I can opt to use Counter or go for Soak (to remove that all important STAB which allows Lanturn to come in and abuse it) or as with the above Pokemon - hit em Toxic for that all important chip damage. In certain battles - this thing is my wincon!
'Roidz (Swampert) (M) @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance
Probably the only member of my team I am still iffy about having... Rain isn't essential to my team as 'Pert is the only one that can really abuse it - but it does provide me a powerhouse physical attacker. Moveset and EVs are fairly straight forward but it does require some care. Normally I'll have Fini bring in the Terrain before I send in 'Pert. Whilst I'm still not fully convinced of it's role in my team - it does provide a good physical hitter especially against Pokemon that can really trouble my team such as the likes of Toxapex, Clefable and a weakened Mega Venusaur and when the opportunity is there - has been my wincon in some battles.
OVERVIEW
This team - as I have already said - is far from perfect being that it's quite unorthodox. It straight up loses to Grass - so I rarely even bother. If I can't get rid of Mega Venu - then the battle is a done conclusion. This team also has a very hard time against Ice teams - as the few I've encountered tend to abuse Freeze Dry which my team is so weak to. Other threats are stall teams and Sub users as I usually end up sacking Fini to remove the Sub. The thing with mon is that oftentimes I will have my "OU" head on and think a Pokemon will have a OU set then end up surprising me with something else!
As for the Pokemon in the team - Mega Swampert is one area I'm not sure on - even if it does provide a decent physical attack output. I did use to have Mega Gyarados and Toxapex on this team (which made it somewhat easier to deal with Grass)... I have considered changing it for something like Araquanid (decent physical attacker, can't be burnt and can offer Sticky Webs) or possibly Protean Greninja (to make match ups vs Grass a bit more desirable, especially vs Mega Venu and possibly offer a Taunt or Spike user). I'll definitely try both and am open to suggestions!
Otherwise - it is a fun team and has had some success for me.
REPLAYS
Vs Mono Fairy: https://replay.pokemonshowdown.com/gen7monotype-888844774
Vs Mono Electric: https://replay.pokemonshowdown.com/gen7monotype-925805354
Vs Mono Psychic: https://replay.pokemonshowdown.com/gen7monotype-921976525
Vs Mono Dragon: https://replay.pokemonshowdown.com/gen7monotype-921533302
Vs Mono Dark: https://replay.pokemonshowdown.com/gen7monotype-924544889
Vs Mon Rock: https://replay.pokemonshowdown.com/gen7monotype-921702684
Vs Mono Posion (some lucky haxx here I'll admit!): https://replay.pokemonshowdown.com/gen7monotype-922094706
Vs Mono Fire: https://replay.pokemonshowdown.com/gen7monotype-924446752
Vs Mono Ground: https://replay.pokemonshowdown.com/gen7monotype-924565380
Vs Mono Steel: https://replay.pokemonshowdown.com/gen7monotype-924602470
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