NU Mega Glalie [High Priority]

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tondas

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[OVERVIEW]

Mega Glalie is a potent wallbreaker thanks to its powerful Refrigerate-boosted STAB moves, solid offensive stats, and near-unresisted coverage between its Ice- and Ground-type attacks. Mega Glalie is also an excellent user of Spikes, as its ability to break past entry hazard removers such as Golbat, Silvally-Steel, and Dhelmise as well as threaten Xatu allows it to easily set them up and keep them on the field. A great Speed tier significantly bolsters Mega Glalie's matchup against offensive teams, letting it get the jump on a plethora of unboosted offensive Pokemon like Magmortar, Rotom, and Sigilyph. Unfortunately, Mega Glalie's mediocre bulk and defensive typing hold it back, as it sports weaknesses to common Fire-, Fighting-, and Steel-types such as Incineroar, Passimian, and Steelix. In particular, its weakness to all entry hazards in conjunction with Double-Edge's recoil makes Mega Glalie easy to wear down, leaving it susceptible to revenge killers such as Sceptile, Heliolisk, and Choice Scarf Passimian. Mega Glalie also struggles to break through common bulky Water-types such as Slowbro and Vaporeon without Freeze-Dry, as they take negligible damage from Mega Glalie's other attacks and threaten it with Scald. Furthermore, even with Freeze-Dry, Mega Glalie can have a tough time against the likes of Assault Vest Slowbro and Slowking, which can take any combination of Mega Glalie's moves and retaliate with Fire Blast.

[SET]
name: Spikes
move 1: Spikes
move 2: Double-Edge
move 3: Earthquake
move 4: Explosion / Freeze-Dry
item: Glalitite
ability: Ice Body
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Spikes wears down grounded switch-ins like Steelix and Incineroar, and Mega Glalie is an effective user of the move due to its ability to threaten Xatu as well as entry hazard removers such as Golbat, Decidueye, and Silvally-Steel. Double-Edge serves as a powerful STAB move, breaking through Pokemon such as Dhelmise, Palossand, and Guzzlord and 2HKOing neutral targets like Seismitoad and offensive Diancie. Earthquake rounds off Mega Glalie's coverage by targeting foes resistant to Double-Edge like Incineroar, Delphox, and Silvally-Steel. Explosion is a highly powerful nuke, exchanging Mega Glalie for the power to OHKO or heavily dent the majority of the tier. It also provides use in preventing entry hazard removal and generating momentum for Mega Glalie's team. Freeze-Dry can be used in place of Explosion to 2HKO Water-type switch-ins such as defensive Slowbro and Pyukumuku, the latter after Spikes damage. Ice Shard is a viable option that's able to pick off would-be revenge killers like Sceptile and Choice Scarf Braviary, but Mega Glalie is often forced to drop Spikes or one of its fourth slot moves, making it lose a considerable amount of utility.

Set Details
========

Full Attack and Speed investment alongside a Jolly nature maximizes Mega Glalie's offensive presence and allows it to outpace the likes of Rotom, Sigilyph, and Magmortar. Alternatively, a Hasty nature should be run on sets running Freeze-Dry as to not weaken its power. An Adamant nature can be used to allow Mega Glalie to hit even harder, notably 2HKOing Mega Audino and offensive Incineroar, though it misses out on outspeeding Pokemon such as unboosted Vivillon as well as the previously mentioned Rotom and Sigilyph. Ice Body is Glalie's preferred ability prior to Mega Evolving as to gain slight recovery from hail set by Mega Abomasnow.

Usage Tips
========

Prediction plays an important part in order to get the most out of Mega Glalie's limited turns. While Mega Glalie can set up Spikes against passive Pokemon like Pyukumuku and Mega Audino, common Stealth Rock leads such as Druddigon and Palossand are also threatened by Mega Glalie's Double-Edge, making them solid opportunities for Mega Glalie to lead off and set Spikes. Using Earthquake at the right time is beneficial to maximize damage output against Pokemon that otherwise threaten Mega Glalie like Silvally-Steel and offensive Incineroar. It's best to bring Mega Glalie in through pivoting moves such as Xatu or Incineroar's U-turn, as its mediocre bulk and common weaknesses make it difficult for it to hard switch into most Pokemon. Mega Glalie can apply the most offensive pressure mid- to late-game, when checks such as Vaporeon and Assault Vest Slowbro are weakened or eliminated and it can proceed to 2HKO the majority of the tier. Whenever Mega Glalie is no longer needed or it's otherwise important to get off damage, using Explosion heavily chips the opposing Pokemon and grants its team momentum. However, timing the use of Explosion is important, as switch-ins like Slowbro, as well as users of Protect such as Steelix and Mega Audino, can punish it.

Team Options
========

Mega Glalie best sees use on hyper offense or bulky offense teams due to its solid offensive presence but little to no defensive presence, which the latter can patch up. Mega Glalie can form a core with Stealth Rock setters such as Palossand, Torterra, and Diancie in order to stack entry hazards. These entry hazard setters also pressure checks to Mega Glalie like Passimian, Steelix, and Incineroar. Bulky Pokemon like Golbat and Slowbro can pivot into revenge killers to Mega Glalie such as Sceptile and Passimian. Slowbro, as well as other Water-types such as Slowking and Vaporeon, also serve as effective stops to Fire-types like Delphox in Slowbro's and Slowking's case and Incineroar in Vaporeon's case. Slow pivots such as Xatu and Incineroar can safely bring Mega Glalie into play as well as bait in targets like Dhelmise and Rhydon. Xatu can additionally punish the use of Stealth Rock, which otherwise wears down Mega Glalie. Special wallbreakers such as Heliolisk and Alolan Exeggutor apply immense amounts of pressure to the likes of Slowbro and Steelix, and they enjoy having Spikes up to fuel their wallbreaking. Electric- and Grass-types like Rotom and Decidueye benefit heavily from the removal of Ground- and Dragon-types such as Torterra and Druddigon. They help Mega Glalie in return by dispatching bulky Water-types such as Slowbro and Vaporeon, as well as bringing it in safely through Volt Switch and U-turn, respectively. Both of these Pokemon, as well as other Ghost-types such as Mismagius and Rotom, can also act as spinblockers. Setup sweepers and late-game cleaners such as Vivillon, Klinklang, and Passimian highly appreciate Spikes being up, as their ability to wear down the opposing team helps them fulfill their respective roles. They also appreciate Explosion's ability to heavily dent bulky Pokemon and provide momentum, further aiding them in cleaning late-game.

[STRATEGY COMMENTS]
Other Options
=============

Return is a safer STAB option that doesn't deal recoil damage, but it is noticeably weaker than Double-Edge, failing to pick up guaranteed 2HKOs on Pokemon like defensive Seismitoad and offensive Stealth Rock Diancie, as well as the OHKO on Rotom. Super Fang allows Mega Glalie to punish traditional switch-ins like Slowbro and Steelix by cutting their HP in half but is otherwise weaker than its other moves.

Checks and Counters
===================

**Bulky Water-types**: Mega Glalie lacking Freeze-Dry struggles to break through Pokemon such as Slowbro and Vaporeon, and they threaten to burn Mega Glalie with Scald in return. Specially bulky Pokemon like Assault Vest Slowbro and Slowking can also wall Mega Glalie regardless of Freeze-Dry.

**Fighting-types**: Choice Scarf Passimian and +1 Scrafty have little issue outpacing and decimating Mega Glalie with their respective Fighting-type moves, though neither can switch in directly. Thick Fat Hariyama notably boasts a resistance to Double-Edge and takes a negligible amount from Earthquake, meaning it can often directly switch in.

**Fire-types**: Offensive Delphox is able to outspeed Mega Glalie and OHKO it with Fire Blast, while Incineroar can survive Earthquake and obliterate Mega Glalie with Flare Blitz. Defensive Incineroar is also notable, as it's never 2HKOed by any of Mega Glalie's attacks and can use its Spikes against it by being brought down to Iapapa Berry's activation range more quickly.

**Revenge Killers**: While Mega Glalie is decently fast, it's still outsped by Pokemon such as Sceptile, Heliolisk, and Aerodactyl, all of which have the power or coverage moves to break through it.

**Physically Bulky Pokemon**: Mega Glalie fails to 2HKO Stealth Rock leads such as physically defensive Diancie and Steelix, and they threaten Mega Glalie with their super effective STAB moves in return. However, both of these get chipped heavily by Explosion.

[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [Yoshi, 332194]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
 
Last edited:

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[OVERVIEW]

  • Mega Glalie is a potent wallbreaker thanks to its powerful Refrigerate-boosted STAB moves, solid offensive stats, and near unresisted coverage between its Ice- and Ground-type attacks.
  • A great Speed tier significantly bolsters Mega Glalie's matchup against offensive teams, letting it get the jump on a plethora of unboosted offensive Pokemon like Magmortar, Rotom, and Sigilyph.
  • Mega Glalie is also an excellent user of Spikes, as its ability to break past entry hazard removers such as Golbat, Silvally-Steel, and Dhelmise, as well as Xatu, allow it to easily keep them up.
  • Explosion's remarkable power and ability to generate momentum further allows Mega Glalie to give its team the upper hand in many situations. this bullet is mostly covered with the first one in the section, can be removed imo
  • Unfortunately, Mega Glalie's poor bulk and defensive typing hold it back, as it sports weaknesses to common types such as Fire, Fighting, and Steel. its bulk isn't "poor" per se, more just underwhelming than anything
  • In particular, its weakness to all entry hazards in conjunction with Double-Edge's recoil make Mega Glalie easy to wear down, leaving it susceptible to revenge killers such as Sceptile, Heliolisk, and Choice Scarf Passimian.
  • Mega Glalie also struggles to break through common bulky Water-types such as Slowbro and Vaporeon, as they both take negligible damage from Mega Glalie's attacks and threaten it with Scald.
[SET]
name: Spikes
move 1: Spikes
move 2: Double-Edge
move 3: Earthquake
move 4: Explosion
item: Glalitate Glalitite
ability: Ice Body
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Spikes wears down grounded switch-ins, and Mega Glalie is an effective user of the move due to its ability to threaten Xatu as well as entry hazard removers such as Golbat, Decidueye, and Silvally-Steel.
  • Double-Edge serves as a powerful STAB move, breaking through Pokemon such as Dhelmise, Palossand, and Guzzlord, and 2HKOing most neutral targets. such as?
  • Earthquake rounds off Mega Glalie's coverage by targeting those resistant to Double-Edge like Incineroar, Delphox, and Silvally-Steel.
  • Explosion is a highly powerful nuke, exchanging Mega Glalie for the power to OHKO or heavily dent the majority of the tier. It also provides use in preventing Defog and generating momentum for Mega Glalie's team. blocks Rapid Spin too fwiw
Set Details
========
  • Full Attack and Speed investment alongside a Jolly nature maximizes Mega Glalie's offensive presence and allows it to outpace the likes of Rotom, Sigilyph, and Magmortar.
  • why Ice Body pre-Mega (don't get too caught up in semantics when explaining it; something as short as "Ice Body helps Glalie switch into weak attacks from Vanilluxe" works for me)
  • An Adamant nature is a viable alternative to Jolly that allows Mega Glalie to hit even harder, though it misses out on outspeeding Pokemon such as unboosted Vivillon as well as the previously mentioned Rotom and Sigilyph. any notable rolls Adamant gets you to warrant it over Jolly?
Usage Tips
========

  • Mega Glalie can set Spikes against passive Pokemon like Mega Audino and Vaporeon or against Pokemon forced out by its attacks such as Decidueye. Common Stealth Rock leads such as Druddigon and Palossand are also threatened by Double-Edge, making them solid opportunities for Mega Glalie to lead off and set Spikes.
  • Prediction plays an important part in order to get the most out of Mega Glalie's limited turns; for instance, using Earthquake at the right time can 2HKO Pokemon that could otherwise threaten it like Incineroar and Silvally-Steel. Similarly, Pokemon such as Torterra and Alolan Exeggutor are often forced out by Mega Glalie, which makes for a solid opportunity to set up Spikes. specify offensive Incineroar; fat Incineroar does not get 2HKOed. you also already mention Spiking opportunities in the previous bullet, so I don't see the need to go back to that idea here. Maybe combine these first two bullets somehow?
  • Mega Glalie can apply the most offensive pressure mid to late-game where checks such as Defensive Slowbro and Vaporeon are weakened or eliminated, when it can proceed to 2HKO the majority of the tier with its powerful attacks. no need to specify defensive Slowbro; any variant checks Mega Glalie effectively
  • Whenever Mega Glalie is no longer needed or it's otherwise important to get off damage, using Explosion grants its team momentum and heavily damages the opposing Pokemon.
  • how do I get this Pokemon in? it's not very intuitive given its piss defensive typing
Team Options
========

  • archetypes this fits on commonly?
  • Mega Glalie can form a core with Stealth Rock setters such as Palossand, Steelix, and Rhydon in order to stack entry hazards. These entry hazard setters also pressure checks to Mega Glalie like Passimian, Diancie, and Delphox.
  • Special wallbreakers like Guzzlord and Alolan Exeggutor apply immense amounts of pressure to the likes of Steelix and Slowbro, and they enjoy having Spikes up to fuel their wallbreaking. In return, Mega Glalie can threaten specially defensive Pokemon like Type: Null and Togedemaru. something more relevant than Guzzlord, such as Heliolisk, would be appreciated. Type: Null in a 2019 analysis? wat
  • Electric- and Grass-types like Rotom and Decidueye benefit heavily from the removal of Ground- and Dragon-types such as Torterra and Guzzlord, and can help Mega Glalie in return by dispatching bulky Water-types such as Slowbro and Vapreon as well as bring in Mega Glalie in safely through Volt Switch and U-turn, respectively. Both of these Pokemon, as well as other Ghost-types such as Mismagius and Dhelmise, can act as spinblockers.
  • Setup sweepers and late-game cleaners such as Passimian, Incineroar, and Klinklang highly appreciate Spikes being up, as their ability to wear down the opposing team helps them fulfill their respective roles. Frailer examples such as Heliolisk and Vivillon also appreciate being given a free switch through Explosion. wrong idea with why something would appreciate Explosion imo. it's more that certain Pokemon appreciate Explosion's dumb strong wallbreaking capabilities
  • incineroar should be mentioned somewhere here in regards to glalie wanting teammates to manage it. this can extend to other fire-types too tbh. something somewhere about checking Passimian too.
[STRATEGY COMMENTS]
Other Options
=============

  • Taunt can prevent the opposing team from setting Stealth Rock or removing Mega Glalie's Spikes with Defog, though it lacks the space to run it. Moreover, Mega Glalie often threatens most users of Stealth Rock and Spikes. make this the last option; I personally am not sold on it, but I've seen it get some success so eh
  • return may as well get an oo mention too, but note the damage dropoff and give some examples (there are some)
  • Ice Shard can pick off would-be revenge killers like Sceptile and Choice Scarf Braviary, but Mega Glalie is often forced to drop the useful utility of Spikes or Explosion's ability to open the way for another teammate. focus more on the lack of Spikes utility; the sets you would see Ice Shard on can certain run Explosion
  • A mixed attacking set utilizing Freeze-Dry and Special Attack investment gives Mega Glalie the ability to beat would-be checks such as Slowbro, Vaporeon, and Blastoise, but it otherwise weakens the power of Mega Glalie's physical attacks or sacrifices an important move. no. just mention Freeze-Dry being fine to slot in over Explosion
  • protect lets u jank scarf pass but idk if this is worth it at all lol, @qc input on this pls no
Checks and Counters
===================

**Water-types**: Mega Glalie struggles to break through Pokemon such as Slowbro and Vaporeon, and they threaten to burn Mega Glalie with Scald in return. make this just bulky Water-types so that it doesn't come off like Samurott checks this and add Slowking to the list

**Fighting-types**: Choice Scarf Passimian and +1 Scrafty have little issue outpacing and decimating Mega Glalie with their respective Fighting-type moves, though neither can switch in directly. Thick Fat Hariyama notably boasts a resistance to Double-Edge and takes a negligible amount from Earthquake, meaning it can often directly switch in.

incineroar is a mon and so are other fire types that outspeed this

**Revenge Killers**: While Mega Glalie is decently fast, it's still outsped by Pokemon such as Sceptile, Heliolisk, and Aerodactyl, all of which have the power or coverage moves to break through Mega Glalie.

**Physically Bulky Pokemon**: Mega Glalie fails to 2HKO Stealth Rock leads such as Physically Defensive Diancie and Steelix, and they threaten Mega Glalie with their super effective STAB moves in return. However, both of these both get chipped heavily by Explosion.


[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
lmk when this is implemented; I wanna look over it again afterwards
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[OVERVIEW]
  • Mega Glalie is a potent wallbreaker thanks to its powerful Refrigerate-boosted STAB moves, solid offensive stats, and near unresisted coverage between its Ice- and Ground-type attacks.
  • A great Speed tier significantly bolsters Mega Glalie's matchup against offensive teams, letting it get the jump on a plethora of unboosted offensive Pokemon like Magmortar, Rotom, and Sigilyph.
  • Mega Glalie is also an excellent user of Spikes, as its ability to break past entry hazard removers such as Golbat, Silvally-Steel, and Dhelmise, as well as Xatu, allow it to easily keep them up. I'd also mention how Mega Glalie can Spike versus them, since it naturally threatens them out.
  • Unfortunately, Mega Glalie's mediocre bulk and defensive typing hold it back, as it sports weaknesses to common types such as Fire, Fighting, and Steel.
  • In particular, its weakness to all entry hazards in conjunction with Double-Edge's recoil make Mega Glalie easy to wear down, leaving it susceptible to revenge killers such as Sceptile, Heliolisk, and Choice Scarf Passimian.
  • Mega Glalie also struggles to break through common bulky Water-types such as Slowbro and Vaporeon, as they take negligible damage from Mega Glalie's attacks and threaten it with Scald.
[SET]
name: Spikes
move 1: Spikes
move 2: Double-Edge
move 3: Earthquake
move 4: Explosion
item: Glalitite
ability: Ice Body
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Spikes wears down grounded switch-ins, and Mega Glalie is an effective user of the move due to its ability to threaten Xatu as well as entry hazard removers such as Golbat, Decidueye, and Silvally-Steel. give examples of some Pokemon Mega Glalie wants to wear down with Spikes
  • Double-Edge serves as a powerful STAB move, breaking through Pokemon such as Dhelmise, Palossand, and Guzzlord, and 2HKOing neutral targets like Seismitoad and offensive Diancie.
  • Earthquake rounds off Mega Glalie's coverage by targeting those resistant to Double-Edge like Incineroar, Delphox, and Silvally-Steel.
  • Explosion is a highly powerful nuke, exchanging Mega Glalie for the power to OHKO or heavily dent the majority of the tier. It also provides use in preventing entry hazard removal and generating momentum for Mega Glalie's team.
Set Details
========
  • Full Attack and Speed investment alongside a Jolly nature maximizes Mega Glalie's offensive presence and allows it to outpace the likes of Rotom, Sigilyph, and Magmortar.
  • Ice Body is Glalie's preferred ability prior to Mega Evolving as to gain slight recovery from Hail set by Vanilluxe and Mega Abomasnow.
  • An Adamant nature is a viable alternative to Jolly that allows Mega Glalie to hit even harder, notably 2HKOing Mega Audino and offensive Incineroar, though it misses out on outspeeding Pokemon such as unboosted Vivillon as well as the previously mentioned Rotom and Sigilyph.
Usage Tips
========

  • Prediction plays an important part in order to get the most out of Mega Glalie's limited turns. While Mega Glalie can set up Spikes against passive Pokemon like Vaporeon and Mega Audino, common Stealth Rock leads such as Druddigon and Palossand are also threatened by Double-Edge, making them solid opportunities for Mega Glalie to lead off and set Spikes. Using Earthquake at the right time can also optimize damage output against Pokemon that otherwise threaten Mega Glalie like Silvally-Steel and offensive Incineroar.
  • It's best to bring Mega Glalie in through pivots such as Xatu or Incineroar's U-turn, as its mediocre bulk and common weaknesses make it difficult for it to hard switch into most Pokemon.
  • Mega Glalie can apply the most offensive pressure mid to late-game where checks such as Slowbro and Vaporeon are weakened or eliminated, when it can proceed to 2HKO the majority of the tier with its powerful attacks. awkward wording, mainly due to improper usage of 'where' and an unnecessary clause added at the end
  • Whenever Mega Glalie is no longer needed or it's otherwise important to get off damage, using Explosion grants its team momentum and heavily damages the opposing Pokemon.
Team Options
========

  • Mega Glalie best sees use on offense-oriented teams due to its solid offensive presence but little to no defensive synergy. it's fine on balance builds too tbh; they help support its poor defensive qualities and don't forfeit offensive presence too severely
  • Mega Glalie can form a core with Stealth Rock setters such as Palossand, Steelix, and Rhydon in order to stack entry hazards. These entry hazard setters also pressure checks to Mega Glalie like Passimian, Diancie, and Incineroar. I'd rather see Steelix mentioned than Diancie tbh; most Diancie are offensive nowadays and hence don't switch in on Mega Glalie all too well
  • Other Pokemon like Golbat and Slowbro can safely pivot into revenge killers that threaten Mega Glalie like Sceptile and the previously mentioned Passimian.
  • Slowbro, alongside other Water-types such as Slowking and Vaporeon, also serve as effective stops to Fire-types like Delphox and Incineroar. poor wording, this implies (rather, directly states), that only when paired with other bulky Water-types does Slowbro check Fire-types. I wouldn't use Slowbro + another fat Water-type ever tbh except maaaybe on certain stalls
  • Slow pivots such as Xatu and Incineroar can safely bring Mega Glalie into play, and can also bait in targets like Dhelmise and Rhydon.
  • Special wallbreakers such as Heliolisk and Alolan Exeggutor apply immense amounts of pressure to the likes of Slowbro and Steelix, and they enjoy having Spikes up to fuel their wallbreaking.
  • Electric- and Grass-types like Rotom and Decidueye benefit heavily from the removal of Ground- and Dragon-types such as Torterra and Guzzlord. They can help Mega Glalie in return by dispatching bulky Water-types such as Slowbro and Vaporeon, as well as bring in Mega Glalie in safely through Volt Switch and U-turn, respectively. Both of these Pokemon, as well as other Ghost-types such as Mismagius and Dhelmise, can also act as spinblockers.
  • Setup sweepers and late-game cleaners such as Passimian, Vivillon, and Klinklang highly appreciate Spikes being up, as their ability to wear down the opposing team helps them fulfill their respective roles. They also appreciate Explosion's ability to heavily dent bulky Pokemon and provide momentum, further aiding them in cleaning late-game. fix the list's order to reflect which Pokemon do what (ie make it so the setup sweepers are first followed by the cleaner(s))
[STRATEGY COMMENTS]
Other Options
=============
  • Return is a safer STAB option that doesn't deal recoil damage, but is noticeably weaker than Double-Edge, failing to pick up guaranteed 2HKOes on Pokemon like defensive Seismitoad and offensive Diancie, as well as the OHKO on Rotom.
  • Super Fang allows Mega Glalie to punish traditional switch-ins like Slowbro and Steelix by cutting their HP in half, but is otherwise weaker than its other moves.
  • Ice Shard can pick off would-be revenge killers like Sceptile and Choice Scarf Braviary, but Mega Glalie is often forced to drop Spikes, making it lose a considerable amount of utility.
  • Freeze-Dry can put pressure on Water-types like Defensive Slowbro and Blastoise, but requires significant investment to threaten specially bulky Water-types like Vaporeon and Assault Vest Slowbro.
  • Taunt can prevent the opposing team from setting Stealth Rock or removing Mega Glalie's Spikes with Defog, though it lacks the space to run it. Moreover, Mega Glalie often threatens most users of Stealth Rock and Spikes.
Checks and Counters
===================

**Bulky Water-types**: Mega Glalie struggles to break through Pokemon such as Slowbro, Slowking, and Vaporeon, and they threaten to burn Mega Glalie with Scald in return.

**Fighting-types**: Choice Scarf Passimian and +1 Scrafty have little issue outpacing and decimating Mega Glalie with their respective Fighting-type moves, though neither can switch in directly. Thick Fat Hariyama notably boasts a resistance to Double-Edge and takes a negligible amount from Earthquake, meaning it can often directly switch in.

**Fire-types**: Offensive Delphox is able to outspeed and OHKO Mega Glalie with Fire Blast, while Incineroar can survive Earthquake and obliterate Mega Glalie with Flare Blitz. Defensive Incineroar is also notable, as it's never 2HKOed by any of Mega Glalie's attacks and can use its Spikes against it by activating Iapapa Berry.

**Revenge Killers**: While Mega Glalie is decently fast, it's still outsped by Pokemon such as Sceptile, Heliolisk, and Aerodactyl, all of which have the power or coverage moves to break through Mega Glalie.

**Physically Bulky Pokemon**: Mega Glalie fails to 2HKO Stealth Rock leads such as Physically Defensive Diancie and Steelix, and they threaten Mega Glalie with their super effective STAB moves in return. However, both of these get chipped heavily by Explosion.


[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
better, qc 1/3 once done
 

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
[OVERVIEW]
  • Mega Glalie is a potent wallbreaker thanks to its powerful Refrigerate-boosted STAB moves, solid offensive stats, and near unresisted coverage between its Ice- and Ground-type attacks.
  • A great Speed tier significantly bolsters Mega Glalie's matchup against offensive teams, letting it get the jump on a plethora of unboosted offensive Pokemon like Magmortar, Rotom, and Sigilyph. (even though not too common i'd specify non-choice scarf rotom)
  • Mega Glalie is also an excellent user of Spikes, as its ability to break past entry hazard removers such as Golbat, Silvally-Steel, and Dhelmise, as well as Xatu, allow it to easily set them up and keep them on the field. (i'd flip this point with the one above, because of the emphasis that the set has on spikes)
  • Unfortunately, Mega Glalie's mediocre bulk and defensive typing hold it back, as it sports weaknesses to common types such as Fire, Fighting, and Steel. (leaving it weak to...)
  • In particular, its weakness to all entry hazards in conjunction with Double-Edge's recoil make Mega Glalie easy to wear down, leaving it susceptible to revenge killers such as Sceptile, Heliolisk, and Choice Scarf Passimian. (lisk does require slight chip)
  • Mega Glalie also struggles to break through common bulky Water-types such as Slowbro and Vaporeon, as they take negligible damage from Mega Glalie's attacks and threaten it with Scald. (if not running freeze-dry that is)
[SET]
name: Spikes
move 1: Spikes
move 2: Double-Edge
move 3: Earthquake
move 4: Explosion / Freeze-Dry (was talking to eternally and the ability to hit defensive slowbro and pyuku, and not be completely walled by other water-types, makes it a very viable option)
item: Glalitite
ability: Ice Body
nature: Jolly (hasty can be slashed here for freeze-dry)
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Spikes wears down grounded switch-ins like Steelix and Incineroar, and Mega Glalie is an effective user of the move due to its ability to threaten Xatu as well as entry hazard removers such as Golbat, Decidueye, and Silvally-Steel. (personally i wouldn't explain spikes. you've already said in the overview that it threatens setters and spikes is super obvious as to what they do)
  • Double-Edge serves as a powerful STAB move, breaking through Pokemon such as Dhelmise, Palossand, and Guzzlord, and 2HKOing neutral targets like Seismitoad and offensive Diancie.
  • Earthquake rounds off Mega Glalie's coverage by targeting those resistant to Double-Edge like Incineroar, Delphox, and Silvally-Steel.
  • Explosion is a highly powerful nuke, exchanging Mega Glalie for the power to OHKO or heavily dent the majority of the tier. It also provides use in preventing entry hazard removal and generating momentum for Mega Glalie's team.
  • freeze-dry
Set Details
========
  • Full Attack and Speed investment alongside a Jolly nature maximizes Mega Glalie's offensive presence and allows it to outpace the likes of Rotom, Sigilyph, and Magmortar. (this is kinda just rehashed from the overview's description without really adding any additional substance) (hasty needs a mention now)
  • Ice Body is Glalie's preferred ability prior to Mega Evolving as to gain slight recovery from Hail set by Vanilluxe and Mega Abomasnow.
  • An Adamant nature is a viable alternative to Jolly that allows Mega Glalie to hit even harder, notably 2HKOing Mega Audino and offensive Incineroar, though it misses out on outspeeding Pokemon such as unboosted Vivillon as well as the previously mentioned Rotom and Sigilyph.
Usage Tips
========

  • Prediction plays an important part in order to get the most out of Mega Glalie's limited turns. While Mega Glalie can set up Spikes against passive Pokemon like Vaporeon and Mega Audino (scald absolutely neuters it however), common Stealth Rock leads such as Druddigon and Palossand are also threatened by Double-Edge, making them solid opportunities for Mega Glalie to lead off and set Spikes. Using Earthquake at the right time can also optimize damage output against Pokemon that otherwise threaten Mega Glalie like Silvally-Steel and offensive Incineroar. (i feel as if some of this can be simplified. it basically sets spikes by offensively forcing out opposing pokemon and can abuse more passive mons)
  • It's best to bring Mega Glalie in through pivots such as Xatu or Incineroar's U-turn, as its mediocre bulk and common weaknesses make it difficult for it to hard switch into most Pokemon.
  • Mega Glalie can apply the most offensive pressure mid to late-game whenever checks such as Slowbro and Vaporeon are weakened or eliminated, where it can proceed to 2HKO the majority of the tier. (this is if it's not running freeze-dry)
  • Whenever Mega Glalie is no longer needed or it's otherwise important to get off damage, using Explosion grants its team momentum and heavily damages the opposing Pokemon. (explosion can also be used to break important pokemon on the opposing team, doesn't just have to be for momentum) (explosion could also be a negative if used at the wrong time, like booming on an incoming silvally-steel or slowbro)
Team Options
========

  • Mega Glalie best sees use on hyper offense or bulky offense teams due to its solid offensive presence but little to no defensive synergy, which the latter can patch up.
  • Mega Glalie can form a core with Stealth Rock setters such as Palossand, Torterra, and Dianice in order to stack entry hazards. These entry hazard setters also pressure checks to Mega Glalie like Passimian, Steelix, and Incineroar.
  • Other Pokemon like Golbat and Slowbro can safely pivot into revenge killers that threaten Mega Glalie like Sceptile and the previously mentioned Passimian. (golbat does pivot in to both, but seeing sceptile and slowbro mentioned in the same sentence is really jarring, maybe make this a tad more clear)
  • Slowbro, as well as other Water-types such as Slowking and Vaporeon, also serve as effective stops to Fire-types like Delphox and Incineroar. (slowking is primarily assault vest, meaning that it's an extremely poor incineroar check. i'd also specify colbur slowbro, as assault vest slowbro also struggles quite a bit with incineroar. seismitoad would probably be a more suitable example instead)
  • Slow pivots such as Xatu and Incineroar can safely bring Mega Glalie into play, and can also bait in targets like Dhelmise and Rhydon. (xatu can also keep hazards off of your side of the field, which is pretty integral when mega glalie is weak to stealth rock)
  • Special wallbreakers such as Heliolisk and Alolan Exeggutor apply immense amounts of pressure to the likes of Slowbro and Steelix, and they enjoy having Spikes up to fuel their wallbreaking.
  • Electric- and Grass-types like Rotom and Decidueye benefit heavily from the removal of Ground- and Dragon-types such as Torterra and Guzzlord. They can help Mega Glalie in return by dispatching bulky Water-types such as Slowbro and Vaporeon, as well as bring in Mega Glalie in safely through Volt Switch and U-turn, respectively. Both of these Pokemon, as well as other Ghost-types such as Mismagius and Rotom, can also act as spinblockers. (if rotom is getting a mention, definitely specify non-defog rotom, as defog is rotom's most common set)
  • Setup sweepers and late-game cleaners such as Vivillon, Klinklang, and Passimian highly appreciate Spikes being up, as their ability to wear down the opposing team helps them fulfill their respective roles. They also appreciate Explosion's ability to heavily dent bulky Pokemon and provide momentum, further aiding them in cleaning late-game. (maybe an example of what pokemon explosion is denting?)
  • i think a bullet on spinning is useful on more bulky offense oriented teams
[STRATEGY COMMENTS]
Other Options
=============
  • Return is a safer STAB option that doesn't deal recoil damage, but is noticeably weaker than Double-Edge, failing to pick up guaranteed 2HKOes on Pokemon like defensive Seismitoad and offensive Diancie, as well as the OHKO on Rotom.
  • Super Fang allows Mega Glalie to punish traditional switch-ins like Slowbro and Steelix by cutting their HP in half, but is otherwise weaker than its other moves. (i'd probs specify it'd be used over explosion)
  • Ice Shard can pick off would-be revenge killers like Sceptile and Choice Scarf Braviary, but Mega Glalie is often forced to drop Spikes, making it lose a considerable amount of utility. (doesn't have to drop spikes? could quite easily go over explosion if you don't need the single nuke)
  • Freeze-Dry can put pressure on Water-types like Defensive Slowbro and Blastoise, but requires significant investment to threaten specially bulky Water-types like Vaporeon and Assault Vest Slowbro. (remove)
  • Taunt can prevent the opposing team from setting Stealth Rock or removing Mega Glalie's Spikes with Defog, though it lacks the space to run it. Moreover, Mega Glalie often threatens most users of Stealth Rock and Spikes. (again, it can boom on them when used on more offensive teams)
Checks and Counters
===================

**Bulky Water-types**: Mega Glalie struggles to break through Pokemon such as Slowbro, Slowking, and Vaporeon, and they threaten to burn Mega Glalie with Scald in return. (unless it has freeze-dry, which does threaten them a decent amount)

**Fighting-types**: Choice Scarf Passimian and +1 Scrafty have little issue outpacing and decimating Mega Glalie with their respective Fighting-type moves, though neither can switch in directly. Thick Fat Hariyama notably boasts a resistance to Double-Edge and takes a negligible amount from Earthquake, meaning it can often directly switch in.

**Fire-types**: Offensive Delphox is able to outspeed and OHKO Mega Glalie with Fire Blast, while Incineroar can survive Earthquake and obliterate Mega Glalie with Flare Blitz. Defensive Incineroar is also notable, as it's never 2HKOed by any of Mega Glalie's attacks and can use its Spikes against it by activating Iapapa Berry. (i'd just remove the last bit. the scenario for spikes alone to activate iapapa is very low)

**Revenge Killers**: While Mega Glalie is decently fast, it's still outsped by Pokemon such as Sceptile, Heliolisk, and Aerodactyl, all of which have the power or coverage moves to break through Mega Glalie. (unlike the other two, heliolisk actually requires a slight amount of chip on glalie)

**Physically Bulky Pokemon**: Mega Glalie fails to 2HKO Stealth Rock leads such as Physically Defensive Diancie and Steelix, and they threaten Mega Glalie with their super effective STAB moves in return. However, both of these get chipped heavily by Explosion.

[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[Rabia, 336073], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
AM check bop
 

tondas

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AM check bop
hey just a few things:

1. I haven't incorporated freeze-dry into the main set bc defensive slowbro is the only water 2hkoed (pyuku after a spike) and after speaking with another qc member we deemed explosion to be much more valuable in many scenarios. did for now since 2hkoing its best switch-ins after its own spikes deems it a slot even if it's hard to pick over the utility of explosion.
2. From my knowledge NU does not follow the policy update on removing obvious information so spikes/ev spread is staying.
3. In some of your points like in these:
the jump on a plethora of unboosted offensive Pokemon like Magmortar, Rotom, and Sigilyph. (even though not too common i'd specify non-choice scarf rotom)
Slowbro, as well as other Water-types such as Slowking and Vaporeon, also serve as effective stops to Fire-types like Delphox and Incineroar. (slowking is primarily assault vest, meaning that it's an extremely poor incineroar check.
in the first example, "unboosted" gives implications that no stat boosts nor item is being used on the pokemon, and as for the second example, ig you could blame the lack of wording but it's supposed to be slowking and vaporeon respectively, the former is absolutely not an incineroar check.

Besides that I implemented a significant chunk of this check. Come back tho ;w;
 

Yoshi

IT'S FINK DUMBASS
[OVERVIEW]

Mega Glalie is a potent wallbreaker thanks to its powerful Refrigerate-boosted STAB moves, solid offensive stats, and near unresisted coverage between its Ice- and Ground-type attacks. Mega Glalie is also an excellent user of Spikes, as its ability to break past entry hazard removers such as Golbat, Silvally-Steel, and Dhelmise, as well as Xatu, allow it to easily set them up and keep them on the field. A great Speed tier significantly bolsters Mega Glalie's matchup against offensive teams, letting it get the jump on a plethora of unboosted offensive Pokemon like Magmortar, Rotom, and Sigilyph. Unfortunately, Mega Glalie's mediocre bulk and defensive typing hold it back, as it sports weaknesses to common Fire, Fighting, and Steel-types such as Incineroar, Passimian, and Steelix. In particular, its weakness to all entry hazards in conjunction with Double-Edge's recoil make Mega Glalie easy to wear down, leaving it susceptible to revenge killers such as Sceptile, Heliolisk, and Choice Scarf Passimian. Mega Glalie also struggles to break through common bulky Water-types such as Slowbro and Vaporeon without Freeze-Dry, as they take negligible damage from Mega Glalie's other attacks and threaten it with Scald. It actually still fails to efficiently break through some bulky waters, like Assault Vest Slowbro which doesn't get 2HKOd, and Slowking can eat one and Fire Blast in return for an OHKO, etc.. That is more than likely worth a mention, as this line makes it seem like it WOULD be able to break through bulky waters with Freeze-Dry (I know the ones you listed generally do lose to Freeze-Dry, but you enunciate that you are talking about the other bulky waters as well).

[SET]
name: Spikes
move 1: Spikes
move 2: Double-Edge
move 3: Earthquake
move 4: Explosion / Freeze-Dry
item: Glalitite
ability: Ice Body
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Spikes wears down grounded switch-ins like Steelix and Incineroar, and Mega Glalie is an effective user of the move due to its ability to threaten Xatu as well as entry hazard removers such as Golbat, Decidueye, and Silvally-Steel. Double-Edge serves as a powerful STAB move, breaking through Pokemon such as Dhelmise, Palossand, and Guzzlord, and 2HKOing neutral targets like Seismitoad and offensive Diancie. Earthquake rounds off Mega Glalie's coverage by targeting those resistant to Double-Edge like Incineroar, Delphox, and Silvally-Steel. Explosion is a highly powerful nuke, exchanging Mega Glalie for the power to OHKO or heavily dent the majority of the tier. It also provides use in preventing entry hazard removal and generating momentum for Mega Glalie's team. Freeze-Dry can be used in place of Explosion to 2HKO Water-type switch-ins such as defensive Slowbro, as well as Pyukumuku after Spikes damage. Ice Shard is a viable option that's able to pick off would-be revenge killers like Sceptile and Choice Scarf Braviary, but Mega Glalie is often forced to drop Spikes or one of its fourth slot moves, making it lose a considerable amount of utility.

Set Details
========

Full Attack and Speed investment alongside a Jolly nature maximizes Mega Glalie's offensive presence and allows it to outpace the likes of Rotom, Sigilyph, and Magmortar. Alternatively, a Hasty nature slightly worsens Mega Glalie's special bulk but does not weaken the power of Freeze-Dry. An Adamant nature can be used to allow Mega Glalie to hit even harder, notably 2HKOing Mega Audino and offensive Incineroar, though it misses out on outspeeding Pokemon such as unboosted Vivillon as well as the previously mentioned Rotom and Sigilyph. Ice Body is Glalie's preferred ability prior to Mega Evolving as to gain slight recovery from Hail set by Mega Abomasnow.

Usage Tips
========

Prediction plays an important part in order to get the most out of Mega Glalie's limited turns. While Mega Glalie can set up Spikes against passive Pokemon like Pyukumuku and Mega Audino, common Stealth Rock leads such as Druddigon and Palossand are also threatened by Double-Edge, making them solid opportunities for Mega Glalie to lead off and set Spikes. Using Earthquake at the right time can also optimize damage output against Pokemon that otherwise threaten Mega Glalie like Silvally-Steel and offensive Incineroar. It's best to bring Mega Glalie in through pivots such as Xatu or Incineroar's U-turn, as its mediocre bulk and common weaknesses make it difficult for it to hard switch into most Pokemon. Mega Glalie can apply the most offensive pressure mid to late-game whenever checks such as Vaporeon and Assault Vest Slowbro are weakened or eliminated, where it can proceed to 2HKO the majority of the tier. Whenever Mega Glalie is no longer needed or it's otherwise important to get off damage, using Explosion heavily chips the opposing Pokemon and grants its team momentum. However, timing the use of Explosion is important, as switch-ins like Slowbro, as well as users of Protect such as Steelix and Mega Audino, can punish Explosion.

Team Options
========

Mega Glalie best sees use on hyper offense or bulky offense teams due to its solid offensive presence but little to no defensive synergy, which the latter can patch up. Mega Glalie can form a core with Stealth Rock setters such as Palossand, Torterra, and Dianice in order to stack entry hazards. These entry hazard setters also pressure checks to Mega Glalie like Passimian, Steelix, and Incineroar. Bulky Pokemon like Golbat and Slowbro can pivot into revenge killers to Mega Glalie such as Sceptile and Passimian. Slowbro, as well as other Water-types such as Slowking and Vaporeon, also serve as effective stops to Fire-types like Delphox and Incineroar, respectively. Slow pivots such as Xatu and Incineroar can safely bring Mega Glalie into play, and can also bait in targets like Dhelmise and Rhydon. Xatu can additionally punish the use of Stealth Rock, which can otherwise wear down Mega Glalie. Special wallbreakers such as Heliolisk and Alolan Exeggutor apply immense amounts of pressure to the likes of Slowbro and Steelix, and they enjoy having Spikes up to fuel their wallbreaking. Electric- and Grass-types like Rotom and Decidueye benefit heavily from the removal of Ground- and Dragon-types such as Torterra and Guzzlord. They can help Mega Glalie in return by dispatching bulky Water-types such as Slowbro and Vaporeon, as well as bring in Mega Glalie in safely through Volt Switch and U-turn, respectively. Both of these Pokemon, as well as other Ghost-types such as Mismagius and Rotom, can also act as spinblockers. Setup sweepers and late-game cleaners such as Vivillon, Klinklang, and Passimian highly appreciate Spikes being up, as their ability to wear down the opposing team helps them fulfill their respective roles. They also appreciate Explosion's ability to heavily dent bulky Pokemon and provide momentum, further aiding them in cleaning late-game.

[STRATEGY COMMENTS]
Other Options
=============

Return is a safer STAB option that doesn't deal recoil damage, but is noticeably weaker than Double-Edge, failing to pick up guaranteed 2HKOes on Pokemon like defensive Seismitoad and offensive Diancie, as well as the OHKO on Rotom. Super Fang allows Mega Glalie to punish traditional switch-ins like Slowbro and Steelix by cutting their HP in half, but is otherwise weaker than its other moves.

Checks and Counters
===================

**Bulky Water-types**: Mega Glalie lacking Freeze-Dry struggles to break through Pokemon such as Slowbro, Slowking, and Vaporeon, and they threaten to burn Mega Glalie with Scald in return. The likes of Assault Vest Slowbro and Slowking can also wall out Mega Glalie regardless of Freeze-Dry. Slowking by itself already beats Mega Glalie without Stealth Rock up if it uses Fire Blast, so I wouldn't include that as an example as it isn't exactly surefire.

**Fighting-types**: Choice Scarf Passimian and +1 Scrafty have little issue outpacing and decimating Mega Glalie with their respective Fighting-type moves, though neither can switch in directly. Thick Fat Hariyama notably boasts a resistance to Double-Edge and takes a negligible amount from Earthquake, meaning it can often directly switch in.

**Fire-types**: Offensive Delphox is able to outspeed and OHKO Mega Glalie with Fire Blast, while Incineroar can survive Earthquake and obliterate Mega Glalie with Flare Blitz. Defensive Incineroar is also notable, as it's never 2HKOed by any of Mega Glalie's attacks and can use its Spikes against it by being brought down to Iapapa Berry more quickly.

**Revenge Killers**: While Mega Glalie is decently fast, it's still outsped by Pokemon such as Sceptile, Heliolisk, and Aerodactyl, all of which have the power or coverage moves to break through Mega Glalie.

**Physically Bulky Pokemon**: Mega Glalie fails to 2HKO Stealth Rock leads such as Physically Defensive Diancie and Steelix, and they threaten Mega Glalie with their super effective STAB moves in return. However, both of these get chipped heavily by Explosion.

[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [Yoshi, 322194]]
- Grammar checked by: [[, ], [, ]]
Really good job, QC 3/3 :toast:
 

Jisoo

two slow dancers last ones out
is a Pre-Contributoris a Past SPL Champion
Small things to note:
Return is a safer STAB option that doesn't deal recoil damage, but is noticeably weaker than Double-Edge, failing to pick up guaranteed 2HKOes on Pokemon like defensive Seismitoad and offensive Diancie, as well as the OHKO on Rotom
  • Return is actually a 2HKO vs. Specs Diancie, 252 Atk Refrigerate Glalie-Mega Return vs. 4 HP / 0 Def Diancie: 133-157 (54.9 - 64.8%) -- guaranteed 2HKO
  • The Wish+Tect (defensive) Delphox set on site outspeeds Glalie and has a pretty decent chance at KOing Glalie with Flamethrower from full. Any Double Edge recoil makes this a near-guaranteed OHKO.
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Mega Glalie is a potent wallbreaker thanks to its powerful Refrigerate-boosted STAB moves, solid offensive stats, and near-unresisted (AH) coverage between its Ice- and Ground-type attacks. Mega Glalie is also an excellent user of Spikes, as its ability to break past entry hazard removers such as Golbat, Silvally-Steel, and Dhelmise (RC) as well as Xatu (RC) allow allows it to easily set them up and keep them on the field. A great Speed tier significantly bolsters Mega Glalie's matchup against offensive teams, letting it get the jump on a plethora of unboosted offensive Pokemon like Magmortar, Rotom, and Sigilyph. Unfortunately, Mega Glalie's mediocre bulk and defensive typing hold it back, as it sports weaknesses to common Fire-, Fighting-, (AH) and Steel-types such as Incineroar, Passimian, and Steelix. In particular, its weakness to all entry hazards in conjunction with Double-Edge's recoil make Mega Glalie easy to wear down, leaving it susceptible to revenge killers such as Sceptile, Heliolisk, and Choice Scarf Passimian. Mega Glalie also struggles to break through common bulky Water-types such as Slowbro and Vaporeon without Freeze-Dry, as they take negligible damage from Mega Glalie's other attacks and threaten it with Scald. Furthermore, even with Freeze-Dry, Mega Glalie can have a tough time against the likes of Assault Vest Slowbro and Slowking, which can take any combination of Mega Glalie's moves and retaliate with Fire Blast.

[SET]
name: Spikes
move 1: Spikes
move 2: Double-Edge
move 3: Earthquake
move 4: Explosion / Freeze-Dry
item: Glalitite
ability: Ice Body
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Spikes wears down grounded switch-ins like Steelix and Incineroar, and Mega Glalie is an effective user of the move due to its ability to threaten Xatu as well as entry hazard removers such as Golbat, Decidueye, and Silvally-Steel. Double-Edge serves as a powerful STAB move, breaking through Pokemon such as Dhelmise, Palossand, and Guzzlord (RC) and 2HKOing neutral targets like Seismitoad and offensive Diancie. Earthquake rounds off Mega Glalie's coverage by targeting those foes resistant to Double-Edge like Incineroar, Delphox, and Silvally-Steel. Explosion is a highly powerful nuke, exchanging Mega Glalie for the power to OHKO or heavily dent the majority of the tier. It also provides use in preventing entry hazard removal and generating momentum for Mega Glalie's team. Freeze-Dry can be used in place of Explosion to 2HKO Water-type switch-ins such as defensive Slowbro and Pyukumuku, the latter as well as Pyukumuku after Spikes damage. (if I read this properly) Ice Shard is a viable option that's able to pick off would-be revenge killers like Sceptile and Choice Scarf Braviary, but Mega Glalie is often forced to drop Spikes or one of its fourth slot moves, making it lose a considerable amount of utility.

Set Details
========

Full Attack and Speed investment alongside a Jolly nature maximizes Mega Glalie's offensive presence and allows it to outpace the likes of Rotom, Sigilyph, and Magmortar. Alternatively, a Hasty nature slightly worsens Mega Glalie's special bulk but does not weaken the power of Freeze-Dry. (just do "should be run alongside Freezy-Dry to preserve its power" imo if that works, rn it reads as if jolly freezy-dry is an option too + is a little awkward in general) An Adamant nature can be used to allow Mega Glalie to hit even harder, notably 2HKOing Mega Audino and offensive Incineroar, though it misses out on outspeeding Pokemon such as unboosted Vivillon as well as the previously mentioned Rotom and Sigilyph. Ice Body is Glalie's preferred ability prior to Mega Evolving as to gain slight recovery from hail set by Mega Abomasnow.

Usage Tips
========

Prediction plays an important part in order to get the most out of Mega Glalie's limited turns. While Mega Glalie can set up Spikes against passive Pokemon like Pyukumuku and Mega Audino, common Stealth Rock leads such as Druddigon and Palossand are also threatened by Double-Edge, making them solid opportunities for Mega Glalie to lead off and set Spikes. Using Earthquake at the right time can also optimize maximize damage output against Pokemon that otherwise threaten Mega Glalie like Silvally-Steel and offensive Incineroar. It's best to bring Mega Glalie in through pivoting moves such as Xatu or Incineroar's U-turn, as its mediocre bulk and common weaknesses make it difficult for it to hard switch into most Pokemon. Mega Glalie can apply the most offensive pressure mid- (AH) to late-game whenever checks such as Vaporeon and Assault Vest Slowbro are weakened or eliminated, where it can proceed to 2HKO the majority of the tier. Whenever Mega Glalie is no longer needed or it's otherwise important to get off damage, using Explosion heavily chips the opposing Pokemon and grants its team momentum. However, timing the use of Explosion is important, as switch-ins like Slowbro, as well as users of Protect such as Steelix and Mega Audino, can punish Explosion it.

Team Options
========

Mega Glalie best sees use on hyper offense or bulky offense teams due to its solid offensive presence but little to no defensive synergy, which the latter can patch up. Mega Glalie can form a core with Stealth Rock setters such as Palossand, Torterra, and Dianice Diancie in order to stack entry hazards. These entry hazard setters also pressure checks to Mega Glalie like Passimian, Steelix, and Incineroar. Bulky Pokemon like Golbat and Slowbro can pivot into revenge killers to Mega Glalie such as Sceptile and Passimian. Slowbro, as well as other Water-types such as Slowking and Vaporeon, also serve as effective stops to Fire-types like Delphox in Slowbro's and Slowking's case and Incineroar in Vaporeon's case, respectively. (respectively doesn't really work here, if it's not necessary to specify also feel free to kill outright) Slow pivots such as Xatu and Incineroar can safely bring Mega Glalie into play (RC) and can also as well as bait in targets like Dhelmise and Rhydon. Xatu can additionally punish the use of Stealth Rock, which can otherwise wear down Mega Glalie. Special wallbreakers such as Heliolisk and Alolan Exeggutor apply immense amounts of pressure to the likes of Slowbro and Steelix, and they enjoy having Spikes up to fuel their wallbreaking. Electric- and Grass-types like Rotom and Decidueye benefit heavily from the removal of Ground- and Dragon-types such as Torterra and Guzzlord. They can help Mega Glalie in return by dispatching bulky Water-types such as Slowbro and Vaporeon, as well as bringing in Mega Glalie in safely through Volt Switch and U-turn, respectively. Both of these Pokemon, as well as other Ghost-types such as Mismagius and Rotom, can also act as spinblockers. Setup sweepers and late-game cleaners such as Vivillon, Klinklang, and Passimian highly appreciate Spikes being up, as their ability to wear down the opposing team helps them fulfill their respective roles. They also appreciate Explosion's ability to heavily dent bulky Pokemon and provide momentum, further aiding them in cleaning late-game.

[STRATEGY COMMENTS]
Other Options
=============

Return is a safer STAB option that doesn't deal recoil damage, but it is noticeably weaker than Double-Edge, failing to pick up guaranteed 2HKOes 2HKOs on Pokemon like defensive Seismitoad and offensive Stealth Rock Diancie, as well as the OHKO on Rotom. Super Fang allows Mega Glalie to punish traditional switch-ins like Slowbro and Steelix by cutting their HP in half (RC) but is otherwise weaker than its other moves.

Checks and Counters
===================

**Bulky Water-types**: Mega Glalie lacking Freeze-Dry struggles to break through Pokemon such as Slowbro and Vaporeon, and they threaten to burn Mega Glalie with Scald in return. Specially bulky Pokemon like Assault Vest Slowbro and Slowking can also wall out Mega Glalie regardless of Freeze-Dry.

**Fighting-types**: Choice Scarf Passimian and +1 Scrafty have little issue outpacing and decimating Mega Glalie with their respective Fighting-type moves, though neither can switch in directly. Thick Fat Hariyama notably boasts a resistance to Double-Edge and takes a negligible amount from Earthquake, meaning it can often directly switch in.

**Fire-types**: Offensive Delphox is able to outspeed and OHKO Mega Glalie and OHKO it with Fire Blast, while Incineroar can survive Earthquake and obliterate Mega Glalie with Flare Blitz. Defensive Incineroar is also notable, as it's never 2HKOed by any of Mega Glalie's attacks and can use its Spikes against it by being brought down to Iapapa Berry's activation range more quickly.

**Revenge Killers**: While Mega Glalie is decently fast, it's still outsped by Pokemon such as Sceptile, Heliolisk, and Aerodactyl, all of which have the power or coverage moves to break through Mega Glalie it.

**Physically Bulky Pokemon**: Mega Glalie fails to 2HKO Stealth Rock leads such as physically defensive Diancie and Steelix, and they threaten Mega Glalie with their super effective STAB moves in return. However, both of these get chipped heavily by Explosion.

[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [Yoshi, 332194]]
- Grammar checked by: [[, ], [, ]]
 

Rabia

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[OVERVIEW]

Mega Glalie is a potent wallbreaker thanks to its powerful Refrigerate-boosted STAB moves, solid offensive stats, and near-unresisted coverage between its Ice- and Ground-type attacks. Mega Glalie is also an excellent user of Spikes, as its ability to break past entry hazard removers such as Golbat, Silvally-Steel, and Dhelmise as well as threaten (optional, imo conveys better why Mega Glalie sets them so well, me am qc) Xatu allows it to easily set them up and keep them on the field. A great Speed tier significantly bolsters Mega Glalie's matchup against offensive teams, letting it get the jump on a plethora of unboosted offensive Pokemon like Magmortar, Rotom, and Sigilyph. Unfortunately, Mega Glalie's mediocre bulk and defensive typing hold it back, as it sports weaknesses to common Fire-, Fighting-, and Steel-types such as Incineroar, Passimian, and Steelix. In particular, its weakness to all entry hazards in conjunction with Double-Edge's recoil make makes (when using a phrase like "in conjunction", alongside a singular noun, the subject remains singular) Mega Glalie easy to wear down, leaving it susceptible to revenge killers such as Sceptile, Heliolisk, and Choice Scarf Passimian. Mega Glalie also struggles to break through common bulky Water-types such as Slowbro and Vaporeon without Freeze-Dry, as they take negligible damage from Mega Glalie's other attacks and threaten it with Scald. Furthermore, even with Freeze-Dry, Mega Glalie can have a tough time against the likes of Assault Vest Slowbro and Slowking, which can take any combination of Mega Glalie's moves and retaliate with Fire Blast.

[SET]
name: Spikes
move 1: Spikes
move 2: Double-Edge
move 3: Earthquake
move 4: Explosion / Freeze-Dry
item: Glalitite
ability: Ice Body
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Spikes wears down grounded switch-ins like Steelix and Incineroar, and Mega Glalie is an effective user of the move due to its ability to threaten Xatu as well as entry hazard removers such as Golbat, Decidueye, and Silvally-Steel. Double-Edge serves as a powerful STAB move, breaking through Pokemon such as Dhelmise, Palossand, and Guzzlord and 2HKOing neutral targets like Seismitoad and offensive Diancie. Earthquake rounds off Mega Glalie's coverage by targeting foes resistant to Double-Edge like Incineroar, Delphox, and Silvally-Steel. Explosion is a highly powerful nuke, exchanging Mega Glalie for the power to OHKO or heavily dent the majority of the tier. It also provides use in preventing entry hazard removal and generating momentum for Mega Glalie's team. Freeze-Dry can be used in place of Explosion to 2HKO Water-type switch-ins such as defensive Slowbro and Pyukumuku, the latter after Spikes damage. Ice Shard is a viable option that's able to pick off would-be revenge killers like Sceptile and Choice Scarf Braviary, but Mega Glalie is often forced to drop Spikes or one of its fourth slot moves, making it lose a considerable amount of utility.

Set Details
========

Full Attack and Speed investment alongside a Jolly nature maximizes Mega Glalie's offensive presence and allows it to outpace the likes of Rotom, Sigilyph, and Magmortar. Alternatively, a Hasty nature should be run on sets running Freeze-Dry as to not weaken its power. An Adamant nature can be used to allow Mega Glalie to hit even harder, notably 2HKOing Mega Audino and offensive Incineroar, though it misses out on outspeeding Pokemon such as unboosted Vivillon as well as the previously mentioned Rotom and Sigilyph. Ice Body is Glalie's preferred ability prior to Mega Evolving as to gain slight recovery from hail set by Mega Abomasnow.

Usage Tips
========

Prediction plays an important part in order to get the most out of Mega Glalie's limited turns. While Mega Glalie can set up Spikes against passive Pokemon like Pyukumuku and Mega Audino, common Stealth Rock leads such as Druddigon and Palossand are also threatened by Mega Glalie's (the previous two are not really threatened by Double-Edge, so this helps for clarification) Double-Edge, making them solid opportunities for Mega Glalie to lead off and set Spikes. Using Earthquake at the right time can also is beneficial to (you didn't mention Earthquake at all earlier, let alone using it "at the right time", so having 'also' there didn't really make any sense) maximize damage output against Pokemon that otherwise threaten Mega Glalie like Silvally-Steel and offensive Incineroar. It's best to bring Mega Glalie in through pivoting moves such as Xatu or Incineroar's U-turn, as its mediocre bulk and common weaknesses make it difficult for it to hard switch into most Pokemon. Mega Glalie can apply the most offensive pressure mid- to late-game whenever ,(AC) when checks such as Vaporeon and Assault Vest Slowbro are weakened or eliminated,(RC) where and it can proceed to 2HKO the majority of the tier. Whenever Mega Glalie is no longer needed or it's otherwise important to get off damage, using Explosion heavily chips the opposing Pokemon and grants its team momentum. However, timing the use of Explosion is important, as switch-ins like Slowbro, as well as users of Protect such as Steelix and Mega Audino, can punish it.

Team Options
========

Mega Glalie best sees use on hyper offense or bulky offense teams due to its solid offensive presence but little to no defensive synergy presence (synergy implies that Mega Glalie is working with something else), which the latter can patch up. Mega Glalie can form a core with Stealth Rock setters such as Palossand, Torterra, and Diancie in order to stack entry hazards. These entry hazard setters also pressure checks to Mega Glalie like Passimian, Steelix, and Incineroar. Bulky Pokemon like Golbat and Slowbro can pivot into revenge killers to Mega Glalie such as Sceptile and Passimian. Slowbro, as well as other Water-types such as Slowking and Vaporeon, also serve as effective stops to Fire-types like Delphox in Slowbro's and Slowking's case and Incineroar in Vaporeon's case. Slow pivots such as Xatu and Incineroar can safely bring Mega Glalie into play as well as bait in targets like Dhelmise and Rhydon. Xatu can additionally punish the use of Stealth Rock, which can otherwise wear wears down Mega Glalie. Special wallbreakers such as Heliolisk and Alolan Exeggutor apply immense amounts of pressure to the likes of Slowbro and Steelix, and they enjoy having Spikes up to fuel their wallbreaking. Electric- and Grass-types like Rotom and Decidueye benefit heavily from the removal of Ground- and Dragon-types such as Torterra and Guzzlord Druddigon (more meta relevant, I am big qc man so this is approved by ME). They can help Mega Glalie in return by dispatching bulky Water-types such as Slowbro and Vaporeon, as well as bringing in Mega Glalie it in safely through Volt Switch and U-turn, respectively. Both of these Pokemon, as well as other Ghost-types such as Mismagius and Rotom, can also act as spinblockers. Setup sweepers and late-game cleaners such as Vivillon, Klinklang, and Passimian highly appreciate Spikes being up, as their ability to wear down the opposing team helps them fulfill their respective roles. They also appreciate Explosion's ability to heavily dent bulky Pokemon and provide momentum, further aiding them in cleaning late-game.

[STRATEGY COMMENTS]
Other Options
=============

Return is a safer STAB option that doesn't deal recoil damage, but it is noticeably weaker than Double-Edge, failing to pick up guaranteed 2HKOs on Pokemon like defensive Seismitoad and offensive Stealth Rock Diancie, as well as the OHKO on Rotom. Super Fang allows Mega Glalie to punish traditional switch-ins like Slowbro and Steelix by cutting their HP in half but is otherwise weaker than its other moves.

Checks and Counters
===================

**Bulky Water-types**: Mega Glalie lacking Freeze-Dry struggles to break through Pokemon such as Slowbro and Vaporeon, and they threaten to burn Mega Glalie with Scald in return. Specially bulky Pokemon like Assault Vest Slowbro and Slowking can also wall out Mega Glalie regardless of Freeze-Dry.

**Fighting-types**: Choice Scarf Passimian and +1 Scrafty have little issue outpacing and decimating Mega Glalie with their respective Fighting-type moves, though neither can switch in directly. Thick Fat Hariyama notably boasts a resistance to Double-Edge and takes a negligible amount from Earthquake, meaning it can often directly switch in.

**Fire-types**: Offensive Delphox is able to outspeed Mega Glalie and OHKO it with Fire Blast, while Incineroar can survive Earthquake and obliterate Mega Glalie with Flare Blitz. Defensive Incineroar is also notable, as it's never 2HKOed by any of Mega Glalie's attacks and can use its Spikes against it by being brought down to Iapapa Berry's activation range more quickly.

**Revenge Killers**: While Mega Glalie is decently fast, it's still outsped by Pokemon such as Sceptile, Heliolisk, and Aerodactyl, all of which have the power or coverage moves to break through it.

**Physically Bulky Pokemon**: Mega Glalie fails to 2HKO Stealth Rock leads such as physically defensive Diancie and Steelix, and they threaten Mega Glalie with their super effective STAB moves in return. However, both of these get chipped heavily by Explosion.

[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [Yoshi, 332194]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]

gp 2/2
 
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