[LC] Vullaby (Revamp)

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Coconut

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With her cracked shell and odd appearance, Vullaby may look like Murkrow's ugly sister. However, closer inspection will reveal that she has enough benefits to differentiate herself from her Dark / Flying comrade. Her movepool includes several key tools, ranging from the powerful Nasty Plot to the useful Taunt, and a reliable recovery move and Eviolite make Vullaby difficult to take down. With an exceptional combination of typing and abilities, Vullaby's place in the Little Cup tier is secured as a versatile threat capable of working as a tank or as a powerful sweeper. However, Vullaby's typing means she will lose 25% of her HP if Stealth Rock is up, and common Rock-, Ice-, and Electric-type attacks will take her out fast. Her stats are also not quite high enough, so she will often find herself either getting outsped or not dealing enough damage.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Air Slash
move 3: Dark Pulse
move 4: Roost / Heat Wave
item: Eviolite
ability: Weak Armor
nature: Timid
evs: 236 SpA / 76 SpD / 196 Spe

Vullaby can learn Nasty Plot, a scarcely distributed move, which is very useful in conjunction with Weak Armor. With this incredible combination and her wide movepool, she can transform herself into a fearsome sweeper. The goal of this set is to switch Vullaby into a weak physical move, such as Fake Out or Rapid Spin, and proceed to set up with Nasty Plot. Weak Armor is mandatory on the set, as Vullaby has mediocre Speed and won't be outspeeding most of the threats she's attempting to beat without its boost. Air Slash is the set's main STAB move, as it hits the multitude of Fighting-types in the tier on their weaker defensive stat for super effective damage; it also defeats all Grass-types in the tier except for Lileep and Ferroseed. Dark Pulse is a secondary STAB move that gives very good coverage, hitting most of Vullaby's common switch-ins, such as Chinchou and Rock-types, for neutral damage. It also hits Misdreavus, Gastly, and Abra, making Vullaby a good check to all three. In the last slot, Vullaby can choose the recovery provided by Roost, making her a durable sweeper, as even at -1 Defense, Vullaby is bulky enough to survive the average neutral hit and recover. Heat Wave, on the other hand, gives Vullaby perfect coverage against the whole Little Cup metagame and defeats her biggest nemeses: Magnemite and Pawniard. It also achieves a clean OHKO on Ferroseed and hits Bronzor harder than Dark Pulse.

The Special Attack EVs listed give Vullaby an offensive presence against many common threats in the metagame. The Speed investment and a Timid nature allow Vullaby to switch into Mienfoo's physical moves and outspeed it thanks to Weak Armor's boost. Vullaby's typing grants her neutrality to most priority moves and even a nice resistance to Sucker Punch, which allows her to attack without fear of being revenge killed. Fighting-types are ideal partners, getting rid of Ice Shard users and defeating most of the special walls that Vullaby struggles with. Mienfoo is a good partner, and it can even carry Knock Off to ease Vullaby's sweep. Timburr, on the other hand, provides much needed priority to finish off weak foes if Vullaby is taken out before she can finish sweeping the opposing team. Ferroseed is another nice teammate, providing entry hazard support and reliably checking most Chinchou. A Rapid Spin user is also a necessity so Vullaby won't start her sweep at 75% health. Mold Breaker Drilbur can beat Steel- and Electric-types and clear the field of entry hazards for Vullaby to switch in. It also provides offensive pressure, wearing down walls for the Vullaby's sweep. Choice Scarf Magnemite resists Ice Shard and can assist Vullaby in defeating opposing Magnemite, Pawniard, and Snover, allowing her to run Roost more easily. Pursuit trappers, such as Houndour and Pawniard, provide excellent support for Vullaby, as they pick off low-health threats that Vullaby has broken down.

Like many other setup sweepers, Vullaby appreciates Encore support. Wynaut can lure in a physical attacker and lock it into a resisted move such as Crunch for Vullaby to take advantage of. Moreover, Cottonee can Encore foes into Rapid Spin thanks to Leech Seed and provide paralysis support.

[SET]
name: Bulky Attacker
move 1: Air Slash
move 2: Dark Pulse / Heat Wave
move 3: Roost
move 4: Toxic / Taunt / Knock Off
item: Eviolite
ability: Overcoat
nature: Bold
evs: 116 HP / 76 Def / 76 SpA / 236 SpD

Vullaby has an amazing special Flying-type STAB move in Air Slash, which gives her super effective coverage on all Fighting-types in the Little Cup metagame and allows her to defeat most of the common Grass-types in the tier. Dark Pulse is her secondary STAB move and grants nice coverage while hitting Ghost- and Psychic-types hard. Heat Wave is an option as, despite not having STAB, it hits most of Vullaby's checks for super effective damage. Roost provides recovery and is mandatory on this set, as Vullaby is meant to switch in and take hits repeatedly.

The last slot is dedicated to support and depends heavily on team needs. Toxic is good for balanced teams to cripple walls attempting to sponge Vullaby's attacks, and it allows Vullaby to stall when coupled with Roost. On the other hand, Taunt is a good choice for Vullaby, as she outspeeds most walls attempting to afflict her with status or recover HP. It also keeps entry hazards off the field, making her a good lead against slow foes such as Ferroseed and Bronzor, the former being neutral to Air Slash and the latter neutral to Dark Pulse. Finally, Knock Off will suit offensive playstyles better, as it allows Vullaby to slow down Choice Scarf users or aid a sweep by taking off Eviolites and Oran Berries from the opposing team. If the need arises, Vullaby can run two support moves, forgoing Dark Pulse, as it has less utility than Air Slash.

The given EVs leaves Vullaby with an odd HP number, allowing her to switch into Stealth Rock four times. With the given EV spread and a Bold nature, Vullaby gets equal physical and special bulk, reaching 24 in both defenses after Eviolite's boost. The small investment in Special Attack increases Vullaby's damage output. Vullaby's Attack is actually higher than her Special Attack, so she can choose to run Brave Bird if using two support options along with Roost; in this case, the EVs invested in Special Attack will fit easily in Attack, and Vullaby should run an Impish nature to keep her bulk and offenses unchanged. Overcoat is the ability of choice, as weather damage can be problematic for Vullaby's durability. Big Pecks, however, is an alternative to prevent the random Defense drops from Crunch, but using it will force Vullaby to use Roost more often when facing sand and hail teams.

Entry hazard setters and Rapid Spin users are equally needed for this set, as Vullaby switches often and can force her opponent to do the same. Mold Breaker Drilbur has the best synergy with Vullaby, as it resists Rock-type attacks, is immune to Electric-type attacks, and provides Stealth Rock while also clearing the field for Vullaby. Tentacool is a good Rapid Spin user, too, also providing Toxic or Toxic Spikes to free up a slot for Vullaby. It's also a nice Snover check with its high Special Defense, resistance to Ice-type attacks, and Liquid Ooze to stop Giga Drain from healing Snover. Keep in mind that both of these Rapid Spin users add to Vullaby's weakness to all variants of Chinchou, although Drilbur can threaten slow variants with Earthquake. Hippopotas shares many of the qualities of Drilbur as a teammate for Vullaby, exchanging Rapid Spin for Sandstorm passive damage. As a result of Overcoat, typing, and moves, offensive sand teams will often find Vullaby to be a nice partner, as her ability to defeat Bronzor and Grass-types is very appreciated.

Poison-types appreciate the synergy brought by Vullaby's Dark typing. Koffing is a very good choice, as it can tank physical moves as Vullaby sponges special ones. Croagunk provides a check to most Rock-types and adds priority to make up for Vullaby's lack of Speed. Similarly to Hippopotas, Snover can add Hail damage to slowly wear down foes, and it can beat Chinchou lacking Hidden Power Fire. Vullaby, in return, can beat Fighting-types and Larvesta with Air Slash and prevent Ferroseed and Bronzor from setting entry hazards up. Almost all Grass-types have good synergy with Vullaby, as most can absorb Toxic aimed at Vullaby and can defeat Chinchou. Ferroseed is the best choice, as it can set hazards, is neutral to Ice-type attacks, and can defeat both Snover and Chinchou. Choice Scarf Magnemite is another nice option for trapping and defeating Steel-types lured by Vullaby, and it also defeats Snover easily with Flash Cannon or Hidden Power Fire. Flash Cannon also leaves a huge dent in Lileep and other Rock-types even under Sandstorm. Most Fighting-types can do the same while also defeating most special walls that give Vullaby trouble. Timburr has priority and amazing bulk to go along with Vullaby's, and Mienfoo can form a good defensive pivoting core with Vullaby thanks to its bulk and Regenerator. Chinchou, in addition to being a good check to Vullaby, is also a good teammate for her, absorbing Electric- and Ice-type attacks thanks to its ability and typing, while Vullaby can defeat the Grass-types that threaten it. Chinchou can also use Heal Bell in order to relieve Vullaby of status, most notably Toxic. Misdreavus can also use Heal Bell and spread burns or outright defeat Snover with Hidden Power Fighting as Vullaby sponges Ghost- and Dark-type attacks directed at it.

[SET]
name: Whirlwind Physical Phazer
move 1: Whirlwind
move 2: Brave Bird
move 3: Roost
move 4: Knock Off / U-Turn
item: Eviolite
ability: Overcoat
nature: Careful
evs: 116 HP / 76 Atk / 116 Def / 156 SpD

Vullaby's natural bulk allows her to provide her team with plenty of support. While Vullaby is generally more suited to a special attacking set, she can also utilize a physical set with relative ease. Whirlwind still allows Vullaby to provide support by phazing possible threats to her team, such as Nasty Plot Misdreavus and Bulk Up Timburr. Brave Bird is a powerful STAB move with great coverage, which allows Vullaby to hit very hard, even with little investment. Vullaby also uses Roost to mitigate the recoil damage while also healing off damage from Steath Rock. Knock Off completes the set, as it allows Vullaby to provide her teammates the opportunity to sweep more easily, removing Eviolites and Choice Scarves from the opposing team. With a slow U-turn, Vullaby can also pivot to a more suitable option if the opponent switches a counter into Vullaby.

The EV spread used is mainly used to maximize Vullaby's defenses, allowing her to have 16 in both of them before the Eviolite boost. This allows Vullaby to tank hits from a myraid of threats, including Misdreavus, Mienfoo, and Timburr. The investment into HP also allows Vullaby to be able to heal an extra HP with Roost. In addition to that, Vullaby is able to survive switching into Stealth Rock one extra time. The remaining EVs are thrown into Attack, allowing Vullaby to dish out surprisingly powerful Brave Birds. Overcoat is generally used on this set, as Vullaby does not want to exchange the extra Speed for her precious Defense stat, which is what Weak Armor does. Instead, Vullaby utilizes her other viable ability to ignore weather conditions, a prevalent part of the metagame.

Vullaby enjoys having setup sweepers on her team. One of the best that works with her is Tirtouga, as Vullaby is able to get rid of Grass-types that threaten the turtle, such as Cottonee, Foongus, and Shroomish. In Return, Tirtouga removes Rock-types that can wall Vullaby. Nasty Plot Misdreavus also works well with Vullaby, as Misdreavus appreciates having opposing Ghost-types removed. Vullaby also allows setup sweepers to run through the opposing team more easily by spamming Knock Off. Vullaby appreciates having a Rapid Spin user on her team, as she likes to switch in freely without having to worry about getting back to full health with Roost. Drilbur tends to work well with Vullaby, as it can spin away entry hazards that threaten Vullaby or set up a Swords Dance in the sand. As Vullaby is threatened by Snover, most notably Choice Scarf variants, Hippopotas is also a great partner for Vullaby, as it changes the weather from hail to sand. Vullaby is also walled by many Rock- and Steel-types, like Lileep or Pawnaird, so a Fighting-type, such as Mienfoo or Riolu, can clean up some of the common switch-ins to Vullaby.

[STRATEGY COMMENTS]
Other Options
=============

Vullaby can run a Choice Scarf set, which can notably revenge kill Mienfoo or Timburr with Brave Bird or Air Slash. Vullaby has the ability to run a purely offensive physical set, but it is hindered because the only usable physical Dark-type move in her arsenal is Punishment. While Punishment might not seem like a bad option, it has a low damage output, which makes using Knock Off better solely for the utility that it provides. Hidden Power Ground is an alternative over Heat Wave, as it retains coverage on most Steel-types while hitting Electric-types like Chinchou for super effective damage, but Bronzor is a big enough to make Heat Wave the superior choice on most occasions. Tailwind and weather support are both good options for Vullaby because of her bulk, reliable recovery, and access to U-turn. However, those playstyles are rarely used in the Little Cup metagame. Mean Look can be used along with Toxic, Taunt, and Roost, but this set is Taunt bait, and most of the common switch-ins to Vullaby have means of defeating her one-on-one. A combination of Foul Play and Swagger is usable thanks to Vullaby's high Defense, but it relies too much on luck and is difficult to play because of her mediocre Speed. Protect is also an option, as Vullaby can stack up damage from Toxic, but she can't afford to lose any of the support or coverage options on many of her sets. Whirlwind is also a solid option; however, Vullaby generally does not want to run that on her more offensive sets, as she has more important coverage to run.

Checks and Counters
===================

Like most bulky Pokemon, Vullaby fears Toxic above all things, as it will greatly hinder her durability and will KO regardless of the recovery provided by Roost. In the same vein, Stealth Rock will slowly bring Vullaby down, though unlike Toxic, it can be mitigated by Roost.

If not running Stealth Rock or a reliable way to hit her with Toxic, the best way to defeat Vullaby is with super effective attacks. Any Pokemon that has Electric-, Ice-, or Rock-type moves is a threat to Vullaby. If a Pokemon also has high Special Defense, it will likely defeat Vullaby without breaking a sweat. Premier special walls such as Porygon, Munchlax, and Lickitung can slowly wear down Vullaby with their neutral moves, or even super effective Discharge and Ice Beam in Porygon's case. Among all the special walls, Lileep stands out with its amazing special bulk, particularly under sand. It can defeat Vullaby with its STAB Rock-type moves and Recover any damage dealt. All of these walls must be wary of Toxic, however. As much as Sandstorm is a friend of Vullaby, it also boosts the Special Defense of all Rock-types, allowing them to defeat her even more easily one-on-one.

All variants of Chinchou can take Vullaby down, as it has high Special Defense and STAB Electric-type moves. RestTalk variants are even better checks, as they don't fear Toxic. Staryu doesn't have the Special Defense that Chinchou does, but it often carries Thunderbolt or Ice Beam and naturally outspeeds Vullaby. It can also be instantly relieved of Toxic thanks to Natural Cure. Snover has Blizzard for bulky variants or Ice Shard for Nasty Plot sets, the latter of which will always KO Vullaby if Weak Armor has been activated. It must be careful to not switch into Air Slash or Heat Wave, however, as it will be heavily damaged if not outright OHKOed. Magnemite, much like Snover, fears Heat Wave but can hit Vullaby with STAB super effective Thunderbolt and won't be worn down by sand or Toxic. Misdreavus carrying Thunderbolt can score surprise KOs on an unsuspecting Vullaby planning on defeating it. Pawniard can force Vullaby out if she's not running Heat Wave; even though Pawniard is not often able to hit Vullaby super effectively, it can set up on all of her common moves. As stated previously, Nasty Plot variants can be revenge killed with Ice Shard and other priority moves if Vullaby is at low enough health. Hitting Vullaby with special moves won't activate Weak Armor's Speed boost, defeating the purpose of the offensive set. Multi-hit moves will increase in damage after each hit thanks to Weak Armor activating; Skill Link Shellder excels at taking out Nasty Plot Vullaby with Icicle Spear, Rock Blast, or Ice Shard. All Vullaby variants rely a great deal on Eviolite to function, so Knock Off, Switcheroo, and Trick will completely shut Vullaby down, cutting her defenses instantly and making her much easier to defeat.
 
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Corporal Levi

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For the bulky attacker set's description of Heat Wave, "counters" should be "checks".

For the Whirlwind Physical Phazer (you spelled the name wrong by the way), instead of "vullaby is an effective physical pokemon as well as a special pokemon", do you mean "vullaby is an effective physical wall as well as a special wall"? It doesn't have special moves on this set.

Remove the physical set and Whirlwind from Other Options, as you have a set for those now.

QC 1/3
 

Fiend

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mention pursuit trappers, specifically pawniard for teammates for the NP set, as it can remove Snover for Vulla while potentially softening up most other steels and pory (either via pursuit or bashing it outright). sucker punch adds a nice general buffer to the team as well, permitting an offensive vulla and a dual dark core. eviolite houndour might fit similarly, but idt it'll normally fit on team with vulla.

skimmed the rest, pretty good.
2/3
 

Rare Poison

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add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[OVERVIEW]With her its cracked shell and odd appearance, Vullaby may look like Murkrow's ugly sister. However, closer inspection will reveal that she it has enough benefits to differentiate herself itself from her its Dark / Flying comrade. Her Its movepool includes several key tools, (AC) ranging from the powerful Nasty Plot to the useful Taunt, and a reliable recovery move and Eviolite make Vullaby difficult to take down. With an exceptional combination of typing and abilities, Vullaby's place in the Little Cup tier is secured as a versatile threat capable of working as a tank or as a powerful sweeper.

Just like every other Pokemon, Vullaby has her its downsides. Her Its typing means she it will lose 25% of her its HP if Stealth Rock is up, and common Rock-, Ice-, and Electric-type attacks will take her it out fast quickly. Her Its stats are also not quite high enough, so she it will often find herself itself either getting outsped or not dealing enough damage. Nonetheless, Vullaby can be a great team player and can play a useful role in most competitive (remove line break) matches.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Air Slash
move 3: Dark Pulse
move 4: Roost / Heat Wave
item: Eviolite
ability: Weak Armor
nature: Timid
evs: 236 SpA / 76 SpD / 196 Spe

Vullaby can learn Nasty Plot, a scarcely distributed move, which is very useful in conjunction with Weak Armor. With this incredible combination and her its wide movepool, she it transform herself itself into a fearsome sweeper. The goal of this set is to switch Vullaby into a weak physical move, such as Fake Out or Rapid Spin, and proceed to set up with Nasty Plot. Weak Armor is mandatory on the set, (AC) as Vullaby has mediocre Speed and won't be outspeeding most of the threats she's it's attempting to beat without its boost. Air Slash is the main STAB move, (AC) as it hits the multitude of Fighting-types in the tier on their weaker defensive stat for super effective damage; it also defeats all Grass-types in the tier except for Lileep and Ferroseed. Dark Pulse is a secondary STAB move that gives very good coverage, hitting most of Vullaby's common switch-ins, such as Chinchou and Rock-types, for neutral damage. It also hits Misdreavus, Gastly, and Abra, making Vullaby a good check to all three. In the last slot, Vullaby can choose the recovery provided by Roost, making her it a durable sweeper, as even at -1 Defense, Vullaby is bulky enough to survive the average neutral hit and recover. Heat Wave, on the other hand, gives Vullaby perfect coverage against the whole Little Cup metagame and defeats Vullaby's its biggest nemeses: Magnemite and Pawniard. It also achieves a clean OHKO on Ferroseed and hits Bronzor harder than Dark Pulse.
(set details
The EVs (elaborate on which EVs you're talking about; for example "X EVs allow Vullaby to...") listed give Vullaby an offensive presence and a little physical bulk to survive hits even at -1 Defense. The Speed investment and a Timid nature allows her Vullaby to switch into Mienfoo's physical moves and outspeed it thanks to Weak Armor's boost. Vullaby's typing grants her it neutrality to most priority moves and even a nice resistance to Sucker Punch, which allows her it to attack without fear of being revenge killed. However, her its weakness to Ice Shard makes Ice-types good checks to it. In addition to that, many special walls, such as Lileep, Munchlax, Lickitung, and specially defensive Chinchou won't be 2HKOed by any attack. (shouldn't this be in Checks and Counters?) Fighting-types are ideal partners, getting rid of Ice Shard users and defeating most of the special walls that Vullaby struggles with. Mienfoo is a good partner, and it can even carry Knock Off to ease Vullaby's sweep. Timburr, however on the other hand, provides much needed priority to finish off weak opponents if Vullaby is taken out before she it can finish sweeping the opposing team. Ferroseed is another nice teammate, providing entry hazard support and reliably checking most Chinchou. A Rapid Spin user is also a necessity so Vullaby won't start her its sweep at 75% health. Mold Breaker Drilbur can beat Steel- and Electric-types and clear the field of entry hazards for Vullaby to switch in. It also provides offensive pressure, wearing down walls for the Vullaby's sweep. Choice Scarf Magnemite resists Ice Shard and can assist Vullaby in defeating opposing Magnemite, Pawniard, and Snover, allowing her it to run Roost more easily. Pursuit trappers, such as Houndour and Pawniard, provide excellent support for Vullaby, as they pick off low-health (hyphen) threats that Vullaby can wall-break wallbreak.

Like many other setup sweepers, Vullaby appreciates Encore support. Wynaut can lure and Encore a resisted physical move such as Crunch for Vullaby to take advantage of. Cottonee can Encore a forced Rapid Spin thanks to Leech Seed and provide paralysis support.

[SET]
name: Bulky Attacker
move 1: Air Slash
move 2: Dark Pulse / Heat Wave
move 3: Roost
move 4: Toxic / Taunt / Knock Off
item: Eviolite
ability: Overcoat
nature: Bold
evs: 116 HP / 76 Def / 76 SpA / 236 SpD

A combination of natural bulk, reliable recovery, and usable STAB moves makes Vullaby a good addition to any team. Vullaby has an amazing special Flying-type STAB move in Air Slash, which gives her it super effective coverage on all Fighting-types in the Little Cup metagame and allows her it to defeat most of the common Grass-types in the tier. Dark Pulse is her its secondary STAB move and grants nice coverage as well as hitting hits Ghost- and Psychic-types hard. Heat Wave is an option as, despite not having STAB, it hits most of Vullaby's checks for super effective damage. Roost provides recovery and is mandatory on this set, (AC) as Vullaby is meant to switch in and take hits repeatedly.

The last slot is dedicated to support and depends heavily on team needs. Toxic is good for balanced teams to cripple walls attempting to sponge Vullaby's attacks, and it allows Vullaby to stall when coupled with Roost. On the other hand, Taunt is a good choice for Vullaby, (AC) as she it outspeeds most walls attempting to inflict afflict her it with status or recover HP damage. It also keeps entry hazards off the field, making her Vullaby a good lead against slow opponents such as Ferroseed and Bronzor, with the former being neutral to Air Slash and the latter neutral to Dark Pulse. Finally, Knock Off will suit offensive playstyles better, (AC) as it allows Vullaby to slow down Choice Scarf users or aid a sweep by taking off Eviolites and Oran Berries from the opposing team. If the need arises, Vullaby can run two support moves, forgoing Dark Pulse, (AC) as it has less utility than Air Slash.

The given EVs investment leaves Vullaby with an odd HP number, allowing her it to switch into Stealth Rock one more time and recover one extra point HP with Roost. (the HP investment does reduce Stealth Rock damage, but odd number is the wrong reasoning, and it doesn't boost recovery, either. it reduces it, actually: 25/2 = 12.5 = 12 [courtesy of TDP]) With the spread given and a Bold nature, Vullaby gets equal physical and special bulk, reaching 24 in both defenses after Eviolite's boost. The small investment in Special Attack increases Vullaby's damage output. Vullaby's Attack is actually higher than her its Special Attack, so she it can choose to run Brave Bird if using two support options along with Roost; in this case, the EVs invested in Special Attack will fit easily in Attack, and Vullaby should run an Impish nature to keep her its bulk and offenses unchanged. Overcoat is the ability of choice, as weather damage can be problematic for Vullaby's durability. Big Pecks, however, is an alternative to prevent the random Defense drops from Crunch, but using it will force Vullaby into Roosting use Roost more often when facing sand and hail teams.

Entry hazard setters and Rapid Spin users are equally needed for this set, as Vullaby switches often and can force her its opponent to do the same. Mold Breaker Drilbur has the best synergy with her Vullaby, as it resists Rock-type attacks, is immune to Electric-type attacks, and provides Stealth Rock while also clearing the field for Vullaby. Tentacool is a good Rapid Spin user, too, also providing Toxic or Toxic Spikes to free up a slot for Vullaby. It's also a nice Snover check with its high Special Defense, resistance to Ice-type attacks, and Liquid Ooze to stop Giga Drain from healing Snover. Keep in mind that both of these Rapid Spin users add to Vullaby's weakness to all variants of Chinchou, although Drilbur can threaten slow variants with Earthquake. Hippopotas shares many of the qualities of Drilbur as a teammate for Vullaby, exchanging Rapid Spin for Sandstorm passive damage. As a result of Overcoat, typing, and moves, offensive sand teams will often find Vullaby to be a nice partner, (AC) as her its ability to defeat Bronzor and Grass-types is very appreciated.

Poison-types appreciate the synergy brought by Vullaby's Dark typing. Koffing is a very good choice, as it can tank physical moves as Vullaby sponges special ones. Croagunk provides a check to most Rock-types and adds priority to make up for Vullaby's lack of Speed. Similar to Hippopotas, Snover can add Hail damage to slowly wear down opponents, and it can beat Chinchou lacking Hidden Power Fire. Vullaby, in return, can beat Fighting-types and Larvesta with Air Slash and prevent Ferroseed and Bronzor from setting entry hazards up. Almost all Grass-types have good synergy with Vullaby, as most can absorb Toxic aimed at Vullaby and can defeat Chinchou. Ferroseed is the best choice, as it can set hazards, is neutral to Ice-type attacks, and can defeat Snover and Chinchou at the same time. Choice Scarf Magnemite is another nice option for trapping and defeating Steel-types lured by Vullaby, and it also defeats Snover with ease thanks to Flash Cannon or Hidden Power Fire. Flash Cannon also leaves a huge dent in Lileep and other Rock-types even under Sandstorm. Most Fighting-types can do the same while also defeating most special walls that give Vullaby trouble. Timburr has priority and amazing bulk to go along with Vullaby's, and Mienfoo can form a good defensive pivoting core with Vullaby thanks to its bulk and Regenerator. Chinchou, in addition to being a good check to Vullaby, is also a good teammate, absorbing Electric- and Ice-type attacks thanks to its ability and typing, (AC) while Vullaby can defeat the Grass-types that threaten it. Chinchou can also use Heal Bell in order to relieve Vullaby from of status, most notably Toxic. Misdreavus can also use Heal Bell and spread burns or outright defeat Snover with Hidden Power Fighting as Vullaby sponges Ghost- and Dark-type attacks directed at it.

[SET]
name: Whirlwind Physical Phazer
move 1: Whirlwind
move 2: Brave Bird
move 3: Roost
move 4: Knock Off / U-Turn
item: Eviolite
ability: Overcoat
nature: Careful
evs: 116 HP / 76 Atk / 116 Def / 156 SpD

Vullaby's natural bulk allows her it to provide her its team with plenty of support. While Vullaby is generally more suited to a special attacking set, Vullaby it can also utilize a physical set with relative ease. The crux of this set, however, is Whirlwind, which allows her Vullaby to phaze away possible threats to her its team, such as Nasty Plot Misdreavus and Bulk Up Timburr. Brave Bird is a powerful STAB move with great coverage, which allows Vullaby to hit very hard, even with little investment. Vullaby also uses Roost to mitigate the recoil damage, (RC) while also healing off damage from Steath Rocks Stealth Rock. Knock Off completes the set, as it allows Vullaby to provide her its teammates the opportunity to sweep more easily, removing Eviolites and Choice Scarves Scarfs from the opposing team. With a slow U-turn, Vullaby can also pivot to a more sutiable suitable option if the opponent switches a counter into Vullaby.

The EV spread used is mainly used to maximize on her Vullaby's defenses, as Vullaby has allowing it to have 16 in both of them before the Eviolite boost. This allows Vullaby to tank a myraid of threats, including Misdreavus, Mienfoo, and Timburr. The investment into health HP also allows Vullaby to be able to heal an extra point of health HP with her Roost. In addition to that, she Vullaby is able to survive switching into Stealth Rock one extra time. The remaining EV's EVs are thrown into Attack, allowing Vullaby to dish out surprisingly powerful Brave Bird's Brave Birds. Overcoat is generally used on this set, as Vullaby does not want to exchange the extra Speed for her its precious Defense stat; (remove semicolon) , (AC) which is what Weak Armor does. Instead, Vullaby utilizes her its other viable ability to ignore weather conditions, a prevalent part of the metagame.

Vullaby enjoys having setup sweepers on her its team. One of the best that works with her it is Tirtouga, as Vullaby is able to get rid of Grass-types that threaten the turtle, such as Cottonee, Foongus, and Shroomish. While Tirtouga in return In return, Tirtouga removes Rock-types that can wall Vullaby. Nasty Plot Misdreavus also works well with Vullaby, as Misdreavus appreciates having opposing Ghost-types removed. Vullaby also allows setup sweepers to run through the opposing team more easily by spamming Knock Off. Vullaby likes to have a Rapid Spinner user on her team, as Vullaby it likes to switch-in (remove hyphen) freely without having to worry about getting back to full health with Roost. Drilbur tends to work well with Vullaby, as Drilbur it can spin away entry hazards that threaten Vullaby or set up a Swords Dance in the sand. As Vullaby is threatened by Snover, most notably it's Choice Scarf set, Hippopotas is also a great partner for Vullaby, as it changes the weather from hail to sand. Vullaby is also walled by many Rock-types or and Steel-types, like Lileep or and Pawnaird, so a Fighting-type, such as Mienfoo or Riolu, can clean up some of the common switch-ins to Vullaby.

[STRATEGY COMMENTS]
Other Options
=============

Vullaby can run a Choice Scarf set, which can notably revenge kill Mienfoo or Timburr with Brave Bird or Air Slash. Vullaby has the ability to run a purely offensive physical set, but it is hindered because the only usable physical Dark-type move in her its arsenal is Punishment. While Punishment might not seem like a bad option, it has a low damage output, which makes using Knock Off better solely for the utility that it provides. Hidden Power Ground is an alternative over Heat Wave, as it retains coverage on most Steel-types while hitting Electric-types like Chinchou for super effective damage, but Bronzor is a threat big enough to make Heat Wave the superior choice on most occasions. Tailwind and weather support are both good options for Vullaby because of her its bulk, reliable recovery, (AC) and access to U-turn. However, those playstyles are rarely used in the Little Cup metagame. Mean Look can be used along with Toxic, Taunt, and Roost, but this set is Taunt bait, and most of the common switch-ins to Vullaby have means of defeating her it one-on-one. A combination of Foul Play and Swagger is usable thanks to Vullaby's high Defense, but it relies too much on luck and is difficult to play because of her its mediocre Speed. Protect is also an option, (AC) as she Vullaby can stack up damage from Toxic but Vullaby it can't afford losing any of the support or coverage options on many of her its sets. Whirlwind is also a solid option, (RC) ; (semicolon) however, (AC) Vullaby generally does not want to run that on it's its more offensive sets, as it has more important coverage to run.

Checks and Counters
===================

Like most bulky Pokemon, Vullaby fears Toxic above all things, as it will greatly hinder her its durability and will kill her KO it regardless of the recovery provided by Roost. In the same vein, Stealth Rock will slowly bring her Vullaby down, though unlike Toxic, it can be mitigated by Roost.

If not running Stealth Rock or a reliable way to hit her it with Toxic, the best way to defeat Vullaby is with super effective attacks. Any Pokemon that has Electric-, Ice-, (AC) or Rock-type moves is a threat to Vullaby. If it a Pokemon also has high Special Defense, it will likely defeat Vullaby without breaking a sweat. Premier special walls such as Porygon, Munchlax, and Lickitung can slowly wear down Vullaby with their neutral moves, or even super effective Discharge and Ice Beam in Porygon's case. Among all the special walls, Lileep stands out with its amazing special bulk, particularly under Sandstorm. It can defeat Vullaby with its STAB Rock-type moves and Recover any damage dealt. All of these walls must be wary of Toxic, however. As much as Sandstorm is a friend of Vullaby, it also boosts the Special Defense of all Rock-types, allowing them to defeat her it even more easily one-on-one.

All variants of Chinchou can take Vullaby down, as it has they have high Special Defense and STAB Electric-type moves. RestTalk variants are even better checks, (AC) as they don't even fear Toxic. Staryu doesn't have the Special Defense that Chinchou does, but it often carries Thunderbolt or Ice Beam and naturally outspeeds Vullaby. It can also be instantly relieved of Toxic thanks to Natural Cure. Snover has Blizzard for bulky variants or Ice Shard for Nasty Plot, which will always KO Vullaby if Weak Armor has been activated. It must be careful to not switch into Air Slash or Heat Wave, however, as it will be heavily damaged if not outright OHKOed. Magnemite, much like Snover, fears Heat Wave but can hit Vullaby with STAB super effective Thunderbolt and won't be worn down by Sandstorm or Toxic. Misdreavus carrying Thunderbolt can score surprise KOs on an unsuspecting Vullaby planning on defeating them. Pawniard can force Vullaby out if she's it's not running Heat Wave; even though Pawniard is not often able to hit Vullaby super effectively, it can set up on all of her its common moves. As stated previously, Nasty Plot variants can be revenge killed with Ice Shard and other priority moves if at low enough health. If not set up, (what are you talking about here?) hitting Vullaby with special moves won't activate Weak Armor's Speed boost, defeating the purpose of the set. Multi-hit moves will increase in damage after each hit thanks to Weak Armor activating; Skill Link Shellder excels at taking out Nasty Plot Vullaby with Icicle Spear, Rock Blast, or Ice Shard. All Vullaby variants rely a great deal on Eviolite to function. Knock Off, Switcheroo, and Trick will completely shut Vullaby down, cutting her its Defense instantly and making her it much easier to defeat.


so I did the majority of this check under the assumption that gender pronouns weren't allowed but apparently they ARE (for only another couple weeks, though ;)). as such, you can disregard those changes or keep them, either way works, just make sure you're consistent (also keep the pronoun->Vullaby changes please). also, you're missing additional set comments tags (not entirely sure if they're needed or not).
 
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Empress

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[OVERVIEW]
With her cracked shell and odd appearance, Vullaby may look like Murkrow's ugly sister. However, closer inspection will reveal that she has enough benefits to differentiate herself from her Dark / Flying comrade. Her movepool includes several key tools, ranging from the powerful Nasty Plot to the useful Taunt, and a reliable recovery move and Eviolite make Vullaby difficult to take down. With an exceptional combination of typing and abilities, Vullaby's place in the Little Cup tier is secured as a versatile threat capable of working as a tank or as a powerful sweeper.
(remove line break)
Just like every other Pokemon, Vullaby has her downsides. Her However, Vullaby's typing means she will lose 25% of her HP if Stealth Rock is up, and common Rock-, Ice-, and Electric-type attacks will take her out fast. Her stats are also not quite high enough, so she will often find herself either getting outsped or not dealing enough damage. Nonetheless, Vullaby can be a great team player and can play a useful role in most competitive matches. (I'm not sure if sentences like those are okay in previous-gen analyses, but even then, they make me cringe out of habit nowadays.)

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Air Slash
move 3: Dark Pulse
move 4: Roost / Heat Wave
item: Eviolite
ability: Weak Armor
nature: Timid
evs: 236 SpA / 76 SpD / 196 Spe

Vullaby can learn Nasty Plot, a scarcely distributed move, which is very useful in conjunction with Weak Armor. With this incredible combination and her wide movepool, she can transform herself into a fearsome sweeper. The goal of this set is to switch Vullaby into a weak physical move, such as Fake Out or Rapid Spin, and proceed to set up with Nasty Plot. Weak Armor is mandatory on the set, as Vullaby has mediocre Speed and won't be outspeeding most of the threats she's attempting to beat without its boost. Air Slash is the set's main STAB move, as it hits the multitude of Fighting-types in the tier on their weaker defensive stat for super effective damage; it also defeats all Grass-types in the tier except for Lileep and Ferroseed. Dark Pulse is a secondary STAB move that gives very good coverage, hitting most of Vullaby's common switch-ins, such as Chinchou and Rock-types, for neutral damage. It also hits Misdreavus, Gastly, and Abra, making Vullaby a good check to all three. In the last slot, Vullaby can choose the recovery provided by Roost, making her a durable sweeper, as even at -1 Defense, Vullaby is bulky enough to survive the average neutral hit and recover. Heat Wave, on the other hand, gives Vullaby perfect coverage against the whole Little Cup metagame and defeats its her (remember, keep 'em consistent) biggest nemeses: Magnemite and Pawniard. It also achieves a clean OHKO on Ferroseed and hits Bronzor harder than Dark Pulse.

The Special Attack EVs listed give Vullaby an offensive presence against many common threats in the metagame. The Speed investment and a Timid nature allow Vullaby to switch into Mienfoo's physical moves and outspeed it thanks to Weak Armor's boost. Vullaby's typing grants her neutrality to most priority moves and even a nice resistance to Sucker Punch, which allows her to attack without fear of being revenge killed. Fighting-types are ideal partners, getting rid of Ice Shard users and defeating most of the special walls that Vullaby struggles with. Mienfoo is a good partner, and it can even carry Knock Off to ease Vullaby's sweep. Timburr, on the other hand, provides much needed priority to finish off weak opponents foes if Vullaby is taken out before she can finish sweeping the opposing team. Ferroseed is another nice teammate, providing entry hazard support and reliably checking most Chinchou. A Rapid Spin user is also a necessity so Vullaby won't start her sweep at 75% health. Mold Breaker Drilbur can beat Steel- and Electric-types and clear the field of entry hazards for Vullaby to switch in. It also provides offensive pressure, wearing down walls for the Vullaby's sweep. Choice Scarf Magnemite resists Ice Shard and can assist Vullaby in defeating opposing Magnemite, Pawniard, and Snover, allowing her to run Roost more easily. Pursuit trappers, such as Houndour and Pawniard, provide excellent support for Vullaby, as they pick off low-health threats that Vullaby can wallbreak has broken down. (Not entirely sure what you're going for here; took my best guess)

Like many other setup sweepers, Vullaby appreciates Encore support. Wynaut can lure and Encore in a resisted physical attacker and lock it into a resisted move such as Crunch for Vullaby to take advantage of. Moreover, Cottonee can Encore foes into a forced Rapid Spin thanks to Leech Seed and provide paralysis support.

[SET]
name: Bulky Attacker
move 1: Air Slash
move 2: Dark Pulse / Heat Wave
move 3: Roost
move 4: Toxic / Taunt / Knock Off
item: Eviolite
ability: Overcoat
nature: Bold
evs: 116 HP / 76 Def / 76 SpA / 236 SpD

A combination of natural bulk, reliable recovery, and usable STAB moves makes Vullaby a good addition to any team. (Same deal as above; stuff like this triggers me.) Vullaby has an amazing special Flying-type STAB move in Air Slash, which gives her super effective coverage on all Fighting-types in the Little Cup metagame and allows her to defeat most of the common Grass-types in the tier. Dark Pulse is her secondary STAB move and grants nice coverage as well as hits while hitting Ghost- and Psychic-types hard. Heat Wave is an option as, despite not having STAB, it hits most of Vullaby's checks for super effective damage. Roost provides recovery and is mandatory on this set, as Vullaby is meant to switch in and take hits repeatedly.

The last slot is dedicated to support and depends heavily on team needs. Toxic is good for balanced teams to cripple walls attempting to sponge Vullaby's attacks, and it allows Vullaby to stall when coupled with Roost. On the other hand, Taunt is a good choice for Vullaby, as she outspeeds most walls attempting to afflict her with status or recover HP. It also keeps entry hazards off the field, making her a good lead against slow opponents foes such as Ferroseed and Bronzor, the former being neutral to Air Slash and the latter neutral to Dark Pulse. Finally, Knock Off will suit offensive playstyles better, as it allows Vullaby to slow down Choice Scarf users or aid a sweep by taking off Eviolites and Oran Berries from the opposing team. If the need arises, Vullaby can run two support moves, forgoing Dark Pulse, as it has less utility than Air Slash.

The given EVs leaves Vullaby with an odd HP number, allowing her to switch into Stealth Rock one more four times. (should specify imo) With the given EV spread given and a Bold nature, Vullaby gets equal physical and special bulk, reaching 24 in both defenses after Eviolite's boost. The small investment in Special Attack increases Vullaby's damage output. Vullaby's Attack is actually higher than her Special Attack, so she can choose to run Brave Bird if using two support options along with Roost; in this case, the EVs invested in Special Attack will fit easily in Attack, and Vullaby should run an Impish nature to keep her bulk and offenses unchanged. Overcoat is the ability of choice, as weather damage can be problematic for Vullaby's durability. Big Pecks, however, is an alternative to prevent the random Defense drops from Crunch, but using it will force Vullaby to use Roost more often when facing sand and hail teams.

Entry hazard setters and Rapid Spin users are equally needed for this set, as Vullaby switches often and can force her opponent to do the same. Mold Breaker Drilbur has the best synergy with Vullaby, as it resists Rock-type attacks, is immune to Electric-type attacks, and provides Stealth Rock while also clearing the field for Vullaby. Tentacool is a good Rapid Spin user, too, also providing Toxic or Toxic Spikes to free up a slot for Vullaby. It's also a nice Snover check with its high Special Defense, resistance to Ice-type attacks, and Liquid Ooze to stop Giga Drain from healing Snover. Keep in mind that both of these Rapid Spin users add to Vullaby's weakness to all variants of Chinchou, although Drilbur can threaten slow variants with Earthquake. Hippopotas shares many of the qualities of Drilbur as a teammate for Vullaby, exchanging Rapid Spin for Sandstorm passive damage. As a result of Overcoat, typing, and moves, offensive sand teams will often find Vullaby to be a nice partner, as her ability to defeat Bronzor and Grass-types is very appreciated.

Poison-types appreciate the synergy brought by Vullaby's Dark typing. Koffing is a very good choice, as it can tank physical moves as Vullaby sponges special ones. Croagunk provides a check to most Rock-types and adds priority to make up for Vullaby's lack of Speed. Similarly to Hippopotas, Snover can add Hail damage to slowly wear down opponents foes, and it can beat Chinchou lacking Hidden Power Fire. Vullaby, in return, can beat Fighting-types and Larvesta with Air Slash and prevent Ferroseed and Bronzor from setting entry hazards up. Almost all Grass-types have good synergy with Vullaby, as most can absorb Toxic aimed at Vullaby and can defeat Chinchou. Ferroseed is the best choice, as it can set hazards, is neutral to Ice-type attacks, and can defeat both Snover and Chinchou at the same time. Choice Scarf Magnemite is another nice option for trapping and defeating Steel-types lured by Vullaby, and it also defeats Snover easily with ease thanks to Flash Cannon or Hidden Power Fire. Flash Cannon also leaves a huge dent in Lileep and other Rock-types even under Sandstorm. Most Fighting-types can do the same while also defeating most special walls that give Vullaby trouble. Timburr has priority and amazing bulk to go along with Vullaby's, and Mienfoo can form a good defensive pivoting core with Vullaby thanks to its bulk and Regenerator. Chinchou, in addition to being a good check to Vullaby, is also a good teammate for her, absorbing Electric- and Ice-type attacks thanks to its ability and typing, while Vullaby can defeat the Grass-types that threaten it. Chinchou can also use Heal Bell in order to relieve Vullaby of status, most notably Toxic. Misdreavus can also use Heal Bell and spread burns or outright defeat Snover with Hidden Power Fighting as Vullaby sponges Ghost- and Dark-type attacks directed at it.

[SET]
name: Whirlwind Physical Phazer
move 1: Whirlwind
move 2: Brave Bird
move 3: Roost
move 4: Knock Off / U-Turn
item: Eviolite
ability: Overcoat
nature: Careful
evs: 116 HP / 76 Atk / 116 Def / 156 SpD

Vullaby's natural bulk allows her to provide her team with plenty of support. While Vullaby is generally more suited to a special attacking set, she can also utilize a physical set with relative ease. The crux of this set, (If you ever say this again, I will murder you in your sleep.) however, is Whirlwind, which still allows Vullaby to provide support by phazing phaze possible threats to her team, such as Nasty Plot Misdreavus and Bulk Up Timburr. Brave Bird is a powerful STAB move with great coverage, which allows Vullaby to hit very hard, even with little investment. Vullaby also uses Roost to mitigate the recoil damage while also healing off damage from Steath Rock. Knock Off completes the set, as it allows Vullaby to provide her teammates the opportunity to sweep more easily, removing Eviolites and Choice Scarfs Scarves from the opposing team. With a slow U-turn, Vullaby can also pivot to a more suitable option if the opponent switches a counter into Vullaby.

The EV spread used is mainly used to maximize Vullaby's defenses, allowing it her to have 16 in both of them before the Eviolite boost. This allows Vullaby to tank hits from a myraid of threats, including Misdreavus, Mienfoo, and Timburr. The investment into HP also allows Vullaby to be able to heal an extra HP with her Roost. In addition to that, Vullaby is able to survive switching into Stealth Rock one extra time. The remaining EVs are thrown into Attack, allowing Vullaby to dish out surprisingly powerful Brave Birds. Overcoat is generally used on this set, as Vullaby does not want to exchange the extra Speed for her precious Defense stat, which is what Weak Armor does. Instead, Vullaby utilizes her other viable ability to ignore weather conditions, a prevalent part of the metagame.

Vullaby enjoys having setup sweepers on her team. One of the best that works with her is Tirtouga, as Vullaby is able to get rid of Grass-types that threaten the turtle, such as Cottonee, Foongus, and Shroomish. In Return, Tirtouga removes Rock-types that can wall Vullaby. Nasty Plot Misdreavus also works well with Vullaby, as Misdreavus appreciates having opposing Ghost-types removed. Vullaby also allows setup sweepers to run through the opposing team more easily by spamming Knock Off. Vullaby likes to have appreciates having (repetition) a Rapid Spin user on her team, as she likes to switch in freely without having to worry about getting back to full health with Roost. Drilbur tends to work well with Vullaby, as it can spin away entry hazards that threaten Vullaby or set up a Swords Dance in the sand. As Vullaby is threatened by Snover, most notably it's Choice Scarf set variants, Hippopotas is also a great partner for Vullaby, as it changes the weather from hail to sand. Vullaby is also walled by many Rock-types or and Steel-types, like Lileep or Pawnaird, so a Fighting-type, such as Mienfoo or Riolu, can clean up some of the common switch-ins to Vullaby.

[STRATEGY COMMENTS]
Other Options
=============

Vullaby can run a Choice Scarf set, which can notably revenge kill Mienfoo or Timburr with Brave Bird or Air Slash. Vullaby has the ability to run a purely offensive physical set, but it is hindered because the only usable physical Dark-type move in her arsenal is Punishment. While Punishment might not seem like a bad option, it has a low damage output, which makes using Knock Off better solely for the utility that it provides. Hidden Power Ground is an alternative over Heat Wave, as it retains coverage on most Steel-types while hitting Electric-types like Chinchou for super effective damage, but Bronzor is a threat big enough threat to make Heat Wave the superior choice on most occasions. Tailwind and weather support are both good options for Vullaby because of her bulk, reliable recovery, (AC) and access to U-turn. However, those playstyles are rarely used in the Little Cup metagame. Mean Look can be used along with Toxic, Taunt, and Roost, but this set is Taunt bait, and most of the common switch-ins to Vullaby have means of defeating her one-on-one. A combination of Foul Play and Swagger is usable thanks to Vullaby's high Defense, but it relies too much on luck and is difficult to play because of her mediocre Speed. Protect is also an option, (AC) as she Vullaby can stack up damage from Toxic, (AC) but Vullaby she can't afford losing to lose any of the support or coverage options on many of her sets. Whirlwind is also a solid option; (semi) however, Vullaby generally does not want to run that on it's her more offensive sets, as it she has more important coverage to run.

Checks and Counters
===================

Like most bulky Pokemon, Vullaby fears Toxic above all things, as it will greatly hinder her durability and will KO regardless of the recovery provided by Roost. In the same vein, Stealth Rock will slowly bring Vullaby down, though unlike Toxic, it can be mitigated by Roost.

If not running Stealth Rock or a reliable way to hit her with Toxic, the best way to defeat Vullaby is with super effective attacks. Any Pokemon that has Electric-, Ice-, or Rock-type moves is a threat to Vullaby. If a Pokemon also has high Special Defense, it will likely defeat Vullaby without breaking a sweat. Premier special walls such as Porygon, Munchlax, and Lickitung can slowly wear down Vullaby with their neutral moves, or even super effective Discharge and Ice Beam in Porygon's case. Among all the special walls, Lileep stands out with its amazing special bulk, particularly under Sandstorm sand. It can defeat Vullaby with its STAB Rock-type moves and Recover any damage dealt. All of these walls must be wary of Toxic, however. As much as Sandstorm is a friend of Vullaby, it also boosts the Special Defense of all Rock-types, allowing them to defeat her even more easily one-on-one.

All variants of Chinchou can take Vullaby down, as it has high Special Defense and STAB Electric-type moves. RestTalk variants are even better checks, as they don't fear Toxic. Staryu doesn't have the Special Defense that Chinchou does, but it often carries Thunderbolt or Ice Beam and naturally outspeeds Vullaby. It can also be instantly relieved of Toxic thanks to Natural Cure. Snover has Blizzard for bulky variants or Ice Shard for Nasty Plot sets, the latter of which will always (OH?)KO Vullaby if Weak Armor has been activated. It must be careful to not switch into Air Slash or Heat Wave, however, as it will be heavily damaged if not outright OHKOed. Magnemite, much like Snover, fears Heat Wave but can hit Vullaby with STAB super effective Thunderbolt and won't be worn down by Sandstorm sand or Toxic. Misdreavus carrying Thunderbolt can score surprise KOs on an unsuspecting Vullaby planning on defeating them it. Pawniard can force Vullaby out if she's not running Heat Wave; even though Pawniard is not often able to hit Vullaby super effectively, it can set up on all of her common moves. As stated previously, Nasty Plot variants can be revenge killed with Ice Shard and other priority moves if Vullaby is at low enough health. Hitting Vullaby with special moves won't activate Weak Armor's Speed boost, defeating the purpose of the offensive set. Multi-hit moves will increase in damage after each hit thanks to Weak Armor activating; Skill Link Shellder excels at taking out Nasty Plot Vullaby with Icicle Spear, Rock Blast, or Ice Shard. All Vullaby variants rely a great deal on Eviolite to function, so.(remove period) Knock Off, Switcheroo, and Trick will completely shut Vullaby down, cutting her defenses instantly and making her much easier to defeat.
GP 2/2
 
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