Team Preview
(outdated) Process
Mega Heracross looked like a fairly interesting mon to me to build around. Fighting stab in this meta is pretty good, with its coverage moves and SD skyrocketing its attack stat it can claim a kill really easily.
I added Tyranitar because it's able to pursuit trap most mons that can annoy Mega Heracross such as Mega Alakazam, Specs Gengar, Alolan Marowak, Latios and Latias, Tyranitar can also threaten flying types that can threaten out Mega Heracross easily. Tyranitar is also able to annoy bulky orriented teams due to its insane attack stat with Choice Band and its fantastic STAB moves.
Magearna looked like a good addition due to being able to eat any special psychic/fairy type attack that threaten Mega Heracross and Tyranitar it also gives a slow volt switch to bring in Mega Heracross.
Still in love with the S rank core lol, Defensive Landorus-Therian and AV Magearna are great partners due to Landorus-Therian being able to eat hits from some of the mons that annoy Magearna, same goes for Magearna eating hits for Landorus-Therian, it also makes for a good volt-turn core that can bring in Mega Heracross and Tyranitar.
S/o to The Hunters Prowl for this suggestion, first i had Latias in this place but he told me how weak i was to Mega Medicham as my scarfer; Latias wasn't able to actually kill it so why not add something that actually walls it and also defogs away hazards so my defensive core doesnt get worn down. Mew adds a good defensive mon to this team not leaving me swept by mons such as Mega Medicham, Mega Lopunny, Sub DD Zygarde and Flyinium Z Landorus-Therian.
I chose Heatran as my last member because it's able to beat mons that my team heavily struggled against such as Mega Scizor, Celesteela, Magearna (depending on its set) and Mega Mawile (4 attacks) it also takes care of Toxapex with Groundium Z. Heatran can also absorb Will-O-Wisps for Tyranitar and Mega Heracross if it mega evolved already.
(outdated) Sets
Heracross-Mega @ Heracronite
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
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Mega Heracross is the main breaker of this team Swords Dance is able to boost this mons attacks to a great power it reaches an attack stat of 1030 and not much is actually walling that unless ur called Clefable or Toxapex. Pin Missile enables Mega Heracross to deal great damage to a target that doesn't resist it this is also one of its 2 STAB moves. Bullet Seed can beat Clefable at +2 also hitting fat waters that my team does really get annoyed by such as Suicune and Tapu Fini, also being able to hit Keldeo. Close Combat is Mega Heracross' most hard hitting move and can be really annoying to fatter teams.
+2 252+ Atk Heracross-Mega Bullet Seed (5 hits) vs. 252 HP / 252+ Def Clefable: 345-410 (87.5 - 104%) -- approx. 6.3% chance to OHKO
+2 252+ Atk Heracross-Mega Bullet Seed (5 hits) vs. 252 HP / 8 Def Toxapex: 275-325 (90.4 - 106.9%) -- approx. 31.3% chance to OHKO
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
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Tyranitar can support Mega Heracross really well because it can take on most of Mega Heracross's checks, Stone Edge hits everything that doesn't resist very hard and makes Tyranitar able to wall break rather easily. Crunch is a good STAB move that covers most things that Stone Edge doesn't hit. Pursuit is able to effectively trap mons it normally forces out such as Latios and Latias for example. EQ is to hit things hard that it could otherwise be setup bait to such as SG Magearna.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 56 SpA / 252 SpD
Sassy Nature
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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 208 Def / 48 Spe
Impish Nature
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Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 84 Def / 184 Spe
Timid Nature
IVs: 0 Atk
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Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
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(outdated) Threats
Threat level
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Medium
Low
Threat level
High
Medium
Low
Heracross-Mega @ Heracronite
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 56 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 208 Def / 48 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 84 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Ice Beam
- Will-O-Wisp
Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 56 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 208 Def / 48 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 84 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Ice Beam
- Will-O-Wisp
Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt
Heracross @ Heracronite
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Explosion
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Explosion
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt
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