Pet Mod Hidden Gems - Slate 7: Playtesting (Roomtour Sunday)

Ground - Flapple, Dragalge, Metagross (SV)
Rock - Hitmontop, Hydreigon (SV), Sandaconda
Poison - Pecharunt, Kommo-O (SV), Tornadus
 
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Ground: Metagross, Flapple, Dragalge
Rock: Sandaconda, Mamoswine (SV), Hydreigon
Poison: Tornadus, Weezing (SV), Pecharunt
 

Yoshiblaze

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:ground gem:Ground: Flapple, Krookodile (SV), Dragalge
:rock gem:Rock: Hitmontop, Sandaconda (SV), Hydreigon
:poison gem:Poison: Weezing, Pecharunt (SV), Kommo-o
 

Yoshiblaze

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The 4 slate of winners are here!

Ground
Flapple - 3 + 2 + 2 + 3 + 3 = 13

Dragalge - 2 + 1 + 1 + 2 + 1 = 7
Krookodile - 3 + 1 + 2 = 6
Metagross - 1 + 3 = 4

Rock
Sandaconda - 3 + 2 + 3 + 3 + 2 = 13

Hydreigon - 2 + 3 + 1 + 2 + 1 = 9
Hitmontop - 1 + 3 = 4
Mamoswine - 1 + 2 = 3
Ampharos - 1 = 1

Poison
Tornadus - 1 + 3 + 3 + 2 = 9

Weezing - 2 + 2 + 1 + 3 = 8
Pecharunt - 3 + 1 + 2 = 6
Palossand - 1 + 3 = 4
Kommo-o - 2 + 1 = 3


WINNERS
Ground Gem
- Flapple by ULTRAV01D
1711153519961.png

Pokemon: Flapple
Gem: :ground gem: Ground Gem
Type After Activation: Grass/Ground
Ability: Gravity Field - Summons gravity on switch in
Stat Boosts: +1 Attack, +1 Speed
New Moves: Earthquake, Gravity
Removed Moves: N/A
Competitive Overview: Flapple's whole gem gimmick relies on abusing gravity and it does so it multiple ways. The first way is through earthquake as it now affects the flying pokemon that flapple struggles to hit. The second is through dragon rush, being a strong move with low accuracy. Using gravity will increase the accuracy and make dragon rush actually viable. Finally, there is a little known mechanic with his signature move, grav apple. The mechanic is where the move actually does 50% more damage under gravity, which would make grav apple an extremely strong move.
Rock Gem - Sandaconda by Yoshiblaze
:sm/sandaconda:
Pokémon: Sandaconda
Gem: Rock
Type After Activation:

Ability: Sand Rush
Stat Boosts: +2 Atk, +1 SpD
New Moves: Ice Fang, Ice Spinner, Slack Off
Removed Moves: N/A
Competitive Overview: Very lategame cleaner that looks to sweep with a late Sand Spit activation into Gem activating and giving you doubled Speed that you're allowed to fully invest in due to the +2 Atk boost plus potentially more from Coil. Slack Off potentially gives non-Gem sets something to do in the crowded OU Ground market since having Glare + recovery + Coil is something, Gem sets can also use it to be a safer wincon with Coil that can try to bulk its way to victory after Sand ends
Poison Gem - Tornadus by chemicalmines
:sm/tornadus:
Pokémon: Tornadus
Gem: :poison-gem: Poison
Type After Activation:
Flying
Poison

Ability: Magic Bounce
Stat Boosts: +1 Acc, +1 Def, +1 SpD
New Moves: n/a
Removed Moves: n/a
Competitive Overview: torn gains crobat's typing and mbounce to become a reliable hazard control option. the accuracy boost upon transforming is because all of its main moves (bleakwind/hurricane, focus miss, etc) are all extremely inaccurate


:tornadus::poison-gem:
Tornadus (M) @ Poison Gem
Ability: Defiant
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane / Bleakwind Storm
- Sludge Bomb
- U-turn
- Knock Off / Focus Blast / Heat Wave
Another slate, another 24 hour discussion phase before the start of the slate!

Additionally, we will have the second of our playtesting roomtours this weekend! This one will likely take place on Saturday, but stay tuned for more info.

See you soon!
 

Yoshiblaze

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Here to officially announce the roomtour for 5 PM EST tomorrow, Saturday March 30th! This is one hour later than when I normally like to have roomtours due to other commitments I have.

In the meantime, Slate 5 starts now!

- Slate 5: Psychic, Ghost, Dragon -
:psychic gem::ghost gem::dragon gem:
Rounding out the original 15 types, we have the Psychic, Ghost, and Dragon Gems! These types commonly feature some of the most powerful Pokemon in the game, so you should be able to make some scary Hidden Gems here!​

Refer to the template in the OP for how to submit Hidden Gems users:
Blank Template:
:sm/pokemon:
Pokémon:
Gem:
Type After Activation:
Ability:
Stat Boosts:
New Moves:
Removed Moves:
Competitive Overview:

With Explanations:
:sm/pokemon:
Pokémon: The Pokemon you're making the Hidden Gem form for
Gem: Whichever of the 18 pre-existing gems used to activate the Pokemon's Hidden Gem form. Has to be one of the 3 Types slated
Type After Activation: The Pokemon's type after the Hidden Gem activates. The form must retain the user's primary type and they must have the type of their Gem
Ability: The Pokemon's ability after the Hidden Gem activates
Stat Boosts: The stats that get increased after the Hidden Gem activates. The stat boosts can add up to +3 total, with a maximum of +2 in one stat. Stats can't be given a negative boost and you don't have to use all 3 boosts. Be very careful about boosting Speed.
New Moves: New moves the Pokemon learns. Keep in mind that in order to activate a Gem, the Pokemon needs an offensive move of the Gem's type
Removed Moves: Moves removed from the Pokemon's movepool for balancing purposes. Note that removing moves will also remove them from the prevolution's movepool
Competitive Overview: A brief summary of what the Pokemon does in the metagame and why it should be added
Extra Notes:
- While not outright banned, I would generally recommend not giving starters Hidden Gems until we get to the Starter slate, which will either be in the middle of the mod or the end

Submissions will end in 5 Days (Veto Phase in 4 Days)
 
:sm/Mabosstiff:
Pokémon: Mabosstiff
Gem: Psychic Gem
Type After Activation: Dark/Psychic
Ability: Strong Jaw
Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed
New Moves: Bulk Up, Quick Attack
Removed Moves: None
Competitive Overview: Psychic Fangs is often a part of Mabosstiff sets, so why not give them an ability that boosts their most used STABs.

:sm/Palossand:
Pokémon: Palossand
Gem: Ghost
Type After Activation: Ghost/Ground
Ability: Storm Drain
Stat Boosts: +1 Def, +1 Sp. Atk, +1 Sp. Def
New Moves: Body Press, Power Gem, Calm Mind
Removed Moves: None
Competitive Overview: finally has a water immunity now.

EDIT: Added Hypnosis back (not that I need to but)



:sm/glaceon:
Pokémon: Glaceon
Gem: Dragon Gem
Type After Activation: Ice/Dragon
Ability: Mirror Armor
Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed
New Moves: Draco Meteor, Dragon Pulse, Body Press, Agility
Removed Moves: None
Competitive Overview: Bounces back Intims and other things from opponents.

EDIT: Added Yawn (not that I need to) and Calm Mind back.
 
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:sm/gyarados:
Pokémon: Gyarados
Gem: :dragon-gem: Dragon
Type After Activation:
Water
Dragon

Ability: Intimidate
Stat Boosts: +1 Atk, +1 SpD
New Moves: Dragon Hammer
Removed Moves: N/A
Competitive Overview: "gyarados shouldve been dragon type bc it's a chinese dragon" type beat. its ability didnt change but it's cool it can proc intimidate twice in a row.


:gyarados::dragon-gem:
Gyarados @ Dragon Gem
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Dragon Hammer
- Taunt
 
:sv/lucario:
Pokémon: Lucario
Gem: :ghost-gem: Ghost
Type After Activation:
Water
Dragon

Ability: Technician
Stat Boosts: + 1 Def, +1 SpA, +1 SpD
New Moves: Auric Mirror Shot -
Dragon
-
Dragon
- Dual Wingbeat Clone (Non-Contact, Aura/Pulse Move)
Removed Moves:
Competitive Overview: Special Lucario is cool. Gets Technician for that extra Vacuum Wave power, and to retain a 1.5x boost on its new Steel attack even after turning ghost, and also gains Ghost STAB. Given Lucario sheds its steel type, reducing its resistances, it only felt fair to also buff its defenses.
 
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1711797139550.png

Pokemon: Moltres
Gem: :psychic gem: Psychic
Type After Activation: Fire/Psychic
Ability: Psychic Surge
Stat Boosts: +1 Sp. Atk, +1 Sp. Def
New Moves: Explanding Force
Removed Moves: N/A
Competitive Overview: Moltres is an expanding force sweeper with high speed and special attack. On the surface this seems broken on a mon with this good stats but I think it will be balanced for one reason: stealth rocks. If moltres is holding the gem, it can't hold heavy-duty boots and gets destroyed by stealth rocks.

1711798293653.png

Pokemon: Farigiraf
Gem: :ghost gem: Ghost
Type After Activation: Normal/Ghost
Ability: Stamina
Stat Boosts: +1 Sp. Atk, +1 Sp. Def
New Moves: N/A
Removed Moves: Stored Power
Competitive Overview: The giraffe becomes an amazing tank with good typing, ability, and movepool. Stamina allows it to gain some extra bulk. I think because of the buff in bulk, farigiraf could actually run wish and be hard to knock out.

1711798790831.png

Pokemon: Ogerpon
Gem: :dragon gem: Dragon
Type After Activation: Grass/Dragon
Ability: Mold Breaker
Stat Boosts: +1 Atk, +1 Speed
New Moves: Dragon Hammer
Removed Moves: N/A
Competitive Overview: Ogerpon is a fast sweeper with mold breaker to beat defensive hidden gem mons. I think dragon hammer makes so much sense for dragon-pon because it literally has a hammer (Erm actually it's a cudgel
1711799294882.png
). Also this is only for normal ogerpon because the other ones would need to hold a mask and can't hold the gem.
 
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Yoshiblaze

ye
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Moderator
Popping in real quick with a quick roomtour recap!

Gonna be brief since we just had a little 2 person roomtour and in it we realized that literally all of the Slate 4 winners were bugged in that they didn't have their new typings added yet (a bug that'll be fixed with the next restart, likely in a few hours), so there's not too much to say in terms of meta development aside from Knock Off quite expectedly being a super strong tool against Gem mons, since they aren't immune to losing their Gem that way. Below are the results:
Tour 2 - Double Round Robin - 3 Entrants
1st
: Yoshiblaze
2nd: ULTRAV01D
3rd: Pocket Monster GB (DNP)
We can upload replays again!
https://replay.pokemonshowdown.com/...ems-2204-3eogeoz318ula6djd4sbnh6do8gg34ypw?p2 https://replay.pokemonshowdown.com/...engems-2203-sdr8g75zq1i53wztuhu4gj8gt0q4khtpw

Hidden Gems Roomtour Usage Stats

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Great Tusk         |    2 |  50.00% |  50.00% |
| 1    | Dondozo            |    2 |  50.00% |  50.00% |
| 3    | Clefable           |    1 |  25.00% | 100.00% |
| 3    | Flapple            |    1 |  25.00% | 100.00% |
| 3    | Iron Moth          |    1 |  25.00% | 100.00% |
| 3    | Raging Bolt        |    1 |  25.00% | 100.00% |
| 3    | Crabominable       |    1 |  25.00% | 100.00% |
| 3    | Kingambit          |    1 |  25.00% | 100.00% |
| 3    | Ninetales-Alola    |    1 |  25.00% | 100.00% |
| 3    | Dedenne            |    1 |  25.00% | 100.00% |
| 3    | Samurott-Hisui     |    1 |  25.00% | 100.00% |
| 3    | Volcarona          |    1 |  25.00% | 100.00% |
| 3    | Tornadus           |    1 |  25.00% |   0.00% |
| 3    | Dragapult          |    1 |  25.00% |   0.00% |
| 3    | Meowscarada        |    1 |  25.00% |   0.00% |
| 3    | Slowking-Galar     |    1 |  25.00% |   0.00% |
| 3    | Goodra             |    1 |  25.00% |   0.00% |
| 3    | Clodsire           |    1 |  25.00% |   0.00% |
| 3    | Chandelure         |    1 |  25.00% |   0.00% |
| 3    | Gholdengo          |    1 |  25.00% |   0.00% |
| 3    | Skarmory           |    1 |  25.00% |   0.00% |
| 3    | Mandibuzz          |    1 |  25.00% |   0.00% |


So, in lieu of a longer tournament discussion post, instead I've made a speculative tier list of the Hidden Gems were have so far with brief thoughts on all of them

Since we haven't had much playtesting, this is mostly theorymonning, especially for the slate 3 and 4 ones, but this will hopefully serve as a helpful way to get into the metagame and get some battles outside of tournaments

Criteria for the tier list includes both how good the Hidden Gem form is as well as how good the base form is before the Gem activates (and after if you switch, both considering that the mon doesn't have an item) and how easy it is to activate the Gem. Tiers are relative to how good the Gems are in relation to each other, not where they'd rank on a full viability ranking

Speculative Hidden Gem User Tier List:
S: None
A::chandelure::crabominable::keldeo:
B+::iron leaves::tornadus:
B-::ambipom::electivire::flapple:
C::goodra::sandaconda::galvantula::dedenne:

S Tier
I don't think any of the Hidden Gems we have right now are broken, so nothing goes in the S-Tier. A few have high game-ending potential, but that's like half the point of the mechanic and the ones that do are pretty fair as of now. I can also see 2/3 A Tier Hidden Gems possibly being broken but both have pretty big flaws I'll go over

A Tier
Chandelure - Either the best or second best Hidden Gem form right now and on a decent enough standalone mon. Chandelure's bulk at +1 Def and SpD makes it hard to take out quickly and if you give it enough time it can easily spam Calm Mind, heal back up with Recover and then win. Had a great showing in the first roomtour two weeks ago and definitely feels like the closest Hidden Gem to being broken. However, Chandelure not being able to hold Boots makes it difficult to get in just the right position to activate the Gem, then set up, then win without dying in the process, especially since its low Speed makes it easier to revenge kill even with its bulk boost since it'll usually have to take a hit before killing something, though you can try to alleviate this with Flame Charge or Trick Room
Crabominable - Completely speculative one here, but Crabominable being able to both set Trick Room and boost its stats by simply using its best Ice move should make it the best Hidden Gem at cleaning up games. Mostly locked to lategame since a full team should have an easier time stalling out Trick Room turns and its abuseable typing and meh bulk makes it hard to set the gem up, but once you get in position, the game should be over. Basically, it's very high risk with very, very high reward
Keldeo - Best base form of a Hidden Gem mon means that it's the best at contributing to a team without its Gem, so you don't suffer as much from activating it at the wrong time. In addition, the Hidden Gem itself isn't bad as a wincon, but with stuff like Primarina and Slowking-Galar existing and a lot of things that can revenge kill it, it's not the craziest thing in the world

B+ Tier
Iron Leaves - Iron Leaves is a pretty meh mon in its base form, but its good stats, decent movepool, and limited defensive utility with good Water, Grass, Ground, and Fighting resistances means that it can definitely contribute to a battle across the whole game. Iron Leaves' Hidden Gem, however, is one of the best, as either a great lategame cleaner or short term support for the likes of Iron Valiant or Raging Bolt. Could potentially be A Tier but base Iron Leaves is probably just a smidge too mid
Tornadus - Extremely speculative here, but decent stats and movepool + huge bulk to limit revenge kills + fairly easy to set up since most Steels don't want to eat Heat Waves + utility in every phase of the game = good mon. Aside from Torn being mid, only real big flaws are Torn's Rocks weakness and the existence of Raging Bolt

B- Tier:
Ambipom - B- is basically the tier of "really good Gem forms on trash mons", with all 3 being pretty close together in terms of viability, but I think Ambipom is still clearly ahead of the other two. With its huge Speed boost and Libero + infinite coverage making it extremely versatile, Ambipom is a super strong anti-offense move, outspeeding everything and getting surprising OHKOs on most offensive Pokemon, making it a great cleaner if played right. However, if the opposing team has a decent defensive backbone or you make yourself the wrong type while trying to clean up, Ambipom won't be doing much, so you have to be really smart with it. Also Ambipom's gem is in theory the easiest to activate, since you just need to use Fake Out, but you can always just hard switch a Ghost-type in to stop that, so even if Ambipom clicks Knock on the switch, it's really easy to prevent Ambipom from setting up since it only gets 1 turn per switch-in to activate unless it drops an important coverage move for Double-Edge
Electivire - Needs testing because I'm really not sure what to think of this. On one hand, it's an Electivire, but on the other, it has an amazing defensive profile between the Defense boost, Delta Stream, and the great Electric/Flying-typing, plus the Speed boost and naturally high Attack stat letting it breakthrough fast and bulky teams alike, especially with set up in Bulk Up. Aside from being an Electivire, the biggest flaw it has is how bad its Electric STAB moves are, as Wild Charge slowly kills it, Thunder Punch is extremely weak, and Supercell Slam is okay but one misplay (or bad luck) and all your defensive utility goes out the window as you lose half your health. Also, it's somewhat abuseable on the Special side, since uninvested 75/95 bulk is pretty frail. Still, I can see this being a big underrate in the future.
Flapple - Flapple is the highest risk and potentially highest reward of the Gems in this tier, as Flapple is probably the worst of the base forms between it, Ambipom, and Electivire, plus literal risk of missing an Earthquake while trying to set up the Gem, but its great once you get activated. +1 Grav Apple is stupid strong in the Gravity it sets up while Gravity also means that Flying-types can't wall it, and if you're able to get a DDance up before activating you become super hard to revenge kill without a Booster Speed mon. Also, it's worth mentioning that Flapple is the only Hidden Gem user so far that gets Recycle, which does work on Gems, so it can reactivate its Hidden Gem, but with how bad its stats are you're likely never getting time to do this, aside from maybe doing it against a Skarmory or something after Gravity ends so you can switch out and try to sweep again later.

C Tier
Goodra - The only purely defensive gem, honestly probably not that bad, but a little hard to use since Gems suit offensive mons a lot more and it's way harder to activate the Gem and then heal up without dying. Still, can maybe be a scary wincon with Curse or Acid Armor, kinda like Dondozo
Sandaconda - Definitely need to see this in action as this might be a bit underrate, but it's probably just a bit too hard to set up and sweep with its limited Sand turns, while likely being worse than Excadrill on dedicated Sand teams despite a better Gliscor/Lando matchup
Galvantula - Half of the power of this thing is being able to bluff being a Webs set or a Gem set, so it makes sense that it would be all the way down here when you just look at the Gem. The Gem is pretty good with the pseudo-QD boost and Tinted Lens, but it's very hard to set up without dying in the process due to Galvantula's frailty, no defensive boosts, and Galvantula being weak unboosted so it's probably not killing whatever's in front of it
Dedenne - Genuinely excellent Hidden Gem form with its bulk, SpA boost, and Triage to make it a neat wincon with Calm Mind, but you can basically just hard switch a Ground-type into this every time and your opponent is just stuck with an unboosted Dedenne using a weak Draining Kiss or Grass Knot

And that's all for now! Keep those Slate 5 submissions coming!
 
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:sm/heracross:
Pokémon: Heracross
Gem: Psychic
Type After Activation: Bug/Psychic
Ability: Sniper
Stat Boosts: +1 Att, Spe, Acc
New Moves: Psycho Cut
Removed Moves: None
Competitive Overview: Accuracy boost allows the use of high power Megahorn, Stone Edge, and Psycho Cut. Sniper boosts Stone Edge, Psycho Cut, and Shadow Claw (if you're crazy). Pulls a free DD but Sniper being a weak ability and Bug/Psychic not being incredible helps balance it out.

:sm/snorlax:
Pokémon: Snorlax
Gem: Ghost
Type After Activation: Normal/Ghost
Ability: Obstinacy (User gains a boost in it's moves the lower it's HP gets. Formula: (1.0 - [Current percentage of HP in decimal form]) + 1.0)
Stat Boosts: +1 Att, Def
New Moves: Bulk Up, Drain Punch, Shadow Claw
Removed Moves: None
Competitive Overview: Big hitter that gets stronger with less hp and can use drain punch to pivot between safe enough not to die and high damage output with Obstinacy.
 
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:sv/kingdra:
Pokémon: Kingdra
Gem:
Dragon
Type After Activation: Water/Dragon
Ability:
Super Luck
Stat Boosts: +1 SPD, +1 SPE, +1 ACC
New Moves: Aqua Tail, Dragon Rush, Focus Blast
Removed Moves: N/A
Competitive Overview: Dragon Gem boosted Draco Meteor, followed up by ignoring the special attack drops from Draco Meteor. Hits slightly less hard than base due to the loss of Sniper, but the speed and accuracy boosts make up for it. Accurate Hydro Pumps and Focus Blasts do a lot for its reliability, and even opens up powerful coverage like Blizzard and Hurricane. Physical sets have less raw power than the high BP moves that special sets get to abuse, but being able to boost up with Dragon Dance and fully accurate Dragon Rush makes them quite viable as well.
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:sm/necrozma:
Pokémon: Necrozma
Gem: Psychic
Type After Activation:

Ability: Neuroforce
Stat Boosts: +2 Spe
New Moves: Scale Shot, Draco Meteor, Breaking Swipe, Dragon Claw, Dragon Breath
Removed Moves: N/A
Competitive Overview: I'll admit that this is mostly a funny flavor thing but Necrozma has always been an HO fiend, so this is right up its alley. Becoming a bootleg Ultra Necrozma makes Necrozma a great offensive hazard lead and sweeper on HO, giving it the option to double its Speed back while retaining its good bulk (though without Prism Armor) and elite power. Biggest problems are that Psychic/Dragon isn't really a great typing, lacking the same immediate power you get from Meteor Beam sets, needing Timid to outspeed Booster Iron Valiant at +2, and Kingambit existing in a no Tera metagame. Still, should instantly be one of the most viable Hidden Gems.
Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Photon Geyser
- Heat Wave
- Dark Pulse / Dragon Pulse

Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Photon Geyser
- Draco Meteor
- Heat Wave

Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- X-Scissor / Knock Off / Stone Edge / Outrage

don't (Necrozma) @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Iron Defense
- Stored Power
- Morning Sun


:sm/pecharunt:
Pokémon: Pecharunt
Gem: Ghost
Type After Activation:

Ability: Toxic Chain
Stat Boosts: +1 Atk, +1 SpA, +1 SpD
New Moves: Toxic Spikes, Recycle, Burning Jealousy, Shadow Sneak
Removed Moves: N/A
Competitive Overview: Resub that now has a slightly easier time activating the gem with Shadow Ball or boosted Hex. Boosts still reference each of the Loyal Three's highest stats and helps Nasty Plot Pecharunt either sweep or stallbreak more easily. Recycle is also a funny option to reactivate the Gem over and over, basically giving it a way worse Calm Mind, which might still be worth it on something with 160 Defense, while Burning Jealousy is flavorful coverage for Steel-types.
Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
EVs: 48 HP / 208 SpA / 252 Spe
Tera Type: Water
Timid Nature
- Nasty Plot
- Malignant Chain
- Hex / Shadow Ball
- Recover


:sm/flygon:
Pokémon: Flygon
Gem: Dragon
Type After Activation:

Ability: Skill Link
Stat Boosts: +1 Atk, +1 Def, +1 SpD
New Moves: Rock Blast, Temper Flare, Defog, Morning Sun, Taunt, Tail Slap
Removed Moves: N/A
Competitive Overview: Who needs Dragon Dance when you can just turn Scale Shot into Dragon Dance. Acts like a Garchomp but it trades Chomp's sky high Attack and better set up move for being able to both set up and use Scale Shot in one turn, plus it doesn't suffer from the first Scale Shot's downside. Can also use it + Dragon Dance if you really want to tear a team apart, but you'll probably have trouble finding time for that. Also added some good utility for non-Gem sets, giving Flygon a bunch of unique traits among the super crowded Ground-type competition, namely having both hazard removal and recovery at the same time, plus pivoting as a bonus. Also, if you didn't already know, Gems activate for every hit of a multi-hit move.
Flygon @ Dragon Gem
Ability: Levitate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Temper Flare / Rock Blast / Morning Sun
- Dragon Dance / Rock Blast
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
is tuesday, is Veto / Review Phase.

As stated in the OP, the Veto / Review Phase is where I'll give quick feedback on everything submitted so far, including warnings on which subs may be disqualified from voting (vetoed) and how to prevent that. Submissions can still be freely added and edited during the Veto Phase, but new submissions may be vetoed without warning once voting starts tomorrow. Aside from veto warnings, all of these reviews are just my opinions on your subs, so feel free to not take my advice.
:sm/Mabosstiff:
Pokémon: Mabosstiff
Gem: Psychic Gem
Type After Activation: Dark/Psychic
Ability: Strong Jaw
Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed
New Moves: Bulk Up, Quick Attack
Removed Moves: None
Competitive Overview: Psychic Fangs is often a part of Mabosstiff sets, so why not give them an ability that boosts their most used STABs.

:sm/Palossand:
Pokémon: Palossand
Gem: Ghost
Type After Activation: Ghost/Ground
Ability: Storm Drain
Stat Boosts: +1 Def, +1 Sp. Atk, +1 Sp. Def
New Moves: Body Press, Power Gem, Calm Mind
Removed Moves: Hypnosis
Competitive Overview: finally has a water immunity now.

:sm/glaceon:
Pokémon: Glaceon
Gem: Dragon Gem
Type After Activation: Ice/Dragon
Ability: Mirror Armor
Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed
New Moves: Draco Meteor, Dragon Pulse, Body Press, Agility
Removed Moves: Yawn, Calm Mind
Competitive Overview: Bounces back Intims and other things from opponents.
:mabosstiff:Looks like a pretty decent breaker, I like
:palossand:Removing Hypnosis is unecessary since Sleep moves are already banned. Aside from that, this looks like a pretty strong wincon if it can get set up before dying
:glaceon:See above for why removing Yawn is unnecessary, meanwhile I'm willing to bet that Calm Mind won't be broken on this and it kinda needs it to not be a worse Kyurem with extra steps

:sm/gyarados:
Pokémon: Gyarados
Gem: :dragon-gem: Dragon
Type After Activation:
Water
Dragon

Ability: Intimidate
Stat Boosts: +1 Atk, +1 SpD
New Moves: Dragon Hammer
Removed Moves: N/A
Competitive Overview: "gyarados shouldve been dragon type bc it's a chinese dragon" type beat. its ability didnt change but it's cool it can proc intimidate twice in a row.


:gyarados::dragon-gem:
Gyarados @ Dragon Gem
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Dragon Hammer
- Taunt
:gyarados:One of the strongest subs (in terms of power) this slate, should be plenty viable

:sv/lucario:
Pokémon: Lucario
Gem: :ghost-gem: Ghost
Type After Activation:
Water
Dragon

Ability: Technician
Stat Boosts: + 1 Def, +1 SpA, +1 SpD
New Moves: Dust Devil -
Dragon
-
Dragon
- Dual Wingbeat Clone (Except non-contact, bc its a special attack)
Removed Moves:
Competitive Overview: Special Lucario is cool. Gets Technician for that extra Vacuum Wave power, gains Ghost-STAB, and technically Ground STAB w/ Dust Devil, allowing Lucario to make itself unique as a special-attacking Technician mon who is the only non-banned Ghost/Fighting mon in the tier. Since Lucario is sacrificing its Steel-type for this, I felt bumping its defenses in turn was only appropriate.
:lucario:Seems okay. Dust Devil is a strong move but the coverage isn't super valuable outside of Clodsire, I see this likely running Focus Blast/Shadow Ball/Vacuum Wave (or Flash Cannon)/Nasty Plot as its set with no real room for Dust Devil

View attachment 620140
Pokemon: Moltres
Gem: :psychic gem: Psychic
Type After Activation: Fire/Psychic
Ability: Psychic Surge
Stat Boosts: +1 Sp. Atk, +1 Sp. Def, +1 Speed
New Moves: Explanding Force
Removed Moves: N/A
Competitive Overview: Moltres is an expanding force sweeper with high speed and special attack. On the surface this seems broken on a mon with this good stats but I think it will be balanced for one reason: stealth rocks. If moltres is holding the gem, it can't hold heavy-duty boots and gets destroyed by stealth rocks.

View attachment 620144
Pokemon: Farigiraf
Gem: :ghost gem: Ghost
Type After Activation: Normal/Ghost
Ability: Stamina
Stat Boosts: +1 Def, +1 Sp. Atk, +1 Sp. Def
New Moves: N/A
Removed Moves: N/A
Competitive Overview: The giraffe becomes an amazing tank with good typing, ability, and movepool. Stamina allows it to gain some extra bulk. I think because of the buff in bulk, farigiraf could actually run wish and be hard to knock out.

View attachment 620145
Pokemon: Ogerpon
Gem: :dragon gem: Dragon
Type After Activation: Grass/Dragon
Ability: Mold Breaker
Stat Boosts: +1 Atk, +1 Speed
New Moves: Scale Shot, Dragon Hammer
Removed Moves: N/A
Competitive Overview: Ogerpon is a fast sweeper with mold breaker to beat defensive hidden gem mons. I think dragon hammer makes so much sense for dragon-pon because it literally has a hammer (Erm actually it's a cudgel View attachment 620147). Also this is only for normal ogerpon because the other ones would need to hold a mask and can't hold the gem.
:moltres:Cautiously allowing this because of the aforementioned Rocks weakness, though I'd be a lot more comfortable if this didn't have a Speed boost
:farigiraf:This one is borderline because Normal/Ghost really isn't a good typing in Kingambit's world but I'm leaning on the side of vetoing this, Farigiraf's massive bulk + multiple set up moves + boosts from Gem + Stamina + Stored Power (even without STAB) makes this a super effective stat boosting sweeper that can get out of hand quickly. The closest thing you can do while keeping the concept in place would be replacing Stamina with Dauntless Shield, Farig only being able to get to +2 limits how good Stored Power sets could be, since not having STAB on it makes it really really miss those potential extra 4 Defense boosts
:ogerpon:Masquerade Ogerpon reference Another of the strongest (in terms of power) subs in this slate, kinda being like Tera Teal Ogerpon and Tera Heartflame in one but as a Dragon, which would be broken if this was done through Tera but having it done through the Gem probably just about balances it.

:sm/heracross:
Pokémon: Heracross
Gem: Psychic
Type After Activation: Bug/Psychic
Ability: Sniper
Stat Boosts: +1 Att, Spe, Acc
New Moves: Psycho Cut
Removed Moves: None
Competitive Overview: Accuracy boost allows the use of high power Megahorn, Stone Edge, and Psycho Cut. Sniper boosts Stone Edge, Psycho Cut, and Shadow Claw (if you're crazy). Pulls a free DD but Sniper being a weak ability and Bug/Psychic not being incredible helps balance it out.

:sm/snorlax:
Pokémon: Snorlax
Gem: Ghost
Type After Activation: Normal/Ghost
Ability: Obstinacy (User gains a boost in it's moves the lower it's HP gets. Formula: (1.0 - [Current percentage of HP in decimal form]) + 1.0)
Stat Boosts: +1 Att, Def
New Moves: Drain Punch, Shadow Claw
Removed Moves: None
Competitive Overview: Big hitter that gets stronger with less hp and can use drain punch to pivot between safe enough not to die and high damage output with Obstinacy.
:heracross:Mixed feelings on this one. The stat boosts on something with Heracross' stats are huge but Psycho Cut is a pretty awful move and Heracross gets a much worse offensive typing. At least it doesn't get revenged by Booster Valiant anymore (though Kingambit revenges you now unless you outplay)
:snorlax:Appreciate the SylveMons reference, though I know that Obstinacy has received pushback in the past for being really hard to calc with in mind, it's not as much of a problem if this is the only thing we have to worry about it on but yeah. In terms of the Gem itself, it seems just okay. It does nerf in a way Snorlax since it can't use non-Ghost Curse anymore, so maybe give it Bulk Up to compensate

:sv/kingdra:
Pokémon: Kingdra
Gem:
Dragon
Type After Activation: Water/Dragon
Ability:
Super Luck
Stat Boosts: +1 SPD, +1 SPE, +1 ACC
New Moves: Aqua Tail, Dragon Rush, Focus Blast
Removed Moves: N/A
Competitive Overview: Dragon Gem boosted Draco Meteor, followed up by ignoring the special attack drops from Draco Meteor. Hits slightly less hard than base due to the loss of Sniper, but the speed and accuracy boosts make up for it. Accurate Hydro Pumps and Focus Blasts do a lot for its reliability, and even opens up powerful coverage like Blizzard and Hurricane. Physical sets have less raw power than the high BP moves that special sets get to abuse, but being able to boost up with Dragon Dance and fully accurate Dragon Rush makes them quite viable as well.
:kingdra:Critdra if it was good, should be a pretty strong sweeper. Focus Blast probably would've been a huge buff for non-Gem Kingdra if Ferrothorn was in the game but it's not so eh

:sm/necrozma:
Pokémon: Necrozma
Gem: Psychic
Type After Activation:

Ability: Neuroforce
Stat Boosts: +2 Spe
New Moves: Scale Shot, Draco Meteor, Breaking Swipe, Dragon Claw, Dragon Breath
Removed Moves: N/A
Competitive Overview: I'll admit that this is mostly a funny flavor thing but Necrozma has always been an HO fiend, so this is right up its alley. Becoming a bootleg Ultra Necrozma makes Necrozma a great offensive hazard lead and sweeper on HO, giving it the option to double its Speed back while retaining its good bulk (though without Prism Armor) and elite power. Biggest problems are that Psychic/Dragon isn't really a great typing, lacking the same immediate power you get from Meteor Beam sets, needing Timid to outspeed Booster Iron Valiant at +2, and Kingambit existing in a no Tera metagame. Still, should instantly be one of the most viable Hidden Gems.
Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Photon Geyser
- Heat Wave
- Dark Pulse / Dragon Pulse

Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Photon Geyser
- Draco Meteor
- Heat Wave

Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- X-Scissor / Knock Off / Stone Edge / Outrage

don't (Necrozma) @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Iron Defense
- Stored Power
- Morning Sun


:sm/pecharunt:
Pokémon: Pecharunt
Gem: Ghost
Type After Activation:

Ability: Toxic Chain
Stat Boosts: +1 Atk, +1 SpA, +1 SpD
New Moves: Toxic Spikes, Recycle, Burning Jealousy, Shadow Sneak
Removed Moves: N/A
Competitive Overview: Resub that now has a slightly easier time activating the gem with Shadow Ball or boosted Hex. Boosts still reference each of the Loyal Three's highest stats and helps Nasty Plot Pecharunt either sweep or stallbreak more easily. Recycle is also a funny option to reactivate the Gem over and over, basically giving it a way worse Calm Mind, which might still be worth it on something with 160 Defense, while Burning Jealousy is flavorful coverage for Steel-types.
Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
EVs: 48 HP / 208 SpA / 252 Spe
Tera Type: Water
Timid Nature
- Nasty Plot
- Malignant Chain
- Hex / Shadow Ball
- Recover


:sm/flygon:
Pokémon: Flygon
Gem: Dragon
Type After Activation:

Ability: Skill Link
Stat Boosts: +1 Atk, +1 Def, +1 SpD
New Moves: Rock Blast, Temper Flare, Defog, Morning Sun, Taunt, Tail Slap
Removed Moves: N/A
Competitive Overview: Who needs Dragon Dance when you can just turn Scale Shot into Dragon Dance. Acts like a Garchomp but it trades Chomp's sky high Attack and better set up move for being able to both set up and use Scale Shot in one turn, plus it doesn't suffer from the first Scale Shot's downside. Can also use it + Dragon Dance if you really want to tear a team apart, but you'll probably have trouble finding time for that. Also added some good utility for non-Gem sets, giving Flygon a bunch of unique traits among the super crowded Ground-type competition, namely having both hazard removal and recovery at the same time, plus pivoting as a bonus. Also, if you didn't already know, Gems activate for every hit of a multi-hit move.
Flygon @ Dragon Gem
Ability: Levitate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Temper Flare / Rock Blast / Morning Sun
- Dragon Dance / Rock Blast
it's peak



And that's all! See you for voting tomorrow!

Also as a reward for reading this sub review, here's something I should've posted yesterday:
:sm/zekrom:
Pokémon: Zekrom
Gem: Dragon
Type After Activation:

Ability: Electric Surge
Stat Boosts: +2 Atk, +1 Spe
New Moves: Zekrom Kick* (100 BP, 100% Acc, 5 PP, Dragon-type, Physical, Deals either Dragon or Electric-type damage based on which is more effective and gives the foe the Throat Chop effect, Contact), Earthquake
Removed Moves: N/A
Competitive Overview: shut up, idiot ヅエイ㍿ヅエ (Zekrom Kick)
Zekrom @ Dragon Gem
Ability: Teravolt
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Zekrom Kick
- Bolt Strike
- Earthquake
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Vote!

Voting rules can be found below and in the OP:
After the submission phase is over, voting will begin. This mod will be using the same voting system as Megas Revisited, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with the Normal Gem, Fighting Gem, and Bug Gem, for example, a ballot would look like this:
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9

With this ballot, Submission 1 for the Normal Gem would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Fighting category and Submissions 7, 8, and 9 in the Bug category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Bug category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Normal: Pokemon 12 (SV), Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This wouldn't be a legal ballot as the self-vote is in first place in the Normal category

Normal: Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Normal category

Normal: Pokemon 2, Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 12 (SV), Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 12 (SV), Pokemon 10, Pokemon 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Normal: Pokemon 1 (1 point)
Fighting: Pokemon 4 (2 points), Pokemon 5 (1 point)
Bug: Pokemon 7 (3 points), Pokemon 8 (2 points), Pokemon 9 (1 point), Pokemon 10 (1 point), Pokemon 11 (1 point)
The submission with the most points in a category will be added to the mod.
If multiple people the same Pokemon in the same category, please specify which submission you're voting for.
If the same Pokemon is submitted in multiple categories and ends up in first place in both, it will only win in the category where it received more points.
All submissions except for the following are eligible for voting:
None!


Voting will end in 24 hours. Good luck!
If your sub isn't here and wasn't vetoed then please let me know!
:sm/Mabosstiff:
Pokémon: Mabosstiff
Gem: Psychic Gem
Type After Activation: Dark/Psychic
Ability: Strong Jaw
Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed
New Moves: Bulk Up, Quick Attack
Removed Moves: None
Competitive Overview: Psychic Fangs is often a part of Mabosstiff sets, so why not give them an ability that boosts their most used STABs.
1711797139550.png

Pokemon: Moltres
Gem: :psychic gem: Psychic
Type After Activation: Fire/Psychic
Ability: Psychic Surge
Stat Boosts: +1 Sp. Atk, +1 Sp. Def
New Moves: Explanding Force
Removed Moves: N/A
Competitive Overview: Moltres is an expanding force sweeper with high speed and special attack. On the surface this seems broken on a mon with this good stats but I think it will be balanced for one reason: stealth rocks. If moltres is holding the gem, it can't hold heavy-duty boots and gets destroyed by stealth rocks.
:sm/heracross:
Pokémon: Heracross
Gem: Psychic
Type After Activation: Bug/Psychic
Ability: Sniper
Stat Boosts: +1 Att, Spe, Acc
New Moves: Psycho Cut
Removed Moves: None
Competitive Overview: Accuracy boost allows the use of high power Megahorn, Stone Edge, and Psycho Cut. Sniper boosts Stone Edge, Psycho Cut, and Shadow Claw (if you're crazy). Pulls a free DD but Sniper being a weak ability and Bug/Psychic not being incredible helps balance it out.
:sm/necrozma:
Pokémon: Necrozma
Gem: Psychic
Type After Activation:

Ability: Neuroforce
Stat Boosts: +2 Spe
New Moves: Scale Shot, Draco Meteor, Breaking Swipe, Dragon Claw, Dragon Breath
Removed Moves: N/A
Competitive Overview: I'll admit that this is mostly a funny flavor thing but Necrozma has always been an HO fiend, so this is right up its alley. Becoming a bootleg Ultra Necrozma makes Necrozma a great offensive hazard lead and sweeper on HO, giving it the option to double its Speed back while retaining its good bulk (though without Prism Armor) and elite power. Biggest problems are that Psychic/Dragon isn't really a great typing, lacking the same immediate power you get from Meteor Beam sets, needing Timid to outspeed Booster Iron Valiant at +2, and Kingambit existing in a no Tera metagame. Still, should instantly be one of the most viable Hidden Gems.
Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Photon Geyser
- Heat Wave
- Dark Pulse / Dragon Pulse

Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Photon Geyser
- Draco Meteor
- Heat Wave

Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- X-Scissor / Knock Off / Stone Edge / Outrage

don't (Necrozma) @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Iron Defense
- Stored Power
- Morning Sun
:sm/Palossand:
Pokémon: Palossand
Gem: Ghost
Type After Activation: Ghost/Ground
Ability: Storm Drain
Stat Boosts: +1 Def, +1 Sp. Atk, +1 Sp. Def
New Moves: Body Press, Power Gem, Calm Mind
Removed Moves: None
Competitive Overview: finally has a water immunity now.
:sv/lucario:
Pokémon: Lucario
Gem: :ghost-gem: Ghost
Type After Activation:
Water
Dragon

Ability: Technician
Stat Boosts: + 1 Def, +1 SpA, +1 SpD
New Moves: Auric Mirror Shot -
Dragon
-
Dragon
- Dual Wingbeat Clone (Non-Contact, Aura/Pulse Move)
Removed Moves:
Competitive Overview: Special Lucario is cool. Gets Technician for that extra Vacuum Wave power, and to retain a 1.5x boost on its new Steel attack even after turning ghost, and also gains Ghost STAB. Given Lucario sheds its steel type, reducing its resistances, it only felt fair to also buff its defenses.
1711798293653.png

Pokemon: Farigiraf
Gem: :ghost gem: Ghost
Type After Activation: Normal/Ghost
Ability: Stamina
Stat Boosts: +1 Sp. Atk, +1 Sp. Def
New Moves: N/A
Removed Moves: Stored Power
Competitive Overview: The giraffe becomes an amazing tank with good typing, ability, and movepool. Stamina allows it to gain some extra bulk. I think because of the buff in bulk, farigiraf could actually run wish and be hard to knock out.
:sm/snorlax:
Pokémon: Snorlax
Gem: Ghost
Type After Activation: Normal/Ghost
Ability: Obstinacy (User gains a boost in it's moves the lower it's HP gets. Formula: (1.0 - [Current percentage of HP in decimal form]) + 1.0)
Stat Boosts: +1 Att, Def
New Moves: Bulk Up, Drain Punch, Shadow Claw
Removed Moves: None
Competitive Overview: Big hitter that gets stronger with less hp and can use drain punch to pivot between safe enough not to die and high damage output with Obstinacy.
:sm/pecharunt:
Pokémon: Pecharunt
Gem: Ghost
Type After Activation:

Ability: Toxic Chain
Stat Boosts: +1 Atk, +1 SpA, +1 SpD
New Moves: Toxic Spikes, Recycle, Burning Jealousy, Shadow Sneak
Removed Moves: N/A
Competitive Overview: Resub that now has a slightly easier time activating the gem with Shadow Ball or boosted Hex. Boosts still reference each of the Loyal Three's highest stats and helps Nasty Plot Pecharunt either sweep or stallbreak more easily. Recycle is also a funny option to reactivate the Gem over and over, basically giving it a way worse Calm Mind, which might still be worth it on something with 160 Defense, while Burning Jealousy is flavorful coverage for Steel-types.
Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
EVs: 48 HP / 208 SpA / 252 Spe
Tera Type: Water
Timid Nature
- Nasty Plot
- Malignant Chain
- Hex / Shadow Ball
- Recover
:sm/glaceon:
Pokémon: Glaceon
Gem: Dragon Gem
Type After Activation: Ice/Dragon
Ability: Mirror Armor
Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed
New Moves: Draco Meteor, Dragon Pulse, Body Press, Agility
Removed Moves: None
Competitive Overview: Bounces back Intims and other things from opponents.
:sm/gyarados:
Pokémon: Gyarados
Gem: :dragon-gem: Dragon
Type After Activation:
Water
Dragon

Ability: Intimidate
Stat Boosts: +1 Atk, +1 SpD
New Moves: Dragon Hammer
Removed Moves: N/A
Competitive Overview: "gyarados shouldve been dragon type bc it's a chinese dragon" type beat. its ability didnt change but it's cool it can proc intimidate twice in a row.


:gyarados::dragon-gem:
Gyarados @ Dragon Gem
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Dragon Hammer
- Taunt
1711798790831.png

Pokemon: Ogerpon
Gem: :dragon gem: Dragon
Type After Activation: Grass/Dragon
Ability: Mold Breaker
Stat Boosts: +1 Atk, +1 Speed
New Moves: Dragon Hammer
Removed Moves: N/A
Competitive Overview: Ogerpon is a fast sweeper with mold breaker to beat defensive hidden gem mons. I think dragon hammer makes so much sense for dragon-pon because it literally has a hammer (Erm actually it's a cudgel
1711799294882.png
). Also this is only for normal ogerpon because the other ones would need to hold a mask and can't hold the gem.
:sv/kingdra:
Pokémon: Kingdra
Gem:
Dragon
Type After Activation: Water/Dragon
Ability:
Super Luck
Stat Boosts: +1 SPD, +1 SPE, +1 ACC
New Moves: Aqua Tail, Dragon Rush, Focus Blast
Removed Moves: N/A
Competitive Overview: Dragon Gem boosted Draco Meteor, followed up by ignoring the special attack drops from Draco Meteor. Hits slightly less hard than base due to the loss of Sniper, but the speed and accuracy boosts make up for it. Accurate Hydro Pumps and Focus Blasts do a lot for its reliability, and even opens up powerful coverage like Blizzard and Hurricane. Physical sets have less raw power than the high BP moves that special sets get to abuse, but being able to boost up with Dragon Dance and fully accurate Dragon Rush makes them quite viable as well.
:sm/flygon:
Pokémon: Flygon
Gem: Dragon
Type After Activation:

Ability: Skill Link
Stat Boosts: +1 Atk, +1 Def, +1 SpD
New Moves: Rock Blast, Temper Flare, Defog, Morning Sun, Taunt, Tail Slap
Removed Moves: N/A
Competitive Overview: Who needs Dragon Dance when you can just turn Scale Shot into Dragon Dance. Acts like a Garchomp but it trades Chomp's sky high Attack and better set up move for being able to both set up and use Scale Shot in one turn, plus it doesn't suffer from the first Scale Shot's downside. Can also use it + Dragon Dance if you really want to tear a team apart, but you'll probably have trouble finding time for that. Also added some good utility for non-Gem sets, giving Flygon a bunch of unique traits among the super crowded Ground-type competition, namely having both hazard removal and recovery at the same time, plus pivoting as a bonus. Also, if you didn't already know, Gems activate for every hit of a multi-hit move.
Flygon @ Dragon Gem
Ability: Levitate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Temper Flare / Rock Blast / Morning Sun
- Dragon Dance / Rock Blast
 
Psychic: Necrozma, Mabosstiff (SV), Moltres
Ghost: Snorlax, Farigiraf, Pecharunt
Dragon: Gyarados, Glaceon, Flygon
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:psychic gem:Psychic: Mabosstiff, Necrozma (SV), Moltres
:ghost gem:Ghost: Snorlax, Lucario, Pecharunt (SV)
:dragon gem:Dragon: Kingdra, Gyarados, Flygon (SV)
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
We have our winners!

Psychic
Necrozma - 3 + 2 + 3 + 3 + 2 = 13

Mabosstiff - 2 + 1 + 2 + 2 + 2 + 3 = 12
Heracross - 3 + 1 + 3 = 7
Moltres - 1 + 1 + 1 + 1 = 4

Ghost
Snorlax - 3 + 3 + 2 + 2 + 2 + 3 = 15

Pecharunt - 1 + 3 + 1 + 1 = 6
Lucario - 1 + 3 + 2 = 6
Farigiraf - 2 + 2 + 1 = 5
Palossand - 1 + 3 = 4

Dragon
Gyarados - 3 + 1 + 1 + 2 + 2 = 9

Ogerpon - 2 + 3 + 3 = 8
Kingdra - 3 + 2 + 3 = 8
Flygon - 1 + 3 + 2 + 1 = 7
Glaceon - 2 + 1 + 1 = 4


WINNERS
Psychic Gem
- Necrozma by Yoshiblaze
:sm/necrozma:
Pokémon: Necrozma
Gem: Psychic
Type After Activation:

Ability: Neuroforce
Stat Boosts: +2 Spe
New Moves: Scale Shot, Draco Meteor, Breaking Swipe, Dragon Claw, Dragon Breath
Removed Moves: N/A
Competitive Overview: I'll admit that this is mostly a funny flavor thing but Necrozma has always been an HO fiend, so this is right up its alley. Becoming a bootleg Ultra Necrozma makes Necrozma a great offensive hazard lead and sweeper on HO, giving it the option to double its Speed back while retaining its good bulk (though without Prism Armor) and elite power. Biggest problems are that Psychic/Dragon isn't really a great typing, lacking the same immediate power you get from Meteor Beam sets, needing Timid to outspeed Booster Iron Valiant at +2, and Kingambit existing in a no Tera metagame. Still, should instantly be one of the most viable Hidden Gems.
Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Photon Geyser
- Heat Wave
- Dark Pulse / Dragon Pulse

Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Photon Geyser
- Draco Meteor
- Heat Wave

Necrozma @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- X-Scissor / Knock Off / Stone Edge / Outrage

don't (Necrozma) @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Iron Defense
- Stored Power
- Morning Sun
Ghost Gem - Snorlax by PalpitoadChamp
:sm/snorlax:
Pokémon: Snorlax
Gem: Ghost
Type After Activation: Normal/Ghost
Ability: Obstinacy (User gains a boost in it's moves the lower it's HP gets. Formula: (1.0 - [Current percentage of HP in decimal form]) + 1.0)
Stat Boosts: +1 Att, Def
New Moves: Bulk Up, Drain Punch, Shadow Claw
Removed Moves: None
Competitive Overview: Big hitter that gets stronger with less hp and can use drain punch to pivot between safe enough not to die and high damage output with Obstinacy.
Dragon Gem - Gyarados by chemicalmines
:sm/gyarados:
Pokémon: Gyarados
Gem: :dragon-gem: Dragon
Type After Activation:
Water
Dragon

Ability: Intimidate
Stat Boosts: +1 Atk, +1 SpD
New Moves: Dragon Hammer
Removed Moves: N/A
Competitive Overview: "gyarados shouldve been dragon type bc it's a chinese dragon" type beat. its ability didnt change but it's cool it can proc intimidate twice in a row.


:gyarados::dragon-gem:
Gyarados @ Dragon Gem
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Dragon Hammer
- Taunt

Another slate, another 24 hour discussion phase before the start of the next slate, the last of our first cycle through the 18 types!

See you soon!
 

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